Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Neldorei Archives Portrait of the bundle Neldorei Archives Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Exarchate Unique Buildings.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing NeldoreiArchives_Portrait.mdx
Now Click the "Import File" Button:
Next select 'NeldoreiArchives_Portrait.mdx' in the folder which you extracted from the zip archive:
Neldorei Archives Portrait
NeldoreiArchives_Portrait.mdx
NeldoreiArchivesMD.dds
NeldoreiArchivesMD1.dds
NeldoreiArchivesME.dds
NeldoreiArchivesME1.dds
NeldoreiArchivesMO.dds
NeldoreiArchivesMO1.dds
The file has been properly added to the map archive:
NeldoreiArchives_Portrait.mdx
Model
269
war3mapimported/NeldoreiArchives_Portrait.mdx
Done, you have imported the file NeldoreiArchives_Portrait.mdx.
Importing NeldoreiArchivesMD.dds
Now Click the "Import File" Button:
Next select 'NeldoreiArchivesMD.dds' in the folder which you extracted from the zip archive:
Neldorei Archives Portrait
NeldoreiArchives_Portrait.mdx
NeldoreiArchivesMD1.dds
NeldoreiArchivesME.dds
NeldoreiArchivesME1.dds
NeldoreiArchivesMO.dds
NeldoreiArchivesMO1.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
NeldoreiArchives_Portrait.mdx
Model
269
war3mapimported/NeldoreiArchives_Portrait.mdx
NeldoreiArchivesMD.dds
Image / Texture
5,461
war3mapimported/NeldoreiArchivesMD.dds
Double-click the file NeldoreiArchivesMD.dds:
NeldoreiArchivesMD.dds
Image / Texture
5,461
war3mapimported/NeldoreiArchivesMD.dds
Tick the box "Use Custom Path" and type in the correct path:
NeldoreiArchivesMD.dds
Image / Texture
5,461
NeldoreiArchivesMD.dds
The file has been properly added to the map archive:
NeldoreiArchives_Portrait.mdx
Model
269
war3mapimported/NeldoreiArchives_Portrait.mdx
NeldoreiArchivesMD.dds
Image / Texture
5,461
NeldoreiArchivesMD.dds
Done, you have imported the file NeldoreiArchivesMD.dds.
Importing NeldoreiArchivesMD1.dds
Now Click the "Import File" Button:
Next select 'NeldoreiArchivesMD1.dds' in the folder which you extracted from the zip archive:
Neldorei Archives Portrait
NeldoreiArchives_Portrait.mdx
NeldoreiArchivesMD.dds
NeldoreiArchivesME.dds
NeldoreiArchivesME1.dds
NeldoreiArchivesMO.dds
NeldoreiArchivesMO1.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
NeldoreiArchives_Portrait.mdx
Model
269
war3mapimported/NeldoreiArchives_Portrait.mdx
NeldoreiArchivesMD.dds
Image / Texture
5,461
NeldoreiArchivesMD.dds
NeldoreiArchivesMD1.dds
Image / Texture
5,461
war3mapimported/NeldoreiArchivesMD1.dds
Double-click the file NeldoreiArchivesMD1.dds:
NeldoreiArchivesMD1.dds
Image / Texture
5,461
war3mapimported/NeldoreiArchivesMD1.dds
Tick the box "Use Custom Path" and type in the correct path:
NeldoreiArchivesMD1.dds
Image / Texture
5,461
NeldoreiArchivesMD1.dds
The file has been properly added to the map archive:
NeldoreiArchives_Portrait.mdx
Model
269
war3mapimported/NeldoreiArchives_Portrait.mdx
NeldoreiArchivesMD.dds
Image / Texture
5,461
NeldoreiArchivesMD.dds
NeldoreiArchivesMD1.dds
Image / Texture
5,461
NeldoreiArchivesMD1.dds
Done, you have imported the file NeldoreiArchivesMD1.dds.
Importing NeldoreiArchivesME.dds
Now Click the "Import File" Button:
Next select 'NeldoreiArchivesME.dds' in the folder which you extracted from the zip archive:
Neldorei Archives Portrait
NeldoreiArchives_Portrait.mdx
NeldoreiArchivesMD.dds
NeldoreiArchivesMD1.dds
NeldoreiArchivesME1.dds
NeldoreiArchivesMO.dds
NeldoreiArchivesMO1.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
NeldoreiArchives_Portrait.mdx
Model
269
war3mapimported/NeldoreiArchives_Portrait.mdx
NeldoreiArchivesMD.dds
Image / Texture
5,461
NeldoreiArchivesMD.dds
NeldoreiArchivesMD1.dds
Image / Texture
5,461
NeldoreiArchivesMD1.dds
NeldoreiArchivesME.dds
Image / Texture
5,461
war3mapimported/NeldoreiArchivesME.dds
Double-click the file NeldoreiArchivesME.dds:
NeldoreiArchivesME.dds
Image / Texture
5,461
war3mapimported/NeldoreiArchivesME.dds
Tick the box "Use Custom Path" and type in the correct path:
NeldoreiArchivesME.dds
Image / Texture
5,461
NeldoreiArchivesME.dds
The file has been properly added to the map archive:
NeldoreiArchives_Portrait.mdx
Model
269
war3mapimported/NeldoreiArchives_Portrait.mdx
NeldoreiArchivesMD.dds
Image / Texture
5,461
NeldoreiArchivesMD.dds
NeldoreiArchivesMD1.dds
Image / Texture
5,461
NeldoreiArchivesMD1.dds
NeldoreiArchivesME.dds
Image / Texture
5,461
NeldoreiArchivesME.dds
Done, you have imported the file NeldoreiArchivesME.dds.
Importing NeldoreiArchivesME1.dds
Now Click the "Import File" Button:
Next select 'NeldoreiArchivesME1.dds' in the folder which you extracted from the zip archive:
Neldorei Archives Portrait
NeldoreiArchives_Portrait.mdx
NeldoreiArchivesMD.dds
NeldoreiArchivesMD1.dds
NeldoreiArchivesME.dds
NeldoreiArchivesMO.dds
NeldoreiArchivesMO1.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
NeldoreiArchives_Portrait.mdx
Model
269
war3mapimported/NeldoreiArchives_Portrait.mdx
NeldoreiArchivesMD.dds
Image / Texture
5,461
NeldoreiArchivesMD.dds
NeldoreiArchivesMD1.dds
Image / Texture
5,461
NeldoreiArchivesMD1.dds
NeldoreiArchivesME.dds
Image / Texture
5,461
NeldoreiArchivesME.dds
NeldoreiArchivesME1.dds
Image / Texture
5,461
war3mapimported/NeldoreiArchivesME1.dds
Double-click the file NeldoreiArchivesME1.dds:
NeldoreiArchivesME1.dds
Image / Texture
5,461
war3mapimported/NeldoreiArchivesME1.dds
Tick the box "Use Custom Path" and type in the correct path:
NeldoreiArchivesME1.dds
Image / Texture
5,461
NeldoreiArchivesME1.dds
The file has been properly added to the map archive:
NeldoreiArchives_Portrait.mdx
Model
269
war3mapimported/NeldoreiArchives_Portrait.mdx
NeldoreiArchivesMD.dds
Image / Texture
5,461
NeldoreiArchivesMD.dds
NeldoreiArchivesMD1.dds
Image / Texture
5,461
NeldoreiArchivesMD1.dds
NeldoreiArchivesME.dds
Image / Texture
5,461
NeldoreiArchivesME.dds
NeldoreiArchivesME1.dds
Image / Texture
5,461
NeldoreiArchivesME1.dds
Done, you have imported the file NeldoreiArchivesME1.dds.
Importing NeldoreiArchivesMO.dds
Now Click the "Import File" Button:
Next select 'NeldoreiArchivesMO.dds' in the folder which you extracted from the zip archive:
Neldorei Archives Portrait
NeldoreiArchives_Portrait.mdx
NeldoreiArchivesMD.dds
NeldoreiArchivesMD1.dds
NeldoreiArchivesME.dds
NeldoreiArchivesME1.dds
NeldoreiArchivesMO1.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
NeldoreiArchives_Portrait.mdx
Model
269
war3mapimported/NeldoreiArchives_Portrait.mdx
NeldoreiArchivesMD.dds
Image / Texture
5,461
NeldoreiArchivesMD.dds
NeldoreiArchivesMD1.dds
Image / Texture
5,461
NeldoreiArchivesMD1.dds
NeldoreiArchivesME.dds
Image / Texture
5,461
NeldoreiArchivesME.dds
NeldoreiArchivesME1.dds
Image / Texture
5,461
NeldoreiArchivesME1.dds
NeldoreiArchivesMO.dds
Image / Texture
5,461
war3mapimported/NeldoreiArchivesMO.dds
Double-click the file NeldoreiArchivesMO.dds:
NeldoreiArchivesMO.dds
Image / Texture
5,461
war3mapimported/NeldoreiArchivesMO.dds
Tick the box "Use Custom Path" and type in the correct path:
NeldoreiArchivesMO.dds
Image / Texture
5,461
NeldoreiArchivesMO.dds
The file has been properly added to the map archive:
NeldoreiArchives_Portrait.mdx
Model
269
war3mapimported/NeldoreiArchives_Portrait.mdx
NeldoreiArchivesMD.dds
Image / Texture
5,461
NeldoreiArchivesMD.dds
NeldoreiArchivesMD1.dds
Image / Texture
5,461
NeldoreiArchivesMD1.dds
NeldoreiArchivesME.dds
Image / Texture
5,461
NeldoreiArchivesME.dds
NeldoreiArchivesME1.dds
Image / Texture
5,461
NeldoreiArchivesME1.dds
NeldoreiArchivesMO.dds
Image / Texture
5,461
NeldoreiArchivesMO.dds
Done, you have imported the file NeldoreiArchivesMO.dds.
Importing NeldoreiArchivesMO1.dds
Now Click the "Import File" Button:
Next select 'NeldoreiArchivesMO1.dds' in the folder which you extracted from the zip archive:
Neldorei Archives Portrait
NeldoreiArchives_Portrait.mdx
NeldoreiArchivesMD.dds
NeldoreiArchivesMD1.dds
NeldoreiArchivesME.dds
NeldoreiArchivesME1.dds
NeldoreiArchivesMO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
NeldoreiArchives_Portrait.mdx
Model
269
war3mapimported/NeldoreiArchives_Portrait.mdx
NeldoreiArchivesMD.dds
Image / Texture
5,461
NeldoreiArchivesMD.dds
NeldoreiArchivesMD1.dds
Image / Texture
5,461
NeldoreiArchivesMD1.dds
NeldoreiArchivesME.dds
Image / Texture
5,461
NeldoreiArchivesME.dds
NeldoreiArchivesME1.dds
Image / Texture
5,461
NeldoreiArchivesME1.dds
NeldoreiArchivesMO.dds
Image / Texture
5,461
NeldoreiArchivesMO.dds
NeldoreiArchivesMO1.dds
Image / Texture
5,461
war3mapimported/NeldoreiArchivesMO1.dds
Double-click the file NeldoreiArchivesMO1.dds:
NeldoreiArchivesMO1.dds
Image / Texture
5,461
war3mapimported/NeldoreiArchivesMO1.dds
Tick the box "Use Custom Path" and type in the correct path:
NeldoreiArchivesMO1.dds
Image / Texture
5,461
NeldoreiArchivesMO1.dds
The file has been properly added to the map archive:
NeldoreiArchives_Portrait.mdx
Model
269
war3mapimported/NeldoreiArchives_Portrait.mdx
NeldoreiArchivesMD.dds
Image / Texture
5,461
NeldoreiArchivesMD.dds
NeldoreiArchivesMD1.dds
Image / Texture
5,461
NeldoreiArchivesMD1.dds
NeldoreiArchivesME.dds
Image / Texture
5,461
NeldoreiArchivesME.dds
NeldoreiArchivesME1.dds
Image / Texture
5,461
NeldoreiArchivesME1.dds
NeldoreiArchivesMO.dds
Image / Texture
5,461
NeldoreiArchivesMO.dds
NeldoreiArchivesMO1.dds
Image / Texture
5,461
NeldoreiArchivesMO1.dds
Done, you have imported the file NeldoreiArchivesMO1.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.