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Triggers
Need for life 1.w3x
Variables
Инициализация
Иниц. сражения
zomie atack 2
Nemesis
zm atack
Livers
Безымянный триггер 002
lolss
Безымянный триггер 001
Patrol
zombie pick
mesage 1
Timer 1
Human win
quest
Human win Копировать
Name
Type
is_array
initial_value
Stunarow
buffcode
No
Инициализация стандартного режима сражения для всех игроков
Иниц. сражения
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Run melee AI scripts (for computer players)
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
zomie atack 2
Events
Unit - Большой зомби 0175 <gen> Dies
Conditions
Actions
Trigger - Turn off zm_atack <gen>
Nemesis
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Немесис for Player 10 (Light Blue) at (Position of Demon Gate 0299 <gen>) facing Default building facing degrees
Unit - Create 26 . Солдат for Player 3 (Teal) at (Position of Demon Gate 0299 <gen>) facing Default building facing degrees
zm atack
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Zombie for Player 10 (Light Blue) at (Random point in Zm_spawn <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Zm_spawn <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of ZM_atack <gen>))
Livers
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 11 (Dark Green) leaves the game
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Один из игроков ливанул! Вот урод!
Безымянный триггер 002
Events
Conditions
Actions
lolss
Events
Player - Player 1 (Red) types a chat message containing -megahelp (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units in lolssss <gen>) and do (Order (Picked unit) to Patrol To.(Random point in (Playable map area)))
Безымянный триггер 001
Events
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Player - Player 11 (Dark Green) leaves the game
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Unit - Kill (Picked unit)
Patrol
Events
Map initialization
Conditions
Actions
Unit - Order Солдат 0103 <gen> to Patrol To . (Random point in (Playable map area))
Unit - Order Солдат 0102 <gen> to Patrol To . (Random point in (Playable map area))
Unit - Order Солдат 0104 <gen> to Patrol To . (Random point in (Playable map area))
Unit - Order Солдат 0101 <gen> to Patrol To . (Random point in (Playable map area))
Unit - Order Солдат 0105 <gen> to Patrol To . (Random point in (Playable map area))
Unit - Order Солдат 0095 <gen> to Patrol To . (Random point in (Playable map area))
Unit - Order Солдат 0094 <gen> to Patrol To . (Random point in (Playable map area))
Unit - Order Солдат 0093 <gen> to Patrol To . (Random point in (Playable map area))
Unit - Order Солдат 0092 <gen> to Patrol To . (Random point in (Playable map area))
Unit - Order Солдат 0089 <gen> to Patrol To . (Random point in (Playable map area))
Unit - Order Солдат 0099 <gen> to Patrol To . (Random point in (Playable map area))
Unit - Order Солдат 0100 <gen> to Patrol To . (Random point in (Playable map area))
Unit - Order Солдат 0096 <gen> to Patrol To . (Random point in (Playable map area))
Unit - Order Солдат 0097 <gen> to Patrol To . (Random point in (Playable map area))
Unit - Order Солдат 0098 <gen> to Patrol To . (Random point in (Playable map area))
zombie pick
Events
Time - Elapsed game time is 45.00 seconds
Conditions
Actions
Unit - Create 1 . Склеп for Neutral Passive at (Center of start_point <gen>) facing Default building facing degrees
mesage 1
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Game - Display to (All players) the text: Выжившие бегите и спасайтесь! Найдите укромное место и спрячтесь! Зомби подождите пару секунду и выберите 1 из 5 героев. Найдите выживших и убейте!
Timer 1
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title До зомби:
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 45.00 seconds
Wait 45.00 seconds
Countdown Timer - Destroy (Last created timer window)
Human win
Events
Game - The in-game time of day becomes Equal to 7.10
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
quest
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Что делать? with the description Если вы выживший то бегите и стройте барикады/башни. Наймите рабочих для добычи золота. Постройте казармы и наймите войска.Если вы зомби, то найдите выживших и убей. Остерегайтесь патрули военных или же нападайте на них для опыта и денег. , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Quest - Create a Optional quest titled Команды with the description -megahelp: вызов ещё 1 патруля с довольно сильными войсками. , using icon path ReplaceableTextures\CommandButtons\BTNBansheeMaster.blp
Quest - Create a Optional quest titled Версии with the description Версия 0.1: Был добавлен выживший дальнего боя. Добавлен Большой зомби. Появились первые башни и стены.Версия 0.2: Были исправлены небольшие баги.Версия 0.3: Был добавлен Ядовитый зомби. Выживший стал на ближний бой. Были добавлены башни и одна стена.Версия 0.4: Исправлены баги.Версия 0.5: Исправлены баги появился Класический зомби.Версия 0.6: Появились башни и 2 стены. Выживший стал на дальний бой и перестал собирать ресурсы. РАбочие нанимаються теперь в складе и стоят пищу.Версия 0.7: Появилась казарма. Был добавлен рыцарь и волшебница.Версия 0.8: Исправлены баги.Версия 0.9 Добавлена атка зомби.Версия 1.0: Появился Зомби охотник.Версия 1.1: Исправлены большенство багов.Версия 1.2: В разработке.Версия 1.3: Добавлены башни. Убран блинк выжившего, добален инвиз.Версия 1.4: Исправлены баги и лаги. , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOff.blp
Human win Копировать
Events
Time - Elapsed game time is 2100.00 seconds
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
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