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Triggers
Nedrah vs Elsedir.w3x
Variables
Inicializace
hudba
dock
first army follow
animation
summon
orc army
battle final
battle final Kopírovat
battle final Kopírovat Kopírovat
Níže zapište kód vlastního skriptu
Name
Type
is_array
initial_value
hudba
Events
Time - Elapsed game time is 0.13 seconds
Conditions
Actions
Unit - Hide Infernal 0017 <gen>
Unit - Hide Infernal 0018 <gen>
Unit - Hide Infernal 0019 <gen>
Sound - Play Wave1 <gen>
Animation - Play Slnko/mesiac 0003 <gen> 's stand alternate animation
Animation - Play Slnko/mesiac 0007 <gen> 's stand alternate animation
takze
BornModificate................model of Kiefer.mdx
Mc!..................................model of sunmoon.mdx
Buster..............................model of waterfall.mdx
Restor..............................idea, screenplay and whole creating of the map Nedrah vs Elsedir.w3x
Font used in loading screen is from game TESIII Morrowind
Main music is from movie I, robot
I would like to thanks to creators of the imported model
And special thanks to ME for making this stupid, ugly map.
And I thank to you if you have different opinion about this map than me.
Nedrah vs Elsedir
created 2.9.2005
Map by Restor
restor.zoznam.sk
home website on www.w3kampan.wz.cz
dock
Events
Map initialization
Conditions
Actions
Sound - Stop music Immediately
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_storm for Player 1 (Red) over 0 seconds
Wait 1.77 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_storm2 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_storm3 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_storm for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_storm_1b for Player 1 (Red) over 4.50 seconds
Wait 2.00 seconds
Cinematic - Fade out and back in over 0.20 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2 seconds
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_storm2 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_storm_2b for Player 1 (Red) over 4.50 seconds
Wait 2.00 seconds
Cinematic - Fade out and back in over 0.20 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_storm3 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_storm_3b for Player 1 (Red) over 4.50 seconds
Wait 2.00 seconds
Cinematic - Fade out and back in over 0.20 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.80 seconds
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.20 seconds
Camera - . Apply . gg_cam_kap1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Blood Elf Lieutenant 0010 <gen> to Move To . (Center of kap <gen>)
Camera - . Apply . gg_cam_kap1b for Player 1 (Red) over 4.30 seconds
Wait 4.10 seconds
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.20 seconds
Camera - . Apply . gg_cam_army for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run first_army_follow <gen> (ignoring conditions)
Wait 3.20 seconds
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.20 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_kap2 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_kap2b for Player 1 (Red) over 4.20 seconds
Wait 4.00 seconds
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.20 seconds
Camera - . Apply . gg_cam_army2 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.30 seconds
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.20 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_kap3 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_kap3b for Player 1 (Red) over 3.90 seconds
Wait 3.70 seconds
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.20 seconds
Camera - . Apply . gg_cam_army3 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.80 seconds
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.20 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_kap4 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_kap4b for Player 1 (Red) over 3.90 seconds
Wait 3.70 seconds
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.20 seconds
Camera - . Apply . gg_cam_army4 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.40 seconds
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.20 seconds
Camera - . Apply . gg_cam_lighthouse_13 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_first_ship for Player 1 (Red) over 7.50 seconds
Unit - Order Human ship 0035 <gen> to Move To . (Center of shipyard <gen>)
Wait 7.20 seconds
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.20 seconds
Camera - . Apply . gg_cam_lighthouse_24 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_second_ship for Player 1 (Red) over 7.90 seconds
Unit - Order Night Elf Battleship 0009 <gen> to Move To . (Center of shipyard2 <gen>)
Wait 7.60 seconds
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.20 seconds
Camera - . Apply . gg_cam_lighthouse_13 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_third_ship for Player 1 (Red) over 7.60 seconds
Unit - Order Human Transport Ship 0036 <gen> to Move To . (Center of shipyard <gen>)
Wait 7.30 seconds
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.20 seconds
Camera - . Apply . gg_cam_lighthouse_24 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_fourth_ship for Player 1 (Red) over 7.70 seconds
Unit - Order Night Elf Frigate 0052 <gen> to Move To . (Center of shipyard2 <gen>)
Wait 7.40 seconds
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.20 seconds
Camera - . Apply . gg_cam_citadel for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_citadel2 for Player 1 (Red) over 10.70 seconds
Wait 9.70 seconds
Camera - . Apply . gg_cam_nedrah1 for Player 1 (Red) over 6.00 seconds
Wait 5.00 seconds
Trigger - Turn on animation <gen>
Camera - . Apply . gg_cam_spell1 for Player 1 (Red) over 0 seconds
Animation - Change Warlock 0004 <gen> 's animation speed to 200.00 % of its original speed
Wait 0.50 seconds
Camera - . Apply . gg_cam_spell2 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_spell3 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_spell4 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_spell5 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_spell6 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_spell7 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_spell8_a for Player 1 (Red) over 0 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
Camera - . Apply . gg_cam_spell8_b for Player 1 (Red) over 0.70 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_spell8_c for Player 1 (Red) over 0.70 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_spell8_d for Player 1 (Red) over 0.70 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_spell8_e for Player 1 (Red) over 0.70 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_spell8_f for Player 1 (Red) over 0.70 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_spell8_a_copy for Player 1 (Red) over 0.70 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_spell8_b for Player 1 (Red) over 0.70 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_spell8_c for Player 1 (Red) over 0.70 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_spell8_d for Player 1 (Red) over 0.70 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_spell8_e for Player 1 (Red) over 0.70 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_spell8_f for Player 1 (Red) over 0.70 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_spell8_a_copy for Player 1 (Red) over 0.70 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_spell8_b for Player 1 (Red) over 0.70 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_spell8_c for Player 1 (Red) over 0.70 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_spell8_d for Player 1 (Red) over 0.70 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_spell8_e for Player 1 (Red) over 0.70 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_spell8_f for Player 1 (Red) over 0.70 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_spell8_a_copy for Player 1 (Red) over 0.70 seconds
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.20 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - . Apply . gg_cam_walking for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Warlock 0004 <gen> to Move To . (Center of infernal_summon <gen>)
Camera - . Apply . gg_cam_walking2 for Player 1 (Red) over 8.80 seconds
Wait 8.05 seconds
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.20 seconds
Camera - . Apply . gg_cam_1_demon for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Special Effect - Create a special effect at (Center of 1_demon <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Camera - . Apply . gg_cam_1_demon_b for Player 1 (Red) over 7.80 seconds
Special Effect - Create a special effect at (Position of Infernal 0017 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.80 seconds
Animation - Play Infernal 0017 <gen> 's birth animation
Wait 0.10 seconds
Unit - Unhide Infernal 0017 <gen>
Wait 2.50 seconds
Unit - Order Infernal 0017 <gen> to Move To . (Center of 1_demon_here <gen>)
Wait 2.60 seconds
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.20 seconds
Camera - . Apply . gg_cam_2_demon for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Special Effect - Create a special effect at (Center of 2_demon <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Camera - . Apply . gg_cam_2_demon_b for Player 1 (Red) over 7.80 seconds
Special Effect - Create a special effect at (Position of Infernal 0018 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.80 seconds
Animation - Play Infernal 0018 <gen> 's birth animation
Wait 0.10 seconds
Unit - Unhide Infernal 0018 <gen>
Wait 2.30 seconds
Unit - Order Infernal 0018 <gen> to Move To . (Center of 1_demon_here <gen>)
Wait 2.50 seconds
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.20 seconds
Camera - . Apply . gg_cam_3_demon for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Special Effect - Create a special effect at (Center of 3_demon <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Camera - . Apply . gg_cam_3_demon_b for Player 1 (Red) over 16.00 seconds
Special Effect - Create a special effect at (Position of Infernal 0019 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.80 seconds
Animation - Play Infernal 0019 <gen> 's birth animation
Wait 0.10 seconds
Unit - Unhide Infernal 0019 <gen>
Animation - Lock Warlock 0004 <gen> 's Head to face Infernal 0019 <gen> , offset by ( 0 , 0 , 90 )
Wait 2.30 seconds
Unit - Order Infernal 0019 <gen> to Move To . (Center of 3_demon_here <gen>)
Unit - Make Warlock 0004 <gen> face Infernal 0019 <gen> over 0 seconds
Wait 9.90 seconds
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Main music is from movie I,robot . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Font used in loading screen is from game TESIII Morrowind. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display BornModificate................model of Kiefer.mdxMc!..................................model of sunmoon.mdxBuster..............................model of waterfall.mdxRestor..............................idea, screenplay and whole creating of the map Nedrah vs Elsedir.w3x . Modify duration: Add 0 seconds and Wait
Wait 5.06 seconds
Camera - . Apply . gg_cam_elf1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run orc_army <gen> (ignoring conditions)
Wait 3.90 seconds
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.20 seconds
Camera - . Apply . gg_cam_orc1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.20 seconds
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.20 seconds
Camera - . Apply . gg_cam_elf2 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.20 seconds
Camera - . Apply . gg_cam_orc2 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.30 seconds
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.20 seconds
Camera - . Apply . gg_cam_elf3 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.70 seconds
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.20 seconds
Camera - . Apply . gg_cam_orc3 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.80 seconds
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.20 seconds
Camera - . Apply . gg_cam_elf4 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.70 seconds
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.20 seconds
Camera - . Apply . gg_cam_ork4 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Turn on battle_final <gen>
Trigger - Turn on battle_final_Kop__rovat <gen>
Trigger - Turn on battle_final_Kop__rovat_Kop__rovat <gen>
Wait 3.40 seconds
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.20 seconds
Camera - . Apply . gg_cam_army_final_a for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.80 seconds
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.20 seconds
Camera - . Apply . gg_cam_army_final_b for Player 1 (Red) over 0 seconds
Animation - Change Fel Orc Grunt 0037 <gen> 's animation speed to 50.00 % of its original speed
Animation - Change Infernal 0050 <gen> 's animation speed to 100.00 % of its original speed
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Animation - Play Infernal 0050 <gen> 's death animation
Wait 1.50 seconds
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Thanks to creators of the imported model and special thanks to you for watching this stupid ugly map. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Nedrah vs Elsedircreated 2.9.2005Map by Restorrestor.zoznam.skhome website on www.w3kampan.wz.cz . Modify duration: Set to 3.00 seconds and Wait
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
first army follow
Events
Conditions
Actions
Unit - Order Swordsman 0016 <gen> to Move To . (Center of 1_soldier <gen>)
Unit - Order Swordsman 0015 <gen> to Move To . (Center of 2_soldier <gen>)
Unit - Order Swordsman 0014 <gen> to Move To . (Center of 3_soldier <gen>)
Unit - Order Swordsman 0013 <gen> to Move To . (Center of 4_soldier <gen>)
Unit - Order Swordsman 0012 <gen> to Move To . (Center of 5_soldier <gen>)
Unit - Order Swordsman 0011 <gen> to Move To . (Center of 6_soldier <gen>)
Unit - Order Demolisher 0070 <gen> to Move To . (Center of kata1 <gen>)
Unit - Order Spellbreaker 0095 <gen> to Move To . (Center of spell1 <gen>)
Unit - Order Spellbreaker 0092 <gen> to Move To . (Center of spell4 <gen>)
animation
Events
Time - Every 1.57 seconds of game time
Conditions
Actions
Animation - Play Warlock 0004 <gen> 's spell slam animation
summon
Events
Unit - A unit enters infernal_summon <gen>
Conditions
(Entering unit) Equal to Warlock 0004 <gen>
Actions
Animation - Play (Entering unit) 's spell slam animation
Camera - Shake the camera for Player 1 (Red) with magnitude 4.00
Special Effect - Create a special effect at (Random point in starfall <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in starfall <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in starfall <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in starfall2 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in starfall2 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in starfall2 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
orc army
Events
Conditions
Actions
Unit - Order Fel Orc Grunt 0023 <gen> to Attack . Swordsman 0027 <gen>
Unit - Order Fel Orc Grunt 0022 <gen> to Attack . Swordsman 0028 <gen>
Unit - Order Fel Orc Grunt 0021 <gen> to Attack . Swordsman 0029 <gen>
Unit - Order Fel Orc Grunt 0020 <gen> to Attack . Swordsman 0030 <gen>
Unit - Order Swordsman 0027 <gen> to Attack . Fel Orc Grunt 0023 <gen>
Unit - Order Swordsman 0028 <gen> to Attack . Fel Orc Grunt 0022 <gen>
Unit - Order Swordsman 0029 <gen> to Attack . Fel Orc Grunt 0021 <gen>
Unit - Order Swordsman 0030 <gen> to Attack . Fel Orc Grunt 0020 <gen>
battle final
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit - Order Fel Orc Grunt 0044 <gen> to Attack . Swordsman 0024 <gen>
Unit - Order Swordsman 0024 <gen> to Attack . Fel Orc Grunt 0044 <gen>
Unit - Order Fel Orc Grunt 0043 <gen> to Attack . Swordsman 0025 <gen>
Unit - Order Swordsman 0025 <gen> to Attack . Fel Orc Grunt 0043 <gen>
Unit - Order Swordsman 0026 <gen> to Attack . Fel Orc Grunt 0042 <gen>
Unit - Order Fel Orc Grunt 0042 <gen> to Attack . Swordsman 0026 <gen>
Unit - Order Fel Orc Grunt 0041 <gen> to Attack . Swordsman 0031 <gen>
Unit - Order Swordsman 0031 <gen> to Attack . Fel Orc Grunt 0041 <gen>
Unit - Order Fel Orc Grunt 0039 <gen> to Attack . Swordsman 0032 <gen>
Unit - Order Swordsman 0032 <gen> to Attack . Fel Orc Grunt 0039 <gen>
Unit - Order Fel Orc Grunt 0038 <gen> to Attack . Swordsman 0033 <gen>
Unit - Order Swordsman 0033 <gen> to Attack . Fel Orc Grunt 0038 <gen>
Unit - Order Archer 0048 <gen> to Attack . Fel Orc Grunt 0042 <gen>
Unit - Order Fel Orc Warlock 0045 <gen> to Attack . Swordsman 0032 <gen>
battle final Kopírovat
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit - Order Archer 0047 <gen> to Attack . Fel Orc Grunt 0041 <gen>
battle final Kopírovat Kopírovat
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit - Order Fel Orc Warlock 0046 <gen> to Attack . Swordsman 0026 <gen>
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