Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Necromancer (Matrices) of the bundle Necromancer (Matrices). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Necromancer.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing FK_Necromancer_(Matrices).mdx
Now Click the "Import File" Button:
Next select 'FK_Necromancer_(Matrices).mdx' in the folder which you extracted from the zip archive:
Necromancer (Matrices)
FK_Necromancer_(Matrices).mdx
FK_Necromancer.blp
VFX_Energy_Animated_Generic.blp
VFX_Rays_Generic.blp
VFX_Ribbon_Animated_Generic_1.blp
VFX_Smoke_Generic_2x2.blp
The file has been properly added to the map archive:
FK_Necromancer_(Matrices).mdx
Model
1,254
war3mapimported/FK_Necromancer_(Matrices).mdx
Done, you have imported the file FK_Necromancer_(Matrices).mdx.
Importing FK_Necromancer.blp
Now Click the "Import File" Button:
Next select 'FK_Necromancer.blp' in the folder which you extracted from the zip archive:
Necromancer (Matrices)
FK_Necromancer_(Matrices).mdx
VFX_Energy_Animated_Generic.blp
VFX_Rays_Generic.blp
VFX_Ribbon_Animated_Generic_1.blp
VFX_Smoke_Generic_2x2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FK_Necromancer_(Matrices).mdx
Model
1,254
war3mapimported/FK_Necromancer_(Matrices).mdx
FK_Necromancer.blp
Image / Texture
491
war3mapimported/FK_Necromancer.blp
Double-click the file FK_Necromancer.blp:
FK_Necromancer.blp
Image / Texture
491
war3mapimported/FK_Necromancer.blp
Tick the box "Use Custom Path" and type in the correct path:
FK_Necromancer.blp
Image / Texture
491
FK_Necromancer.blp
The file has been properly added to the map archive:
FK_Necromancer_(Matrices).mdx
Model
1,254
war3mapimported/FK_Necromancer_(Matrices).mdx
FK_Necromancer.blp
Image / Texture
491
FK_Necromancer.blp
Done, you have imported the file FK_Necromancer.blp.
Importing VFX_Energy_Animated_Generic.blp
Now Click the "Import File" Button:
Next select 'VFX_Energy_Animated_Generic.blp' in the folder which you extracted from the zip archive:
Necromancer (Matrices)
FK_Necromancer_(Matrices).mdx
FK_Necromancer.blp
VFX_Energy_Animated_Generic.blp
VFX_Rays_Generic.blp
VFX_Ribbon_Animated_Generic_1.blp
VFX_Smoke_Generic_2x2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FK_Necromancer_(Matrices).mdx
Model
1,254
war3mapimported/FK_Necromancer_(Matrices).mdx
FK_Necromancer.blp
Image / Texture
491
FK_Necromancer.blp
VFX_Energy_Animated_Generic.blp
Image / Texture
38
war3mapimported/VFX_Energy_Animated_Generic.blp
Double-click the file VFX_Energy_Animated_Generic.blp:
VFX_Energy_Animated_Generic.blp
Image / Texture
38
war3mapimported/VFX_Energy_Animated_Generic.blp
Tick the box "Use Custom Path" and type in the correct path:
VFX_Energy_Animated_Generic.blp
Image / Texture
38
VFX_Energy_Animated_Generic.blp
The file has been properly added to the map archive:
FK_Necromancer_(Matrices).mdx
Model
1,254
war3mapimported/FK_Necromancer_(Matrices).mdx
FK_Necromancer.blp
Image / Texture
491
FK_Necromancer.blp
VFX_Energy_Animated_Generic.blp
Image / Texture
38
VFX_Energy_Animated_Generic.blp
Done, you have imported the file VFX_Energy_Animated_Generic.blp.
Importing VFX_Rays_Generic.blp
Now Click the "Import File" Button:
Next select 'VFX_Rays_Generic.blp' in the folder which you extracted from the zip archive:
Necromancer (Matrices)
FK_Necromancer_(Matrices).mdx
FK_Necromancer.blp
VFX_Energy_Animated_Generic.blp
VFX_Ribbon_Animated_Generic_1.blp
VFX_Smoke_Generic_2x2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FK_Necromancer_(Matrices).mdx
Model
1,254
war3mapimported/FK_Necromancer_(Matrices).mdx
FK_Necromancer.blp
Image / Texture
491
FK_Necromancer.blp
VFX_Energy_Animated_Generic.blp
Image / Texture
38
VFX_Energy_Animated_Generic.blp
VFX_Rays_Generic.blp
Image / Texture
17
war3mapimported/VFX_Rays_Generic.blp
Double-click the file VFX_Rays_Generic.blp:
VFX_Rays_Generic.blp
Image / Texture
17
war3mapimported/VFX_Rays_Generic.blp
Tick the box "Use Custom Path" and type in the correct path:
VFX_Rays_Generic.blp
Image / Texture
17
VFX_Rays_Generic.blp
The file has been properly added to the map archive:
FK_Necromancer_(Matrices).mdx
Model
1,254
war3mapimported/FK_Necromancer_(Matrices).mdx
FK_Necromancer.blp
Image / Texture
491
FK_Necromancer.blp
VFX_Energy_Animated_Generic.blp
Image / Texture
38
VFX_Energy_Animated_Generic.blp
VFX_Rays_Generic.blp
Image / Texture
17
VFX_Rays_Generic.blp
Done, you have imported the file VFX_Rays_Generic.blp.
Importing VFX_Ribbon_Animated_Generic_1.blp
Now Click the "Import File" Button:
Next select 'VFX_Ribbon_Animated_Generic_1.blp' in the folder which you extracted from the zip archive:
Necromancer (Matrices)
FK_Necromancer_(Matrices).mdx
FK_Necromancer.blp
VFX_Energy_Animated_Generic.blp
VFX_Rays_Generic.blp
VFX_Ribbon_Animated_Generic_1.blp
VFX_Smoke_Generic_2x2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FK_Necromancer_(Matrices).mdx
Model
1,254
war3mapimported/FK_Necromancer_(Matrices).mdx
FK_Necromancer.blp
Image / Texture
491
FK_Necromancer.blp
VFX_Energy_Animated_Generic.blp
Image / Texture
38
VFX_Energy_Animated_Generic.blp
VFX_Rays_Generic.blp
Image / Texture
17
VFX_Rays_Generic.blp
VFX_Ribbon_Animated_Generic_1.blp
Image / Texture
707
war3mapimported/VFX_Ribbon_Animated_Generic_1.blp
Double-click the file VFX_Ribbon_Animated_Generic_1.blp:
VFX_Ribbon_Animated_Generic_1.blp
Image / Texture
707
war3mapimported/VFX_Ribbon_Animated_Generic_1.blp
Tick the box "Use Custom Path" and type in the correct path:
VFX_Ribbon_Animated_Generic_1.blp
Image / Texture
707
VFX_Ribbon_Animated_Generic_1.blp
The file has been properly added to the map archive:
FK_Necromancer_(Matrices).mdx
Model
1,254
war3mapimported/FK_Necromancer_(Matrices).mdx
FK_Necromancer.blp
Image / Texture
491
FK_Necromancer.blp
VFX_Energy_Animated_Generic.blp
Image / Texture
38
VFX_Energy_Animated_Generic.blp
VFX_Rays_Generic.blp
Image / Texture
17
VFX_Rays_Generic.blp
VFX_Ribbon_Animated_Generic_1.blp
Image / Texture
707
VFX_Ribbon_Animated_Generic_1.blp
Done, you have imported the file VFX_Ribbon_Animated_Generic_1.blp.
Importing VFX_Smoke_Generic_2x2.blp
Now Click the "Import File" Button:
Next select 'VFX_Smoke_Generic_2x2.blp' in the folder which you extracted from the zip archive:
Necromancer (Matrices)
FK_Necromancer_(Matrices).mdx
FK_Necromancer.blp
VFX_Energy_Animated_Generic.blp
VFX_Rays_Generic.blp
VFX_Ribbon_Animated_Generic_1.blp
VFX_Smoke_Generic_2x2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FK_Necromancer_(Matrices).mdx
Model
1,254
war3mapimported/FK_Necromancer_(Matrices).mdx
FK_Necromancer.blp
Image / Texture
491
FK_Necromancer.blp
VFX_Energy_Animated_Generic.blp
Image / Texture
38
VFX_Energy_Animated_Generic.blp
VFX_Rays_Generic.blp
Image / Texture
17
VFX_Rays_Generic.blp
VFX_Ribbon_Animated_Generic_1.blp
Image / Texture
707
VFX_Ribbon_Animated_Generic_1.blp
VFX_Smoke_Generic_2x2.blp
Image / Texture
33
war3mapimported/VFX_Smoke_Generic_2x2.blp
Double-click the file VFX_Smoke_Generic_2x2.blp:
VFX_Smoke_Generic_2x2.blp
Image / Texture
33
war3mapimported/VFX_Smoke_Generic_2x2.blp
Tick the box "Use Custom Path" and type in the correct path:
VFX_Smoke_Generic_2x2.blp
Image / Texture
33
VFX_Smoke_Generic_2x2.blp
The file has been properly added to the map archive:
FK_Necromancer_(Matrices).mdx
Model
1,254
war3mapimported/FK_Necromancer_(Matrices).mdx
FK_Necromancer.blp
Image / Texture
491
FK_Necromancer.blp
VFX_Energy_Animated_Generic.blp
Image / Texture
38
VFX_Energy_Animated_Generic.blp
VFX_Rays_Generic.blp
Image / Texture
17
VFX_Rays_Generic.blp
VFX_Ribbon_Animated_Generic_1.blp
Image / Texture
707
VFX_Ribbon_Animated_Generic_1.blp
VFX_Smoke_Generic_2x2.blp
Image / Texture
33
VFX_Smoke_Generic_2x2.blp
Done, you have imported the file VFX_Smoke_Generic_2x2.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.