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Model validation: Necromancer [COLOR VARIATIONS]
Necromancer.mdx
0errors23severe110warnings79unused
1
Geoset 0
Alpha is 1.000 at end of "Decay Swim" (frame 592000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay Swim" (frame 592000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay Swim" (frame 592000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay Swim" (frame 592000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay Swim" (frame 592000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay Swim" (frame 592000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay Swim" (frame 592000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay Swim" (frame 592000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay Swim" (frame 592000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay Swim" (frame 592000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 10
Alpha is 1.000 at end of "Decay Swim" (frame 592000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 11
Alpha is 1.000 at end of "Decay Swim" (frame 592000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 12
Alpha is 1.000 at end of "Decay Swim" (frame 592000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 13
Alpha is 1.000 at end of "Decay Swim" (frame 592000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 14
Alpha is 1.000 at end of "Decay Swim" (frame 592000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 15
Alpha is 1.000 at end of "Decay Swim" (frame 592000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 16
Alpha is 1.000 at end of "Decay Swim" (frame 592000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 17
Alpha is 1.000 at end of "Decay Swim" (frame 592000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 18
Alpha is 1.000 at end of "Decay Swim" (frame 592000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 19
Alpha is 1.000 at end of "Decay Swim" (frame 592000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 20
Alpha is 1.000 at end of "Decay Swim" (frame 592000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 21
Alpha is 1.000 at end of "Decay Swim" (frame 592000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 22
Alpha is 1.000 at end of "Decay Swim" (frame 592000); should be 0 — geoset will remain visible in-game after the unit has decayed.
7
1
Model
2 cameras present — Warcraft 3 only uses one Portrait camera; the extras inflate filesize and may be leftover defaults from model conversion.
Attachment 5 "Unk1 Left Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 19 "Back Left Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 20 "Back Right Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment name "Hand First Right Ref" is duplicated by attachments 1, 13, 24; only one will be reachable in-game.
Attachment name "Hand First Left Ref" is duplicated by attachments 2, 14; only one will be reachable in-game.
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
1
Sequence 31 - "Cinematic 892"
Sequence name "Cinematic 892" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 39 - "Cinematic 843"
Sequence name "Cinematic 843" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 40 - "Cinematic 834"
Sequence name "Cinematic 834" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 41 - "Cinematic 825"
Sequence name "Cinematic 825" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 42 - "Cinematic 816"
Sequence name "Cinematic 816" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 43 - "Cinematic 807"
Sequence name "Cinematic 807" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 45 - "Cinematic 798"
Sequence name "Cinematic 798" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 46 - "Cinematic 789"
Sequence name "Cinematic 789" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 47 - "Cinematic 7710"
Sequence name "Cinematic 7710" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 48 - "Cinematic 7611"
Sequence name "Cinematic 7611" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 49 - "Cinematic 7512"
Sequence name "Cinematic 7512" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 50 - "Cinematic 7413"
Sequence name "Cinematic 7413" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 51 - "Cinematic 7314"
Sequence name "Cinematic 7314" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 52 - "Cinematic 9615"
Sequence name "Cinematic 9615" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 53 - "Cinematic 9816"
Sequence name "Cinematic 9816" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 56 - "Cinematic 12817"
Sequence name "Cinematic 12817" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 57 - "Cinematic 12318"
Sequence name "Cinematic 12318" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 58 - "Cinematic 12920"
Sequence name "Cinematic 12920" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 61 - "Cinematic 9022"
Sequence name "Cinematic 9022" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 65 - "Cinematic 9723"
Sequence name "Cinematic 9723" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 66 - "Cinematic 10224"
Sequence name "Cinematic 10224" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 67 - "Cinematic 10325"
Sequence name "Cinematic 10325" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 68 - "Cinematic 10426"
Sequence name "Cinematic 10426" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 98 - "Cinematic 11427"
Sequence name "Cinematic 11427" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 99 - "Cinematic 11529"
Sequence name "Cinematic 11529" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 100 - "Cinematic 11631"
Sequence name "Cinematic 11631" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 112 - "Cinematic 9934"
Sequence name "Cinematic 9934" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 113 - "Cinematic 10136"
Sequence name "Cinematic 10136" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 114 - "Cinematic 13337"
Sequence name "Cinematic 13337" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 115 - "Cinematic 13438"
Sequence name "Cinematic 13438" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 124 - "Cinematic 9139"
Sequence name "Cinematic 9139" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 125 - "Cinematic 9140"
Sequence name "Cinematic 9140" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 126 - "Cinematic 9141"
Sequence name "Cinematic 9141" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 129 - "Cinematic 18742"
Sequence name "Cinematic 18742" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 130 - "Cinematic 19543"
Sequence name "Cinematic 19543" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 131 - "Cinematic 18544"
Sequence name "Cinematic 18544" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 132 - "Cinematic 18645"
Sequence name "Cinematic 18645" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
GlobalSequence
Zero length
1
Bone 0 - "bone_b0"
There are no vertices attached to this bone
1
Bone 1 - "bone_b1"
There are no vertices attached to this bone
1
Bone 36 - "bone_b36"
There are no vertices attached to this bone
1
Bone 37 - "bone_b37"
There are no vertices attached to this bone
1
Bone 38 - "bone_b38"
There are no vertices attached to this bone
1
Bone 39 - "bone_b39"
There are no vertices attached to this bone
1
Bone 40 - "bone_b40"
There are no vertices attached to this bone
1
Bone 41 - "bone_b41"
There are no vertices attached to this bone
1
Bone 42 - "bone_b42"
There are no vertices attached to this bone
1
Bone 43 - "bone_b43"
There are no vertices attached to this bone
1
Bone 44 - "bone_b44"
There are no vertices attached to this bone
1
Bone 45 - "bone_b45"
There are no vertices attached to this bone
1
Bone 46 - "bone_b46"
There are no vertices attached to this bone
1
Bone 47 - "bone_b47"
There are no vertices attached to this bone
1
Bone 48 - "bone_b48"
There are no vertices attached to this bone
1
Bone 49 - "bone_b49"
There are no vertices attached to this bone
1
Bone 50 - "bone_b50"
There are no vertices attached to this bone
1
Bone 51 - "bone_b51"
There are no vertices attached to this bone
1
Bone 52 - "bone_b52"
There are no vertices attached to this bone
1
Bone 53 - "bone_b53"
There are no vertices attached to this bone
1
Bone 54 - "bone_b54"
There are no vertices attached to this bone
1
Bone 55 - "bone_b55"
There are no vertices attached to this bone
1
Bone 56 - "bone_b56"
There are no vertices attached to this bone
1
Bone 57 - "bone_b57"
There are no vertices attached to this bone
1
Bone 58 - "bone_b58"
There are no vertices attached to this bone
1
Bone 59 - "bone_b59"
There are no vertices attached to this bone
1
Bone 60 - "bone_b60"
There are no vertices attached to this bone
1
Bone 61 - "bone_b61"
There are no vertices attached to this bone
1
Bone 62 - "bone_b62"
There are no vertices attached to this bone
1
Bone 63 - "bone_b63"
There are no vertices attached to this bone
1
Bone 64 - "bone_b64"
There are no vertices attached to this bone
1
Bone 65 - "bone_b65"
There are no vertices attached to this bone
1
Bone 66 - "bone_b66"
There are no vertices attached to this bone
1
Bone 67 - "bone_b67"
There are no vertices attached to this bone
1
Bone 68 - "bone_b68"
There are no vertices attached to this bone
1
Bone 69 - "bone_b69"
There are no vertices attached to this bone
1
Bone 70 - "bone_b70"
There are no vertices attached to this bone
1
Bone 71 - "bone_b71"
There are no vertices attached to this bone
1
Bone 72 - "bone_b72"
There are no vertices attached to this bone
1
Bone 73 - "bone_b73"
There are no vertices attached to this bone
1
Bone 74 - "bone_b74"
There are no vertices attached to this bone
1
Bone 75 - "bone_b75"
There are no vertices attached to this bone
1
Bone 76 - "bone_b76"
There are no vertices attached to this bone
1
Bone 77 - "bone_b77"
There are no vertices attached to this bone
1
Bone 78 - "bone_b78"
There are no vertices attached to this bone
1
Bone 79 - "bone_b79"
There are no vertices attached to this bone
1
Bone 80 - "bone_b80"
There are no vertices attached to this bone
1
Bone 81 - "bone_b81"
There are no vertices attached to this bone
1
Bone 82 - "bone_b82"
There are no vertices attached to this bone
1
Bone 83 - "bone_b83"
There are no vertices attached to this bone
1
Bone 84 - "bone_b84"
There are no vertices attached to this bone
1
Bone 85 - "bone_b85"
There are no vertices attached to this bone
1
Bone 86 - "bone_b86"
There are no vertices attached to this bone
1
Bone 87 - "bone_b87"
There are no vertices attached to this bone
1
Bone 88 - "bone_b88"
There are no vertices attached to this bone
1
Bone 89 - "bone_b89"
There are no vertices attached to this bone
1
Bone 90 - "bone_b90"
There are no vertices attached to this bone
1
Bone 91 - "bone_b91"
There are no vertices attached to this bone
1
Bone 92 - "bone_b92"
There are no vertices attached to this bone
1
Bone 93 - "bone_b93"
There are no vertices attached to this bone
1
Bone 94 - "bone_b94"
There are no vertices attached to this bone
1
Bone 95 - "bone_b95"
There are no vertices attached to this bone
1
Bone 96 - "bone_b96"
There are no vertices attached to this bone
1
Bone 97 - "bone_b97"
There are no vertices attached to this bone
1
Bone 98 - "bone_b98"
There are no vertices attached to this bone
1
Sequence 10 - "Cinematic HandsClosed"
Sequence "Cinematic HandsClosed" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 14 - "Cinematic JumpStart"
Sequence "Cinematic JumpStart" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 15 - "Cinematic JumpEnd"
Sequence "Cinematic JumpEnd" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 16 - "Cinematic Fall"
Sequence "Cinematic Fall" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 30 - "Cinematic Jump"
Sequence "Cinematic Jump" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 33 - "Cinematic EmoteBow"
Sequence "Cinematic EmoteBow" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 34 - "Cinematic EmoteWave"
Sequence "Cinematic EmoteWave" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 35 - "Cinematic EmoteCheer"
Sequence "Cinematic EmoteCheer" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 37 - "Cinematic ShuffleLeft"
Sequence "Cinematic ShuffleLeft" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 38 - "Cinematic ShuffleRight"
Sequence "Cinematic ShuffleRight" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 44 - "Cinematic Stop"
Sequence "Cinematic Stop" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 59 - "Cinematic EmoteLaugh"
Sequence "Cinematic EmoteLaugh" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 62 - "Cinematic SwimBackward"
Sequence "Cinematic SwimBackward" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 104 - "Cinematic Eat"
Sequence "Cinematic Eat" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 118 - "Cinematic EmoteDance"
Sequence "Cinematic EmoteDance" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 119 - "Cinematic EmoteDance 2"
Sequence "Cinematic EmoteDance 2" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 120 - "Cinematic EmoteDance 3"
Sequence "Cinematic EmoteDance 3" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 121 - "Cinematic EmoteDance 4"
Sequence "Cinematic EmoteDance 4" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 122 - "Cinematic EmoteDance 5"
Sequence "Cinematic EmoteDance 5" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 123 - "Cinematic WalkBackward"
Sequence "Cinematic WalkBackward" is a non-standard cinematic animation; for in-game models this just bloats filesize.
9
Bone 2 - "bone_b2"
9
Rotation
Track 598 at frame 233967 has roughly the same value as tracks 597 and 599
Track 599 at frame 234967 has roughly the same value as tracks 598 and 600
Track 600 at frame 235000 has roughly the same value as tracks 599 and 601
Track 602 at frame 235100 has roughly the same value as tracks 601 and 603
Track 753 at frame 259167 has roughly the same value as tracks 752 and 754
Track 1712 at frame 487633 has roughly the same value as tracks 1711 and 1713
Track 1882 at frame 564633 has roughly the same value as tracks 1881 and 1883
Track 2318 at frame 652333 has roughly the same value as tracks 2317 and 2319
Track 2327 at frame 656333 has roughly the same value as tracks 2326 and 2328
9
Bone 3 - "bone_b3"
9
Rotation
Track 413 at frame 259233 has roughly the same value as tracks 412 and 414
Track 895 at frame 453933 has roughly the same value as tracks 894 and 896
Track 1184 at frame 550033 has roughly the same value as tracks 1183 and 1185
Track 1185 at frame 550100 has roughly the same value as tracks 1184 and 1186
Track 1186 at frame 550133 has roughly the same value as tracks 1185 and 1187
Track 1187 at frame 550167 has roughly the same value as tracks 1186 and 1188
Track 1188 at frame 550200 has roughly the same value as tracks 1187 and 1189
Track 1480 at frame 607433 has roughly the same value as tracks 1479 and 1481
Track 1672 at frame 660467 has roughly the same value as tracks 1671 and 1673
6
Bone 5 - "bone_b5"
6
Rotation
Track 1199 at frame 279700 has roughly the same value as tracks 1198 and 1200
Track 1667 at frame 373633 has roughly the same value as tracks 1666 and 1668
Track 2637 at frame 550133 has roughly the same value as tracks 2636 and 2638
Track 2638 at frame 550167 has roughly the same value as tracks 2637 and 2639
Track 2639 at frame 550200 has roughly the same value as tracks 2638 and 2640
Track 3254 at frame 634733 has roughly the same value as tracks 3253 and 3255
4
Bone 6 - "bone_b6"
4
Rotation
Track 6 at frame 4933 has roughly the same value as tracks 5 and 7
Track 508 at frame 121500 has roughly the same value as tracks 507 and 509
Track 3317 at frame 634800 has roughly the same value as tracks 3316 and 3318
Track 3402 at frame 645200 has roughly the same value as tracks 3401 and 3403
1
Bone 7 - "bone_b7"
1
Translation
Track 227 at frame 550233 has exactly the same value as tracks 226 and 228
1
Bone 8 - "bone_b8"
1
Translation
Track 227 at frame 550233 has exactly the same value as tracks 226 and 228
6
Bone 11 - "bone_b11"
6
Rotation
Track 819 at frame 316100 has roughly the same value as tracks 818 and 820
Track 820 at frame 316633 has roughly the same value as tracks 819 and 821
Track 1384 at frame 567033 has roughly the same value as tracks 1383 and 1385
Track 1609 at frame 622700 has roughly the same value as tracks 1608 and 1610
Track 1676 at frame 651067 has roughly the same value as tracks 1675 and 1677
Track 1694 at frame 656633 has roughly the same value as tracks 1693 and 1695
6
Bone 12 - "bone_b12"
6
Rotation
Track 8 at frame 4933 has roughly the same value as tracks 7 and 9
Track 121 at frame 20033 has roughly the same value as tracks 120 and 122
Track 648 at frame 153500 has roughly the same value as tracks 647 and 649
Track 2068 at frame 427500 has roughly the same value as tracks 2067 and 2069
Track 2723 at frame 507600 has roughly the same value as tracks 2722 and 2724
Track 3478 at frame 651733 has roughly the same value as tracks 3477 and 3479
3
Bone 13 - "bone_b13"
3
Rotation
Track 529 at frame 121600 has roughly the same value as tracks 528 and 530
Track 2165 at frame 433667 has roughly the same value as tracks 2164 and 2166
Track 3040 at frame 578100 has roughly the same value as tracks 3039 and 3041
5
Bone 17 - "bone_b17"
5
Rotation
Track 5 at frame 4933 has roughly the same value as tracks 4 and 6
Track 1105 at frame 258567 has roughly the same value as tracks 1104 and 1106
Track 1136 at frame 265567 has roughly the same value as tracks 1135 and 1137
Track 2661 at frame 504000 has roughly the same value as tracks 2660 and 2662
Track 3330 at frame 634800 has roughly the same value as tracks 3329 and 3331
5
Bone 18 - "bone_b18"
5
Rotation
Track 6 at frame 4967 has roughly the same value as tracks 5 and 7
Track 860 at frame 216733 has roughly the same value as tracks 859 and 861
Track 2789 at frame 550133 has roughly the same value as tracks 2788 and 2790
Track 2790 at frame 550233 has roughly the same value as tracks 2789 and 2791
Track 3445 at frame 634833 has roughly the same value as tracks 3444 and 3446
2
Bone 24 - "bone_b24"
2
Rotation
Track 595 at frame 467300 has roughly the same value as tracks 594 and 596
Track 846 at frame 640167 has roughly the same value as tracks 845 and 847
1
Bone 26 - "bone_b26"
1
Rotation
Track 422 at frame 228633 has roughly the same value as tracks 421 and 423
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