Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Necrolyte Putrid Pontiff of the bundle Necrolyte Putrid Pontiff. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Necrolyte (DotA2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing NecrolyteRelicsofthePutridPontiff.mdx
Now Click the "Import File" Button:
Next select 'NecrolyteRelicsofthePutridPontiff.mdx' in the folder which you extracted from the zip archive:
Necrolyte Putrid Pontiff
NecrolyteRelicsofthePutridPontiff.mdx
NecrolytePutridPontiff_Beard.blp
NecrolytePutridPontiff_Body.blp
NecrolytePutridPontiff_Head.blp
NecrolytePutridPontiff_Scythe.blp
NecrolytePutridPontiff_Shoulders.blp
The file has been properly added to the map archive:
NecrolyteRelicsofthePutridPontiff.mdx
Model
383
war3mapimported/NecrolyteRelicsofthePutridPontiff.mdx
Done, you have imported the file NecrolyteRelicsofthePutridPontiff.mdx.
Importing NecrolytePutridPontiff_Beard.blp
Now Click the "Import File" Button:
Next select 'NecrolytePutridPontiff_Beard.blp' in the folder which you extracted from the zip archive:
Necrolyte Putrid Pontiff
NecrolyteRelicsofthePutridPontiff.mdx
NecrolytePutridPontiff_Beard.blp
NecrolytePutridPontiff_Body.blp
NecrolytePutridPontiff_Head.blp
NecrolytePutridPontiff_Scythe.blp
NecrolytePutridPontiff_Shoulders.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
NecrolyteRelicsofthePutridPontiff.mdx
Model
383
war3mapimported/NecrolyteRelicsofthePutridPontiff.mdx
NecrolytePutridPontiff_Beard.blp
Image / Texture
174
war3mapimported/NecrolytePutridPontiff_Beard.blp
Double-click the file NecrolytePutridPontiff_Beard.blp:
NecrolytePutridPontiff_Beard.blp
Image / Texture
174
war3mapimported/NecrolytePutridPontiff_Beard.blp
Tick the box "Use Custom Path" and type in the correct path:
NecrolytePutridPontiff_Beard.blp
Image / Texture
174
NecrolytePutridPontiff_Beard.blp
The file has been properly added to the map archive:
NecrolyteRelicsofthePutridPontiff.mdx
Model
383
war3mapimported/NecrolyteRelicsofthePutridPontiff.mdx
NecrolytePutridPontiff_Beard.blp
Image / Texture
174
NecrolytePutridPontiff_Beard.blp
Done, you have imported the file NecrolytePutridPontiff_Beard.blp.
Importing NecrolytePutridPontiff_Body.blp
Now Click the "Import File" Button:
Next select 'NecrolytePutridPontiff_Body.blp' in the folder which you extracted from the zip archive:
Necrolyte Putrid Pontiff
NecrolyteRelicsofthePutridPontiff.mdx
NecrolytePutridPontiff_Beard.blp
NecrolytePutridPontiff_Body.blp
NecrolytePutridPontiff_Head.blp
NecrolytePutridPontiff_Scythe.blp
NecrolytePutridPontiff_Shoulders.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
NecrolyteRelicsofthePutridPontiff.mdx
Model
383
war3mapimported/NecrolyteRelicsofthePutridPontiff.mdx
NecrolytePutridPontiff_Beard.blp
Image / Texture
174
NecrolytePutridPontiff_Beard.blp
NecrolytePutridPontiff_Body.blp
Image / Texture
640
war3mapimported/NecrolytePutridPontiff_Body.blp
Double-click the file NecrolytePutridPontiff_Body.blp:
NecrolytePutridPontiff_Body.blp
Image / Texture
640
war3mapimported/NecrolytePutridPontiff_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
NecrolytePutridPontiff_Body.blp
Image / Texture
640
NecrolytePutridPontiff_Body.blp
The file has been properly added to the map archive:
NecrolyteRelicsofthePutridPontiff.mdx
Model
383
war3mapimported/NecrolyteRelicsofthePutridPontiff.mdx
NecrolytePutridPontiff_Beard.blp
Image / Texture
174
NecrolytePutridPontiff_Beard.blp
NecrolytePutridPontiff_Body.blp
Image / Texture
640
NecrolytePutridPontiff_Body.blp
Done, you have imported the file NecrolytePutridPontiff_Body.blp.
Importing NecrolytePutridPontiff_Head.blp
Now Click the "Import File" Button:
Next select 'NecrolytePutridPontiff_Head.blp' in the folder which you extracted from the zip archive:
Necrolyte Putrid Pontiff
NecrolyteRelicsofthePutridPontiff.mdx
NecrolytePutridPontiff_Beard.blp
NecrolytePutridPontiff_Body.blp
NecrolytePutridPontiff_Head.blp
NecrolytePutridPontiff_Scythe.blp
NecrolytePutridPontiff_Shoulders.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
NecrolyteRelicsofthePutridPontiff.mdx
Model
383
war3mapimported/NecrolyteRelicsofthePutridPontiff.mdx
NecrolytePutridPontiff_Beard.blp
Image / Texture
174
NecrolytePutridPontiff_Beard.blp
NecrolytePutridPontiff_Body.blp
Image / Texture
640
NecrolytePutridPontiff_Body.blp
NecrolytePutridPontiff_Head.blp
Image / Texture
174
war3mapimported/NecrolytePutridPontiff_Head.blp
Double-click the file NecrolytePutridPontiff_Head.blp:
NecrolytePutridPontiff_Head.blp
Image / Texture
174
war3mapimported/NecrolytePutridPontiff_Head.blp
Tick the box "Use Custom Path" and type in the correct path:
NecrolytePutridPontiff_Head.blp
Image / Texture
174
NecrolytePutridPontiff_Head.blp
The file has been properly added to the map archive:
NecrolyteRelicsofthePutridPontiff.mdx
Model
383
war3mapimported/NecrolyteRelicsofthePutridPontiff.mdx
NecrolytePutridPontiff_Beard.blp
Image / Texture
174
NecrolytePutridPontiff_Beard.blp
NecrolytePutridPontiff_Body.blp
Image / Texture
640
NecrolytePutridPontiff_Body.blp
NecrolytePutridPontiff_Head.blp
Image / Texture
174
NecrolytePutridPontiff_Head.blp
Done, you have imported the file NecrolytePutridPontiff_Head.blp.
Importing NecrolytePutridPontiff_Scythe.blp
Now Click the "Import File" Button:
Next select 'NecrolytePutridPontiff_Scythe.blp' in the folder which you extracted from the zip archive:
Necrolyte Putrid Pontiff
NecrolyteRelicsofthePutridPontiff.mdx
NecrolytePutridPontiff_Beard.blp
NecrolytePutridPontiff_Body.blp
NecrolytePutridPontiff_Head.blp
NecrolytePutridPontiff_Scythe.blp
NecrolytePutridPontiff_Shoulders.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
NecrolyteRelicsofthePutridPontiff.mdx
Model
383
war3mapimported/NecrolyteRelicsofthePutridPontiff.mdx
NecrolytePutridPontiff_Beard.blp
Image / Texture
174
NecrolytePutridPontiff_Beard.blp
NecrolytePutridPontiff_Body.blp
Image / Texture
640
NecrolytePutridPontiff_Body.blp
NecrolytePutridPontiff_Head.blp
Image / Texture
174
NecrolytePutridPontiff_Head.blp
NecrolytePutridPontiff_Scythe.blp
Image / Texture
189
war3mapimported/NecrolytePutridPontiff_Scythe.blp
Double-click the file NecrolytePutridPontiff_Scythe.blp:
NecrolytePutridPontiff_Scythe.blp
Image / Texture
189
war3mapimported/NecrolytePutridPontiff_Scythe.blp
Tick the box "Use Custom Path" and type in the correct path:
NecrolytePutridPontiff_Scythe.blp
Image / Texture
189
NecrolytePutridPontiff_Scythe.blp
The file has been properly added to the map archive:
NecrolyteRelicsofthePutridPontiff.mdx
Model
383
war3mapimported/NecrolyteRelicsofthePutridPontiff.mdx
NecrolytePutridPontiff_Beard.blp
Image / Texture
174
NecrolytePutridPontiff_Beard.blp
NecrolytePutridPontiff_Body.blp
Image / Texture
640
NecrolytePutridPontiff_Body.blp
NecrolytePutridPontiff_Head.blp
Image / Texture
174
NecrolytePutridPontiff_Head.blp
NecrolytePutridPontiff_Scythe.blp
Image / Texture
189
NecrolytePutridPontiff_Scythe.blp
Done, you have imported the file NecrolytePutridPontiff_Scythe.blp.
Importing NecrolytePutridPontiff_Shoulders.blp
Now Click the "Import File" Button:
Next select 'NecrolytePutridPontiff_Shoulders.blp' in the folder which you extracted from the zip archive:
Necrolyte Putrid Pontiff
NecrolyteRelicsofthePutridPontiff.mdx
NecrolytePutridPontiff_Beard.blp
NecrolytePutridPontiff_Body.blp
NecrolytePutridPontiff_Head.blp
NecrolytePutridPontiff_Scythe.blp
NecrolytePutridPontiff_Shoulders.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
NecrolyteRelicsofthePutridPontiff.mdx
Model
383
war3mapimported/NecrolyteRelicsofthePutridPontiff.mdx
NecrolytePutridPontiff_Beard.blp
Image / Texture
174
NecrolytePutridPontiff_Beard.blp
NecrolytePutridPontiff_Body.blp
Image / Texture
640
NecrolytePutridPontiff_Body.blp
NecrolytePutridPontiff_Head.blp
Image / Texture
174
NecrolytePutridPontiff_Head.blp
NecrolytePutridPontiff_Scythe.blp
Image / Texture
189
NecrolytePutridPontiff_Scythe.blp
NecrolytePutridPontiff_Shoulders.blp
Image / Texture
208
war3mapimported/NecrolytePutridPontiff_Shoulders.blp
Double-click the file NecrolytePutridPontiff_Shoulders.blp:
NecrolytePutridPontiff_Shoulders.blp
Image / Texture
208
war3mapimported/NecrolytePutridPontiff_Shoulders.blp
Tick the box "Use Custom Path" and type in the correct path:
NecrolytePutridPontiff_Shoulders.blp
Image / Texture
208
NecrolytePutridPontiff_Shoulders.blp
The file has been properly added to the map archive:
NecrolyteRelicsofthePutridPontiff.mdx
Model
383
war3mapimported/NecrolyteRelicsofthePutridPontiff.mdx
NecrolytePutridPontiff_Beard.blp
Image / Texture
174
NecrolytePutridPontiff_Beard.blp
NecrolytePutridPontiff_Body.blp
Image / Texture
640
NecrolytePutridPontiff_Body.blp
NecrolytePutridPontiff_Head.blp
Image / Texture
174
NecrolytePutridPontiff_Head.blp
NecrolytePutridPontiff_Scythe.blp
Image / Texture
189
NecrolytePutridPontiff_Scythe.blp
NecrolytePutridPontiff_Shoulders.blp
Image / Texture
208
NecrolytePutridPontiff_Shoulders.blp
Done, you have imported the file NecrolytePutridPontiff_Shoulders.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.