Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Necrolyte Heretic of the bundle Necrolyte Heretic. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Necrolyte (DotA2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing NecrolyteHeretic.mdx
Now Click the "Import File" Button:
Next select 'NecrolyteHeretic.mdx' in the folder which you extracted from the zip archive:
Necrolyte Heretic
NecrolyteHeretic_Body.blp
NecrolyteHeretic_Head.blp
NecrolyteHeretic_Hood.blp
NecrolyteHeretic_Scythe.blp
NecrolyteHeretic_Shoulders.blp
The file has been properly added to the map archive:
NecrolyteHeretic.mdx
Model
619
war3mapimported/NecrolyteHeretic.mdx
Done, you have imported the file NecrolyteHeretic.mdx.
Importing NecrolyteHeretic_Body.blp
Now Click the "Import File" Button:
Next select 'NecrolyteHeretic_Body.blp' in the folder which you extracted from the zip archive:
Necrolyte Heretic
NecrolyteHeretic.mdx
NecrolyteHeretic_Body.blp
NecrolyteHeretic_Head.blp
NecrolyteHeretic_Hood.blp
NecrolyteHeretic_Scythe.blp
NecrolyteHeretic_Shoulders.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
NecrolyteHeretic.mdx
Model
619
war3mapimported/NecrolyteHeretic.mdx
NecrolyteHeretic_Body.blp
Image / Texture
276
war3mapimported/NecrolyteHeretic_Body.blp
Double-click the file NecrolyteHeretic_Body.blp:
NecrolyteHeretic_Body.blp
Image / Texture
276
war3mapimported/NecrolyteHeretic_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
NecrolyteHeretic_Body.blp
Image / Texture
276
NecrolyteHeretic_Body.blp
The file has been properly added to the map archive:
NecrolyteHeretic.mdx
Model
619
war3mapimported/NecrolyteHeretic.mdx
NecrolyteHeretic_Body.blp
Image / Texture
276
NecrolyteHeretic_Body.blp
Done, you have imported the file NecrolyteHeretic_Body.blp.
Importing NecrolyteHeretic_Head.blp
Now Click the "Import File" Button:
Next select 'NecrolyteHeretic_Head.blp' in the folder which you extracted from the zip archive:
Necrolyte Heretic
NecrolyteHeretic.mdx
NecrolyteHeretic_Body.blp
NecrolyteHeretic_Head.blp
NecrolyteHeretic_Hood.blp
NecrolyteHeretic_Scythe.blp
NecrolyteHeretic_Shoulders.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
NecrolyteHeretic.mdx
Model
619
war3mapimported/NecrolyteHeretic.mdx
NecrolyteHeretic_Body.blp
Image / Texture
276
NecrolyteHeretic_Body.blp
NecrolyteHeretic_Head.blp
Image / Texture
247
war3mapimported/NecrolyteHeretic_Head.blp
Double-click the file NecrolyteHeretic_Head.blp:
NecrolyteHeretic_Head.blp
Image / Texture
247
war3mapimported/NecrolyteHeretic_Head.blp
Tick the box "Use Custom Path" and type in the correct path:
NecrolyteHeretic_Head.blp
Image / Texture
247
NecrolyteHeretic_Head.blp
The file has been properly added to the map archive:
NecrolyteHeretic.mdx
Model
619
war3mapimported/NecrolyteHeretic.mdx
NecrolyteHeretic_Body.blp
Image / Texture
276
NecrolyteHeretic_Body.blp
NecrolyteHeretic_Head.blp
Image / Texture
247
NecrolyteHeretic_Head.blp
Done, you have imported the file NecrolyteHeretic_Head.blp.
Importing NecrolyteHeretic_Hood.blp
Now Click the "Import File" Button:
Next select 'NecrolyteHeretic_Hood.blp' in the folder which you extracted from the zip archive:
Necrolyte Heretic
NecrolyteHeretic.mdx
NecrolyteHeretic_Body.blp
NecrolyteHeretic_Head.blp
NecrolyteHeretic_Hood.blp
NecrolyteHeretic_Scythe.blp
NecrolyteHeretic_Shoulders.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
NecrolyteHeretic.mdx
Model
619
war3mapimported/NecrolyteHeretic.mdx
NecrolyteHeretic_Body.blp
Image / Texture
276
NecrolyteHeretic_Body.blp
NecrolyteHeretic_Head.blp
Image / Texture
247
NecrolyteHeretic_Head.blp
NecrolyteHeretic_Hood.blp
Image / Texture
112
war3mapimported/NecrolyteHeretic_Hood.blp
Double-click the file NecrolyteHeretic_Hood.blp:
NecrolyteHeretic_Hood.blp
Image / Texture
112
war3mapimported/NecrolyteHeretic_Hood.blp
Tick the box "Use Custom Path" and type in the correct path:
NecrolyteHeretic_Hood.blp
Image / Texture
112
NecrolyteHeretic_Hood.blp
The file has been properly added to the map archive:
NecrolyteHeretic.mdx
Model
619
war3mapimported/NecrolyteHeretic.mdx
NecrolyteHeretic_Body.blp
Image / Texture
276
NecrolyteHeretic_Body.blp
NecrolyteHeretic_Head.blp
Image / Texture
247
NecrolyteHeretic_Head.blp
NecrolyteHeretic_Hood.blp
Image / Texture
112
NecrolyteHeretic_Hood.blp
Done, you have imported the file NecrolyteHeretic_Hood.blp.
Importing NecrolyteHeretic_Scythe.blp
Now Click the "Import File" Button:
Next select 'NecrolyteHeretic_Scythe.blp' in the folder which you extracted from the zip archive:
Necrolyte Heretic
NecrolyteHeretic.mdx
NecrolyteHeretic_Body.blp
NecrolyteHeretic_Head.blp
NecrolyteHeretic_Hood.blp
NecrolyteHeretic_Scythe.blp
NecrolyteHeretic_Shoulders.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
NecrolyteHeretic.mdx
Model
619
war3mapimported/NecrolyteHeretic.mdx
NecrolyteHeretic_Body.blp
Image / Texture
276
NecrolyteHeretic_Body.blp
NecrolyteHeretic_Head.blp
Image / Texture
247
NecrolyteHeretic_Head.blp
NecrolyteHeretic_Hood.blp
Image / Texture
112
NecrolyteHeretic_Hood.blp
NecrolyteHeretic_Scythe.blp
Image / Texture
171
war3mapimported/NecrolyteHeretic_Scythe.blp
Double-click the file NecrolyteHeretic_Scythe.blp:
NecrolyteHeretic_Scythe.blp
Image / Texture
171
war3mapimported/NecrolyteHeretic_Scythe.blp
Tick the box "Use Custom Path" and type in the correct path:
NecrolyteHeretic_Scythe.blp
Image / Texture
171
NecrolyteHeretic_Scythe.blp
The file has been properly added to the map archive:
NecrolyteHeretic.mdx
Model
619
war3mapimported/NecrolyteHeretic.mdx
NecrolyteHeretic_Body.blp
Image / Texture
276
NecrolyteHeretic_Body.blp
NecrolyteHeretic_Head.blp
Image / Texture
247
NecrolyteHeretic_Head.blp
NecrolyteHeretic_Hood.blp
Image / Texture
112
NecrolyteHeretic_Hood.blp
NecrolyteHeretic_Scythe.blp
Image / Texture
171
NecrolyteHeretic_Scythe.blp
Done, you have imported the file NecrolyteHeretic_Scythe.blp.
Importing NecrolyteHeretic_Shoulders.blp
Now Click the "Import File" Button:
Next select 'NecrolyteHeretic_Shoulders.blp' in the folder which you extracted from the zip archive:
Necrolyte Heretic
NecrolyteHeretic.mdx
NecrolyteHeretic_Body.blp
NecrolyteHeretic_Head.blp
NecrolyteHeretic_Hood.blp
NecrolyteHeretic_Scythe.blp
NecrolyteHeretic_Shoulders.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
NecrolyteHeretic.mdx
Model
619
war3mapimported/NecrolyteHeretic.mdx
NecrolyteHeretic_Body.blp
Image / Texture
276
NecrolyteHeretic_Body.blp
NecrolyteHeretic_Head.blp
Image / Texture
247
NecrolyteHeretic_Head.blp
NecrolyteHeretic_Hood.blp
Image / Texture
112
NecrolyteHeretic_Hood.blp
NecrolyteHeretic_Scythe.blp
Image / Texture
171
NecrolyteHeretic_Scythe.blp
NecrolyteHeretic_Shoulders.blp
Image / Texture
202
war3mapimported/NecrolyteHeretic_Shoulders.blp
Double-click the file NecrolyteHeretic_Shoulders.blp:
NecrolyteHeretic_Shoulders.blp
Image / Texture
202
war3mapimported/NecrolyteHeretic_Shoulders.blp
Tick the box "Use Custom Path" and type in the correct path:
NecrolyteHeretic_Shoulders.blp
Image / Texture
202
NecrolyteHeretic_Shoulders.blp
The file has been properly added to the map archive:
NecrolyteHeretic.mdx
Model
619
war3mapimported/NecrolyteHeretic.mdx
NecrolyteHeretic_Body.blp
Image / Texture
276
NecrolyteHeretic_Body.blp
NecrolyteHeretic_Head.blp
Image / Texture
247
NecrolyteHeretic_Head.blp
NecrolyteHeretic_Hood.blp
Image / Texture
112
NecrolyteHeretic_Hood.blp
NecrolyteHeretic_Scythe.blp
Image / Texture
171
NecrolyteHeretic_Scythe.blp
NecrolyteHeretic_Shoulders.blp
Image / Texture
202
NecrolyteHeretic_Shoulders.blp
Done, you have imported the file NecrolyteHeretic_Shoulders.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.