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Model validation: NEBlademaster

NEBlademaster.mdx

0 errors 0 severe 79 warnings 37 unused
  • 2 Model
    • Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 2 Geoset 0
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 2 Geoset 3
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 12 Geoset 4
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 13 Geoset 6
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 13 Geoset 7
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 13 Geoset 8
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 2 Geoset 9
    • Number of sequence extents (8) does not match the number of sequences (14)
    • 1 Extent
      • Negative extents
  • 1 Bone 16 - "mouth_up"
    • There are no vertices attached to this bone
  • 1 2 Bone 17 - "eyelid1"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 1 at frame 55167 has exactly the same value as tracks 0 and 2
      • Track 5 at frame 55367 has exactly the same value as tracks 4 and 6
  • 1 2 Bone 18 - "eyelidR"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 1 at frame 55167 has exactly the same value as tracks 0 and 2
      • Track 5 at frame 55367 has exactly the same value as tracks 4 and 6
  • 1 2 Bone 19 - "Ponytai01"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 184 at frame 32333 has exactly the same value as tracks 183 and 185
      • Track 185 at frame 32433 has exactly the same value as tracks 184 and 186
  • 1 3 Bone 20 - "Ponytail"
    • There are no vertices attached to this bone
    • 3 Rotation
      • Track 238 at frame 32333 has exactly the same value as tracks 237 and 239
      • Track 239 at frame 32433 has exactly the same value as tracks 238 and 240
      • Track 240 at frame 32600 has exactly the same value as tracks 239 and 241
  • 1 Bone 21 - "highresEye_Left04"
    • There are no vertices attached to this bone
  • 1 Bone 22 - "highresEye_Left05"
    • There are no vertices attached to this bone
  • 1 Bone 23 - "Bone_Beard"
    • There are no vertices attached to this bone
  • 1 Bone 24 - "ball1"
    • There are no vertices attached to this bone
  • 1 Bone 25 - "ball02"
    • There are no vertices attached to this bone
  • 1 Bone 26 - "ball03"
    • There are no vertices attached to this bone
  • 1 Bone 27 - "ball04"
    • There are no vertices attached to this bone
  • 1 Bone 28 - "ball05"
    • There are no vertices attached to this bone
  • 1 Bone 29 - "ball06"
    • There are no vertices attached to this bone
  • 1 Bone 30 - "ball07"
    • There are no vertices attached to this bone
  • 1 Bone 31 - "ball08"
    • There are no vertices attached to this bone
  • 1 Bone 32 - "ball09"
    • There are no vertices attached to this bone
  • 1 Bone 33 - "flag03"
    • There are no vertices attached to this bone
  • 1 Bone 34 - "flag02"
    • There are no vertices attached to this bone
  • 1 Bone 35 - "flag01"
    • There are no vertices attached to this bone
  • 1 Bone 4 - "Bone_Arm1_R"
    • 1 Rotation
      • Track 62 at frame 32433 has exactly the same value as tracks 61 and 63
  • 1 Bone 5 - "Bone_Arm2_R"
    • 1 Rotation
      • Track 56 at frame 32433 has exactly the same value as tracks 55 and 57
  • 1 Bone 8 - "Shimmer"
    • 1 Rotation
      • Track 2 at frame 4367 has exactly the same value as tracks 1 and 3
  • 1 Bone 11 - "Bone_Arm1_L"
    • 1 Rotation
      • Track 54 at frame 32433 has roughly the same value as tracks 53 and 55
  • 1 Bone 12 - "Bone_Arm2_L"
    • 1 Rotation
      • Track 52 at frame 32433 has exactly the same value as tracks 51 and 53
  • 5 Bone 13 - "Bone_Hand_L"
    • 5 Rotation
      • Track 4 at frame 8967 has exactly the same value as tracks 3 and 5
      • Track 19 at frame 17900 has exactly the same value as tracks 18 and 20
      • Track 27 at frame 32200 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 32333 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 32433 has exactly the same value as tracks 28 and 30
  • 2 Bone 39 - "Bone_Leg1_R"
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 2 Bone 40 - "Bone_Leg2_R"
    • 2 Rotation
      • Track 9 at frame 8967 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 9933 has exactly the same value as tracks 9 and 11
  • 2 Bone 41 - "Bone_Foot_R"
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 3 Bone 42 - "Bone_Leg1_L"
    • 1 Translation
      • Track 4 at frame 17900 has exactly the same value as tracks 3 and 5
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 2 Bone 43 - "Bone_Leg2_L"
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 2 Bone 44 - "Bone_Foot_L"
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 5 Helper 0
    • 2 Translation
      • Track 7 at frame 8967 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 9933 has exactly the same value as tracks 7 and 9
    • 2 Rotation
      • Track 10 at frame 32433 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 32500 has exactly the same value as tracks 10 and 12
    • 1 Scaling
      • Track 1 at frame 50167 has exactly the same value as tracks 0 and 2
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