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Night Elf Sentinel/Villager tier 1-3

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
A non ancient tech tree building including separate models for death animations. Just remove Wc3imported/ when importing the death animation models.

Edit 01-03-2025:
Removed blinking lights from tier 3 tower.

Edit 15-03-2025:
Remade them, now more inspired from wow. Quenching mod was used when taking the picture so that is why the lighting is a bit different.

Edit 16-07-2025:
Added a new version of tier 3.

Edit Jan 2026:
Updated the tier2 version so it looks more even. Might do the same to tier3.

Edit May 2026:
Remade tier 2 + 3 to make them more even.
Previews
Contents

BTNSentinelHallTier1 (Icon)

NETownTier1V2.mdx (Model)

NightElfTownTier1 (Model)

NightElfTownTier1death (Model)

NightElfTownTier2 (Model)

NightElfTownTier2death (Model)

NightElfTownTier3 (Model)

NightElfTownTier3death (Model)

BTNSentinelHallTier2 (Icon)

BTNSentinelHallTier3 (Icon)

NE townhall lvl 1 death animation model (Model)

NE Townhall lvl 1 (Model)

Reviews
Ardenaso
Works fine without any much issues with both V1 and V2; however there is a lack of foundations in case of sloped build area, the death animation is a bit too instant and it should be closer to the stand; the naming schemes could be more consistent...
The initial idea and the tier one is nice, but other tiers need more work. They are inconsistent in their upgrading, as I feel it. Maybe in T2 the building could grow in width instead of length, and the tower in Tier 3 could be placed in the center of the building?
Agree, updated it a bit now to make the upgrading more consistent and not grow too much in length.
 
TBH, if there was a NE base building I would imagine it being a structure within a tree and Tier wise from 2 to 3 it would have more levels on the tree with NE buildings and such with tier 3 looking as robust as the one currently present but with buildings and lighting like lanterns. That would require a lot of work to pull that off though but would be interesting to see. I never did like the NE buildings in WC3 since the OG.
 
Works fine without any much issues with both V1 and V2; however there is a lack of foundations in case of sloped build area, the death animation is a bit too instant and it should be closer to the stand; the naming schemes could be more consistent

USEFUL/SIMPLE nonetheless

I would request to make the V1 tier 3 a bit taller
 
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