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Triggers
Natures Water Cycle.w3x
Variables
Enviroment
Run Cinimatic
Evaporation
Clouds
Darken Clouds
Explode Clouds
Initialization
Slide
Slide 1
Slide 2
Slide 3
Slide 4
Slide 5
Slide 6
Slide 7
Finish
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Cloud
real
No
100.00
Paragraph
integer
No
1
Timer
timer
No
Trigger
trigger
Yes
UnitGroup
group
No
Run Cinimatic
Events
Time - Timer expires
Conditions
Actions
Trigger - Run Trigger[Paragraph] (checking conditions)
Set Variable Set Paragraph = (Paragraph + 1)
Evaporation
Events
Time - Every 0.16 seconds of game time
Conditions
Actions
Destructible - Show (Random destructible in (Playable map area) matching ((Destructible-type of (Matching destructible)) Equal to B002 (Unexpected type: 'destructablecode')))
Clouds
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Set Variable Set Cloud = (Cloud - 2.40)
Unit Group - Pick every unit in UnitGroup and do (Change (Picked unit)'s vertex coloring to (100%, 100%, 100%) with Cloud% transparency)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Countdown Timer - Start Timer as a One-shot timer that will expire in 13.40 seconds
Cinematic - Send transmission to (All players) from Raccoon 0033 <gen> named Presenter : Play No sound and display DeathChef presents to you the water Cycle of nature. . Modify duration: Add 13.40 seconds and Wait
Countdown Timer - Start Timer as a One-shot timer that will expire in 18.50 seconds
Environment - Create at (Entire map) the weather effect Rays Of Light
Environment - Turn (Last created weather effect) On
Cinematic - Fade out and back in over 9.45 seconds using texture Ground Fog and color ( 0 %, 30.00 %, 70.00 %) with 18.00 % transparency
Cinematic - Send transmission to (All players) from Raccoon 0033 <gen> named Presenter : Play No sound and display In the natural water cycle in the real world clouds are formed in some way and how they are formed is evaporation of water from numerous places, just like water from this river. . Modify duration: Add 18.50 seconds and Wait
Environment - Remove (Last created weather effect)
Destructible - Pick every destructible in (Playable map area) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Destructible-type of (Picked destructible)) Equal to B002 (Unexpected type: 'destructablecode')
Then - Actions
Destructible - Remove (Picked destructible)
Else - Actions
Countdown Timer - Start Timer as a One-shot timer that will expire in 20.50 seconds
Cinematic - Fade out and back in over 7.40 seconds using texture Black Mask and color ( 20.00 %, 10.00 %, 50.00 %) with 85.00 % transparency
Cinematic - Send transmission to (All players) from Raccoon 0033 <gen> named Presenter : Play No sound and display Also the evaporated water can come from other various places like the sea, ground, animals, plants, moisture from the ground, dams, creeks and various other places where water can be found, also where it is vulnerable to the sun. . Modify duration: Add 20.50 seconds and Wait
Countdown Timer - Start Timer as a One-shot timer that will expire in 16.50 seconds
Cinematic - Fade out and back in over 7.40 seconds using texture Haze Filter and color ( 10.00 %, 5.00 %, 25.00 %) with 66.00 % transparency
Cinematic - Send transmission to (All players) from Raccoon 0033 <gen> named Presenter : Play No sound and display The next stage of the water cycle is condensation where the clouds form from the water that has been previously evaporated. . Modify duration: Add 16.50 seconds and Wait
Trigger - Run Clouds <gen> (checking conditions)
Unit Group - Pick every unit in UnitGroup and do (Unhide (Picked unit))
Countdown Timer - Start Timer as a One-shot timer that will expire in 17.00 seconds
Cinematic - Fade out and back in over 7.40 seconds using texture Haze Filter and color ( 10.00 %, 5.00 %, 25.00 %) with 66.00 % transparency
Cinematic - Send transmission to (All players) from Raccoon 0033 <gen> named Presenter : Play No sound and display During this stage the clouds change form and mass depending on the atmosphere meaning wind level, moisture level and temperature. . Modify duration: Add 17.00 seconds and Wait
Countdown Timer - Start Timer as a One-shot timer that will expire in 22.50 seconds
Cinematic - Fade out and back in over 7.40 seconds using texture Haze Filter and color ( 10.00 %, 5.00 %, 25.00 %) with 66.00 % transparency
Cinematic - Send transmission to (All players) from Raccoon 0033 <gen> named Presenter : Play No sound and display The last stage in the water cycle is precipitation where rain falls from the clouds and this is usually caused by the clouds being heavy and though usually the atmosphere cold when this process happens depending where the rain is falling. . Modify duration: Add 22.50 seconds and Wait
Environment - Create at (Initial camera bounds) the weather effect Ashenvale Rain (Light)
Environment - Turn (Last created weather effect) On
Wait 2.30 seconds
Environment - Remove (Last created weather effect)
Environment - Create at (Entire map) the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) On
Countdown Timer - Start Timer as a One-shot timer that will expire in 18.50 seconds
Cinematic - Fade out and back in over 7.40 seconds using texture Haze Filter and color ( 10.00 %, 5.00 %, 25.00 %) with 66.00 % transparency
Cinematic - Send transmission to (All players) from Raccoon 0033 <gen> named Presenter : Play No sound and display Also before the stage of precipitation on the last stage of condensation clouds usually turn black and go lower than usual when the precipitation stage is reached. . Modify duration: Add 18.50 seconds and Wait
Wait 1.20 seconds
Environment - Remove (Last created weather effect)
Countdown Timer - Start Timer as a One-shot timer that will expire in 14.50 seconds
Cinematic - Fade out and back in over 7.40 seconds using texture Haze Filter and color ( 10.00 %, 5.00 %, 25.00 %) with 66.00 % transparency
Cinematic - Send transmission to (All players) from Raccoon 0033 <gen> named Presenter : Play No sound and display That's pretty much how the natural water cycle works.Hope you liked my presentation and have a nice day =). . Modify duration: Add 32.00 seconds and Wait
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