Model validation: NATO USA Motorifle

NATO_USA_Motorifle.mdx

0 errors 4 severe 3 warnings 1 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 308000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 308000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Attachment 5 - "Chest Ref"
    • 2 Rotation
      • Missing opening track for sequence "Attack Two" at frame 456663 where it is needed
      • Missing opening track for sequence "Attack Two Defend" at frame 458559 where it is needed
  • 3 1 Model
    • Attachment 4 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
    • Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
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