Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Nations of Eternityv.7.w3x
Variables
type commands
allying
player 1
player 1 Copy 2
player 1 Copy 3
player 1 Copy 4
player 5
player 1 Copy 5
player 1 Copy 6
player 1 Copy 7
player 1 Copy 8
player 1 Copy 9
player 1 Copy 10
player 1 Copy 11
peace
peace 1
peace 1 Copy
peace 1 Copy 2
peace 1 Copy 3
peace 1 Copy 4
peace 1 Copy 5
peace 1 Copy 6
peace 1 Copy 7
peace 1 Copy 8
peace 1 Copy 9
peace 1 Copy 10
peace 1 Copy 11
unallying
player 1 Copy
player 1 Copy Copy
player 1 Copy Copy 2
player 1 Copy Copy 3
player 1 Copy Copy 4
player 1 Copy Copy 5
player 1 Copy Copy 6
player 1 Copy Copy 7
player 1 Copy Copy 8
player 1 Copy Copy 9
player 1 Copy Copy 10
player 1 Copy Copy 11
Initialization
Melee Initialization
capture
Wyzwalacz bez nazwy 001 Kopiuj
Wyzwalacz bez nazwy 001
Wyzwalacz bez nazwy 001 Copy
Wyzwalacz bez nazwy 003
Wyzwalacz bez nazwy 003 Copy
Wyzwalacz bez nazwy 003 Copy Copy 2
food support
orange metal
NAMEING
Beganing resources
Untitled Trigger 002
Wyzwalacz bez nazwy 003 Copy Copy
Alignment
Untitled Trigger 030 Copy 10 Copy
Untitled Trigger 030 Copy 10 Copy Copy
Untitled Trigger 030 Copy 10 Copy Copy 2
Main
Untitled Trigger 001
Untitled Trigger 001 Copy
Untitled Trigger 001 Copy 2
Untitled Trigger 001 Copy 3
Untitled Trigger 001 Copy 4
Untitled Trigger 001 Copy 5
Untitled Trigger 001 Copy 6
Untitled Trigger 001 Copy 7
Untitled Trigger 001 Copy 8
Untitled Trigger 001 Copy 9
Untitled Trigger 001 Copy 10
Untitled Trigger 005
taxes
Untitled Trigger 006
Wyzwalacz bez nazwy 003 Copy 2
Troop Support
Untitled Trigger 007
Income Timer
Untitled Trigger 008
HELP
Untitled Trigger 009
Resource Sight
Untitled Trigger 010
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
hmm
player
No
Player00
playergroup1
force
No
Force00
Playergroup2
force
No
Force01
Timer
timerdialog
No
player 1
Events
Player - Player 1 (Red) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 1 Copy 2
Events
Player - Player 2 (Blue) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 1 Copy 3
Events
Player - Player 3 (Teal) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 1 Copy 4
Events
Player - Player 4 (Purple) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 5
Events
Player - Player 5 (Yellow) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 1 Copy 5
Events
Player - Player 6 (Orange) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 1 Copy 6
Events
Player - Player 7 (Green) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 1 Copy 7
Events
Player - Player 8 (Pink) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 1 Copy 8
Events
Player - Player 9 (Gray) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 1 Copy 9
Events
Player - Player 10 (Light Blue) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 1 Copy 10
Events
Player - Player 11 (Dark Green) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Else - Actions
Do nothing
player 1 Copy 11
Events
Player - Player 12 (Brown) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Else - Actions
Do nothing
peace 1
Events
Player - Player 1 (Red) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy
Events
Player - Player 2 (Blue) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy 5
Events
Player - Player 6 (Orange) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy 6
Events
Player - Player 7 (Green) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy 7
Events
Player - Player 8 (Pink) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy 8
Events
Player - Player 9 (Gray) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy 9
Events
Player - Player 10 (Light Blue) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy 10
Events
Player - Player 11 (Dark Green) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
peace 1 Copy 11
Events
Player - Player 12 (Brown) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
player 1 Copy
Events
Player - Player 1 (Red) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy
Events
Player - Player 2 (Blue) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy 5
Events
Player - Player 6 (Orange) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy 6
Events
Player - Player 7 (Green) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy 7
Events
Player - Player 8 (Pink) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy 8
Events
Player - Player 9 (Gray) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy 9
Events
Player - Player 10 (Light Blue) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy 10
Events
Player - Player 11 (Dark Green) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
player 1 Copy Copy 11
Events
Player - Player 12 (Brown) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Wyzwalacz bez nazwy 001 Kopiuj
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 500.00
(Unit-type of (Attacked unit)) Equal to Forge
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
Wyzwalacz bez nazwy 001
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 500.00
(Unit-type of (Attacked unit)) Equal to Saw Mill
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
Wyzwalacz bez nazwy 001 Copy
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 500.00
(Unit-type of (Attacked unit)) Equal to Tributary State
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
Wyzwalacz bez nazwy 003
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Do nothing
Do nothing
Player Group - Pick every player in (All players) and do (Add ((Number of living Forge units owned by (Picked player)) x 10) to (Picked player).Current lumber)
Wyzwalacz bez nazwy 003 Copy
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Do nothing
Do nothing
Player Group - Pick every player in (All players) and do (Add ((Number of living Saw Mill units owned by (Picked player)) x 10) to (Picked player).Current lumber)
Wyzwalacz bez nazwy 003 Copy Copy 2
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Do nothing
Do nothing
Player Group - Pick every player in (All players) and do (Add ((Number of living Tributary State units owned by (Picked player)) x 50) to (Picked player).Current gold)
orange metal
Events
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Shipyard) and do (Set Player 6 (Orange).Current lumber to ((Player 6 (Orange) Current lumber) + Integer))
Untitled Trigger 002
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 500)
Wyzwalacz bez nazwy 003 Copy Copy
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Do nothing
Do nothing
Player Group - Pick every player in (All players) and do (Add ((Number of living Manor units owned by (Picked player)) x 15) to (Picked player).Current gold)
Untitled Trigger 030 Copy 10 Copy
Events
Unit - A unit Begins construction
Conditions
(Unit-type of (Constructing structure)) Equal to Academy
Actions
Player - Make Monestary Unavailable for training/construction by (Triggering player)
Player - Make Henge Unavailable for training/construction by (Triggering player)
Untitled Trigger 030 Copy 10 Copy Copy
Events
Unit - A unit Begins construction
Conditions
(Unit-type of (Constructing structure)) Equal to Monestary
Actions
Player - Make Academy Unavailable for training/construction by (Triggering player)
Player - Make Henge Unavailable for training/construction by (Triggering player)
Untitled Trigger 030 Copy 10 Copy Copy 2
Events
Unit - A unit Begins construction
Conditions
(Unit-type of (Constructing structure)) Equal to Henge
Actions
Player - Make Monestary Unavailable for training/construction by (Triggering player)
Player - Make Academy Unavailable for training/construction by (Triggering player)
Untitled Trigger 001
Events
Player - Player 1 (Red) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of (Triggering player) to (Substring((Entered chat string), 6, 1))
Untitled Trigger 001 Copy
Events
Player - Player 2 (Blue) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of (Triggering player) to (Substring((Entered chat string), 6, 1))
Untitled Trigger 001 Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of (Triggering player) to (Substring((Entered chat string), 6, 1))
Untitled Trigger 001 Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of (Triggering player) to (Substring((Entered chat string), 6, 1))
Untitled Trigger 001 Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of (Triggering player) to (Substring((Entered chat string), 6, 1))
Untitled Trigger 001 Copy 5
Events
Player - Player 6 (Orange) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of (Triggering player) to (Substring((Entered chat string), 6, 1))
Untitled Trigger 001 Copy 6
Events
Player - Player 7 (Green) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of (Triggering player) to (Substring((Entered chat string), 6, 1))
Untitled Trigger 001 Copy 7
Events
Player - Player 8 (Pink) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of (Triggering player) to (Substring((Entered chat string), 6, 1))
Untitled Trigger 001 Copy 8
Events
Player - Player 9 (Gray) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of (Triggering player) to (Substring((Entered chat string), 6, 1))
Untitled Trigger 001 Copy 9
Events
Player - Player 10 (Light Blue) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of (Triggering player) to (Substring((Entered chat string), 6, 1))
Untitled Trigger 001 Copy 10
Events
Player - Player 11 (Dark Green) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of (Triggering player) to (Substring((Entered chat string), 6, 1))
Untitled Trigger 005
Events
Conditions
Actions
Untitled Trigger 006
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Wyzwalacz bez nazwy 003 Copy 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Do nothing
Do nothing
Player Group - Pick every player in (All players) and do (Add ((Number of living Forge units owned by (Picked player)) x 10) to (Picked player).Current lumber)
Untitled Trigger 007
Events
Conditions
Actions
Untitled Trigger 008
Events
Map initialization
Conditions
Actions
Countdown Timer - Start (Expiring timer) as a Repeating timer that will expire in 30 seconds
Untitled Trigger 009
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Income with the description You get income by capturing resources scattered across map. , using icon path ReplaceableTextures\CommandButtons\BTNHire.blp
Quest - Create a Required quest titled Allying/Conquering with the description You do not ally in this game you conquer people by getting their manor down to a 500 health. When it reaches that they are forced to ally you. , using icon path ReplaceableTextures\CommandButtons\BTNHire.blp
Quest - Create a Required quest titled Resources? with the description Each of the resource buildings give you a resourceThe Forge gives you woodThe Sawmill gives you woodTributary States give u gold. , using icon path ReplaceableTextures\CommandButtons\BTNHire.blp
Untitled Trigger 010
Events
Map initialization
Conditions
Actions
Player Group - Make (All allies of Player 12 (Brown).) treat (All players) as an Enemy with shared vision
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.