Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Naruto Shippuuden Arena 1.4.1.w3x
Variables
Hero Selector
Sasuke
Hinata
Temari
Kabuto
Kankuro
Kimimaro
Tenten
Haku
Tsunade
Lee
Itachi
Shino
Shikamaru
Gaara
TenTen
Naruto
Neji
Kiba
HOTTITE XD
Kakashi
Sakura
ShikaText
TentenText
GaaraText
KabutoText
HakuText
KankuroText
SakuraText
NarutoText
KimimaroText
Team1ShopText
Team2ShopText
Team3ShopText
Team4ShopText
ItachiText
ShinoText
TsunadeText
NejiText
HinataText
KakashiText
LeeText
TemariText
SasukeText
KibaText
Game Interfase
asda
sad
Map INi
Hero Revive
LeaderBoardCounter
leaderboard values
check
upperlvl
upperlvl Copy
upperlvl Copy Copy
upperlvl Copy Copy Copy
Triggered Skills
Kage Bunshin Balance
Unlearn
Hero dead
rasengan move
hero gold
gold
spawn
Spawn 1
Name
Type
is_array
initial_value
Kakashi_Sharingan_User
unit
No
Player_Kills
integer
No
RasenganTarget
unit
No
RasenganUser
unit
No
team1
force
No
team2
force
No
Winner
player
No
Sasuke
Events
Unit - A unit enters SasukeEnter <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Uchiha's Clan Avenger for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to ((Owner of (Entering unit)) start location) over 2.00 seconds
Hinata
Events
Unit - A unit enters hinata <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Byakugan User for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to ((Owner of (Entering unit)) start location) over 2.00 seconds
Temari
Events
Unit - A unit enters Temari <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Wind Mistress for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to ((Owner of (Entering unit)) start location) over 2.00 seconds
Kabuto
Events
Unit - A unit enters Kabuto <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Oroshimaru right hand for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to ((Owner of (Entering unit)) start location) over 2.00 seconds
Kankuro
Events
Unit - A unit enters kankuro <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Puppeter for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to ((Owner of (Entering unit)) start location) over 2.00 seconds
Kimimaro
Events
Unit - A unit enters kimimaru <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Kaguya for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to ((Owner of (Entering unit)) start location) over 2.00 seconds
Tenten
Events
Unit - A unit enters Tente <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Weapon Master for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to ((Owner of (Entering unit)) start location) over 2.00 seconds
Haku
Events
Unit - A unit enters haku <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Anbu for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to ((Owner of (Entering unit)) start location) over 2.00 seconds
Tsunade
Events
Unit - A unit enters junade <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . 5th Hokage for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to ((Owner of (Entering unit)) start location) over 2.00 seconds
Lee
Events
Unit - A unit enters Lee <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . "Konoha's Green Beast" for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to ((Owner of (Entering unit)) start location) over 2.00 seconds
Itachi
Events
Unit - A unit enters itachi <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Uchiha Clan Killer for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to ((Owner of (Entering unit)) start location) over 2.00 seconds
Shino
Events
Unit - A unit enters shino <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Bug Master for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to ((Owner of (Entering unit)) start location) over 2.00 seconds
Shikamaru
Events
Unit - A unit enters ShikamaruEnter <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Shadow Manipulator for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to ((Owner of (Entering unit)) start location) over 2.00 seconds
Gaara
Events
Unit - A unit enters GaaraEnter <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Ultimate's Sand Weapon for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to ((Owner of (Entering unit)) start location) over 2.00 seconds
TenTen
Events
Unit - A unit enters TenTenEnter <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Weapon Specialist for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to ((Owner of (Entering unit)) start location) over 2.00 seconds
Naruto
Events
Unit - A unit enters NarutoEnter <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Kyuubi's Holder for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to ((Owner of (Entering unit)) start location) over 2.00 seconds
Neji
Events
Unit - A unit enters NejiEnter <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Byakugan Master for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to ((Owner of (Entering unit)) start location) over 2.00 seconds
Kiba
Events
Unit - A unit enters KibaEnter <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Beast Shinobi for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to ((Owner of (Entering unit)) start location) over 2.00 seconds
HOTTITE XD
Events
Unit - A unit enters
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Wind Mistress for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to ((Owner of (Entering unit)) start location) over 2.00 seconds
Kakashi
Events
Unit - A unit enters KakashiEnter <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . The Copy Ninja for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to ((Owner of (Entering unit)) start location) over 2.00 seconds
Trigger - Turn off (This trigger)
Sakura
Events
Unit - A unit enters SakuraEnter <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Konoichi for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to ((Owner of (Entering unit)) start location) over 2.00 seconds
ShikaText
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Shikamaru above Shadow Manipulator 0019 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
TentenText
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Tente above Weapon Master 0275 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
GaaraText
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Gaara above Ultimate's Sand Weapon 0020 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
KabutoText
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Kabuto above Oroshimaru right hand 0291 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
HakuText
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Haku above Anbu 0279 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
KankuroText
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Kankuro above Puppeter 0292 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
SakuraText
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Sakura above Konoichi 0040 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
NarutoText
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Naruto above Kyuubi's Holder 0293 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
KimimaroText
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Kimimaro above Kaguya 0286 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Team1ShopText
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Team 1 Shop above Shinobi Shop 0288 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Team2ShopText
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Team 2 shop above Shinobi Shop 0287 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Team3ShopText
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Team 3 shop above Shinobi Shop 0296 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Team4ShopText
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Team 4 shop above Shinobi Shop 0295 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
ItachiText
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Itachi above Uchiha Clan Killer 0280 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
ShinoText
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Shino above Bug Master 0023 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
TsunadeText
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Tsunade above 5th Hokage 0284 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
NejiText
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Neji above Byakugan Master 0289 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
HinataText
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Hinata above Byakugan User 0273 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
KakashiText
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Kakashi above The Copy Ninja 0022 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
LeeText
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Lee above 山中井野 0277 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
TemariText
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Temari above Wind Mistress 0283 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
SasukeText
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Sasuke above Uchiha's Clan Avenger 0278 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
KibaText
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Kiba above Beast Shinobi 0082 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
asda
Events
Time - Every 3.10 seconds of game time
Conditions
Actions
Sound - Play Music <gen>
sad
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Welcome to Naruto Shippuuden at (Center of exit <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Chose a hero ! at (Center of Region_006 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Life Regen at (Center of life_2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Life Regen at (Center of mana_1 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Mana Regen at (Center of life_1 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Mana Regen at (Center of mana_2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Quest - Create a Required quest titled Help with the description 1st you must choose a hero(all heros is left) then you fight.You must have 30kills to win the game. , using icon path war3mapImported\lr_Hinata-0025512x512.blp
Quest - Create a Required quest titled Future with the description I will make all the names of skills and i will put more heros , using icon path war3mapImported\lr_Hinata-0025512x512.blp
Quest - Create a Required quest titled Credits with the description That game is made by MiTaIMiTaI is from Greece you can e-mail MiTaI at:[email protected] if you see any bug or you have a idia , using icon path war3mapImported\lr_Hinata-0025512x512.blp
Quest - Create a Required quest titled New Things with the description I have put a song very good and i fix some skills and names.i put shop down of the arena. , using icon path war3mapImported\lr_Hinata-0025512x512.blp
Quest - Create a Required quest titled By 2Crazy-4Nick with the description 1. I fixed the Team4 Shop bug2. All Skills got Names3. New Models for: Itachi, Kankuro, Sakura4. New Hero: Kiba5. Kankuro and Kimimaro got more balanced6. The Winner now NOT leaves the Game7. Shino can now use the Corpse-Skill. , using icon path war3mapImported\lr_Hinata-0025512x512.blp
Map INi
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Set Variable Set team1 = (All allies of Player 1 (Red).)
Set Variable Set team2 = (All allies of Player 7 (Green).)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across (Playable map area)
Hero Revive
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at ((Owner of (Dying unit)) start location) , Show revival graphics
Camera - Pan camera for (Owner of (Dying unit)) to ((Owner of (Dying unit)) start location) over 1.00 seconds
Unit - Set mana of (Dying unit) to 100 %
LeaderBoardCounter
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Naruto Shippuuden Arena
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) controller) Equal to User
((Picked player) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0
Else - Actions
Leaderboard - Show (Last created leaderboard)
leaderboard values
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Hero - Set (Killing unit) Hero-level to ((Hero level of (Killing unit)) + 1) , Show level-up graphics
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to (Hero level of (Killing unit))
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Killing unit)) Greater than or equal to 50
Then - Actions
Player Group - Pick every player in (All allies of (Owner of (Killing unit)).) and do (Actions)
Loop - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has 50 kills. He has won the Game. You can play for the 2nd, 3rd, etc.)
Else - Actions
check
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Picked unit)) Equal to 50
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has 50 kills. He has won the Game. You can play for the 2nd, 3rd, etc.)
Else - Actions
upperlvl
Events
Unit - A unit enters Arriba_Derecha <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Arriba_Derecha_3 <gen>)
upperlvl Copy
Events
Unit - A unit enters Arriba_Derecha_2 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of exit <gen>)
upperlvl Copy Copy
Events
Unit - A unit enters ArribaIzquierda <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Arriba_Izquierda_3 <gen>)
upperlvl Copy Copy Copy
Events
Unit - A unit enters Arriba_Izquierda_2 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of exit <gen>)
Kage Bunshin Balance
Events
Unit - A unit Is attacked
Conditions
((Attacked unit) is an illusion) Equal to True
Actions
Unit - Kill (Attacked unit)
Unlearn
Events
Player - (Owner of The Copy Ninja 0022 <gen>) types a chat message containing -sharingan (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Add Konoha Senpu to The Copy Ninja 0022 <gen>
Unit - Add Rasengan to The Copy Ninja 0022 <gen>
Unit - Remove Chidori from The Copy Ninja 0022 <gen>
Unit - Remove Katon Goukakyuu no Jutsu from The Copy Ninja 0022 <gen>
Hero dead
Events
Unit - A unit Dies
Conditions
Actions
Unit - Create a Footman corpse for Neutral Hostile at (Position of (Dying unit))
rasengan move
Events
Time - Every 0.04 seconds of game time
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of RasenganTarget using Abilities\Weapons\AncientProtectorMissile\AncientProtectorMissile.mdl
Unit - Move RasenganTarget instantly to ((Position of RasenganTarget) offset by 15.00 towards (Facing of (Attacking unit)) degrees.)
Special Effect - Destroy (Last created special effect)
gold
Events
Game - The in-game time of day becomes Greater than 0.70
Conditions
Actions
Game - Display to (All players) for 25.00 seconds the text: Take some 1000gold for your items
Player - Add 1000 to Player 1 (Red) . Current gold
Player - Add 1000 to Player 2 (Blue) . Current gold
Player - Add 1000 to Player 3 (Teal) . Current gold
Player - Add 1000 to Player 4 (Purple) . Current gold
Player - Add 1000 to Player 5 (Yellow) . Current gold
Player - Add 1000 to Player 6 (Orange) . Current gold
Player - Add 1000 to Player 7 (Green) . Current gold
Player - Add 1000 to Player 8 (Pink) . Current gold
Player - Add 1000 to Player 9 (Gray) . Current gold
Player - Add 1000 to Player 10 (Light Blue) . Current gold
Player - Add 1000 to Player 11 (Dark Green) . Current gold
Player - Add 1000 to Player 12 (Brown) . Current gold
Spawn 1
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 1 Oroshimaru right hand for Neutral Hostile at (Center of (Initial camera bounds)) facing (Position of (Triggering unit))
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.