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Triggers
Naruto Hero Arena.w3x
Variables
Spells
kawarimi
Tsuuga test
rising dragons
other things
music
music2
time
time2
armys
army1
army2
army3
army4
army5
army6
army 6 thing
Reviving
revive
teleport from revive
invurnelble
invurnelble 2
choosing ninjas
Sasuke
Naruto
Tenten
Sakura
Neji
Chouji
Shino
Kakashi
Gaara
Kiba
Zabuza
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
kawarimi
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Kawarimi No Jutsu
Actions
Unit - Create 1 . Barrel for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Move (Triggering unit) instantly to (Random point in Ninja_start_point <gen>)
Tsuuga test
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Tsuuga
Actions
Wait 0.30 seconds
Unit - Move (Triggering unit) instantly to (Target point of ability being cast)
rising dragons
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Soushouryu
Actions
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\NightElf\FanOfKnives\FanOfKnivesCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\NightElf\FanOfKnives\FanOfKnivesCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\NightElf\FanOfKnives\FanOfKnivesCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\NightElf\FanOfKnives\FanOfKnivesCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\NightElf\FanOfKnives\FanOfKnivesCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\NightElf\FanOfKnives\FanOfKnivesCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\NightElf\FanOfKnives\FanOfKnivesCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\NightElf\FanOfKnives\FanOfKnivesCaster.mdl
music
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Sound - Set music volume to 100.00 %
Sound - Play war3mapImported\07 - Toshiro Masuda - The Raising Fighting Spirit.mp3 (Unexpected type: 'musictheme') .
music2
Events
Time - Every 96.00 seconds of game time
Conditions
Actions
Sound - Play war3mapImported\07 - Toshiro Masuda - The Raising Fighting Spirit.mp3 (Unexpected type: 'musictheme') .
time
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 18.00
time2
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Game - Set the time of day to 18.00
army1
Events
Time - Elapsed game time is 100.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Discovered message: An army of 3 Sand Gennins have arrived, try to eliminate them.
Unit - Create 3 . Sand Gennin for Neutral Hostile at (Random point in Ninja_start_point <gen>) facing Default building facing degrees
army2
Events
Time - Elapsed game time is 250.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Discovered message: An army of 1 Sand Chunnin & 2 Sand Gennins have arrived, try to eliminate them.
Unit - Create 2 . Sand Gennin for Neutral Hostile at (Random point in Ninja_start_point <gen>) facing Default building facing degrees
Unit - Create 1 . Sand Chunnin for Neutral Hostile at (Random point in Ninja_start_point <gen>) facing Default building facing degrees
army3
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Discovered message: An army of 2 Sand Chunnin & 2 Sand Gennins have arrived, try to eliminate them.
Unit - Create 2 . Sand Gennin for Neutral Hostile at (Random point in Ninja_start_point <gen>) facing Default building facing degrees
Unit - Create 2 . Sand Chunnin for Neutral Hostile at (Random point in Ninja_start_point <gen>) facing Default building facing degrees
army4
Events
Time - Elapsed game time is 550.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Discovered message: An army of 1 Sand Jounin & 2 Sand Gennins have arrived, try to eliminate them.
Unit - Create 2 . Sand Gennin for Neutral Hostile at (Random point in Ninja_start_point <gen>) facing Default building facing degrees
Unit - Create 1 . Jyuujin Bunshin for Neutral Hostile at (Random point in Ninja_start_point <gen>) facing Default building facing degrees
army5
Events
Time - Elapsed game time is 700.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Discovered message: An army of 1 Sand Jounin & 3 Sand Gennins have arrived, try to eliminate them.
Unit - Create 3 . Sand Gennin for Neutral Hostile at (Random point in Ninja_start_point <gen>) facing Default building facing degrees
Unit - Create 1 . Jyuujin Bunshin for Neutral Hostile at (Random point in Ninja_start_point <gen>) facing Default building facing degrees
Trigger - Turn on army6 <gen>
army6
Events
Time - Every 250.00 seconds of game time
Conditions
Actions
Quest - Display to (All players) the Quest Discovered message: An army of 1 Sand Jounin & 2 Sand Chunnins have arrived, try to eliminate them.
Unit - Create 2 . Sand Chunnin for Neutral Hostile at (Random point in Ninja_start_point <gen>) facing Default building facing degrees
Unit - Create 1 . Jyuujin Bunshin for Neutral Hostile at (Random point in Ninja_start_point <gen>) facing Default building facing degrees
army 6 thing
Events
Map initialization
Conditions
Actions
Trigger - Turn off army6 <gen>
revive
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 1.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Die_point <gen>) , Show revival graphics
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Die_point <gen>) over 0.10 seconds
teleport from revive
Events
Unit - A unit enters Move_back_to_arena <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in Ninja_start_point <gen>)
invurnelble
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Unit - Make (Triggering unit) Invulnerable
invurnelble 2
Events
Unit - A unit enters Ninja_start_point <gen>
Conditions
Actions
Unit - Make (Triggering unit) Vulnerable
Sasuke
Events
Unit - A unit enters Sasuke <gen>
Conditions
Actions
Unit - Create 1 . Genin for (Owner of (Triggering unit)) at (Center of Ninja_start_point <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Unit - Remove Genin 0008 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Ninja_start_point <gen>) over 0.10 seconds
Trigger - Turn off (This trigger)
Naruto
Events
Unit - A unit enters Naruto <gen>
Conditions
Actions
Unit - Create 1 . Genin for (Owner of (Triggering unit)) at (Center of Ninja_start_point <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Unit - Remove Genin 0007 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Ninja_start_point <gen>) over 0.10 seconds
Trigger - Turn off (This trigger)
Tenten
Events
Unit - A unit enters Tenten <gen>
Conditions
Actions
Unit - Create 1 . Genin for (Owner of (Triggering unit)) at (Center of Ninja_start_point <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Unit - Remove Genin 0016 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Ninja_start_point <gen>) over 0.10 seconds
Trigger - Turn off (This trigger)
Sakura
Events
Unit - A unit enters Sakura <gen>
Conditions
Actions
Unit - Create 1 . Genin for (Owner of (Triggering unit)) at (Center of Ninja_start_point <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Unit - Remove Genin 0017 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Ninja_start_point <gen>) over 0.10 seconds
Trigger - Turn off (This trigger)
Neji
Events
Unit - A unit enters Neji <gen>
Conditions
Actions
Unit - Create 1 . Genin for (Owner of (Triggering unit)) at (Center of Ninja_start_point <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Unit - Remove Genin 0018 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Ninja_start_point <gen>) over 0.10 seconds
Trigger - Turn off (This trigger)
Chouji
Events
Unit - A unit enters Chouji <gen>
Conditions
Actions
Unit - Create 1 . Genin for (Owner of (Triggering unit)) at (Center of Ninja_start_point <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Unit - Remove Genin 0019 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Ninja_start_point <gen>) over 0.10 seconds
Trigger - Turn off (This trigger)
Shino
Events
Unit - A unit enters Shino <gen>
Conditions
Actions
Unit - Create 1 . Genin for (Owner of (Triggering unit)) at (Center of Ninja_start_point <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Unit - Remove Genin 0020 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Ninja_start_point <gen>) over 0.10 seconds
Trigger - Turn off (This trigger)
Kakashi
Events
Unit - A unit enters Kakashi <gen>
Conditions
Actions
Unit - Create 1 . Jounin for (Owner of (Triggering unit)) at (Center of Ninja_start_point <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Unit - Remove Jounin 0036 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Ninja_start_point <gen>) over 0.10 seconds
Trigger - Turn off (This trigger)
Gaara
Events
Unit - A unit enters Gaara <gen>
Conditions
Actions
Unit - Create 1 . Genin for (Owner of (Triggering unit)) at (Center of Ninja_start_point <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Unit - Remove Genin 0047 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Ninja_start_point <gen>) over 0.10 seconds
Trigger - Turn off (This trigger)
Kiba
Events
Unit - A unit enters Kiba <gen>
Conditions
Actions
Unit - Create 1 . Genin for (Owner of (Triggering unit)) at (Center of Ninja_start_point <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Unit - Remove Genin 0049 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Ninja_start_point <gen>) over 0.10 seconds
Trigger - Turn off (This trigger)
Zabuza
Events
Unit - A unit enters Zabuza <gen>
Conditions
Actions
Unit - Create 1 . Jounin for (Owner of (Triggering unit)) at (Center of Ninja_start_point <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Unit - Remove Jounin 0039 <gen> from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Ninja_start_point <gen>) over 0.10 seconds
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