Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
camp
timer
No
camper
unit
No
lotus
timer
No
Minuten
integer
No
25
Quest
quest
No
control unit leaver
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies
Trigger - Turn off heroRespawn1 <gen>
control unit leaver 2
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies
Trigger - Turn off heroRespawn2 <gen>
control unit leaver 3
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies
Trigger - Turn off heroRespawn3 <gen>
control unit leaver 4
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 4 (Purple) units with his/her allies
Trigger - Turn off heroRespawn4 <gen>
control unit leaver 5
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 5 (Yellow) units with his/her allies
Trigger - Turn off heroRespawn4_Kopieren <gen>
control unit leaver 6
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 6 (Orange) units with his/her allies
Trigger - Turn off heroRespawn4_Kopieren_Kopieren <gen>
control unit leaver 7
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 7 (Green) units with his/her allies
Trigger - Turn off heroRespawn4_Kopieren_Kopieren_2 <gen>
control unit leaver 8
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 8 (Pink) units with his/her allies
Trigger - Turn off heroRespawn4_Kopieren_Kopieren_3 <gen>
control unit leaver 9
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 9 (Gray) units with his/her allies
Trigger - Turn off heroRespawn4_Kopieren_Kopieren_4 <gen>
control unit leaver 10
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 10 (Light Blue) units with his/her allies
Trigger - Turn off heroRespawn4_Kopieren_Kopieren_5 <gen>
control unit leaver 11
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 11 (Dark Green) units with his/her allies
Trigger - Turn off heroRespawn4_Kopieren_Kopieren_6 <gen>
control unit leaver 12
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 12 (Brown) units with his/her allies
Trigger - Turn off heroRespawn4_Kopieren_Kopieren_7 <gen>
Unbezeichneter Auslöser 001 Kopieren 4
Events
Unit - A unit leaves herospawn_2 <gen>
Conditions
Actions
Item - Move (Random item in herospawn_2 <gen>) to (Center of scroll_drop <gen>)
Unbezeichneter Auslöser 001 Kopieren 3
Events
Unit - A unit leaves herospawn <gen>
Conditions
Actions
Item - Move (Random item in herospawn <gen>) to (Center of scroll_drop <gen>)
Unbezeichneter Auslöser 001 Kopieren 2
Events
Unit - A unit leaves herospawn_3 <gen>
Conditions
Actions
Item - Move (Random item in herospawn_3 <gen>) to (Center of scroll_drop <gen>)
Unbezeichneter Auslöser 001 Kopieren
Events
Unit - A unit leaves herospawn_4 <gen>
Conditions
Actions
Item - Move (Random item in herospawn_4 <gen>) to (Center of scroll_drop <gen>)
whispPlayer1
Events
Map initialization
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 1 . Wisp for Player 1 (Red) at (Center of whispspawn <gen>) facing Default building facing degrees
whispPlayer2
Events
Map initialization
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Unit - Create 1 . Wisp for Player 2 (Blue) at (Center of whispspawn <gen>) facing Default building facing degrees
whispPlayer3
Events
Map initialization
Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Actions
Unit - Create 1 . Wisp for Player 3 (Teal) at (Center of whispspawn <gen>) facing Default building facing degrees
whispPlayer4
Events
Map initialization
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 1 . Wisp for Player 4 (Purple) at (Center of whispspawn_2 <gen>) facing Default building facing degrees
whispPlayer5
Events
Map initialization
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 1 . Wisp for Player 5 (Yellow) at (Center of whispspawn_2 <gen>) facing Default building facing degrees
whispPlayer6
Events
Map initialization
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 1 . Wisp for Player 6 (Orange) at (Center of whispspawn_2 <gen>) facing Default building facing degrees
whispPlayer7
Events
Map initialization
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 1 . Wisp for Player 7 (Green) at (Center of whispspawn3 <gen>) facing Default building facing degrees
whispPlayer8
Events
Map initialization
Conditions
(Player 8 (Pink) slot status) Equal to Is playing
Actions
Unit - Create 1 . Wisp for Player 8 (Pink) at (Center of whispspawn3 <gen>) facing Default building facing degrees
whispPlayer9
Events
Map initialization
Conditions
(Player 9 (Gray) slot status) Equal to Is playing
Actions
Unit - Create 1 . Wisp for Player 9 (Gray) at (Center of whispspawn3 <gen>) facing Default building facing degrees
whispPlayer10
Events
Map initialization
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Create 1 . Wisp for Player 10 (Light Blue) at (Center of whispspawn_4 <gen>) facing Default building facing degrees
whispPlayer11
Events
Map initialization
Conditions
(Player 11 (Dark Green) slot status) Equal to Is playing
Actions
Unit - Create 1 . Wisp for Player 11 (Dark Green) at (Center of whispspawn_4 <gen>) facing Default building facing degrees
whispPlayer12
Events
Map initialization
Conditions
(Player 12 (Brown) slot status) Equal to Is playing
Actions
Unit - Create 1 . Wisp for Player 12 (Brown) at (Center of whispspawn_4 <gen>) facing Default building facing degrees
Team1
Events
Unit - A unit owned by Player 1 (Red) . Learns a skill
Conditions
Actions
Hero - Create Scroll and give it to (Triggering unit)
Trigger - Turn off (This trigger)
Team2
Events
Unit - A unit owned by Player 4 (Purple) . Learns a skill
Conditions
Actions
Hero - Create Scroll and give it to (Triggering unit)
Trigger - Turn off (This trigger)
Team3
Events
Unit - A unit owned by Player 7 (Green) . Learns a skill
Conditions
Actions
Hero - Create Scroll and give it to (Triggering unit)
Trigger - Turn off (This trigger)
Team4
Events
Unit - A unit owned by Player 10 (Light Blue) . Learns a skill
Conditions
Actions
Hero - Create Scroll and give it to (Triggering unit)
Trigger - Turn off (This trigger)
heroSpawn1
Events
Unit - A unit enters Naruto <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Ninja Naruto Uzamaki for (Owner of (Entering unit)) at (Center of shop_in_team1 <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of shop_in_team1 <gen>) over 2.00 seconds
Hero - Set (Triggering unit) Hero-level to 4 , Hide level-up graphics
Trigger - Turn off (This trigger)
heroSpawn2
Events
Unit - A unit enters Lee <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Ninja Lee Rock for (Owner of (Entering unit)) at (Center of shop_in_team1 <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of shop_in_team1 <gen>) over 2.00 seconds
Hero - Set (Triggering unit) Hero-level to 4 , Hide level-up graphics
Trigger - Turn off (This trigger)
heroSpawn3
Events
Unit - A unit enters Shino <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Ninja Shino Aburame for (Owner of (Entering unit)) at (Center of shop_in_team1 <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of shop_in_team1 <gen>) over 2.00 seconds
Hero - Set (Triggering unit) Hero-level to 4 , Hide level-up graphics
Trigger - Turn off (This trigger)
heroSpawn4
Events
Unit - A unit enters Zabuza <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Ninja Zabuza Momochi for (Owner of (Entering unit)) at (Center of shop_in_team1 <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of shop_in_team1 <gen>) over 2.00 seconds
Hero - Set (Triggering unit) Hero-level to 4 , Hide level-up graphics
Trigger - Turn off (This trigger)
heroSpawn5
Events
Unit - A unit enters Sakura <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Ninja Sakura Haruno for (Owner of (Entering unit)) at (Center of shop_in_team1 <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of shop_in_team1 <gen>) over 2.00 seconds
Hero - Set (Triggering unit) Hero-level to 4 , Hide level-up graphics
Trigger - Turn off (This trigger)
heroSpawn6
Events
Unit - A unit enters Gaara <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Ninja Gaara for (Owner of (Entering unit)) at (Center of shop_in_team1 <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of shop_in_team1 <gen>) over 2.00 seconds
Hero - Set (Triggering unit) Hero-level to 4 , Hide level-up graphics
Trigger - Turn off (This trigger)
heroSpawn7
Events
Unit - A unit enters Kiba <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Ninja Kiba Inuzuka for (Owner of (Entering unit)) at (Center of shop_in_team1 <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of shop_in_team1 <gen>) over 2.00 seconds
Hero - Set (Triggering unit) Hero-level to 4 , Hide level-up graphics
Trigger - Turn off (This trigger)
heroSpawn8
Events
Unit - A unit enters Neji <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Ninja Neji Hyuuga for (Owner of (Entering unit)) at (Center of shop_in_team1 <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of shop_in_team1 <gen>) over 2.00 seconds
Hero - Set (Triggering unit) Hero-level to 4 , Hide level-up graphics
Trigger - Turn off (This trigger)
heroSpawn9
Events
Unit - A unit enters Sasuke <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Ninja Sasuke Uchiha for (Owner of (Entering unit)) at (Center of shop_in_team1 <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of shop_in_team1 <gen>) over 2.00 seconds
Hero - Set (Triggering unit) Hero-level to 4 , Hide level-up graphics
Trigger - Turn off (This trigger)
heroSpawn1 Kopieren
Events
Unit - A unit enters Naruto_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Ninja Naruto Uzamaki for (Owner of (Entering unit)) at (Center of shop_in_team_2 <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of shop_in_team_2 <gen>) over 2.00 seconds
Hero - Set (Triggering unit) Hero-level to 4 , Hide level-up graphics
Trigger - Turn off (This trigger)
heroSpawn2 Kopieren
Events
Unit - A unit enters Lee_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Ninja Lee Rock for (Owner of (Entering unit)) at (Center of shop_in_team_2 <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of shop_in_team_2 <gen>) over 2.00 seconds
Hero - Set (Triggering unit) Hero-level to 4 , Hide level-up graphics
Trigger - Turn off (This trigger)
heroSpawn3 Kopieren
Events
Unit - A unit enters Shino_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Ninja Shino Aburame for (Owner of (Entering unit)) at (Center of shop_in_team_2 <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of shop_in_team_2 <gen>) over 2.00 seconds
Hero - Set (Triggering unit) Hero-level to 4 , Hide level-up graphics
Trigger - Turn off (This trigger)
heroSpawn4 Kopieren
Events
Unit - A unit enters Zabuza_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Ninja Zabuza Momochi for (Owner of (Entering unit)) at (Center of shop_in_team_2 <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of shop_in_team_2 <gen>) over 2.00 seconds
Hero - Set (Triggering unit) Hero-level to 4 , Hide level-up graphics
Trigger - Turn off (This trigger)
heroSpawn5 Kopieren
Events
Unit - A unit enters Sakura_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Ninja Sakura Haruno for (Owner of (Entering unit)) at (Center of shop_in_team_2 <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of shop_in_team_2 <gen>) over 2.00 seconds
Hero - Set (Triggering unit) Hero-level to 4 , Hide level-up graphics
Trigger - Turn off (This trigger)
heroSpawn6 Kopieren
Events
Unit - A unit enters Gaara_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Ninja Gaara for (Owner of (Entering unit)) at (Center of shop_in_team_2 <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of shop_in_team_2 <gen>) over 2.00 seconds
Hero - Set (Triggering unit) Hero-level to 4 , Hide level-up graphics
Trigger - Turn off (This trigger)
heroSpawn7 Kopieren
Events
Unit - A unit enters Kiba_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Ninja Kiba Inuzuka for (Owner of (Entering unit)) at (Center of shop_in_team_2 <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of shop_in_team_2 <gen>) over 2.00 seconds
Hero - Set (Triggering unit) Hero-level to 4 , Hide level-up graphics
Trigger - Turn off (This trigger)
heroSpawn8 Kopieren
Events
Unit - A unit enters Neji_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Ninja Neji Hyuuga for (Owner of (Entering unit)) at (Center of shop_in_team_2 <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of shop_in_team_2 <gen>) over 2.00 seconds
Hero - Set (Triggering unit) Hero-level to 4 , Hide level-up graphics
Trigger - Turn off (This trigger)
heroSpawn9 Kopieren
Events
Unit - A unit enters Sasuke_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Ninja Sasuke Uchiha for (Owner of (Entering unit)) at (Center of shop_in_team_2 <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of shop_in_team_2 <gen>) over 2.00 seconds
Hero - Set (Triggering unit) Hero-level to 4 , Hide level-up graphics
Trigger - Turn off (This trigger)
heroSpawn1 Kopieren 2
Events
Unit - A unit enters Naruto_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Ninja Naruto Uzamaki for (Owner of (Entering unit)) at (Center of shop_in_team_3 <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of shop_in_team_3 <gen>) over 2.00 seconds
Hero - Set (Triggering unit) Hero-level to 4 , Hide level-up graphics
Trigger - Turn off (This trigger)
heroSpawn2 Kopieren 2
Events
Unit - A unit enters Lee_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Ninja Lee Rock for (Owner of (Entering unit)) at (Center of shop_in_team_3 <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of shop_in_team_3 <gen>) over 2.00 seconds
Hero - Set (Triggering unit) Hero-level to 4 , Hide level-up graphics
Trigger - Turn off (This trigger)
heroSpawn3 Kopieren 2
Events
Unit - A unit enters Shino_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Ninja Shino Aburame for (Owner of (Entering unit)) at (Center of shop_in_team_3 <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of shop_in_team_3 <gen>) over 2.00 seconds
Hero - Set (Triggering unit) Hero-level to 4 , Hide level-up graphics
Trigger - Turn off (This trigger)
heroSpawn4 Kopieren 2
Events
Unit - A unit enters Zabuza_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Ninja Zabuza Momochi for (Owner of (Entering unit)) at (Center of shop_in_team_3 <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of shop_in_team_3 <gen>) over 2.00 seconds
Hero - Set (Triggering unit) Hero-level to 4 , Hide level-up graphics
Trigger - Turn off (This trigger)
heroSpawn5 Kopieren 2
Events
Unit - A unit enters Sakura_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Ninja Sakura Haruno for (Owner of (Entering unit)) at (Center of shop_in_team_3 <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of shop_in_team_3 <gen>) over 2.00 seconds
Hero - Set (Triggering unit) Hero-level to 4 , Hide level-up graphics
Trigger - Turn off (This trigger)
heroSpawn6 Kopieren 2
Events
Unit - A unit enters Gaara_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Ninja Gaara for (Owner of (Entering unit)) at (Center of shop_in_team_3 <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of shop_in_team_3 <gen>) over 2.00 seconds
Hero - Set (Triggering unit) Hero-level to 4 , Hide level-up graphics
Trigger - Turn off (This trigger)
heroSpawn7 Kopieren 2
Events
Unit - A unit enters Kiba_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Ninja Kiba Inuzuka for (Owner of (Entering unit)) at (Center of shop_in_team_3 <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of shop_in_team_3 <gen>) over 2.00 seconds
Hero - Set (Triggering unit) Hero-level to 4 , Hide level-up graphics
Trigger - Turn off (This trigger)
heroSpawn8 Kopieren 2
Events
Unit - A unit enters Neji_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Ninja Neji Hyuuga for (Owner of (Entering unit)) at (Center of shop_in_team_3 <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of shop_in_team_3 <gen>) over 2.00 seconds
Hero - Set (Triggering unit) Hero-level to 4 , Hide level-up graphics
Trigger - Turn off (This trigger)
heroSpawn9 Kopieren 2
Events
Unit - A unit enters Sasuke_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Ninja Sasuke Uchiha for (Owner of (Entering unit)) at (Center of shop_in_team_3 <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of shop_in_team_3 <gen>) over 2.00 seconds
Hero - Set (Triggering unit) Hero-level to 4 , Hide level-up graphics
Trigger - Turn off (This trigger)
heroSpawn1 Kopieren 3
Events
Unit - A unit enters Naruto_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Ninja Naruto Uzamaki for (Owner of (Entering unit)) at (Center of shop_in_team_4 <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of shop_in_team_4 <gen>) over 2.00 seconds
Hero - Set (Triggering unit) Hero-level to 4 , Hide level-up graphics
Trigger - Turn off (This trigger)
heroSpawn2 Kopieren 3
Events
Unit - A unit enters Lee_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Ninja Lee Rock for (Owner of (Entering unit)) at (Center of shop_in_team_4 <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of shop_in_team_4 <gen>) over 2.00 seconds
Hero - Set (Triggering unit) Hero-level to 4 , Hide level-up graphics
Trigger - Turn off (This trigger)
heroSpawn3 Kopieren 3
Events
Unit - A unit enters Shino_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Ninja Shino Aburame for (Owner of (Entering unit)) at (Center of shop_in_team_4 <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of shop_in_team_4 <gen>) over 2.00 seconds
Hero - Set (Triggering unit) Hero-level to 4 , Hide level-up graphics
Trigger - Turn off (This trigger)
heroSpawn4 Kopieren 3
Events
Unit - A unit enters Zabuza_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Ninja Zabuza Momochi for (Owner of (Entering unit)) at (Center of shop_in_team_4 <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of shop_in_team_4 <gen>) over 2.00 seconds
Hero - Set (Triggering unit) Hero-level to 4 , Hide level-up graphics
Trigger - Turn off (This trigger)
heroSpawn5 Kopieren 3
Events
Unit - A unit enters Sakura_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Ninja Sakura Haruno for (Owner of (Entering unit)) at (Center of shop_in_team_4 <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of shop_in_team_4 <gen>) over 2.00 seconds
Hero - Set (Triggering unit) Hero-level to 4 , Hide level-up graphics
Trigger - Turn off (This trigger)
heroSpawn6 Kopieren 3
Events
Unit - A unit enters Gaara_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Ninja Gaara for (Owner of (Entering unit)) at (Center of shop_in_team_4 <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of shop_in_team_4 <gen>) over 2.00 seconds
Hero - Set (Triggering unit) Hero-level to 4 , Hide level-up graphics
Trigger - Turn off (This trigger)
heroSpawn7 Kopieren 3
Events
Unit - A unit enters Kiba_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Ninja Kiba Inuzuka for (Owner of (Entering unit)) at (Center of shop_in_team_4 <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of shop_in_team_4 <gen>) over 2.00 seconds
Hero - Set (Triggering unit) Hero-level to 4 , Hide level-up graphics
Trigger - Turn off (This trigger)
heroSpawn8 Kopieren 3
Events
Unit - A unit enters Neji_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Ninja Neji Hyuuga for (Owner of (Entering unit)) at (Center of shop_in_team_4 <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of shop_in_team_4 <gen>) over 2.00 seconds
Hero - Set (Triggering unit) Hero-level to 4 , Hide level-up graphics
Trigger - Turn off (This trigger)
heroSpawn9 Kopieren 3
Events
Unit - A unit enters Sasuke_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Ninja Sasuke Uchiha for (Owner of (Entering unit)) at (Center of shop_in_team_4 <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of shop_in_team_4 <gen>) over 2.00 seconds
Hero - Set (Triggering unit) Hero-level to 4 , Hide level-up graphics
Trigger - Turn off (This trigger)
heroRespawn1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Player 1's Hero died. He will respawn in 10 seconds.
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of herospawn <gen>) , Show revival graphics
heroRespawn2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Player 2's Hero died. He will respawn in 10 seconds.
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of herospawn <gen>) , Show revival graphics
heroRespawn3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Player 3's Hero died. He will respawn in 10 seconds.
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of herospawn <gen>) , Show revival graphics
heroRespawn4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Player 4's Hero died. He will respawn in 10 seconds.
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of herospawn_2 <gen>) , Show revival graphics
heroRespawn4 Kopieren
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Player 5's Hero died. He will respawn in 10 seconds.
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of herospawn_2 <gen>) , Show revival graphics
heroRespawn4 Kopieren Kopieren
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Player 6's Hero died. He will respawn in 10 seconds.
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of herospawn_2 <gen>) , Show revival graphics
heroRespawn4 Kopieren Kopieren 2
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Player 7's Hero died. He will respawn in 10 seconds.
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of herospawn_3 <gen>) , Show revival graphics
heroRespawn4 Kopieren Kopieren 3
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Player 8's Hero died. He will respawn in 10 seconds.
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of herospawn_3 <gen>) , Show revival graphics
heroRespawn4 Kopieren Kopieren 4
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Player 9's Hero died. He will respawn in 10 seconds.
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of herospawn_3 <gen>) , Show revival graphics
heroRespawn4 Kopieren Kopieren 5
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Player 10's Hero died. He will respawn in 10 seconds.
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of herospawn_4 <gen>) , Show revival graphics
heroRespawn4 Kopieren Kopieren 6
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Player 11's Hero died. He will respawn in 10 seconds.
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of herospawn_4 <gen>) , Show revival graphics
heroRespawn4 Kopieren Kopieren 7
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Player 12's Hero died. He will respawn in 10 seconds.
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of herospawn_4 <gen>) , Show revival graphics
Lotus
Events
Unit - A unit owned by Player 1 (Red) . Begins casting an ability
Conditions
(Ability being cast) Equal to Extreme Lotus
Actions
Wait 60.00 seconds
Unit - Kill (Casting unit)
Lotus 2
Events
Unit - A unit owned by Player 2 (Blue) . Begins casting an ability
Conditions
(Ability being cast) Equal to Extreme Lotus
Actions
Wait 60.00 seconds
Unit - Kill (Casting unit)
Lotus 3
Events
Unit - A unit owned by Player 3 (Teal) . Begins casting an ability
Conditions
(Ability being cast) Equal to Extreme Lotus
Actions
Wait 60.00 seconds
Unit - Kill (Casting unit)
Lotus 4
Events
Unit - A unit owned by Player 4 (Purple) . Begins casting an ability
Conditions
(Ability being cast) Equal to Extreme Lotus
Actions
Wait 60.00 seconds
Unit - Kill (Casting unit)
Lotus 4 Kopieren
Events
Unit - A unit owned by Player 5 (Yellow) . Begins casting an ability
Conditions
(Ability being cast) Equal to Extreme Lotus
Actions
Wait 60.00 seconds
Unit - Kill (Casting unit)
Lotus 4 Kopieren 2
Events
Unit - A unit owned by Player 6 (Orange) . Begins casting an ability
Conditions
(Ability being cast) Equal to Extreme Lotus
Actions
Wait 60.00 seconds
Unit - Kill (Casting unit)
Lotus 4 Kopieren 3
Events
Unit - A unit owned by Player 7 (Green) . Begins casting an ability
Conditions
(Ability being cast) Equal to Extreme Lotus
Actions
Wait 60.00 seconds
Unit - Kill (Casting unit)
Lotus 4 Kopieren 4
Events
Unit - A unit owned by Player 8 (Pink) . Begins casting an ability
Conditions
(Ability being cast) Equal to Extreme Lotus
Actions
Wait 60.00 seconds
Unit - Kill (Casting unit)
Lotus 4 Kopieren 5
Events
Unit - A unit owned by Player 9 (Gray) . Begins casting an ability
Conditions
(Ability being cast) Equal to Extreme Lotus
Actions
Wait 60.00 seconds
Unit - Kill (Casting unit)
Lotus 4 Kopieren 6
Events
Unit - A unit owned by Player 10 (Light Blue) . Begins casting an ability
Conditions
(Ability being cast) Equal to Extreme Lotus
Actions
Wait 60.00 seconds
Unit - Kill (Casting unit)
Lotus 4 Kopieren 7
Events
Unit - A unit owned by Player 11 (Dark Green) . Begins casting an ability
Conditions
(Ability being cast) Equal to Extreme Lotus
Actions
Wait 60.00 seconds
Unit - Kill (Casting unit)
Lotus 4 Kopieren 8
Events
Unit - A unit owned by Player 12 (Brown) . Begins casting an ability
Conditions
(Ability being cast) Equal to Extreme Lotus
Actions
Wait 60.00 seconds
Unit - Kill (Casting unit)
Quest
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Gather Scrolls with the description Gather another 2 Scrolls from enemy ninja, and bring all 3 Scrolls to the isle in the midle of the map , using icon path ReplaceableTextures\CommandButtons\BTNScroll.blp
Quest Ausloeser
Events
Unit - A unit enters Ziel <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
(Item-type of (Item carried by (Random unit from (Units owned by Player 1 (Red).)) in slot 1)) Equal to Scroll
(Item-type of (Item carried by (Random unit from (Units owned by Player 1 (Red).)) in slot 2)) Equal to Scroll
(Item-type of (Item carried by (Random unit from (Units owned by Player 1 (Red).)) in slot 3)) Equal to Scroll
Actions
Game - Display to (All players) the text: |cFF0000FFTeam 1 win !|r
Wait 1.00 seconds
Trigger - Run Sieg1 <gen> (ignoring conditions)
Quest Ausloeser Kopieren
Events
Unit - A unit enters Ziel <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Item-type of (Item carried by (Random unit from (Units owned by Player 2 (Blue).)) in slot 1)) Equal to Scroll
(Item-type of (Item carried by (Random unit from (Units owned by Player 2 (Blue).)) in slot 2)) Equal to Scroll
(Item-type of (Item carried by (Random unit from (Units owned by Player 2 (Blue).)) in slot 3)) Equal to Scroll
Actions
Game - Display to (All players) the text: |cFF0000FFTeam 1 win !|r
Wait 1.00 seconds
Trigger - Run Sieg1 <gen> (ignoring conditions)
Quest Ausloeser Kopieren 2
Events
Unit - A unit enters Ziel <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Item-type of (Item carried by (Random unit from (Units owned by Player 3 (Teal).)) in slot 1)) Equal to Scroll
(Item-type of (Item carried by (Random unit from (Units owned by Player 3 (Teal).)) in slot 2)) Equal to Scroll
(Item-type of (Item carried by (Random unit from (Units owned by Player 3 (Teal).)) in slot 3)) Equal to Scroll
Actions
Game - Display to (All players) the text: |cFF0000FFTeam 1 win !|r
Wait 1.00 seconds
Trigger - Run Sieg1 <gen> (ignoring conditions)
Quest Ausloeser Kopieren 3
Events
Unit - A unit enters Ziel <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Item-type of (Item carried by (Random unit from (Units owned by Player 4 (Purple).)) in slot 1)) Equal to Scroll
(Item-type of (Item carried by (Random unit from (Units owned by Player 4 (Purple).)) in slot 2)) Equal to Scroll
(Item-type of (Item carried by (Random unit from (Units owned by Player 4 (Purple).)) in slot 3)) Equal to Scroll
Actions
Game - Display to (All players) the text: |cFF0000FFTeam 2 win !|r
Wait 1.00 seconds
Trigger - Run Sieg1_Kopieren <gen> (ignoring conditions)
Quest Ausloeser Kopieren 4
Events
Unit - A unit enters Ziel <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
(Item-type of (Item carried by (Random unit from (Units owned by Player 5 (Yellow).)) in slot 1)) Equal to Scroll
(Item-type of (Item carried by (Random unit from (Units owned by Player 5 (Yellow).)) in slot 2)) Equal to Scroll
(Item-type of (Item carried by (Random unit from (Units owned by Player 5 (Yellow).)) in slot 3)) Equal to Scroll
Actions
Game - Display to (All players) the text: |cFF0000FFTeam 2 win !|r
Wait 1.00 seconds
Trigger - Run Sieg1_Kopieren <gen> (ignoring conditions)
Quest Ausloeser Kopieren 5
Events
Unit - A unit enters Ziel <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
(Item-type of (Item carried by (Random unit from (Units owned by Player 6 (Orange).)) in slot 1)) Equal to Scroll
(Item-type of (Item carried by (Random unit from (Units owned by Player 6 (Orange).)) in slot 2)) Equal to Scroll
(Item-type of (Item carried by (Random unit from (Units owned by Player 6 (Orange).)) in slot 3)) Equal to Scroll
Actions
Game - Display to (All players) the text: |cFF0000FFTeam 2 win !|r
Wait 1.00 seconds
Trigger - Run Sieg1_Kopieren <gen> (ignoring conditions)
Quest Ausloeser Kopieren 6
Events
Unit - A unit enters Ziel <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
(Item-type of (Item carried by (Random unit from (Units owned by Player 7 (Green).)) in slot 1)) Equal to Scroll
(Item-type of (Item carried by (Random unit from (Units owned by Player 7 (Green).)) in slot 2)) Equal to Scroll
(Item-type of (Item carried by (Random unit from (Units owned by Player 7 (Green).)) in slot 3)) Equal to Scroll
Actions
Game - Display to (All players) the text: |cFF0000FFTeam 3 win !|r
Wait 1.00 seconds
Trigger - Run Sieg1_Kopieren_2 <gen> (ignoring conditions)
Quest Ausloeser Kopieren 7
Events
Unit - A unit enters Ziel <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
(Item-type of (Item carried by (Random unit from (Units owned by Player 8 (Pink).)) in slot 1)) Equal to Scroll
(Item-type of (Item carried by (Random unit from (Units owned by Player 8 (Pink).)) in slot 2)) Equal to Scroll
(Item-type of (Item carried by (Random unit from (Units owned by Player 8 (Pink).)) in slot 3)) Equal to Scroll
Actions
Game - Display to (All players) the text: |cFF0000FFTeam 3 win !|r
Wait 1.00 seconds
Trigger - Run Sieg1_Kopieren_2 <gen> (ignoring conditions)
Quest Ausloeser Kopieren 8
Events
Unit - A unit enters Ziel <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
(Item-type of (Item carried by (Random unit from (Units owned by Player 9 (Gray).)) in slot 1)) Equal to Scroll
(Item-type of (Item carried by (Random unit from (Units owned by Player 9 (Gray).)) in slot 2)) Equal to Scroll
(Item-type of (Item carried by (Random unit from (Units owned by Player 9 (Gray).)) in slot 3)) Equal to Scroll
Actions
Game - Display to (All players) the text: |cFF0000FFTeam 3 win !|r
Wait 1.00 seconds
Trigger - Run Sieg1_Kopieren_2 <gen> (ignoring conditions)
Quest Ausloeser Kopieren 9
Events
Unit - A unit enters Ziel <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
(Item-type of (Item carried by (Random unit from (Units owned by Player 10 (Light Blue).)) in slot 1)) Equal to Scroll
(Item-type of (Item carried by (Random unit from (Units owned by Player 10 (Light Blue).)) in slot 2)) Equal to Scroll
(Item-type of (Item carried by (Random unit from (Units owned by Player 10 (Light Blue).)) in slot 3)) Equal to Scroll
Actions
Game - Display to (All players) the text: |cFF0000FFTeam 4 win !|r
Wait 1.00 seconds
Trigger - Run Sieg1_Kopieren_3 <gen> (ignoring conditions)
Quest Ausloeser Kopieren 10
Events
Unit - A unit enters Ziel <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
(Item-type of (Item carried by (Random unit from (Units owned by Player 11 (Dark Green).)) in slot 1)) Equal to Scroll
(Item-type of (Item carried by (Random unit from (Units owned by Player 11 (Dark Green).)) in slot 2)) Equal to Scroll
(Item-type of (Item carried by (Random unit from (Units owned by Player 11 (Dark Green).)) in slot 3)) Equal to Scroll
Actions
Game - Display to (All players) the text: |cFF0000FFTeam 4 win !|r
Wait 1.00 seconds
Trigger - Run Sieg1_Kopieren_3 <gen> (ignoring conditions)
Quest Ausloeser Kopieren 11
Events
Unit - A unit enters Ziel <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
(Item-type of (Item carried by (Random unit from (Units owned by Player 12 (Brown).)) in slot 1)) Equal to Scroll
(Item-type of (Item carried by (Random unit from (Units owned by Player 12 (Brown).)) in slot 2)) Equal to Scroll
(Item-type of (Item carried by (Random unit from (Units owned by Player 12 (Brown).)) in slot 3)) Equal to Scroll
Actions
Game - Display to (All players) the text: |cFF0000FFTeam 4 win !|r
Wait 1.00 seconds
Trigger - Run Sieg1_Kopieren_3 <gen> (ignoring conditions)
Sieg1
Events
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Defeat Player 4 (Purple) with the message: Team 1 gathered 3 Scrolls quicklier
Game - Defeat Player 5 (Yellow) with the message: Team 1 gathered 3 Scrolls quicklier
Game - Defeat Player 6 (Orange) with the message: Team 1 gathered 3 Scrolls quicklier
Game - Defeat Player 7 (Green) with the message: Team 2 gathered 3 Scrolls quicklier
Game - Defeat Player 8 (Pink) with the message: Team 2 gathered 3 Scrolls quicklier
Game - Defeat Player 9 (Gray) with the message: Team 2 gathered 3 Scrolls quicklier
Game - Defeat Player 10 (Light Blue) with the message: Team 2 gathered 3 Scrolls quicklier
Game - Defeat Player 11 (Dark Green) with the message: Team 2 gathered 3 Scrolls quicklier
Game - Defeat Player 12 (Brown) with the message: Team 2 gathered 3 Scrolls quicklier
Sieg1 Kopieren
Events
Conditions
Actions
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Team 2 gathered 3 Scrolls quicklier
Game - Defeat Player 2 (Blue) with the message: Team 2 gathered 3 Scrolls quicklier
Game - Defeat Player 3 (Teal) with the message: Team 2 gathered 3 Scrolls quicklier
Game - Defeat Player 7 (Green) with the message: Team 2 gathered 3 Scrolls quicklier
Game - Defeat Player 8 (Pink) with the message: Team 2 gathered 3 Scrolls quicklier
Game - Defeat Player 9 (Gray) with the message: Team 2 gathered 3 Scrolls quicklier
Game - Defeat Player 10 (Light Blue) with the message: Team 2 gathered 3 Scrolls quicklier
Game - Defeat Player 11 (Dark Green) with the message: Team 2 gathered 3 Scrolls quicklier
Game - Defeat Player 12 (Brown) with the message: Team 2 gathered 3 Scrolls quicklier
Sieg1 Kopieren 2
Events
Conditions
Actions
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Team 3 gathered 3 Scrolls quicklier
Game - Defeat Player 2 (Blue) with the message: Team 3 gathered 3 Scrolls quicklier
Game - Defeat Player 3 (Teal) with the message: Team 3 gathered 3 Scrolls quicklier
Game - Defeat Player 4 (Purple) with the message: Team 3 gathered 3 Scrolls quicklier
Game - Defeat Player 5 (Yellow) with the message: Team 3 gathered 3 Scrolls quicklier
Game - Defeat Player 6 (Orange) with the message: Team 3 gathered 3 Scrolls quicklier
Game - Defeat Player 10 (Light Blue) with the message: Team 3 gathered 3 Scrolls quicklier
Game - Defeat Player 11 (Dark Green) with the message: Team 3 gathered 3 Scrolls quicklier
Game - Defeat Player 12 (Brown) with the message: Team 3 gathered 3 Scrolls quicklier
Sieg1 Kopieren 3
Events
Conditions
Actions
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Team 4 gathered 3 Scrolls quicklier
Game - Defeat Player 2 (Blue) with the message: Team 4 gathered 3 Scrolls quicklier
Game - Defeat Player 3 (Teal) with the message: Team 4 gathered 3 Scrolls quicklier
Game - Defeat Player 4 (Purple) with the message: Team 4 gathered 3 Scrolls quicklier
Game - Defeat Player 5 (Yellow) with the message: Team 4 gathered 3 Scrolls quicklier
Game - Defeat Player 6 (Orange) with the message: Team 4 gathered 3 Scrolls quicklier
Game - Defeat Player 7 (Green) with the message: Team 4 gathered 3 Scrolls quicklier
Game - Defeat Player 8 (Pink) with the message: Team 4 gathered 3 Scrolls quicklier
Game - Defeat Player 9 (Gray) with the message: Team 4 gathered 3 Scrolls quicklier
disconnect
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + has left the game)
Hero - Drop the item from slot 1 of (Last created unit) .
Hero - Drop the item from slot 2 of (Last created unit) .
Hero - Drop the item from slot 3 of (Last created unit) .
Hero - Drop the item from slot 4 of (Last created unit) .
Hero - Drop the item from slot 5 of (Last created unit) .
Hero - Drop the item from slot 6 of (Last created unit) .
disconnect Kopieren
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + has left the game)
Hero - Drop the item from slot 1 of (Last created unit) .
Hero - Drop the item from slot 2 of (Last created unit) .
Hero - Drop the item from slot 3 of (Last created unit) .
Hero - Drop the item from slot 4 of (Last created unit) .
Hero - Drop the item from slot 5 of (Last created unit) .
Hero - Drop the item from slot 6 of (Last created unit) .
disconnect Kopieren 2
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + has left the game)
Hero - Drop the item from slot 1 of (Last created unit) .
Hero - Drop the item from slot 2 of (Last created unit) .
Hero - Drop the item from slot 3 of (Last created unit) .
Hero - Drop the item from slot 4 of (Last created unit) .
Hero - Drop the item from slot 5 of (Last created unit) .
Hero - Drop the item from slot 6 of (Last created unit) .
disconnect Kopieren 3
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + has left the game)
Hero - Drop the item from slot 1 of (Last created unit) .
Hero - Drop the item from slot 2 of (Last created unit) .
Hero - Drop the item from slot 3 of (Last created unit) .
Hero - Drop the item from slot 4 of (Last created unit) .
Hero - Drop the item from slot 5 of (Last created unit) .
Hero - Drop the item from slot 6 of (Last created unit) .
Trigger - Turn off heroRespawn4 <gen>
disconnect Kopieren 4
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 5 (Yellow)) + has left the game)
Hero - Drop the item from slot 1 of (Last created unit) .
Hero - Drop the item from slot 2 of (Last created unit) .
Hero - Drop the item from slot 3 of (Last created unit) .
Hero - Drop the item from slot 4 of (Last created unit) .
Hero - Drop the item from slot 5 of (Last created unit) .
Hero - Drop the item from slot 6 of (Last created unit) .
disconnect Kopieren 5
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 6 (Orange)) + has left the game)
Hero - Drop the item from slot 1 of (Last created unit) .
Hero - Drop the item from slot 2 of (Last created unit) .
Hero - Drop the item from slot 3 of (Last created unit) .
Hero - Drop the item from slot 4 of (Last created unit) .
Hero - Drop the item from slot 5 of (Last created unit) .
Hero - Drop the item from slot 6 of (Last created unit) .
disconnect Kopieren 6
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 7 (Green)) + has left the game)
Hero - Drop the item from slot 1 of (Last created unit) .
Hero - Drop the item from slot 2 of (Last created unit) .
Hero - Drop the item from slot 3 of (Last created unit) .
Hero - Drop the item from slot 4 of (Last created unit) .
Hero - Drop the item from slot 5 of (Last created unit) .
Hero - Drop the item from slot 6 of (Last created unit) .
disconnect Kopieren 7
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 8 (Pink)) + has left the game)
Hero - Drop the item from slot 1 of (Last created unit) .
Hero - Drop the item from slot 2 of (Last created unit) .
Hero - Drop the item from slot 3 of (Last created unit) .
Hero - Drop the item from slot 4 of (Last created unit) .
Hero - Drop the item from slot 5 of (Last created unit) .
Hero - Drop the item from slot 6 of (Last created unit) .
disconnect Kopieren 8
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 9 (Gray)) + has left the game)
Hero - Drop the item from slot 1 of (Last created unit) .
Hero - Drop the item from slot 2 of (Last created unit) .
Hero - Drop the item from slot 3 of (Last created unit) .
Hero - Drop the item from slot 4 of (Last created unit) .
Hero - Drop the item from slot 5 of (Last created unit) .
Hero - Drop the item from slot 6 of (Last created unit) .
disconnect Kopieren 9
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 10 (Light Blue)) + has left the game)
Hero - Drop the item from slot 1 of (Last created unit) .
Hero - Drop the item from slot 2 of (Last created unit) .
Hero - Drop the item from slot 3 of (Last created unit) .
Hero - Drop the item from slot 4 of (Last created unit) .
Hero - Drop the item from slot 5 of (Last created unit) .
Hero - Drop the item from slot 6 of (Last created unit) .
disconnect Kopieren 10
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 11 (Dark Green)) + has left the game)
Hero - Drop the item from slot 1 of (Last created unit) .
Hero - Drop the item from slot 2 of (Last created unit) .
Hero - Drop the item from slot 3 of (Last created unit) .
Hero - Drop the item from slot 4 of (Last created unit) .
Hero - Drop the item from slot 5 of (Last created unit) .
Hero - Drop the item from slot 6 of (Last created unit) .
disconnect Kopieren 11
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 12 (Brown)) + has left the game)
Hero - Drop the item from slot 1 of (Last created unit) .
Hero - Drop the item from slot 2 of (Last created unit) .
Hero - Drop the item from slot 3 of (Last created unit) .
Hero - Drop the item from slot 4 of (Last created unit) .
Hero - Drop the item from slot 5 of (Last created unit) .
Hero - Drop the item from slot 6 of (Last created unit) .
entering the forrest Kopieren
Events
Unit - A unit enters shop_out_team_1 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of herospawn <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of herospawn <gen>) over 2.00 seconds
entering the forrest Kopieren 2
Events
Unit - A unit enters shop_out_team_2 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of herospawn_2 <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of herospawn_2 <gen>) over 2.00 seconds
entering the forrest Kopieren 4
Events
Unit - A unit enters shop_out_team_4 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of herospawn_4 <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of herospawn_4 <gen>) over 2.00 seconds
entering the forrest Kopieren 3
Events
Unit - A unit enters shop_out_team_3 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of herospawn_3 <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of herospawn_3 <gen>) over 2.00 seconds
TeamKill
Events
Unit - A unit owned by Player 1 (Red) . Is attacked
Conditions
(Owner of (Attacking unit)) Equal to Player 2 (Blue)
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Attacking unit))) + wanted to kill a teammate. He will be punished !)
Unit - Kill (Attacking unit)
TeamKill Kopieren
Events
Unit - A unit owned by Player 1 (Red) . Is attacked
Conditions
(Owner of (Attacking unit)) Equal to Player 3 (Teal)
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Attacking unit))) + wanted to kill a teammate. He will be punished !)
Unit - Kill (Attacking unit)
TeamKill Kopieren 2
Events
Unit - A unit owned by Player 2 (Blue) . Is attacked
Conditions
(Owner of (Attacking unit)) Equal to Player 1 (Red)
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Attacking unit))) + wanted to kill a teammate. He will be punished !)
Unit - Kill (Attacking unit)
TeamKill Kopieren 2 Kopieren
Events
Unit - A unit owned by Player 2 (Blue) . Is attacked
Conditions
(Owner of (Attacking unit)) Equal to Player 3 (Teal)
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Attacking unit))) + wanted to kill a teammate. He will be punished !)
Unit - Kill (Attacking unit)
TeamKill Kopieren 2 Kopieren 2
Events
Unit - A unit owned by Player 3 (Teal) . Is attacked
Conditions
(Owner of (Attacking unit)) Equal to Player 1 (Red)
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Attacking unit))) + wanted to kill a teammate. He will be punished !)
Unit - Kill (Attacking unit)
TeamKill Kopieren 2 Kopieren 2 Kopieren
Events
Unit - A unit owned by Player 3 (Teal) . Is attacked
Conditions
(Owner of (Attacking unit)) Equal to Player 2 (Blue)
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Attacking unit))) + wanted to kill a teammate. He will be punished !)
Unit - Kill (Attacking unit)
TeamKill Kopieren 2 Kopieren 2 Kopieren 2
Events
Unit - A unit owned by Player 4 (Purple) . Is attacked
Conditions
(Owner of (Attacking unit)) Equal to Player 5 (Yellow)
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Attacking unit))) + wanted to kill a teammate. He will be punished !)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.