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Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Player - Set Player 2 (Blue) . Current lumber to 1
Player - Set Player 1 (Red) . Current lumber to 1
Player - Set Player 3 (Teal) . Current lumber to 1
Player - Set Player 4 (Purple) . Current lumber to 1
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
recipe
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Academy Student) Equal to True
((Hero manipulating item) has an item of type Examen) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Academy Student)
Item - Remove (Item carried by (Hero manipulating item) of type Examen)
Hero - Create Genin and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
recipe Copy
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Genin) Equal to True
((Hero manipulating item) has an item of type Examen 2) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Genin)
Item - Remove (Item carried by (Hero manipulating item) of type Examen 2)
Hero - Create Chuunin and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
recipe Copy Copy
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Chuunin) Equal to True
((Hero manipulating item) has an item of type Examen 3) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Chuunin)
Item - Remove (Item carried by (Hero manipulating item) of type Examen 3)
Hero - Create Missing-Nin and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
recipe Copy Copy Copy
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Missing-Nin) Equal to True
((Hero manipulating item) has an item of type Examen 4) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Missing-Nin)
Item - Remove (Item carried by (Hero manipulating item) of type Examen 4)
Hero - Create Anbu and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
recipe Copy Copy Copy Copy
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Anbu) Equal to True
((Hero manipulating item) has an item of type Examen 5) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Anbu)
Item - Remove (Item carried by (Hero manipulating item) of type Examen 5)
Hero - Create Jounin and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
recipe Copy Copy Copy Copy Copy
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Jounin) Equal to True
((Hero manipulating item) has an item of type Examen 6) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Jounin)
Item - Remove (Item carried by (Hero manipulating item) of type Examen 6)
Hero - Create Sannin and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
recipe Copy Copy Copy Copy Copy Copy
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Sannin) Equal to True
((Hero manipulating item) has an item of type Examen 7) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Sannin)
Item - Remove (Item carried by (Hero manipulating item) of type Examen 7)
Hero - Create Jinchuuriki and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
recipe Copy Copy Copy Copy Copy Copy Copy
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Jinchuuriki) Equal to True
((Hero manipulating item) has an item of type Examen 7) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Jinchuuriki)
Item - Remove (Item carried by (Hero manipulating item) of type Examen 7)
Hero - Create Akatsuki and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
recipe Copy Copy Copy Copy Copy Copy Copy Copy
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Akatsuki) Equal to True
((Hero manipulating item) has an item of type Examen 7) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Akatsuki)
Item - Remove (Item carried by (Hero manipulating item) of type Examen 7)
Hero - Create Kage and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Kage) Equal to True
((Hero manipulating item) has an item of type Examen 7) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Kage)
Item - Remove (Item carried by (Hero manipulating item) of type Examen 7)
Hero - Create Hokage and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Untitled Trigger 001
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
Actions
Wait 5.00 seconds
Unit - Replace (Triggering unit) with a Ogre Lord using The new unit's default life and mana
Unit - Rescue (Triggering unit) for Player 1 (Red) and Retain color
Untitled Trigger 001 Copy 2
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Wait 60.00 seconds
Unit - Replace (Triggering unit) with a Blademaster (Possessed) using The new unit's default life and mana
Unit - Rescue (Triggering unit) for Player 1 (Red) and Retain color
Untitled Trigger 001 Copy
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Wait 5.00 seconds
Unit - Replace (Triggering unit) with a Murloc Nightcrawler using The new unit's default life and mana
Unit - Rescue (Triggering unit) for Player 1 (Red) and Retain color
Untitled Trigger 002
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
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