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Triggers
Nalidia Battle.w3x
Variables
Initialization
Map Settings
Quests
Teleport
Tree Regrow
Lava Elemetal Relese
Lava Elemetal Dies
Leaderboard
Create Leaderboard
Update Leaderboard
Kills
Crab Kill
Hermit Crab Kill
Lizard Kill
Albatross Kill
Neutral Kill
Player Triggers
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Player Wins
Player Dies
Player Left
Al Settings
Al Name
Neutral Moves
Computer Moves
Neutral Buildings
Bandit Camp Dies
Murgul Camp Dies
Spider Egg Dies
Zombie Crypt Dies
Neutral Spawns
Crab Spawn
Hermit Crab Spawn
Lizard Spawn
Albatross Spawn
Creep Level 1
Creep Level 2
Creep Level 3
Creep Level 4
Creep Level 5
Spawn Turn on
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
The Map Settings For All Players
Map Settings
Events
Map initialization
Conditions
Actions
Game - Set Lock alliance settings to On
Game - Set Lock resource trading to On
Player Group - Make (All players matching (((Matching player) slot status) Equal to Is playing).) treat (All players matching (((Matching player) slot status) Equal to Is playing).) as an Enemy
Player - Make Neutral Hostile treat Neutral Hostile as an Enemy
Player - Disable sleeping for all creeps
Unit - Make Shaman 0015 <gen> Invulnerable
Unit - Make Kodo Beast 0016 <gen> Invulnerable
Unit - Make Kodo Beast 0017 <gen> Invulnerable
Destructible - Make Dungeon Gate 1663 <gen> Invulnerable
Destructible - Make Dungeon Gate 1664 <gen> Invulnerable
Trigger - Turn off Creep_Level_3 <gen>
Trigger - Turn off Creep_Level_4 <gen>
Trigger - Turn off Creep_Level_5 <gen>
Player Group - Pick every player in (All players) and do (Turn Gives bounty On for (Picked player))
Player Group - Pick every player in (All players) and do (If (((Picked player) slot status) Equal to Is playing) then do (Create 1.(Random level 1 creep unit-type) for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing))
Wait 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Player Group - Pick every player in (All players) and do (Select (Random unit from (Random 1 units from (Units owned by (Picked player).))) for (Picked player))
Wait 7.00 seconds
Game - Display to (All players) the text: |cffffcc00Map Created By Slimmo|r
Wait 18.00 seconds
Quest - Display to (All players) the Hint message: |cffffcc00Check the Quest Tab (F9) for more Help or Info|r
Quests
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Nalidia Battle with the description In this map it begins whit one lvl 1 creep thats your guy. It will gain levels after killing a lot of outer guys like Critters, Neutral Creeps and outer players. Gold is the level up thing. When you have reached 800 in gold you will be the king of Naliur thx to your little guy who has become big. , using icon path ReplaceableTextures\CommandButtons\BTNUndeadShrine.blp
Quest - Create a Required quest titled Victory and Defeat with the description To Win you need to get 800 in gold.To Defeat if another was before you to get it. , using icon path ReplaceableTextures\CommandButtons\BTNOrcCaptureFlag.blp
Quest - Create a Required quest titled Kills and Dies with the description It is Bounty on all Players. (It is as to kill neutral creeps)This much will you loose in gold when killed per level:lvl 1: 3lvl 2: 5lvl 3: 8lvl 4: 10lvl 5: 14lvl 6: 19lvl 7: 23lvl 8: 35lvl 9: 60lvl 10: 90 , using icon path ReplaceableTextures\CommandButtons\BTNSacrificialSkull.blp
Quest - Create a Required quest titled Levels with the description Your Creep will gain a level after reached a number of gold.Level max is 10.You will not lose levels.This is the number of gold you will need to gain level:2: 73: 204: 415: 656: 1127: 1808: 2809: 44510: 620 , using icon path ReplaceableTextures\CommandButtons\BTNAvatarOn.blp
Quest - Create a Optional quest titled Neutral Creeps with the description On this map it will spawn Hostile Creeps everywhere on the map and they will only stop spawning when the game ends or the max number of them is reached, the level of spawning creeps is 1-5.Bug: Sometimes can the creep get stuck when spawning in a Cliff. , using icon path ReplaceableTextures\CommandButtons\BTNArachnathidpurple.blp
Quest - Create a Optional quest titled Neutral Buildings with the description You will meet some Hostile Buildings on the map and they will cast spells to make your life a mess or help the Hostile ones.Here are all Buildings you will meet on the map.Bandit Camp: Unit: Bandits. Spells: Ensnare,Shockwave, Endurance Aura.Mur'gul Camp: Unit: Murguls. Spells: Faire Fire, Thorns Aura.Spider Egg: Unit: Spiders. Spells: Slimeb , using icon path ReplaceableTextures\CommandButtons\BTNGenericCreepBuilding.blp
Quest - Create a Optional quest titled Critters with the description For the first time the small animals is usefull because you will get a smal sum of gold when you kill the them. Here are the list of they and its gold giving.Crab: 2 GoldHermit Crab: 2 GoldLizard: 3 GoldAlbatross: 5 Gold , using icon path ReplaceableTextures\CommandButtons\BTNSpinyCrab.blp
Quest - Create a Required quest titled Contact with the description Please Mail Bug Reports or Comments to Slimmo ([email protected])Before you do that check the Known Bugs below.- You can get stuck when leveling up to a larger creep in the woods but you can use the -teleport command.-Sometimes the game can crash in a critical error im still trying to fix that.-When the game has ended and you have just died your creep may not exist in the outro. , using icon path ReplaceableTextures\CommandButtons\BTNDemonGate.blp
Teleport
Events
Player - Player 1 (Red) types a chat message containing -teleport (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -teleport (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -teleport (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -teleport (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -teleport (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -teleport (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -teleport (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -teleport (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -teleport (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -teleport (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -teleport (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -teleport (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (Player group((Triggering player))) the text: |cffffcc00Wait 10 Sec to be Teleported..|r
Wait 10.00 seconds
Camera - Pan camera for (Triggering player) to ((Triggering player) start location) over 0 seconds
Unit Group - Pick every unit in (Units owned by (Triggering player) matching (((Picked unit) is Summoned) Equal to False).) and do (Move (Picked unit) instantly to ((Triggering player) start location))
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect at ((Triggering player) start location) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Tree Regrow
Events
Time - Every 50.00 seconds of game time
Conditions
((Destructible-type of (Picked destructible)) Equal to ZTtw (Unexpected type: 'destructablecode')) or ((Destructible-type of (Picked destructible)) Equal to ZTtc (Unexpected type: 'destructablecode'))
Actions
Destructible - Pick every destructible in (Entire map) and do (Resurrect (Picked destructible) with (Max life of (Picked destructible)) life and Show birth animation)
Lava Elemetal Relese
Events
Time - Elapsed game time is 1120.00 seconds
Conditions
Actions
Destructible - Open Dungeon Gate 1663 <gen>
Destructible - Open Dungeon Gate 1664 <gen>
Sound - Play c1a3_sci_silo2a <gen>
Game - Display to (All players) the text: |r|cffff0000WARNING! THE LAVA ELEMENTAL AND HIS MINONS HAS BEEN RELEASED!!|r
Lava Elemetal Dies
Events
Unit - Lava Elemental 0139 <gen> Dies
Conditions
Actions
Sound - Play GoodJob <gen>
Game - Display to (All players) the text: ((|cffffcc00 + (Name of (Owner of (Killing unit)))) + |r Has Destroyed The Lava Elemetal!!)
Create Leaderboard
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Creep Levels
Player Group - Pick every player in (All players) and do (Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 1)
Update Leaderboard
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Crab Kill
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Crab
((Killing unit) is Summoned) Equal to False
Actions
Unit - Set life of (Killing unit) to ((Life of (Killing unit)) + 10.00)
Unit - Set mana of (Killing unit) to ((Mana of (Killing unit)) + 5.00)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Killing unit) using Abilities\Spells\Human\Heal\HealTarget.mdl
Hermit Crab Kill
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Hermit Crab
((Killing unit) is Summoned) Equal to False
Actions
Unit - Set life of (Killing unit) to ((Life of (Killing unit)) + 10.00)
Unit - Set mana of (Killing unit) to ((Mana of (Killing unit)) + 5.00)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Killing unit) using Abilities\Spells\Human\Heal\HealTarget.mdl
Lizard Kill
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Lizard
((Killing unit) is Summoned) Equal to False
Actions
Unit - Set life of (Killing unit) to ((Life of (Killing unit)) + 15.00)
Unit - Set mana of (Killing unit) to ((Mana of (Killing unit)) + 7.00)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Killing unit) using Abilities\Spells\Human\Heal\HealTarget.mdl
Albatross Kill
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Albatross
((Killing unit) is Summoned) Equal to False
Actions
Unit - Set life of (Killing unit) to ((Life of (Killing unit)) + 50.00)
Unit - Set mana of (Killing unit) to ((Mana of (Killing unit)) + 25.00)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Killing unit) using Abilities\Spells\Human\Heal\HealTarget.mdl
Neutral Kill
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Dying unit)) Not equal to Crab
(Unit-type of (Dying unit)) Not equal to Lizard
(Unit-type of (Dying unit)) Not equal to Albatross
((Killing unit) is Summoned) Equal to False
Actions
Unit - Set life of (Killing unit) to ((Life of (Killing unit)) + 165.00)
Unit - Set mana of (Killing unit) to ((Mana of (Killing unit)) + 100.00)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Killing unit) using Abilities\Spells\Human\Heal\HealTarget.mdl
Level 2
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Unit - A unit owned by Neutral Hostile . Dies
Conditions
((Killing unit) is Summoned) Equal to False
((Owner of (Killing unit)) Current gold) Greater than or equal to 7
(Owner of (Killing unit)) Not equal to Neutral Hostile
(Level of (Killing unit)) Equal to 1
Actions
If (((Killing unit) is Summoned) Equal to False) then do (Replace (Killing unit) with a (Random level 2 creep unit-type) using The old unit's relative life and mana) else do (Do nothing)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last replaced unit) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Selection - Select (Last replaced unit) for (Owner of (Last replaced unit))
Game - Display to (All players) the text: ((|cffffcc00 + (Name of (Owner of (Last replaced unit)))) + |r has Gained |cffffcc00Level 2|r)
Leaderboard - Change the value for (Owner of (Last replaced unit)) in (Last created leaderboard) to (Level of (Last replaced unit))
Level 3
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Unit - A unit owned by Neutral Hostile . Dies
Conditions
((Owner of (Killing unit)) Current gold) Greater than or equal to 20
(Owner of (Killing unit)) Not equal to Neutral Hostile
(Level of (Killing unit)) Equal to 2
((Killing unit) is Summoned) Equal to False
Actions
If (((Killing unit) is Summoned) Equal to False) then do (Replace (Killing unit) with a (Random level 3 creep unit-type) using The old unit's relative life and mana) else do (Do nothing)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last replaced unit) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Selection - Select (Last replaced unit) for (Owner of (Last replaced unit))
Game - Display to (All players) the text: ((|cffffcc00 + (Name of (Owner of (Last replaced unit)))) + |r has Gained |cffffcc00Level 3|r)
Leaderboard - Change the value for (Owner of (Last replaced unit)) in (Last created leaderboard) to (Level of (Last replaced unit))
Level 4
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Unit - A unit owned by Neutral Hostile . Dies
Conditions
((Owner of (Killing unit)) Current gold) Greater than or equal to 41
(Owner of (Killing unit)) Not equal to Neutral Hostile
(Level of (Killing unit)) Equal to 3
((Killing unit) is Summoned) Equal to False
Actions
If (((Killing unit) is Summoned) Equal to False) then do (Replace (Killing unit) with a (Random level 4 creep unit-type) using The old unit's relative life and mana) else do (Do nothing)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last replaced unit) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Selection - Select (Last replaced unit) for (Owner of (Last replaced unit))
Game - Display to (All players) the text: ((|cffffcc00 + (Name of (Owner of (Last replaced unit)))) + |r has Gained |cffffcc00Level 4|r)
Leaderboard - Change the value for (Owner of (Last replaced unit)) in (Last created leaderboard) to (Level of (Last replaced unit))
Level 5
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Unit - A unit owned by Neutral Hostile . Dies
Conditions
((Owner of (Killing unit)) Current gold) Greater than or equal to 65
(Owner of (Killing unit)) Not equal to Neutral Hostile
(Level of (Killing unit)) Equal to 4
((Killing unit) is Summoned) Equal to False
Actions
If (((Killing unit) is Summoned) Equal to False) then do (Replace (Killing unit) with a (Random level 5 creep unit-type) using The old unit's relative life and mana) else do (Do nothing)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last replaced unit) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Selection - Select (Last replaced unit) for (Owner of (Last replaced unit))
Game - Display to (All players) the text: ((|cffffcc00 + (Name of (Owner of (Last replaced unit)))) + |r has Gained |cffffcc00Level 5|r)
Leaderboard - Change the value for (Owner of (Last replaced unit)) in (Last created leaderboard) to (Level of (Last replaced unit))
Level 6
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Unit - A unit owned by Neutral Hostile . Dies
Conditions
((Owner of (Killing unit)) Current gold) Greater than or equal to 112
(Owner of (Killing unit)) Not equal to Neutral Hostile
(Level of (Killing unit)) Equal to 5
((Killing unit) is Summoned) Equal to False
Actions
If (((Killing unit) is Summoned) Equal to False) then do (Replace (Killing unit) with a (Random level 6 creep unit-type) using The old unit's relative life and mana) else do (Do nothing)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last replaced unit) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Selection - Select (Last replaced unit) for (Owner of (Last replaced unit))
Game - Display to (All players) the text: ((|cffffcc00 + (Name of (Owner of (Last replaced unit)))) + |r has Gained |cffffcc00Level 6|r)
Leaderboard - Change the value for (Owner of (Last replaced unit)) in (Last created leaderboard) to (Level of (Last replaced unit))
Level 7
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Unit - A unit owned by Neutral Hostile . Dies
Conditions
((Owner of (Killing unit)) Current gold) Greater than or equal to 180
(Owner of (Killing unit)) Not equal to Neutral Hostile
(Level of (Killing unit)) Equal to 6
((Killing unit) is Summoned) Equal to False
Actions
If (((Killing unit) is Summoned) Equal to False) then do (Replace (Killing unit) with a (Random level 7 creep unit-type) using The old unit's relative life and mana) else do (Do nothing)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last replaced unit) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Selection - Select (Last replaced unit) for (Owner of (Last replaced unit))
Game - Display to (All players) the text: ((|cffffcc00 + (Name of (Owner of (Last replaced unit)))) + |r has Gained |cffffcc00Level 7|r)
Leaderboard - Change the value for (Owner of (Last replaced unit)) in (Last created leaderboard) to (Level of (Last replaced unit))
Level 8
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Unit - A unit owned by Neutral Hostile . Dies
Conditions
((Owner of (Killing unit)) Current gold) Greater than or equal to 280
(Owner of (Killing unit)) Not equal to Neutral Hostile
(Level of (Killing unit)) Equal to 7
((Killing unit) is Summoned) Equal to False
Actions
If (((Killing unit) is Summoned) Equal to False) then do (Replace (Killing unit) with a (Random level 8 creep unit-type) using The old unit's relative life and mana) else do (Do nothing)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last replaced unit) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Selection - Select (Last replaced unit) for (Owner of (Last replaced unit))
Game - Display to (All players) the text: ((|cffffcc00 + (Name of (Owner of (Last replaced unit)))) + |r has Gained |cffffcc00Level 8|r)
Leaderboard - Change the value for (Owner of (Last replaced unit)) in (Last created leaderboard) to (Level of (Last replaced unit))
Level 9
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Unit - A unit owned by Neutral Hostile . Dies
Conditions
((Owner of (Killing unit)) Current gold) Greater than or equal to 445
(Owner of (Killing unit)) Not equal to Neutral Hostile
(Level of (Killing unit)) Equal to 8
((Killing unit) is Summoned) Equal to False
Actions
If (((Killing unit) is Summoned) Equal to False) then do (Replace (Killing unit) with a (Random level 9 creep unit-type) using The old unit's relative life and mana) else do (Do nothing)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last replaced unit) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Selection - Select (Last replaced unit) for (Owner of (Last replaced unit))
Game - Display to (All players) the text: ((|cffffcc00 + (Name of (Owner of (Last replaced unit)))) + |r has Gained |cffffcc00Level 9|r)
Leaderboard - Change the value for (Owner of (Last replaced unit)) in (Last created leaderboard) to (Level of (Last replaced unit))
Level 10
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Unit - A unit owned by Neutral Hostile . Dies
Conditions
((Owner of (Killing unit)) Current gold) Greater than or equal to 620
(Owner of (Killing unit)) Not equal to Neutral Hostile
(Level of (Killing unit)) Equal to 9
((Killing unit) is Summoned) Equal to False
Actions
If (((Killing unit) is Summoned) Equal to False) then do (Replace (Killing unit) with a (Random level 10 creep unit-type) using The old unit's relative life and mana) else do (Do nothing)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last replaced unit) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Selection - Select (Last replaced unit) for (Owner of (Last replaced unit))
Game - Display to (All players) the text: ((|cffffcc00 + (Name of (Owner of (Last replaced unit)))) + |r has Gained The Final |cffffcc00Level 10|r)
Leaderboard - Change the value for (Owner of (Last replaced unit)) in (Last created leaderboard) to (Level of (Last replaced unit))
Player Wins
Events
Player - Player 1 (Red) 's Current gold becomes Greater than or equal to 800.00
Player - Player 2 (Blue) 's Current gold becomes Greater than or equal to 800.00
Player - Player 3 (Teal) 's Current gold becomes Greater than or equal to 800.00
Player - Player 4 (Purple) 's Current gold becomes Greater than or equal to 800.00
Player - Player 5 (Yellow) 's Current gold becomes Greater than or equal to 800.00
Player - Player 6 (Orange) 's Current gold becomes Greater than or equal to 800.00
Player - Player 7 (Green) 's Current gold becomes Greater than or equal to 800.00
Player - Player 8 (Pink) 's Current gold becomes Greater than or equal to 800.00
Player - Player 9 (Gray) 's Current gold becomes Greater than or equal to 800.00
Player - Player 10 (Light Blue) 's Current gold becomes Greater than or equal to 800.00
Player - Player 11 (Dark Green) 's Current gold becomes Greater than or equal to 800.00
Player - Player 12 (Brown) 's Current gold becomes Greater than or equal to 800.00
Conditions
Actions
Trigger - Turn off Player_Dies <gen>
Trigger - Turn off Creep_Level_1 <gen>
Trigger - Turn off Creep_Level_2 <gen>
Trigger - Turn off Creep_Level_3 <gen>
Trigger - Turn off Creep_Level_4 <gen>
Trigger - Turn off Albatross_Spawn <gen>
Trigger - Turn off Crab_Spawn <gen>
Trigger - Turn off Hermit_Crab_Spawn <gen>
Trigger - Turn off Lizard_Spawn <gen>
Visibility - Disable fog of war
Visibility - Disable black mask
Unit - Pause all units
Game - Display to (All players) the text: |cffffcc00THE GAME HAS ENDED|r
Wait 6.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn subtitle display override On
Sound - Play PH1 <gen>
Unit Group - Pick every unit in (Units owned by Neutral Hostile.) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) is Summoned) Equal to True)) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) is dead) Equal to True)) and do (Remove (Picked unit) from the game)
Player Group - Pick every player in (All players) and do (Pick every unit in (Units owned by (Picked player).) and do (Make (Picked unit) Invulnerable))
Player Group - Pick every player in (All enemies of (Triggering player).) and do (Pick every unit in (Units owned by (Picked player).) and do (Make (Picked unit) Explode on death))
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Rocking for (Picked player) over 0 seconds)
Game - Display to (All players) the text: ((Name of (Triggering player)) + has became THE KING!!)
Unit Group - Pick every unit in (Units owned by (Triggering player) matching (((Matching unit) is alive) Equal to True).) and do (Move (Picked unit) instantly to (Center of Kings_Throne <gen>), facing Default building facing degrees)
Player Group - Pick every player in (All enemies of (Triggering player).) and do (Pick every unit in (Units owned by (Picked player) matching (((Matching unit) is alive) Equal to True).) and do (Move (Picked unit) instantly to (Random point in Slaying_Point <gen>), facing (Center of Kings_Stand <gen>)))
Unit Group - Pick every unit in (Units in (Entire map)) and do (Remove All buffs from (Picked unit))
Sound - Play ShamanReady1 <gen> at 100 % volume, attached to Shaman 0015 <gen>
Cinematic - Send transmission to (All players) from Shaman 0015 <gen> named Shaman : Play No sound and display STORM EARTH AND FIRE HEED MY CALL!! . Modify duration: Set to 3.45 seconds and Wait
Wait 0.85 seconds
Special Effect - Create a special effect at (Center of Lightning_Hit_1 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Lightning_Hit_2 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Kings_Throne for (Picked player) over 4.00 seconds)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Zoom_Out for (Picked player) over 4.00 seconds)
Player Group - Pick every player in (All players) and do (If (((Picked player) slot status) Equal to Is playing) then do (Display to (All players) the text: ((Name of (Picked player)) + (: + ((|cffffcc00 + (Name of (Random unit from (Units owned by (Picked player).)))) + |r)))) else do (Do nothing))
Wait 1.00 seconds
Unit - Unpause (Random unit from (Units owned by (Triggering player) matching (((Matching unit) is alive) Equal to True).))
Unit - Order (Random unit from (Units owned by (Triggering player) matching (((Matching unit) is alive) Equal to True).)) to Move To . (Center of Kings_Stand <gen>)
Wait 3.00 seconds
Unit - Pause (Random unit from (Units owned by (Triggering player) matching (((Matching unit) is alive) Equal to True).))
Cinematic - Send transmission to (All players) from (Random unit from (Units owned by (Triggering player) matching (((Matching unit) is alive) Equal to True).)) named (Name of (Triggering player)) : Play No sound and display Finaly! This war has come to an End and I have won the Throne of Nalidia and King have I become. . Modify duration: Add 3.00 seconds and Wait
Wait 1.00 seconds
Sound - Play PeasantPissed1 <gen> at 100 % volume, located at (Center of Slaying_Point <gen>) with Z offset 0
Unit Group - Pick every unit in (Random 1 units from (Units in Slaying_Point <gen>)) and do (Send transmission to (All players) from (Picked unit) named (Name of (Owner of (Picked unit))): Play No sound and display You Are The King.. But I Didn't Vote For You.. Modify duration: Add 0 seconds and Wait)
Wait 5.00 seconds
Sound - Play BloodlustTarget <gen> at 100 % volume, located at (Center of Kings_Stand <gen>) with Z offset 0
Cinematic - Send transmission to (All players) from (Random unit from (Units owned by (Triggering player) matching (((Matching unit) is alive) Equal to True).)) named (Name of (Triggering player)) : Play No sound and display ARRRRRRRRRGH!! . Modify duration: Set to 2.00 seconds and Wait
Wait 1.00 seconds
Sound - Play PeasantPissed5 <gen> at 100 % volume, located at (Center of Slaying_Point <gen>) with Z offset 0
Unit Group - Pick every unit in (Random 1 units from (Units in Slaying_Point <gen>)) and do (Send transmission to (All players) from (Picked unit) named (Name of (Owner of (Picked unit))): Play No sound and display DOH!!. Modify duration: Set to 0.85 seconds and Wait)
Wait 2 seconds
Cinematic - Send transmission to (All players) from (Random unit from (Units owned by (Triggering player) matching (((Matching unit) is alive) Equal to True).)) named (Name of (Triggering player)) : Play U08Archimonde19 <gen> and display TREMBLE MORTALS AND DESPAIR DOOM HAS COME TO THIS WORLD!!! . Modify duration: Add 0.00 seconds and Wait
Wait 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Random unit from (Units owned by (Triggering player) matching (((Matching unit) is alive) Equal to True).)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 1.00 seconds
Sound - Play PeasantYesAttack4 <gen> at 100 % volume, located at (Center of Slaying_Point <gen>) with Z offset 0
Unit Group - Pick every unit in (Random 1 units from (Units in Slaying_Point <gen>)) and do (Send transmission to (All players) from (Picked unit) named (Name of (Owner of (Picked unit))): Play No sound and display Thats It Iam Dead.. Modify duration: Set to 1.50 seconds and Wait)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of Meteor_Hit_1 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Meteor_Hit_2 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Meteor_Hit_3 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 0.80 seconds
Unit Group - Pick every unit in (Units in Slaying_Point <gen>) and do (Kill (Picked unit))
Wait 3.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Kings_Face for (Picked player) over 1.30 seconds)
Wait 1.55 seconds
Cinematic - Send transmission to (All players) from (Random unit from (Units owned by (Triggering player) matching (((Matching unit) is alive) Equal to True).)) named (Name of (Triggering player)) : Play No sound and display HA HA HA! NOW WHEN ALL OF THEM IS OUT OF WAY I WILL BE THE TRUE KING OF NALIDIA!!!! . Modify duration: Add 2.00 seconds and Wait
Game - Victory (Triggering player) ( Show dialogs, Show scores)
Player Group - Pick every player in (All enemies of (Triggering player).) and do (Defeat (Picked player) with the message: Defeat!)
Player Dies
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Dying unit) is Summoned) Equal to False
Actions
If ((Owner of (Killing unit)) Equal to Neutral Hostile) then do (Display to (All players) the text: ((|r|cffff0000 + ((Name of (Owner of (Dying unit))) + |r was killed by )) + (an + ((|cffffcc00 + (Name of (Killing unit))) + |r)))) else do (Do nothing)
If ((Owner of (Killing unit)) Not equal to Neutral Hostile) then do (Display to (All players) the text: ((|c0000ff00 + ((Name of (Owner of (Killing unit))) + |r Killed )) + ((|r|cffff0000 + (Name of (Owner of (Dying unit)))) + |r))) else do (Do nothing)
Unit - Set life of (Killing unit) to ((Life of (Killing unit)) + 200.00)
Unit - Set mana of (Killing unit) to ((Mana of (Killing unit)) + 100.00)
Unit - Remove All buffs from (Killing unit)
If ((Level of (Dying unit)) Equal to 1) then do (Add -3 to (Owner of (Dying unit)).Current gold) else do (Do nothing)
If ((Level of (Dying unit)) Equal to 2) then do (Add -5 to (Owner of (Dying unit)).Current gold) else do (Do nothing)
If ((Level of (Dying unit)) Equal to 3) then do (Add -8 to (Owner of (Dying unit)).Current gold) else do (Do nothing)
If ((Level of (Dying unit)) Equal to 4) then do (Add -10 to (Owner of (Dying unit)).Current gold) else do (Do nothing)
If ((Level of (Dying unit)) Equal to 5) then do (Add -14 to (Owner of (Dying unit)).Current gold) else do (Do nothing)
If ((Level of (Dying unit)) Equal to 6) then do (Add -19 to (Owner of (Dying unit)).Current gold) else do (Do nothing)
If ((Level of (Dying unit)) Equal to 7) then do (Add -23 to (Owner of (Dying unit)).Current gold) else do (Do nothing)
If ((Level of (Dying unit)) Equal to 8) then do (Add -35 to (Owner of (Dying unit)).Current gold) else do (Do nothing)
If ((Level of (Dying unit)) Equal to 9) then do (Add -60 to (Owner of (Dying unit)).Current gold) else do (Do nothing)
If ((Level of (Dying unit)) Equal to 10) then do (Add -90 to (Owner of (Dying unit)).Current gold) else do (Do nothing)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Killing unit) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
Wait 8.00 seconds
If ((Level of (Dying unit)) Equal to 1) then do (Create 1.(Random level 1 creep unit-type) for (Owner of (Dying unit)) at ((Player((Random integer number between 1 and 12))) start location) facing Default building facing degrees) else do (Do nothing)
If ((Level of (Dying unit)) Equal to 2) then do (Create 1.(Random level 2 creep unit-type) for (Owner of (Dying unit)) at ((Player((Random integer number between 1 and 12))) start location) facing Default building facing degrees) else do (Do nothing)
If ((Level of (Dying unit)) Equal to 3) then do (Create 1.(Random level 3 creep unit-type) for (Owner of (Dying unit)) at ((Player((Random integer number between 1 and 12))) start location) facing Default building facing degrees) else do (Do nothing)
If ((Level of (Dying unit)) Equal to 4) then do (Create 1.(Random level 4 creep unit-type) for (Owner of (Dying unit)) at ((Player((Random integer number between 1 and 12))) start location) facing Default building facing degrees) else do (Do nothing)
If ((Level of (Dying unit)) Equal to 5) then do (Create 1.(Random level 5 creep unit-type) for (Owner of (Dying unit)) at ((Player((Random integer number between 1 and 12))) start location) facing Default building facing degrees) else do (Do nothing)
If ((Level of (Dying unit)) Equal to 6) then do (Create 1.(Random level 6 creep unit-type) for (Owner of (Dying unit)) at ((Player((Random integer number between 1 and 12))) start location) facing Default building facing degrees) else do (Do nothing)
If ((Level of (Dying unit)) Equal to 7) then do (Create 1.(Random level 7 creep unit-type) for (Owner of (Dying unit)) at ((Player((Random integer number between 1 and 12))) start location) facing Default building facing degrees) else do (Do nothing)
If ((Level of (Dying unit)) Equal to 8) then do (Create 1.(Random level 8 creep unit-type) for (Owner of (Dying unit)) at ((Player((Random integer number between 1 and 12))) start location) facing Default building facing degrees) else do (Do nothing)
If ((Level of (Dying unit)) Equal to 9) then do (Create 1.(Random level 9 creep unit-type) for (Owner of (Dying unit)) at ((Player((Random integer number between 1 and 12))) start location) facing Default building facing degrees) else do (Do nothing)
If ((Level of (Dying unit)) Equal to 10) then do (Create 1.(Random level 10 creep unit-type) for (Owner of (Dying unit)) at ((Player((Random integer number between 1 and 12))) start location) facing Default building facing degrees) else do (Do nothing)
Camera - Pan camera for (Owner of (Dying unit)) to (Position of (Last created unit)) over 0 seconds
Selection - Select (Last created unit) for (Owner of (Last created unit))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Player Left
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Player - Player 11 (Dark Green) leaves the game
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) the text: (((|r|cffff0000 + (Name of (Triggering player))) + |r) + |cffffcc00Has Left The Game!!|r)
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Remove (Picked unit) from the game)
Sound - Play Warning <gen>
Leaderboard - Change the label for (Triggering player) in (Last created leaderboard) to -Disconnected-
Leaderboard - Change the value for (Triggering player) in (Last created leaderboard) to 0
Al Name
Events
Map initialization
Conditions
Actions
Player - Set name of Neutral Hostile to Neutral Hostile
Player Group - Pick every player in (All players controlled by a Computer player) and do (Actions)
Loop - Actions
If ((Color of (Picked player)) Equal to Red) then do (Set name of (Picked player) to Red Computer) else do (Do nothing)
If ((Color of (Picked player)) Equal to Blue) then do (Set name of (Picked player) to Blue Computer) else do (Do nothing)
If ((Color of (Picked player)) Equal to Teal) then do (Set name of (Picked player) to Teal Computer) else do (Do nothing)
If ((Color of (Picked player)) Equal to Purple) then do (Set name of (Picked player) to Purple Computer) else do (Do nothing)
If ((Color of (Picked player)) Equal to Yellow) then do (Set name of (Picked player) to Yellow Computer) else do (Do nothing)
If ((Color of (Picked player)) Equal to Orange) then do (Set name of (Picked player) to Orange Computer) else do (Do nothing)
If ((Color of (Picked player)) Equal to Green) then do (Set name of (Picked player) to Green Computer) else do (Do nothing)
If ((Color of (Picked player)) Equal to Pink) then do (Set name of (Picked player) to Pink Computer) else do (Do nothing)
If ((Color of (Picked player)) Equal to Gray) then do (Set name of (Picked player) to Gray Computer) else do (Do nothing)
If ((Color of (Picked player)) Equal to Light Blue) then do (Set name of (Picked player) to Light Blue Computer) else do (Do nothing)
If ((Color of (Picked player)) Equal to Dark Green) then do (Set name of (Picked player) to Dark Green Computer) else do (Do nothing)
If ((Color of (Picked player)) Equal to Brown) then do (Set name of (Picked player) to Brown Computer) else do (Do nothing)
Neutral Moves
Events
Time - Every 29.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Neutral Hostile matching ((Level of (Matching unit)) Greater than or equal to 1).) and do (Order (Picked unit) to Attack-Move To.(Random point in (Entire map)))
Computer Moves
Events
Time - Every 24.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players controlled by a Computer player) and do (Order (Random unit from (Units owned by (Picked player).)) to Attack-Move To.(Random point in (Entire map)))
Bandit Camp Dies
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Bandit Camp
Actions
Unit - Create 2 . Bandit for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
Unit - Create 1 . Rogue for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
Murgul Camp Dies
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Mur'gul Camp
Actions
Unit - Create 2 . Mur'gul Cliffrunner for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
Unit - Create 1 . Mur'gul Tidewarrior for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
Spider Egg Dies
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Spider Egg
Actions
Unit - Create 3 . Spider for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
Unit - Create 1 . Spitting Spider for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
Zombie Crypt Dies
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Zombie Crypt
Actions
Unit - Create 2 . Zombie for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
Unit - Create 1 . Meat Thrower for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
Crab Spawn
Events
Time - Every 5.00 seconds of game time
Conditions
(Number of living Crab units owned by Neutral Hostile) Less than 40
Actions
Unit - Create 1 . Crab for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Destructible - Pick every destructible within 150.00 of (Position of (Last created unit)) and do (Remove (Last created unit) from the game)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Hermit Crab Spawn
Events
Time - Every 6.00 seconds of game time
Conditions
(Number of living Hermit Crab units owned by Neutral Hostile) Less than 35
Actions
Unit - Create 1 . Hermit Crab for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Destructible - Pick every destructible within 150.00 of (Position of (Last created unit)) and do (Remove (Last created unit) from the game)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Lizard Spawn
Events
Time - Every 7.00 seconds of game time
Conditions
(Number of living Lizard units owned by Neutral Hostile) Less than 30
Actions
Unit - Create 1 . Lizard for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Destructible - Pick every destructible within 150.00 of (Position of (Last created unit)) and do (Remove (Last created unit) from the game)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Albatross Spawn
Events
Time - Every 10.00 seconds of game time
Conditions
(Number of living Albatross units owned by Neutral Hostile) Less than 25
Actions
Unit - Create 1 . Albatross for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Creep Level 1
Events
Time - Every 40.00 seconds of game time
Conditions
(Number of living (Unit-type of (Random unit from (Units owned by Neutral Hostile matching ((Level of (Matching unit)) Equal to 1).))) units owned by Neutral Hostile) Less than 20
Actions
Unit - Create 1 . (Random level 1 creep unit-type) for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Destructible - Pick every destructible within 150.00 of (Position of (Last created unit)) and do (Remove (Last created unit) from the game)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Creep Level 2
Events
Time - Every 58.00 seconds of game time
Conditions
(Number of living (Unit-type of (Random unit from (Units owned by Neutral Hostile matching ((Level of (Matching unit)) Equal to 2).))) units owned by Neutral Hostile) Less than 12
Actions
Unit - Create 1 . (Random level 2 creep unit-type) for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Destructible - Pick every destructible within 150.00 of (Position of (Last created unit)) and do (Remove (Last created unit) from the game)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Creep Level 3
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of living (Unit-type of (Random unit from (Units owned by Neutral Hostile matching ((Level of (Matching unit)) Equal to 3).))) units owned by Neutral Hostile) Less than 8
Actions
Unit - Create 1 . (Random level 3 creep unit-type) for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Destructible - Pick every destructible within 150.00 of (Position of (Last created unit)) and do (Remove (Last created unit) from the game)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Creep Level 4
Events
Time - Every 160.00 seconds of game time
Conditions
(Number of living (Unit-type of (Random unit from (Units owned by Neutral Hostile matching ((Level of (Matching unit)) Equal to 4).))) units owned by Neutral Hostile) Less than 5
Actions
Unit - Create 1 . (Random level 4 creep unit-type) for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Destructible - Pick every destructible within 150.00 of (Position of (Last created unit)) and do (Remove (Last created unit) from the game)
Creep Level 5
Events
Time - Every 225.00 seconds of game time
Conditions
(Number of living (Unit-type of (Random unit from (Units owned by Neutral Hostile matching ((Level of (Matching unit)) Equal to 5).))) units owned by Neutral Hostile) Less than 4
Actions
Unit - Create 1 . (Random level 5 creep unit-type) for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Destructible - Pick every destructible within 150.00 of (Position of (Last created unit)) and do (Remove (Last created unit) from the game)
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