• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!

How to import Naked Lightning Elemental

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Naked Lightning Elemental of the bundle Naked Lightning Elemental. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Naked Lightning Elemental.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Naked Lightning Elemental
NakedLightning_w3m.MDX
Lightning_Ball_03.blp
Lightning_03.blp
Lightning_Ball_05.blp
Lightning_05.blp
Lightning_Ball_04.blp
Lightning_04.blp
Lightning_02.blp
Lightning_01.blp
Lightning_Ball_02.blp
Lightning_07.blp
Lightning_Ball_01.blp
Lightning_06.blp
Lightning_08.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing NakedLightning_w3m.MDX

Now Click the "Import File" Button:

Next select 'NakedLightning_w3m.MDX' in the folder which you extracted from the zip archive:

Naked Lightning Elemental
NakedLightning_w3m.MDX
Lightning_01.blp
Lightning_02.blp
Lightning_03.blp
Lightning_04.blp
Lightning_05.blp
Lightning_06.blp
Lightning_07.blp
Lightning_08.blp
Lightning_Ball_01.blp
Lightning_Ball_02.blp
Lightning_Ball_03.blp
Lightning_Ball_04.blp
Lightning_Ball_05.blp

The file has been properly added to the map archive:

NakedLightning_w3m.MDX
Model
201
war3mapimported/NakedLightning_w3m.MDX

Done, you have imported the file NakedLightning_w3m.MDX.

Importing Lightning_01.blp

Now Click the "Import File" Button:

Next select 'Lightning_01.blp' in the folder which you extracted from the zip archive:

Naked Lightning Elemental
NakedLightning_w3m.MDX
Lightning_01.blp
Lightning_02.blp
Lightning_03.blp
Lightning_04.blp
Lightning_05.blp
Lightning_06.blp
Lightning_07.blp
Lightning_08.blp
Lightning_Ball_01.blp
Lightning_Ball_02.blp
Lightning_Ball_03.blp
Lightning_Ball_04.blp
Lightning_Ball_05.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NakedLightning_w3m.MDX
Model
201
war3mapimported/NakedLightning_w3m.MDX
Lightning_01.blp
Image / Texture
6
war3mapimported/Lightning_01.blp

Double-click the file Lightning_01.blp:

Lightning_01.blp
Image / Texture
6
war3mapimported/Lightning_01.blp

Tick the box "Use Custom Path" and type in the correct path:

Lightning_01.blp
Image / Texture
6
Lightning_01.blp

The file has been properly added to the map archive:

NakedLightning_w3m.MDX
Model
201
war3mapimported/NakedLightning_w3m.MDX
Lightning_01.blp
Image / Texture
6
Lightning_01.blp

Done, you have imported the file Lightning_01.blp.

Importing Lightning_02.blp

Now Click the "Import File" Button:

Next select 'Lightning_02.blp' in the folder which you extracted from the zip archive:

Naked Lightning Elemental
NakedLightning_w3m.MDX
Lightning_01.blp
Lightning_02.blp
Lightning_03.blp
Lightning_04.blp
Lightning_05.blp
Lightning_06.blp
Lightning_07.blp
Lightning_08.blp
Lightning_Ball_01.blp
Lightning_Ball_02.blp
Lightning_Ball_03.blp
Lightning_Ball_04.blp
Lightning_Ball_05.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NakedLightning_w3m.MDX
Model
201
war3mapimported/NakedLightning_w3m.MDX
Lightning_01.blp
Image / Texture
6
Lightning_01.blp
Lightning_02.blp
Image / Texture
6
war3mapimported/Lightning_02.blp

Double-click the file Lightning_02.blp:

Lightning_02.blp
Image / Texture
6
war3mapimported/Lightning_02.blp

Tick the box "Use Custom Path" and type in the correct path:

Lightning_02.blp
Image / Texture
6
Lightning_02.blp

The file has been properly added to the map archive:

NakedLightning_w3m.MDX
Model
201
war3mapimported/NakedLightning_w3m.MDX
Lightning_01.blp
Image / Texture
6
Lightning_01.blp
Lightning_02.blp
Image / Texture
6
Lightning_02.blp

Done, you have imported the file Lightning_02.blp.

Importing Lightning_03.blp

Now Click the "Import File" Button:

Next select 'Lightning_03.blp' in the folder which you extracted from the zip archive:

Naked Lightning Elemental
NakedLightning_w3m.MDX
Lightning_01.blp
Lightning_02.blp
Lightning_03.blp
Lightning_04.blp
Lightning_05.blp
Lightning_06.blp
Lightning_07.blp
Lightning_08.blp
Lightning_Ball_01.blp
Lightning_Ball_02.blp
Lightning_Ball_03.blp
Lightning_Ball_04.blp
Lightning_Ball_05.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NakedLightning_w3m.MDX
Model
201
war3mapimported/NakedLightning_w3m.MDX
Lightning_01.blp
Image / Texture
6
Lightning_01.blp
Lightning_02.blp
Image / Texture
6
Lightning_02.blp
Lightning_03.blp
Image / Texture
6
war3mapimported/Lightning_03.blp

Double-click the file Lightning_03.blp:

Lightning_03.blp
Image / Texture
6
war3mapimported/Lightning_03.blp

Tick the box "Use Custom Path" and type in the correct path:

Lightning_03.blp
Image / Texture
6
Lightning_03.blp

The file has been properly added to the map archive:

NakedLightning_w3m.MDX
Model
201
war3mapimported/NakedLightning_w3m.MDX
Lightning_01.blp
Image / Texture
6
Lightning_01.blp
Lightning_02.blp
Image / Texture
6
Lightning_02.blp
Lightning_03.blp
Image / Texture
6
Lightning_03.blp

Done, you have imported the file Lightning_03.blp.

Importing Lightning_04.blp

Now Click the "Import File" Button:

Next select 'Lightning_04.blp' in the folder which you extracted from the zip archive:

Naked Lightning Elemental
NakedLightning_w3m.MDX
Lightning_01.blp
Lightning_02.blp
Lightning_03.blp
Lightning_04.blp
Lightning_05.blp
Lightning_06.blp
Lightning_07.blp
Lightning_08.blp
Lightning_Ball_01.blp
Lightning_Ball_02.blp
Lightning_Ball_03.blp
Lightning_Ball_04.blp
Lightning_Ball_05.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NakedLightning_w3m.MDX
Model
201
war3mapimported/NakedLightning_w3m.MDX
Lightning_01.blp
Image / Texture
6
Lightning_01.blp
Lightning_02.blp
Image / Texture
6
Lightning_02.blp
Lightning_03.blp
Image / Texture
6
Lightning_03.blp
Lightning_04.blp
Image / Texture
6
war3mapimported/Lightning_04.blp

Double-click the file Lightning_04.blp:

Lightning_04.blp
Image / Texture
6
war3mapimported/Lightning_04.blp

Tick the box "Use Custom Path" and type in the correct path:

Lightning_04.blp
Image / Texture
6
Lightning_04.blp

The file has been properly added to the map archive:

NakedLightning_w3m.MDX
Model
201
war3mapimported/NakedLightning_w3m.MDX
Lightning_01.blp
Image / Texture
6
Lightning_01.blp
Lightning_02.blp
Image / Texture
6
Lightning_02.blp
Lightning_03.blp
Image / Texture
6
Lightning_03.blp
Lightning_04.blp
Image / Texture
6
Lightning_04.blp

Done, you have imported the file Lightning_04.blp.

Importing Lightning_05.blp

Now Click the "Import File" Button:

Next select 'Lightning_05.blp' in the folder which you extracted from the zip archive:

Naked Lightning Elemental
NakedLightning_w3m.MDX
Lightning_01.blp
Lightning_02.blp
Lightning_03.blp
Lightning_04.blp
Lightning_05.blp
Lightning_06.blp
Lightning_07.blp
Lightning_08.blp
Lightning_Ball_01.blp
Lightning_Ball_02.blp
Lightning_Ball_03.blp
Lightning_Ball_04.blp
Lightning_Ball_05.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NakedLightning_w3m.MDX
Model
201
war3mapimported/NakedLightning_w3m.MDX
Lightning_01.blp
Image / Texture
6
Lightning_01.blp
Lightning_02.blp
Image / Texture
6
Lightning_02.blp
Lightning_03.blp
Image / Texture
6
Lightning_03.blp
Lightning_04.blp
Image / Texture
6
Lightning_04.blp
Lightning_05.blp
Image / Texture
6
war3mapimported/Lightning_05.blp

Double-click the file Lightning_05.blp:

Lightning_05.blp
Image / Texture
6
war3mapimported/Lightning_05.blp

Tick the box "Use Custom Path" and type in the correct path:

Lightning_05.blp
Image / Texture
6
Lightning_05.blp

The file has been properly added to the map archive:

NakedLightning_w3m.MDX
Model
201
war3mapimported/NakedLightning_w3m.MDX
Lightning_01.blp
Image / Texture
6
Lightning_01.blp
Lightning_02.blp
Image / Texture
6
Lightning_02.blp
Lightning_03.blp
Image / Texture
6
Lightning_03.blp
Lightning_04.blp
Image / Texture
6
Lightning_04.blp
Lightning_05.blp
Image / Texture
6
Lightning_05.blp

Done, you have imported the file Lightning_05.blp.

Importing Lightning_06.blp

Now Click the "Import File" Button:

Next select 'Lightning_06.blp' in the folder which you extracted from the zip archive:

Naked Lightning Elemental
NakedLightning_w3m.MDX
Lightning_01.blp
Lightning_02.blp
Lightning_03.blp
Lightning_04.blp
Lightning_05.blp
Lightning_06.blp
Lightning_07.blp
Lightning_08.blp
Lightning_Ball_01.blp
Lightning_Ball_02.blp
Lightning_Ball_03.blp
Lightning_Ball_04.blp
Lightning_Ball_05.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NakedLightning_w3m.MDX
Model
201
war3mapimported/NakedLightning_w3m.MDX
Lightning_01.blp
Image / Texture
6
Lightning_01.blp
Lightning_02.blp
Image / Texture
6
Lightning_02.blp
Lightning_03.blp
Image / Texture
6
Lightning_03.blp
Lightning_04.blp
Image / Texture
6
Lightning_04.blp
Lightning_05.blp
Image / Texture
6
Lightning_05.blp
Lightning_06.blp
Image / Texture
5
war3mapimported/Lightning_06.blp

Double-click the file Lightning_06.blp:

Lightning_06.blp
Image / Texture
5
war3mapimported/Lightning_06.blp

Tick the box "Use Custom Path" and type in the correct path:

Lightning_06.blp
Image / Texture
5
Lightning_06.blp

The file has been properly added to the map archive:

NakedLightning_w3m.MDX
Model
201
war3mapimported/NakedLightning_w3m.MDX
Lightning_01.blp
Image / Texture
6
Lightning_01.blp
Lightning_02.blp
Image / Texture
6
Lightning_02.blp
Lightning_03.blp
Image / Texture
6
Lightning_03.blp
Lightning_04.blp
Image / Texture
6
Lightning_04.blp
Lightning_05.blp
Image / Texture
6
Lightning_05.blp
Lightning_06.blp
Image / Texture
5
Lightning_06.blp

Done, you have imported the file Lightning_06.blp.

Importing Lightning_07.blp

Now Click the "Import File" Button:

Next select 'Lightning_07.blp' in the folder which you extracted from the zip archive:

Naked Lightning Elemental
NakedLightning_w3m.MDX
Lightning_01.blp
Lightning_02.blp
Lightning_03.blp
Lightning_04.blp
Lightning_05.blp
Lightning_06.blp
Lightning_07.blp
Lightning_08.blp
Lightning_Ball_01.blp
Lightning_Ball_02.blp
Lightning_Ball_03.blp
Lightning_Ball_04.blp
Lightning_Ball_05.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NakedLightning_w3m.MDX
Model
201
war3mapimported/NakedLightning_w3m.MDX
Lightning_01.blp
Image / Texture
6
Lightning_01.blp
Lightning_02.blp
Image / Texture
6
Lightning_02.blp
Lightning_03.blp
Image / Texture
6
Lightning_03.blp
Lightning_04.blp
Image / Texture
6
Lightning_04.blp
Lightning_05.blp
Image / Texture
6
Lightning_05.blp
Lightning_06.blp
Image / Texture
5
Lightning_06.blp
Lightning_07.blp
Image / Texture
6
war3mapimported/Lightning_07.blp

Double-click the file Lightning_07.blp:

Lightning_07.blp
Image / Texture
6
war3mapimported/Lightning_07.blp

Tick the box "Use Custom Path" and type in the correct path:

Lightning_07.blp
Image / Texture
6
Lightning_07.blp

The file has been properly added to the map archive:

NakedLightning_w3m.MDX
Model
201
war3mapimported/NakedLightning_w3m.MDX
Lightning_01.blp
Image / Texture
6
Lightning_01.blp
Lightning_02.blp
Image / Texture
6
Lightning_02.blp
Lightning_03.blp
Image / Texture
6
Lightning_03.blp
Lightning_04.blp
Image / Texture
6
Lightning_04.blp
Lightning_05.blp
Image / Texture
6
Lightning_05.blp
Lightning_06.blp
Image / Texture
5
Lightning_06.blp
Lightning_07.blp
Image / Texture
6
Lightning_07.blp

Done, you have imported the file Lightning_07.blp.

Importing Lightning_08.blp

Now Click the "Import File" Button:

Next select 'Lightning_08.blp' in the folder which you extracted from the zip archive:

Naked Lightning Elemental
NakedLightning_w3m.MDX
Lightning_01.blp
Lightning_02.blp
Lightning_03.blp
Lightning_04.blp
Lightning_05.blp
Lightning_06.blp
Lightning_07.blp
Lightning_08.blp
Lightning_Ball_01.blp
Lightning_Ball_02.blp
Lightning_Ball_03.blp
Lightning_Ball_04.blp
Lightning_Ball_05.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NakedLightning_w3m.MDX
Model
201
war3mapimported/NakedLightning_w3m.MDX
Lightning_01.blp
Image / Texture
6
Lightning_01.blp
Lightning_02.blp
Image / Texture
6
Lightning_02.blp
Lightning_03.blp
Image / Texture
6
Lightning_03.blp
Lightning_04.blp
Image / Texture
6
Lightning_04.blp
Lightning_05.blp
Image / Texture
6
Lightning_05.blp
Lightning_06.blp
Image / Texture
5
Lightning_06.blp
Lightning_07.blp
Image / Texture
6
Lightning_07.blp
Lightning_08.blp
Image / Texture
6
war3mapimported/Lightning_08.blp

Double-click the file Lightning_08.blp:

Lightning_08.blp
Image / Texture
6
war3mapimported/Lightning_08.blp

Tick the box "Use Custom Path" and type in the correct path:

Lightning_08.blp
Image / Texture
6
Lightning_08.blp

The file has been properly added to the map archive:

NakedLightning_w3m.MDX
Model
201
war3mapimported/NakedLightning_w3m.MDX
Lightning_01.blp
Image / Texture
6
Lightning_01.blp
Lightning_02.blp
Image / Texture
6
Lightning_02.blp
Lightning_03.blp
Image / Texture
6
Lightning_03.blp
Lightning_04.blp
Image / Texture
6
Lightning_04.blp
Lightning_05.blp
Image / Texture
6
Lightning_05.blp
Lightning_06.blp
Image / Texture
5
Lightning_06.blp
Lightning_07.blp
Image / Texture
6
Lightning_07.blp
Lightning_08.blp
Image / Texture
6
Lightning_08.blp

Done, you have imported the file Lightning_08.blp.

Importing Lightning_Ball_01.blp

Now Click the "Import File" Button:

Next select 'Lightning_Ball_01.blp' in the folder which you extracted from the zip archive:

Naked Lightning Elemental
NakedLightning_w3m.MDX
Lightning_01.blp
Lightning_02.blp
Lightning_03.blp
Lightning_04.blp
Lightning_05.blp
Lightning_06.blp
Lightning_07.blp
Lightning_08.blp
Lightning_Ball_01.blp
Lightning_Ball_02.blp
Lightning_Ball_03.blp
Lightning_Ball_04.blp
Lightning_Ball_05.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NakedLightning_w3m.MDX
Model
201
war3mapimported/NakedLightning_w3m.MDX
Lightning_01.blp
Image / Texture
6
Lightning_01.blp
Lightning_02.blp
Image / Texture
6
Lightning_02.blp
Lightning_03.blp
Image / Texture
6
Lightning_03.blp
Lightning_04.blp
Image / Texture
6
Lightning_04.blp
Lightning_05.blp
Image / Texture
6
Lightning_05.blp
Lightning_06.blp
Image / Texture
5
Lightning_06.blp
Lightning_07.blp
Image / Texture
6
Lightning_07.blp
Lightning_08.blp
Image / Texture
6
Lightning_08.blp
Lightning_Ball_01.blp
Image / Texture
12
war3mapimported/Lightning_Ball_01.blp

Double-click the file Lightning_Ball_01.blp:

Lightning_Ball_01.blp
Image / Texture
12
war3mapimported/Lightning_Ball_01.blp

Tick the box "Use Custom Path" and type in the correct path:

Lightning_Ball_01.blp
Image / Texture
12
Lightning_Ball_01.blp

The file has been properly added to the map archive:

NakedLightning_w3m.MDX
Model
201
war3mapimported/NakedLightning_w3m.MDX
Lightning_01.blp
Image / Texture
6
Lightning_01.blp
Lightning_02.blp
Image / Texture
6
Lightning_02.blp
Lightning_03.blp
Image / Texture
6
Lightning_03.blp
Lightning_04.blp
Image / Texture
6
Lightning_04.blp
Lightning_05.blp
Image / Texture
6
Lightning_05.blp
Lightning_06.blp
Image / Texture
5
Lightning_06.blp
Lightning_07.blp
Image / Texture
6
Lightning_07.blp
Lightning_08.blp
Image / Texture
6
Lightning_08.blp
Lightning_Ball_01.blp
Image / Texture
12
Lightning_Ball_01.blp

Done, you have imported the file Lightning_Ball_01.blp.

Importing Lightning_Ball_02.blp

Now Click the "Import File" Button:

Next select 'Lightning_Ball_02.blp' in the folder which you extracted from the zip archive:

Naked Lightning Elemental
NakedLightning_w3m.MDX
Lightning_01.blp
Lightning_02.blp
Lightning_03.blp
Lightning_04.blp
Lightning_05.blp
Lightning_06.blp
Lightning_07.blp
Lightning_08.blp
Lightning_Ball_01.blp
Lightning_Ball_02.blp
Lightning_Ball_03.blp
Lightning_Ball_04.blp
Lightning_Ball_05.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NakedLightning_w3m.MDX
Model
201
war3mapimported/NakedLightning_w3m.MDX
Lightning_01.blp
Image / Texture
6
Lightning_01.blp
Lightning_02.blp
Image / Texture
6
Lightning_02.blp
Lightning_03.blp
Image / Texture
6
Lightning_03.blp
Lightning_04.blp
Image / Texture
6
Lightning_04.blp
Lightning_05.blp
Image / Texture
6
Lightning_05.blp
Lightning_06.blp
Image / Texture
5
Lightning_06.blp
Lightning_07.blp
Image / Texture
6
Lightning_07.blp
Lightning_08.blp
Image / Texture
6
Lightning_08.blp
Lightning_Ball_01.blp
Image / Texture
12
Lightning_Ball_01.blp
Lightning_Ball_02.blp
Image / Texture
12
war3mapimported/Lightning_Ball_02.blp

Double-click the file Lightning_Ball_02.blp:

Lightning_Ball_02.blp
Image / Texture
12
war3mapimported/Lightning_Ball_02.blp

Tick the box "Use Custom Path" and type in the correct path:

Lightning_Ball_02.blp
Image / Texture
12
Lightning_Ball_02.blp

The file has been properly added to the map archive:

NakedLightning_w3m.MDX
Model
201
war3mapimported/NakedLightning_w3m.MDX
Lightning_01.blp
Image / Texture
6
Lightning_01.blp
Lightning_02.blp
Image / Texture
6
Lightning_02.blp
Lightning_03.blp
Image / Texture
6
Lightning_03.blp
Lightning_04.blp
Image / Texture
6
Lightning_04.blp
Lightning_05.blp
Image / Texture
6
Lightning_05.blp
Lightning_06.blp
Image / Texture
5
Lightning_06.blp
Lightning_07.blp
Image / Texture
6
Lightning_07.blp
Lightning_08.blp
Image / Texture
6
Lightning_08.blp
Lightning_Ball_01.blp
Image / Texture
12
Lightning_Ball_01.blp
Lightning_Ball_02.blp
Image / Texture
12
Lightning_Ball_02.blp

Done, you have imported the file Lightning_Ball_02.blp.

Importing Lightning_Ball_03.blp

Now Click the "Import File" Button:

Next select 'Lightning_Ball_03.blp' in the folder which you extracted from the zip archive:

Naked Lightning Elemental
NakedLightning_w3m.MDX
Lightning_01.blp
Lightning_02.blp
Lightning_03.blp
Lightning_04.blp
Lightning_05.blp
Lightning_06.blp
Lightning_07.blp
Lightning_08.blp
Lightning_Ball_01.blp
Lightning_Ball_02.blp
Lightning_Ball_03.blp
Lightning_Ball_04.blp
Lightning_Ball_05.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NakedLightning_w3m.MDX
Model
201
war3mapimported/NakedLightning_w3m.MDX
Lightning_01.blp
Image / Texture
6
Lightning_01.blp
Lightning_02.blp
Image / Texture
6
Lightning_02.blp
Lightning_03.blp
Image / Texture
6
Lightning_03.blp
Lightning_04.blp
Image / Texture
6
Lightning_04.blp
Lightning_05.blp
Image / Texture
6
Lightning_05.blp
Lightning_06.blp
Image / Texture
5
Lightning_06.blp
Lightning_07.blp
Image / Texture
6
Lightning_07.blp
Lightning_08.blp
Image / Texture
6
Lightning_08.blp
Lightning_Ball_01.blp
Image / Texture
12
Lightning_Ball_01.blp
Lightning_Ball_02.blp
Image / Texture
12
Lightning_Ball_02.blp
Lightning_Ball_03.blp
Image / Texture
12
war3mapimported/Lightning_Ball_03.blp

Double-click the file Lightning_Ball_03.blp:

Lightning_Ball_03.blp
Image / Texture
12
war3mapimported/Lightning_Ball_03.blp

Tick the box "Use Custom Path" and type in the correct path:

Lightning_Ball_03.blp
Image / Texture
12
Lightning_Ball_03.blp

The file has been properly added to the map archive:

NakedLightning_w3m.MDX
Model
201
war3mapimported/NakedLightning_w3m.MDX
Lightning_01.blp
Image / Texture
6
Lightning_01.blp
Lightning_02.blp
Image / Texture
6
Lightning_02.blp
Lightning_03.blp
Image / Texture
6
Lightning_03.blp
Lightning_04.blp
Image / Texture
6
Lightning_04.blp
Lightning_05.blp
Image / Texture
6
Lightning_05.blp
Lightning_06.blp
Image / Texture
5
Lightning_06.blp
Lightning_07.blp
Image / Texture
6
Lightning_07.blp
Lightning_08.blp
Image / Texture
6
Lightning_08.blp
Lightning_Ball_01.blp
Image / Texture
12
Lightning_Ball_01.blp
Lightning_Ball_02.blp
Image / Texture
12
Lightning_Ball_02.blp
Lightning_Ball_03.blp
Image / Texture
12
Lightning_Ball_03.blp

Done, you have imported the file Lightning_Ball_03.blp.

Importing Lightning_Ball_04.blp

Now Click the "Import File" Button:

Next select 'Lightning_Ball_04.blp' in the folder which you extracted from the zip archive:

Naked Lightning Elemental
NakedLightning_w3m.MDX
Lightning_01.blp
Lightning_02.blp
Lightning_03.blp
Lightning_04.blp
Lightning_05.blp
Lightning_06.blp
Lightning_07.blp
Lightning_08.blp
Lightning_Ball_01.blp
Lightning_Ball_02.blp
Lightning_Ball_03.blp
Lightning_Ball_04.blp
Lightning_Ball_05.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NakedLightning_w3m.MDX
Model
201
war3mapimported/NakedLightning_w3m.MDX
Lightning_01.blp
Image / Texture
6
Lightning_01.blp
Lightning_02.blp
Image / Texture
6
Lightning_02.blp
Lightning_03.blp
Image / Texture
6
Lightning_03.blp
Lightning_04.blp
Image / Texture
6
Lightning_04.blp
Lightning_05.blp
Image / Texture
6
Lightning_05.blp
Lightning_06.blp
Image / Texture
5
Lightning_06.blp
Lightning_07.blp
Image / Texture
6
Lightning_07.blp
Lightning_08.blp
Image / Texture
6
Lightning_08.blp
Lightning_Ball_01.blp
Image / Texture
12
Lightning_Ball_01.blp
Lightning_Ball_02.blp
Image / Texture
12
Lightning_Ball_02.blp
Lightning_Ball_03.blp
Image / Texture
12
Lightning_Ball_03.blp
Lightning_Ball_04.blp
Image / Texture
12
war3mapimported/Lightning_Ball_04.blp

Double-click the file Lightning_Ball_04.blp:

Lightning_Ball_04.blp
Image / Texture
12
war3mapimported/Lightning_Ball_04.blp

Tick the box "Use Custom Path" and type in the correct path:

Lightning_Ball_04.blp
Image / Texture
12
Lightning_Ball_04.blp

The file has been properly added to the map archive:

NakedLightning_w3m.MDX
Model
201
war3mapimported/NakedLightning_w3m.MDX
Lightning_01.blp
Image / Texture
6
Lightning_01.blp
Lightning_02.blp
Image / Texture
6
Lightning_02.blp
Lightning_03.blp
Image / Texture
6
Lightning_03.blp
Lightning_04.blp
Image / Texture
6
Lightning_04.blp
Lightning_05.blp
Image / Texture
6
Lightning_05.blp
Lightning_06.blp
Image / Texture
5
Lightning_06.blp
Lightning_07.blp
Image / Texture
6
Lightning_07.blp
Lightning_08.blp
Image / Texture
6
Lightning_08.blp
Lightning_Ball_01.blp
Image / Texture
12
Lightning_Ball_01.blp
Lightning_Ball_02.blp
Image / Texture
12
Lightning_Ball_02.blp
Lightning_Ball_03.blp
Image / Texture
12
Lightning_Ball_03.blp
Lightning_Ball_04.blp
Image / Texture
12
Lightning_Ball_04.blp

Done, you have imported the file Lightning_Ball_04.blp.

Importing Lightning_Ball_05.blp

Now Click the "Import File" Button:

Next select 'Lightning_Ball_05.blp' in the folder which you extracted from the zip archive:

Naked Lightning Elemental
NakedLightning_w3m.MDX
Lightning_01.blp
Lightning_02.blp
Lightning_03.blp
Lightning_04.blp
Lightning_05.blp
Lightning_06.blp
Lightning_07.blp
Lightning_08.blp
Lightning_Ball_01.blp
Lightning_Ball_02.blp
Lightning_Ball_03.blp
Lightning_Ball_04.blp
Lightning_Ball_05.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NakedLightning_w3m.MDX
Model
201
war3mapimported/NakedLightning_w3m.MDX
Lightning_01.blp
Image / Texture
6
Lightning_01.blp
Lightning_02.blp
Image / Texture
6
Lightning_02.blp
Lightning_03.blp
Image / Texture
6
Lightning_03.blp
Lightning_04.blp
Image / Texture
6
Lightning_04.blp
Lightning_05.blp
Image / Texture
6
Lightning_05.blp
Lightning_06.blp
Image / Texture
5
Lightning_06.blp
Lightning_07.blp
Image / Texture
6
Lightning_07.blp
Lightning_08.blp
Image / Texture
6
Lightning_08.blp
Lightning_Ball_01.blp
Image / Texture
12
Lightning_Ball_01.blp
Lightning_Ball_02.blp
Image / Texture
12
Lightning_Ball_02.blp
Lightning_Ball_03.blp
Image / Texture
12
Lightning_Ball_03.blp
Lightning_Ball_04.blp
Image / Texture
12
Lightning_Ball_04.blp
Lightning_Ball_05.blp
Image / Texture
12
war3mapimported/Lightning_Ball_05.blp

Double-click the file Lightning_Ball_05.blp:

Lightning_Ball_05.blp
Image / Texture
12
war3mapimported/Lightning_Ball_05.blp

Tick the box "Use Custom Path" and type in the correct path:

Lightning_Ball_05.blp
Image / Texture
12
Lightning_Ball_05.blp

The file has been properly added to the map archive:

NakedLightning_w3m.MDX
Model
201
war3mapimported/NakedLightning_w3m.MDX
Lightning_01.blp
Image / Texture
6
Lightning_01.blp
Lightning_02.blp
Image / Texture
6
Lightning_02.blp
Lightning_03.blp
Image / Texture
6
Lightning_03.blp
Lightning_04.blp
Image / Texture
6
Lightning_04.blp
Lightning_05.blp
Image / Texture
6
Lightning_05.blp
Lightning_06.blp
Image / Texture
5
Lightning_06.blp
Lightning_07.blp
Image / Texture
6
Lightning_07.blp
Lightning_08.blp
Image / Texture
6
Lightning_08.blp
Lightning_Ball_01.blp
Image / Texture
12
Lightning_Ball_01.blp
Lightning_Ball_02.blp
Image / Texture
12
Lightning_Ball_02.blp
Lightning_Ball_03.blp
Image / Texture
12
Lightning_Ball_03.blp
Lightning_Ball_04.blp
Image / Texture
12
Lightning_Ball_04.blp
Lightning_Ball_05.blp
Image / Texture
12
Lightning_Ball_05.blp

Done, you have imported the file Lightning_Ball_05.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top