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How to import Naga - Tidearcher_Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Naga - Tidearcher_Portrait of the bundle Naga - Tidearcher_Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Naga - Tidearcher.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Naga - Tidearcher_Portrait
Slithering Archer_Portrait.mdx
Naga_Archer_main_Diffuse.dds
Naga_Archer_main_orm.dds
Slithering_Archer.facefx_ingame

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Slithering Archer_Portrait.mdx

Now Click the "Import File" Button:

Next select 'Slithering Archer_Portrait.mdx' in the folder which you extracted from the zip archive:

Naga - Tidearcher_Portrait
Slithering Archer_Portrait.mdx
Naga_Archer_main_Diffuse.dds
Naga_Archer_main_orm.dds
Slithering_Archer.facefx_ingame

The file has been properly added to the map archive:

Slithering Archer_Portrait.mdx
Model
1,064
war3mapimported/Slithering Archer_Portrait.mdx

Done, you have imported the file Slithering Archer_Portrait.mdx.

Importing Naga_Archer_main_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Naga_Archer_main_Diffuse.dds' in the folder which you extracted from the zip archive:

Naga - Tidearcher_Portrait
Slithering Archer_Portrait.mdx
Naga_Archer_main_Diffuse.dds
Naga_Archer_main_orm.dds
Slithering_Archer.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Slithering Archer_Portrait.mdx
Model
1,064
war3mapimported/Slithering Archer_Portrait.mdx
Naga_Archer_main_Diffuse.dds
Image / Texture
683
war3mapimported/Naga_Archer_main_Diffuse.dds

Double-click the file Naga_Archer_main_Diffuse.dds:

Naga_Archer_main_Diffuse.dds
Image / Texture
683
war3mapimported/Naga_Archer_main_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Naga_Archer_main_Diffuse.dds
Image / Texture
683
Naga_Archer_main_Diffuse.dds

The file has been properly added to the map archive:

Slithering Archer_Portrait.mdx
Model
1,064
war3mapimported/Slithering Archer_Portrait.mdx
Naga_Archer_main_Diffuse.dds
Image / Texture
683
Naga_Archer_main_Diffuse.dds

Done, you have imported the file Naga_Archer_main_Diffuse.dds.

Importing Naga_Archer_main_orm.dds

Now Click the "Import File" Button:

Next select 'Naga_Archer_main_orm.dds' in the folder which you extracted from the zip archive:

Naga - Tidearcher_Portrait
Slithering Archer_Portrait.mdx
Naga_Archer_main_Diffuse.dds
Naga_Archer_main_orm.dds
Slithering_Archer.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Slithering Archer_Portrait.mdx
Model
1,064
war3mapimported/Slithering Archer_Portrait.mdx
Naga_Archer_main_Diffuse.dds
Image / Texture
683
Naga_Archer_main_Diffuse.dds
Naga_Archer_main_orm.dds
Image / Texture
171
war3mapimported/Naga_Archer_main_orm.dds

Double-click the file Naga_Archer_main_orm.dds:

Naga_Archer_main_orm.dds
Image / Texture
171
war3mapimported/Naga_Archer_main_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

Naga_Archer_main_orm.dds
Image / Texture
171
Naga_Archer_main_orm.dds

The file has been properly added to the map archive:

Slithering Archer_Portrait.mdx
Model
1,064
war3mapimported/Slithering Archer_Portrait.mdx
Naga_Archer_main_Diffuse.dds
Image / Texture
683
Naga_Archer_main_Diffuse.dds
Naga_Archer_main_orm.dds
Image / Texture
171
Naga_Archer_main_orm.dds

Done, you have imported the file Naga_Archer_main_orm.dds.

Importing Slithering_Archer.facefx_ingame

Now Click the "Import File" Button:

Next select 'Slithering_Archer.facefx_ingame' in the folder which you extracted from the zip archive:

Naga - Tidearcher_Portrait
Slithering Archer_Portrait.mdx
Naga_Archer_main_Diffuse.dds
Naga_Archer_main_orm.dds
Slithering_Archer.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Slithering Archer_Portrait.mdx
Model
1,064
war3mapimported/Slithering Archer_Portrait.mdx
Naga_Archer_main_Diffuse.dds
Image / Texture
683
Naga_Archer_main_Diffuse.dds
Naga_Archer_main_orm.dds
Image / Texture
171
Naga_Archer_main_orm.dds
Slithering_Archer.facefx_ingame
Face Effect
23
war3mapimported/Slithering_Archer.facefx_ingame

Double-click the file Slithering_Archer.facefx_ingame:

Slithering_Archer.facefx_ingame
Face Effect
23
war3mapimported/Slithering_Archer.facefx_ingame

Tick the box "Use Custom Path" and type in the correct path:

Slithering_Archer.facefx_ingame
Face Effect
23
Slithering_Archer.facefx_ingame

The file has been properly added to the map archive:

Slithering Archer_Portrait.mdx
Model
1,064
war3mapimported/Slithering Archer_Portrait.mdx
Naga_Archer_main_Diffuse.dds
Image / Texture
683
Naga_Archer_main_Diffuse.dds
Naga_Archer_main_orm.dds
Image / Texture
171
Naga_Archer_main_orm.dds
Slithering_Archer.facefx_ingame
Face Effect
23
Slithering_Archer.facefx_ingame

Done, you have imported the file Slithering_Archer.facefx_ingame.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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