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Model validation: Naga - Tidearcher
Slithering Archer.mdx
0errors12severe24warnings96unused
1
1
Geoset 0
Alpha is 1.000 at end of "Decay Bone" (frame 201500); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 1
Alpha is 1.000 at end of "Decay Bone" (frame 201500); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 2
Alpha is 1.000 at end of "Decay Bone" (frame 201500); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 3
Alpha is 1.000 at end of "Decay Bone" (frame 201500); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 4
Alpha is 1.000 at end of "Decay Bone" (frame 201500); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone" (frame 201500); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 6
Alpha is 1.000 at end of "Decay Bone" (frame 201500); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 7
Alpha is 1.000 at end of "Decay Bone" (frame 201500); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 8
Alpha is 1.000 at end of "Decay Bone" (frame 201500); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 9
Alpha is 1.000 at end of "Decay Bone" (frame 201500); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 10
Alpha is 1.000 at end of "Decay Bone" (frame 201500); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 11
Alpha is 1.000 at end of "Decay Bone" (frame 201500); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
9
Model
Attachment 6 "Weapon a Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 9 "arrow Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Tail_00" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_collision_02" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Tail_01" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Tail_02" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Bone 0 - "root_bind_jnt"
There are no vertices attached to this bone
1
Bone 12 - "tailpauldron_bind_jnt"
There are no vertices attached to this bone
1
Bone 19 - "bone_head"
There are no vertices attached to this bone
1
Bone 1 - "pelvis_bind_jnt"
1
Rotation
Track 318 at frame 18334 has roughly the same value as tracks 317 and 319
1
Bone 6 - "cn_tail_4_bind_jnt"
1
Rotation
Track 87 at frame 5601 has roughly the same value as tracks 86 and 88
1
Bone 7 - "cn_tail_5_bind_jnt"
1
Scaling
Track 32 at frame 4667 has roughly the same value as tracks 31 and 33
1
Bone 8 - "cn_tail_6_bind_jnt"
1
Rotation
Track 103 at frame 8967 has roughly the same value as tracks 102 and 104
1
Bone 16 - "spine_03_bind_jnt"
1
Rotation
Track 325 at frame 51633 has roughly the same value as tracks 324 and 326
1
Bone 17 - "bone_chest"
1
Rotation
Track 270 at frame 51633 has roughly the same value as tracks 269 and 271
4
Bone 57 - "R_hairsnakeB_01_bind_jnt"
4
Rotation
Track 11 at frame 1033 has roughly the same value as tracks 10 and 12
Track 20 at frame 1600 has roughly the same value as tracks 19 and 21
Track 246 at frame 13167 has roughly the same value as tracks 245 and 247
Track 255 at frame 13733 has roughly the same value as tracks 254 and 256
5
Bone 58 - "R_hairsnakeC_01_bind_jnt"
5
Rotation
Track 15 at frame 1600 has roughly the same value as tracks 14 and 16
Track 24 at frame 2200 has roughly the same value as tracks 23 and 25
Track 231 at frame 13733 has roughly the same value as tracks 230 and 232
Track 240 at frame 14333 has roughly the same value as tracks 239 and 241
Track 299 at frame 20167 has roughly the same value as tracks 298 and 300
2
Bone 60 - "R_hairsnakeE_01_bind_jnt"
2
Rotation
Track 11 at frame 1033 has roughly the same value as tracks 10 and 12
Track 216 at frame 13167 has roughly the same value as tracks 215 and 217
5
Bone 62 - "L_hairsnakeC_01_bind_jnt"
5
Rotation
Track 15 at frame 1600 has roughly the same value as tracks 14 and 16
Track 24 at frame 2200 has roughly the same value as tracks 23 and 25
Track 231 at frame 13733 has roughly the same value as tracks 230 and 232
Track 240 at frame 14333 has roughly the same value as tracks 239 and 241
Track 301 at frame 20167 has roughly the same value as tracks 300 and 302
4
Bone 64 - "L_hairsnakeB_01_bind_jnt"
4
Rotation
Track 11 at frame 1033 has roughly the same value as tracks 10 and 12
Track 20 at frame 1600 has roughly the same value as tracks 19 and 21
Track 246 at frame 13167 has roughly the same value as tracks 245 and 247
Track 255 at frame 13733 has roughly the same value as tracks 254 and 256
1
Bone 66 - "M_hairsnake_01_bind_jnt"
1
Rotation
Track 324 at frame 20167 has roughly the same value as tracks 323 and 325
1
Bone 69 - "L_lwr_arm_bind_jnt"
1
Rotation
Track 165 at frame 13767 has roughly the same value as tracks 164 and 166
2
Bone 70 - "L_lwr_arm_twist_01_bind_jnt"
2
Rotation
Track 87 at frame 11766 has roughly the same value as tracks 86 and 88
Track 98 at frame 14200 has roughly the same value as tracks 97 and 99
2
Bone 88 - "bottom_L_lwr_arm_bind_jnt"
2
Rotation
Track 81 at frame 6201 has roughly the same value as tracks 80 and 82
Track 243 at frame 17501 has roughly the same value as tracks 242 and 244
6
Bone 89 - "bottom_L_lwr_arm_twist_01_bind_jnt"
6
Rotation
Track 8 at frame 1800 has roughly the same value as tracks 7 and 9
Track 63 at frame 5867 has roughly the same value as tracks 62 and 64
Track 102 at frame 9366 has roughly the same value as tracks 101 and 103
Track 182 at frame 15600 has roughly the same value as tracks 181 and 183
Track 199 at frame 17167 has roughly the same value as tracks 198 and 200
Track 230 at frame 19933 has roughly the same value as tracks 229 and 231
2
Bone 91 - "bottom_L_tmb_01_bind_jnt"
2
Rotation
Track 23 at frame 3834 has roughly the same value as tracks 22 and 24
Track 41 at frame 4834 has roughly the same value as tracks 40 and 42
3
Bone 92 - "bottom_L_tmb_02_bind_jnt"
3
Rotation
Track 36 at frame 4834 has roughly the same value as tracks 35 and 37
Track 59 at frame 6801 has roughly the same value as tracks 58 and 60
Track 172 at frame 18101 has roughly the same value as tracks 171 and 173
2
Bone 93 - "bottom_L_tmb_03_bind_jnt"
2
Rotation
Track 56 at frame 6801 has roughly the same value as tracks 55 and 57
Track 170 at frame 18101 has roughly the same value as tracks 169 and 171
2
Bone 95 - "bottom_L_ind_finger_02_bind_jnt"
2
Rotation
Track 87 at frame 6801 has roughly the same value as tracks 86 and 88
Track 213 at frame 18101 has roughly the same value as tracks 212 and 214
2
Bone 96 - "bottom_L_ind_finger_03_bind_jnt"
2
Rotation
Track 7 at frame 1233 has roughly the same value as tracks 6 and 8
Track 161 at frame 13367 has roughly the same value as tracks 160 and 162
2
Bone 98 - "bottom_L_mid_finger_02_bind_jnt"
2
Rotation
Track 88 at frame 6801 has roughly the same value as tracks 87 and 89
Track 216 at frame 18101 has roughly the same value as tracks 215 and 217
2
Bone 99 - "bottom_L_mid_finger_03_bind_jnt"
2
Rotation
Track 90 at frame 6801 has roughly the same value as tracks 89 and 91
Track 224 at frame 18101 has roughly the same value as tracks 223 and 225
2
Bone 100 - "bottom_L_rng_finger_01_bind_jnt"
2
Rotation
Track 90 at frame 6801 has roughly the same value as tracks 89 and 91
Track 218 at frame 18101 has roughly the same value as tracks 217 and 219
2
Bone 110 - "R_lwr_arm_twist_01_bind_jnt"
2
Rotation
Track 60 at frame 5634 has roughly the same value as tracks 59 and 61
Track 208 at frame 16934 has roughly the same value as tracks 207 and 209
1
Bone 111 - "bone_hand_right_up"
1
Rotation
Track 261 at frame 14267 has roughly the same value as tracks 260 and 262
1
Bone 112 - "R_tmb_01_bind_jnt"
1
Rotation
Track 259 at frame 19900 has roughly the same value as tracks 258 and 260
1
Bone 114 - "R_tmb_03_bind_jnt"
1
Rotation
Track 82 at frame 8500 has roughly the same value as tracks 81 and 83
1
Bone 115 - "R_ind_finger_01_bind_jnt"
1
Rotation
Track 211 at frame 14400 has roughly the same value as tracks 210 and 212
1
Bone 116 - "R_ind_finger_02_bind_jnt"
1
Rotation
Track 265 at frame 19900 has roughly the same value as tracks 264 and 266
1
Bone 117 - "R_ind_finger_03_bind_jnt"
1
Rotation
Track 255 at frame 19900 has roughly the same value as tracks 254 and 256
1
Bone 119 - "R_mid_finger_02_bind_jnt"
1
Rotation
Track 258 at frame 19900 has roughly the same value as tracks 257 and 259
1
Bone 121 - "R_rng_finger_01_bind_jnt"
1
Rotation
Track 21 at frame 2133 has roughly the same value as tracks 20 and 22
2
Bone 124 - "R_pnk_finger_01_bind_jnt"
2
Rotation
Track 21 at frame 2133 has roughly the same value as tracks 20 and 22
Track 167 at frame 14400 has roughly the same value as tracks 166 and 168
1
Bone 125 - "R_pnk_finger_02_bind_jnt"
1
Rotation
Track 23 at frame 2133 has roughly the same value as tracks 22 and 24
1
Bone 126 - "R_pnk_finger_03_bind_jnt"
1
Rotation
Track 23 at frame 2133 has roughly the same value as tracks 22 and 24
2
Bone 129 - "bottom_R_lwr_arm_twist_01_bind_jnt"
2
Rotation
Track 21 at frame 3867 has roughly the same value as tracks 20 and 22
Track 182 at frame 16400 has roughly the same value as tracks 181 and 183
2
Bone 131 - "bottom_R_tmb_01_bind_jnt"
2
Rotation
Track 42 at frame 5901 has roughly the same value as tracks 41 and 43
Track 115 at frame 17201 has roughly the same value as tracks 114 and 116
1
Bone 132 - "bottom_R_tmb_02_bind_jnt"
1
Rotation
Track 11 at frame 3567 has roughly the same value as tracks 10 and 12
2
Bone 134 - "bottom_R_ind_finger_01_bind_jnt"
2
Rotation
Track 88 at frame 6867 has roughly the same value as tracks 87 and 89
Track 243 at frame 18167 has roughly the same value as tracks 242 and 244
2
Bone 135 - "bottom_R_ind_finger_02_bind_jnt"
2
Rotation
Track 79 at frame 6867 has roughly the same value as tracks 78 and 80
Track 238 at frame 18167 has roughly the same value as tracks 237 and 239
2
Bone 136 - "bottom_R_ind_finger_03_bind_jnt"
2
Rotation
Track 83 at frame 6867 has roughly the same value as tracks 82 and 84
Track 242 at frame 18167 has roughly the same value as tracks 241 and 243
1
Bone 137 - "bottom_R_mid_finger_01_bind_jnt"
1
Rotation
Track 214 at frame 17167 has roughly the same value as tracks 213 and 215
2
Bone 138 - "bottom_R_mid_finger_02_bind_jnt"
2
Rotation
Track 69 at frame 5867 has roughly the same value as tracks 68 and 70
Track 229 at frame 17167 has roughly the same value as tracks 228 and 230
2
Bone 139 - "bottom_R_mid_finger_03_bind_jnt"
2
Rotation
Track 73 at frame 5867 has roughly the same value as tracks 72 and 74
Track 229 at frame 17167 has roughly the same value as tracks 228 and 230
2
Bone 141 - "bottom_R_rng_finger_02_bind_jnt"
2
Rotation
Track 14 at frame 1367 has roughly the same value as tracks 13 and 15
Track 180 at frame 13500 has roughly the same value as tracks 179 and 181
2
Bone 142 - "bottom_R_rng_finger_03_bind_jnt"
2
Rotation
Track 14 at frame 1367 has roughly the same value as tracks 13 and 15
Track 180 at frame 13500 has roughly the same value as tracks 179 and 181
2
Bone 144 - "bottom_R_pnk_finger_02_bind_jnt"
2
Rotation
Track 14 at frame 1367 has roughly the same value as tracks 13 and 15
Track 173 at frame 13500 has roughly the same value as tracks 172 and 174
2
Bone 145 - "bottom_R_pnk_finger_03_bind_jnt"
2
Rotation
Track 14 at frame 1367 has roughly the same value as tracks 13 and 15
Track 173 at frame 13500 has roughly the same value as tracks 172 and 174
2
CollisionShape 1 - "B_KGS_Arm_R"
2
Rotation
Track 235 at frame 10766 has roughly the same value as tracks 234 and 236
Track 236 at frame 10799 has roughly the same value as tracks 235 and 237
1
CollisionShape 7 - "B_KGS_Tail_01"
1
Rotation
Track 117 at frame 8967 has roughly the same value as tracks 116 and 118
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