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Model validation: Naga - Tidearcher

Slithering Archer.mdx

0 errors 12 severe 24 warnings 96 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 201500); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 201500); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 201500); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 201500); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 201500); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 201500); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 201500); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 201500); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 201500); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 201500); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 201500); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 201500); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 9 Model
    • Attachment 6 "Weapon a Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 9 "arrow Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Tail_00" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_collision_02" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Tail_01" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Tail_02" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 0 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 12 - "tailpauldron_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 19 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 1 - "pelvis_bind_jnt"
    • 1 Rotation
      • Track 318 at frame 18334 has roughly the same value as tracks 317 and 319
  • 1 Bone 6 - "cn_tail_4_bind_jnt"
    • 1 Rotation
      • Track 87 at frame 5601 has roughly the same value as tracks 86 and 88
  • 1 Bone 7 - "cn_tail_5_bind_jnt"
    • 1 Scaling
      • Track 32 at frame 4667 has roughly the same value as tracks 31 and 33
  • 1 Bone 8 - "cn_tail_6_bind_jnt"
    • 1 Rotation
      • Track 103 at frame 8967 has roughly the same value as tracks 102 and 104
  • 1 Bone 16 - "spine_03_bind_jnt"
    • 1 Rotation
      • Track 325 at frame 51633 has roughly the same value as tracks 324 and 326
  • 1 Bone 17 - "bone_chest"
    • 1 Rotation
      • Track 270 at frame 51633 has roughly the same value as tracks 269 and 271
  • 4 Bone 57 - "R_hairsnakeB_01_bind_jnt"
    • 4 Rotation
      • Track 11 at frame 1033 has roughly the same value as tracks 10 and 12
      • Track 20 at frame 1600 has roughly the same value as tracks 19 and 21
      • Track 246 at frame 13167 has roughly the same value as tracks 245 and 247
      • Track 255 at frame 13733 has roughly the same value as tracks 254 and 256
  • 5 Bone 58 - "R_hairsnakeC_01_bind_jnt"
    • 5 Rotation
      • Track 15 at frame 1600 has roughly the same value as tracks 14 and 16
      • Track 24 at frame 2200 has roughly the same value as tracks 23 and 25
      • Track 231 at frame 13733 has roughly the same value as tracks 230 and 232
      • Track 240 at frame 14333 has roughly the same value as tracks 239 and 241
      • Track 299 at frame 20167 has roughly the same value as tracks 298 and 300
  • 2 Bone 60 - "R_hairsnakeE_01_bind_jnt"
    • 2 Rotation
      • Track 11 at frame 1033 has roughly the same value as tracks 10 and 12
      • Track 216 at frame 13167 has roughly the same value as tracks 215 and 217
  • 5 Bone 62 - "L_hairsnakeC_01_bind_jnt"
    • 5 Rotation
      • Track 15 at frame 1600 has roughly the same value as tracks 14 and 16
      • Track 24 at frame 2200 has roughly the same value as tracks 23 and 25
      • Track 231 at frame 13733 has roughly the same value as tracks 230 and 232
      • Track 240 at frame 14333 has roughly the same value as tracks 239 and 241
      • Track 301 at frame 20167 has roughly the same value as tracks 300 and 302
  • 4 Bone 64 - "L_hairsnakeB_01_bind_jnt"
    • 4 Rotation
      • Track 11 at frame 1033 has roughly the same value as tracks 10 and 12
      • Track 20 at frame 1600 has roughly the same value as tracks 19 and 21
      • Track 246 at frame 13167 has roughly the same value as tracks 245 and 247
      • Track 255 at frame 13733 has roughly the same value as tracks 254 and 256
  • 1 Bone 66 - "M_hairsnake_01_bind_jnt"
    • 1 Rotation
      • Track 324 at frame 20167 has roughly the same value as tracks 323 and 325
  • 1 Bone 69 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 165 at frame 13767 has roughly the same value as tracks 164 and 166
  • 2 Bone 70 - "L_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 87 at frame 11766 has roughly the same value as tracks 86 and 88
      • Track 98 at frame 14200 has roughly the same value as tracks 97 and 99
  • 2 Bone 88 - "bottom_L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 81 at frame 6201 has roughly the same value as tracks 80 and 82
      • Track 243 at frame 17501 has roughly the same value as tracks 242 and 244
  • 6 Bone 89 - "bottom_L_lwr_arm_twist_01_bind_jnt"
    • 6 Rotation
      • Track 8 at frame 1800 has roughly the same value as tracks 7 and 9
      • Track 63 at frame 5867 has roughly the same value as tracks 62 and 64
      • Track 102 at frame 9366 has roughly the same value as tracks 101 and 103
      • Track 182 at frame 15600 has roughly the same value as tracks 181 and 183
      • Track 199 at frame 17167 has roughly the same value as tracks 198 and 200
      • Track 230 at frame 19933 has roughly the same value as tracks 229 and 231
  • 2 Bone 91 - "bottom_L_tmb_01_bind_jnt"
    • 2 Rotation
      • Track 23 at frame 3834 has roughly the same value as tracks 22 and 24
      • Track 41 at frame 4834 has roughly the same value as tracks 40 and 42
  • 3 Bone 92 - "bottom_L_tmb_02_bind_jnt"
    • 3 Rotation
      • Track 36 at frame 4834 has roughly the same value as tracks 35 and 37
      • Track 59 at frame 6801 has roughly the same value as tracks 58 and 60
      • Track 172 at frame 18101 has roughly the same value as tracks 171 and 173
  • 2 Bone 93 - "bottom_L_tmb_03_bind_jnt"
    • 2 Rotation
      • Track 56 at frame 6801 has roughly the same value as tracks 55 and 57
      • Track 170 at frame 18101 has roughly the same value as tracks 169 and 171
  • 2 Bone 95 - "bottom_L_ind_finger_02_bind_jnt"
    • 2 Rotation
      • Track 87 at frame 6801 has roughly the same value as tracks 86 and 88
      • Track 213 at frame 18101 has roughly the same value as tracks 212 and 214
  • 2 Bone 96 - "bottom_L_ind_finger_03_bind_jnt"
    • 2 Rotation
      • Track 7 at frame 1233 has roughly the same value as tracks 6 and 8
      • Track 161 at frame 13367 has roughly the same value as tracks 160 and 162
  • 2 Bone 98 - "bottom_L_mid_finger_02_bind_jnt"
    • 2 Rotation
      • Track 88 at frame 6801 has roughly the same value as tracks 87 and 89
      • Track 216 at frame 18101 has roughly the same value as tracks 215 and 217
  • 2 Bone 99 - "bottom_L_mid_finger_03_bind_jnt"
    • 2 Rotation
      • Track 90 at frame 6801 has roughly the same value as tracks 89 and 91
      • Track 224 at frame 18101 has roughly the same value as tracks 223 and 225
  • 2 Bone 100 - "bottom_L_rng_finger_01_bind_jnt"
    • 2 Rotation
      • Track 90 at frame 6801 has roughly the same value as tracks 89 and 91
      • Track 218 at frame 18101 has roughly the same value as tracks 217 and 219
  • 2 Bone 110 - "R_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 60 at frame 5634 has roughly the same value as tracks 59 and 61
      • Track 208 at frame 16934 has roughly the same value as tracks 207 and 209
  • 1 Bone 111 - "bone_hand_right_up"
    • 1 Rotation
      • Track 261 at frame 14267 has roughly the same value as tracks 260 and 262
  • 1 Bone 112 - "R_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 259 at frame 19900 has roughly the same value as tracks 258 and 260
  • 1 Bone 114 - "R_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 82 at frame 8500 has roughly the same value as tracks 81 and 83
  • 1 Bone 115 - "R_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 211 at frame 14400 has roughly the same value as tracks 210 and 212
  • 1 Bone 116 - "R_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 265 at frame 19900 has roughly the same value as tracks 264 and 266
  • 1 Bone 117 - "R_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 255 at frame 19900 has roughly the same value as tracks 254 and 256
  • 1 Bone 119 - "R_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 258 at frame 19900 has roughly the same value as tracks 257 and 259
  • 1 Bone 121 - "R_rng_finger_01_bind_jnt"
    • 1 Rotation
      • Track 21 at frame 2133 has roughly the same value as tracks 20 and 22
  • 2 Bone 124 - "R_pnk_finger_01_bind_jnt"
    • 2 Rotation
      • Track 21 at frame 2133 has roughly the same value as tracks 20 and 22
      • Track 167 at frame 14400 has roughly the same value as tracks 166 and 168
  • 1 Bone 125 - "R_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 23 at frame 2133 has roughly the same value as tracks 22 and 24
  • 1 Bone 126 - "R_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 23 at frame 2133 has roughly the same value as tracks 22 and 24
  • 2 Bone 129 - "bottom_R_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 21 at frame 3867 has roughly the same value as tracks 20 and 22
      • Track 182 at frame 16400 has roughly the same value as tracks 181 and 183
  • 2 Bone 131 - "bottom_R_tmb_01_bind_jnt"
    • 2 Rotation
      • Track 42 at frame 5901 has roughly the same value as tracks 41 and 43
      • Track 115 at frame 17201 has roughly the same value as tracks 114 and 116
  • 1 Bone 132 - "bottom_R_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 11 at frame 3567 has roughly the same value as tracks 10 and 12
  • 2 Bone 134 - "bottom_R_ind_finger_01_bind_jnt"
    • 2 Rotation
      • Track 88 at frame 6867 has roughly the same value as tracks 87 and 89
      • Track 243 at frame 18167 has roughly the same value as tracks 242 and 244
  • 2 Bone 135 - "bottom_R_ind_finger_02_bind_jnt"
    • 2 Rotation
      • Track 79 at frame 6867 has roughly the same value as tracks 78 and 80
      • Track 238 at frame 18167 has roughly the same value as tracks 237 and 239
  • 2 Bone 136 - "bottom_R_ind_finger_03_bind_jnt"
    • 2 Rotation
      • Track 83 at frame 6867 has roughly the same value as tracks 82 and 84
      • Track 242 at frame 18167 has roughly the same value as tracks 241 and 243
  • 1 Bone 137 - "bottom_R_mid_finger_01_bind_jnt"
    • 1 Rotation
      • Track 214 at frame 17167 has roughly the same value as tracks 213 and 215
  • 2 Bone 138 - "bottom_R_mid_finger_02_bind_jnt"
    • 2 Rotation
      • Track 69 at frame 5867 has roughly the same value as tracks 68 and 70
      • Track 229 at frame 17167 has roughly the same value as tracks 228 and 230
  • 2 Bone 139 - "bottom_R_mid_finger_03_bind_jnt"
    • 2 Rotation
      • Track 73 at frame 5867 has roughly the same value as tracks 72 and 74
      • Track 229 at frame 17167 has roughly the same value as tracks 228 and 230
  • 2 Bone 141 - "bottom_R_rng_finger_02_bind_jnt"
    • 2 Rotation
      • Track 14 at frame 1367 has roughly the same value as tracks 13 and 15
      • Track 180 at frame 13500 has roughly the same value as tracks 179 and 181
  • 2 Bone 142 - "bottom_R_rng_finger_03_bind_jnt"
    • 2 Rotation
      • Track 14 at frame 1367 has roughly the same value as tracks 13 and 15
      • Track 180 at frame 13500 has roughly the same value as tracks 179 and 181
  • 2 Bone 144 - "bottom_R_pnk_finger_02_bind_jnt"
    • 2 Rotation
      • Track 14 at frame 1367 has roughly the same value as tracks 13 and 15
      • Track 173 at frame 13500 has roughly the same value as tracks 172 and 174
  • 2 Bone 145 - "bottom_R_pnk_finger_03_bind_jnt"
    • 2 Rotation
      • Track 14 at frame 1367 has roughly the same value as tracks 13 and 15
      • Track 173 at frame 13500 has roughly the same value as tracks 172 and 174
  • 2 CollisionShape 1 - "B_KGS_Arm_R"
    • 2 Rotation
      • Track 235 at frame 10766 has roughly the same value as tracks 234 and 236
      • Track 236 at frame 10799 has roughly the same value as tracks 235 and 237
  • 1 CollisionShape 7 - "B_KGS_Tail_01"
    • 1 Rotation
      • Track 117 at frame 8967 has roughly the same value as tracks 116 and 118
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