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Triggers
(4)Naga Run Up.w3x
Variables
Sound Kill
Sound off
First Blood
fk trigger
KS Trigger
Killing Spree
WS Trigger
Wicked Sick
MK Trigger
Mega Kill
DN Trigger
Dominating
MK2
Monster Kill
HS Trigger
Holy Shit
GL Triger
Godlike
Rune
remove rune
rune
Demon Lord
Revive Lord Demon
Demon Lord
Initialization
Melee Initialization
Name
Type
is_array
initial_value
Sound off
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Trigger - Turn on First_Blood <gen>
Trigger - Turn off GL_Triger <gen>
Trigger - Turn off HS_Trigger <gen>
Trigger - Turn off MK2 <gen>
Trigger - Turn off WS_Trigger <gen>
Trigger - Turn off DN_Trigger <gen>
Trigger - Turn off MK_Trigger <gen>
Trigger - Turn off fk_trigger <gen>
Trigger - Turn off KS_Trigger <gen>
Trigger - Turn off Killing_Spree <gen>
Trigger - Turn off Wicked_Sick <gen>
Trigger - Turn off Mega_Kill <gen>
Trigger - Turn off Dominating <gen>
Trigger - Turn off Monster_Kill <gen>
Trigger - Turn off Holy_Shit <gen>
Trigger - Turn off Godlike <gen>
First Blood
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Killing unit) is A Hero) Equal to True
((Dying unit) is A Hero) Equal to True
Actions
Sound - Play firstblood <gen>
Quest - Display to (All players) the Hint message: Die with Honor!
Player - Add 200 to (Owner of (Killing unit)) . Current gold
Player - Add 200 to (Owner of (Killing unit)) . Current lumber
Trigger - Turn off (This trigger)
Trigger - Turn on fk_trigger <gen>
fk trigger
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Trigger - Turn on KS_Trigger <gen>
Trigger - Turn off First_Blood <gen>
KS Trigger
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Trigger - Turn on Killing_Spree <gen>
Killing Spree
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Killing unit) is A Hero) Equal to True
((Dying unit) is A Hero) Equal to True
Actions
Sound - Play Killing_Spree <gen>
Quest - Display to (All players) the Hint message: murderer!!
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Player - Add 250 to (Owner of (Killing unit)) . Current lumber
Trigger - Turn off (This trigger)
Trigger - Turn off KS_Trigger <gen>
Trigger - Turn on WS_Trigger <gen>
WS Trigger
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Trigger - Turn off Killing_Spree <gen>
Trigger - Turn on (This trigger)
Wicked Sick
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Killing unit) is A Hero) Equal to True
((Dying unit) is A Hero) Equal to True
Actions
Trigger - Turn off Killing_Spree <gen>
Sound - Play WhickedSick <gen>
Quest - Display to (All players) the Hint message: They're on a roll!
Player - Add 300 to (Owner of (Killing unit)) . Current gold
Player - Add 300 to (Owner of (Killing unit)) . Current lumber
Trigger - Turn off (This trigger)
Trigger - Turn off WS_Trigger <gen>
Trigger - Turn on MK_Trigger <gen>
MK Trigger
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Trigger - Turn off Wicked_Sick <gen>
Trigger - Turn on Mega_Kill <gen>
Mega Kill
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Killing unit) is A Hero) Equal to True
((Dying unit) is A Hero) Equal to True
Actions
Trigger - Turn off Wicked_Sick <gen>
Sound - Play MegaKill <gen>
Quest - Display to (All players) the Hint message: It's Unstoppable
Player - Add 350 to (Owner of (Killing unit)) . Current gold
Player - Add 350 to (Owner of (Killing unit)) . Current lumber
Trigger - Turn off (This trigger)
Trigger - Turn off MK_Trigger <gen>
Trigger - Turn on DN_Trigger <gen>
DN Trigger
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Trigger - Turn off Mega_Kill <gen>
Trigger - Turn on Dominating <gen>
Dominating
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Killing unit) is A Hero) Equal to True
((Dying unit) is A Hero) Equal to True
Actions
Trigger - Turn off Mega_Kill <gen>
Sound - Play Dominating <gen>
Quest - Display to (All players) the Hint message: Has become a Mercenary!
Player - Add 500 to (Owner of (Killing unit)) . Current gold
Player - Add 500 to (Owner of (Killing unit)) . Current lumber
Trigger - Turn off (This trigger)
Trigger - Turn off DN_Trigger <gen>
Trigger - Turn on MK2 <gen>
MK2
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Trigger - Turn off Dominating <gen>
Trigger - Turn on Monster_Kill <gen>
Monster Kill
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Killing unit) is A Hero) Equal to True
((Dying unit) is A Hero) Equal to True
Actions
Trigger - Turn off Dominating <gen>
Sound - Play MonsterKill <gen>
Quest - Display to (All players) the Hint message: it's Godzilla!!!
Player - Add 600 to (Owner of (Killing unit)) . Current gold
Player - Add 600 to (Owner of (Killing unit)) . Current lumber
Trigger - Turn off (This trigger)
Trigger - Turn off MK2 <gen>
Trigger - Turn on HS_Trigger <gen>
HS Trigger
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Trigger - Turn off Monster_Kill <gen>
Trigger - Turn on Holy_Shit <gen>
Holy Shit
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Killing unit) is A Hero) Equal to True
((Dying unit) is A Hero) Equal to True
Actions
Trigger - Turn off Monster_Kill <gen>
Sound - Play HolyShit <gen>
Quest - Display to (All players) the Hint message: Holy Shit!!!
Player - Add 700 to (Owner of (Killing unit)) . Current gold
Player - Add 700 to (Owner of (Killing unit)) . Current lumber
Trigger - Turn off (This trigger)
Trigger - Turn off HS_Trigger <gen>
Trigger - Turn on GL_Triger <gen>
GL Triger
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Trigger - Turn off Holy_Shit <gen>
Trigger - Turn on Godlike <gen>
Godlike
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Killing unit) is A Hero) Equal to True
((Dying unit) is A Hero) Equal to True
Actions
Sound - Play GodLike <gen>
Quest - Display to (All players) the Hint message: God mode!!!
Player - Add 800 to (Owner of (Killing unit)) . Current gold
Player - Add 800 to (Owner of (Killing unit)) . Current lumber
Trigger - Turn off GL_Triger <gen>
Trigger - Turn off (This trigger)
remove rune
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Item - Remove (Random item in Region_001 <gen>)
rune
Events
Time - Elapsed game time is 180.00 seconds
Time - Every 300.00 seconds of game time
Conditions
Actions
Item - Create (Random level 5.Any Class item-type) at (Center of (Playable map area))
Quest - Display to (All players) the Quest Update message: A rune has appeared
Revive Lord Demon
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Warlock
Actions
Quest - Display to (All players) the Quest Update message: The Demon Lord has been defeated!
Item - Create Orb of Darkness at (Center of Region_000 <gen>)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Objects\InventoryItems\CrystalShard\CrystalShard.mdl
Wait 300.00 seconds
Unit - Create 1 . Warlock for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Quest - Display to (All players) the Quest Update message: The Demon Lord has been invoked!
Special Effect - Destroy (Last created special effect)
Item - Remove (Item carried by (Triggering unit) of type Orb of Darkness)
Demon Lord
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Zakkaz Lord of the Legion has been invoked!
Unit - Create 1 . Warlock for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
For each (Integer A) from 1 to (Count non-structure units controlled by (Owner of (Triggering unit)) (Exclude incomplete units)) , do (Limit training of Heroes to 1 for (Owner of (Triggering unit)))
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 4.00 seconds
Cinematic - Send transmission to (All players) from a Neutral Hostile . Warlock named Zakkaz Demon Lord at (Center of (Playable map area)) : Play No sound and display The Burning Legion will subdue this world and all forms of life! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
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