• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Naga - Murgul Village

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Naga - Murgul Village of the bundle Naga - Murgul Village. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file CaptainHecs Building Pack - Naga.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Naga - Murgul Village
Hec_Naga_MurgulVillage.mdx
Hec_Naga_ReefDome_Tidal_Diffuse.tif
Hec_MurgulHut_Diffuse.tif
Hec_MurgulHut_Normal.tif
Hec_MurgulHut_ORM.tif
Hec_MurgulHut2_Diffuse.tif
Hec_MurgulHut2_Normal.tif
Hec_MurgulHut2_ORM.tif

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Hec_Naga_MurgulVillage.mdx

Now Click the "Import File" Button:

Next select 'Hec_Naga_MurgulVillage.mdx' in the folder which you extracted from the zip archive:

Naga - Murgul Village
Hec_Naga_MurgulVillage.mdx
Hec_MurgulHut2_Diffuse.tif
Hec_MurgulHut2_Normal.tif
Hec_MurgulHut2_ORM.tif
Hec_MurgulHut_Diffuse.tif
Hec_MurgulHut_Normal.tif
Hec_MurgulHut_ORM.tif
Hec_Naga_ReefDome_Tidal_Diffuse.tif

The file has been properly added to the map archive:

Hec_Naga_MurgulVillage.mdx
Model
1,595
war3mapimported/Hec_Naga_MurgulVillage.mdx

Done, you have imported the file Hec_Naga_MurgulVillage.mdx.

Importing Hec_MurgulHut2_Diffuse.tif

Now Click the "Import File" Button:

Next select 'Hec_MurgulHut2_Diffuse.tif' in the folder which you extracted from the zip archive:

Naga - Murgul Village
Hec_Naga_MurgulVillage.mdx
Hec_MurgulHut2_Diffuse.tif
Hec_MurgulHut2_Normal.tif
Hec_MurgulHut2_ORM.tif
Hec_MurgulHut_Diffuse.tif
Hec_MurgulHut_Normal.tif
Hec_MurgulHut_ORM.tif
Hec_Naga_ReefDome_Tidal_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hec_Naga_MurgulVillage.mdx
Model
1,595
war3mapimported/Hec_Naga_MurgulVillage.mdx
Hec_MurgulHut2_Diffuse.tif
Image / Texture
8,197
war3mapimported/Hec_MurgulHut2_Diffuse.tif

Double-click the file Hec_MurgulHut2_Diffuse.tif:

Hec_MurgulHut2_Diffuse.tif
Image / Texture
8,197
war3mapimported/Hec_MurgulHut2_Diffuse.tif

Tick the box "Use Custom Path" and type in the correct path:

Hec_MurgulHut2_Diffuse.tif
Image / Texture
8,197
Hec_MurgulHut2_Diffuse.tif

The file has been properly added to the map archive:

Hec_Naga_MurgulVillage.mdx
Model
1,595
war3mapimported/Hec_Naga_MurgulVillage.mdx
Hec_MurgulHut2_Diffuse.tif
Image / Texture
8,197
Hec_MurgulHut2_Diffuse.tif

Done, you have imported the file Hec_MurgulHut2_Diffuse.tif.

Importing Hec_MurgulHut2_Normal.tif

Now Click the "Import File" Button:

Next select 'Hec_MurgulHut2_Normal.tif' in the folder which you extracted from the zip archive:

Naga - Murgul Village
Hec_Naga_MurgulVillage.mdx
Hec_MurgulHut2_Diffuse.tif
Hec_MurgulHut2_Normal.tif
Hec_MurgulHut2_ORM.tif
Hec_MurgulHut_Diffuse.tif
Hec_MurgulHut_Normal.tif
Hec_MurgulHut_ORM.tif
Hec_Naga_ReefDome_Tidal_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hec_Naga_MurgulVillage.mdx
Model
1,595
war3mapimported/Hec_Naga_MurgulVillage.mdx
Hec_MurgulHut2_Diffuse.tif
Image / Texture
8,197
Hec_MurgulHut2_Diffuse.tif
Hec_MurgulHut2_Normal.tif
Image / Texture
8,197
war3mapimported/Hec_MurgulHut2_Normal.tif

Double-click the file Hec_MurgulHut2_Normal.tif:

Hec_MurgulHut2_Normal.tif
Image / Texture
8,197
war3mapimported/Hec_MurgulHut2_Normal.tif

Tick the box "Use Custom Path" and type in the correct path:

Hec_MurgulHut2_Normal.tif
Image / Texture
8,197
Hec_MurgulHut2_Normal.tif

The file has been properly added to the map archive:

Hec_Naga_MurgulVillage.mdx
Model
1,595
war3mapimported/Hec_Naga_MurgulVillage.mdx
Hec_MurgulHut2_Diffuse.tif
Image / Texture
8,197
Hec_MurgulHut2_Diffuse.tif
Hec_MurgulHut2_Normal.tif
Image / Texture
8,197
Hec_MurgulHut2_Normal.tif

Done, you have imported the file Hec_MurgulHut2_Normal.tif.

Importing Hec_MurgulHut2_ORM.tif

Now Click the "Import File" Button:

Next select 'Hec_MurgulHut2_ORM.tif' in the folder which you extracted from the zip archive:

Naga - Murgul Village
Hec_Naga_MurgulVillage.mdx
Hec_MurgulHut2_Diffuse.tif
Hec_MurgulHut2_Normal.tif
Hec_MurgulHut2_ORM.tif
Hec_MurgulHut_Diffuse.tif
Hec_MurgulHut_Normal.tif
Hec_MurgulHut_ORM.tif
Hec_Naga_ReefDome_Tidal_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hec_Naga_MurgulVillage.mdx
Model
1,595
war3mapimported/Hec_Naga_MurgulVillage.mdx
Hec_MurgulHut2_Diffuse.tif
Image / Texture
8,197
Hec_MurgulHut2_Diffuse.tif
Hec_MurgulHut2_Normal.tif
Image / Texture
8,197
Hec_MurgulHut2_Normal.tif
Hec_MurgulHut2_ORM.tif
Image / Texture
8,197
war3mapimported/Hec_MurgulHut2_ORM.tif

Double-click the file Hec_MurgulHut2_ORM.tif:

Hec_MurgulHut2_ORM.tif
Image / Texture
8,197
war3mapimported/Hec_MurgulHut2_ORM.tif

Tick the box "Use Custom Path" and type in the correct path:

Hec_MurgulHut2_ORM.tif
Image / Texture
8,197
Hec_MurgulHut2_ORM.tif

The file has been properly added to the map archive:

Hec_Naga_MurgulVillage.mdx
Model
1,595
war3mapimported/Hec_Naga_MurgulVillage.mdx
Hec_MurgulHut2_Diffuse.tif
Image / Texture
8,197
Hec_MurgulHut2_Diffuse.tif
Hec_MurgulHut2_Normal.tif
Image / Texture
8,197
Hec_MurgulHut2_Normal.tif
Hec_MurgulHut2_ORM.tif
Image / Texture
8,197
Hec_MurgulHut2_ORM.tif

Done, you have imported the file Hec_MurgulHut2_ORM.tif.

Importing Hec_MurgulHut_Diffuse.tif

Now Click the "Import File" Button:

Next select 'Hec_MurgulHut_Diffuse.tif' in the folder which you extracted from the zip archive:

Naga - Murgul Village
Hec_Naga_MurgulVillage.mdx
Hec_MurgulHut2_Diffuse.tif
Hec_MurgulHut2_Normal.tif
Hec_MurgulHut2_ORM.tif
Hec_MurgulHut_Diffuse.tif
Hec_MurgulHut_Normal.tif
Hec_MurgulHut_ORM.tif
Hec_Naga_ReefDome_Tidal_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hec_Naga_MurgulVillage.mdx
Model
1,595
war3mapimported/Hec_Naga_MurgulVillage.mdx
Hec_MurgulHut2_Diffuse.tif
Image / Texture
8,197
Hec_MurgulHut2_Diffuse.tif
Hec_MurgulHut2_Normal.tif
Image / Texture
8,197
Hec_MurgulHut2_Normal.tif
Hec_MurgulHut2_ORM.tif
Image / Texture
8,197
Hec_MurgulHut2_ORM.tif
Hec_MurgulHut_Diffuse.tif
Image / Texture
8,197
war3mapimported/Hec_MurgulHut_Diffuse.tif

Double-click the file Hec_MurgulHut_Diffuse.tif:

Hec_MurgulHut_Diffuse.tif
Image / Texture
8,197
war3mapimported/Hec_MurgulHut_Diffuse.tif

Tick the box "Use Custom Path" and type in the correct path:

Hec_MurgulHut_Diffuse.tif
Image / Texture
8,197
Hec_MurgulHut_Diffuse.tif

The file has been properly added to the map archive:

Hec_Naga_MurgulVillage.mdx
Model
1,595
war3mapimported/Hec_Naga_MurgulVillage.mdx
Hec_MurgulHut2_Diffuse.tif
Image / Texture
8,197
Hec_MurgulHut2_Diffuse.tif
Hec_MurgulHut2_Normal.tif
Image / Texture
8,197
Hec_MurgulHut2_Normal.tif
Hec_MurgulHut2_ORM.tif
Image / Texture
8,197
Hec_MurgulHut2_ORM.tif
Hec_MurgulHut_Diffuse.tif
Image / Texture
8,197
Hec_MurgulHut_Diffuse.tif

Done, you have imported the file Hec_MurgulHut_Diffuse.tif.

Importing Hec_MurgulHut_Normal.tif

Now Click the "Import File" Button:

Next select 'Hec_MurgulHut_Normal.tif' in the folder which you extracted from the zip archive:

Naga - Murgul Village
Hec_Naga_MurgulVillage.mdx
Hec_MurgulHut2_Diffuse.tif
Hec_MurgulHut2_Normal.tif
Hec_MurgulHut2_ORM.tif
Hec_MurgulHut_Diffuse.tif
Hec_MurgulHut_Normal.tif
Hec_MurgulHut_ORM.tif
Hec_Naga_ReefDome_Tidal_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hec_Naga_MurgulVillage.mdx
Model
1,595
war3mapimported/Hec_Naga_MurgulVillage.mdx
Hec_MurgulHut2_Diffuse.tif
Image / Texture
8,197
Hec_MurgulHut2_Diffuse.tif
Hec_MurgulHut2_Normal.tif
Image / Texture
8,197
Hec_MurgulHut2_Normal.tif
Hec_MurgulHut2_ORM.tif
Image / Texture
8,197
Hec_MurgulHut2_ORM.tif
Hec_MurgulHut_Diffuse.tif
Image / Texture
8,197
Hec_MurgulHut_Diffuse.tif
Hec_MurgulHut_Normal.tif
Image / Texture
8,197
war3mapimported/Hec_MurgulHut_Normal.tif

Double-click the file Hec_MurgulHut_Normal.tif:

Hec_MurgulHut_Normal.tif
Image / Texture
8,197
war3mapimported/Hec_MurgulHut_Normal.tif

Tick the box "Use Custom Path" and type in the correct path:

Hec_MurgulHut_Normal.tif
Image / Texture
8,197
Hec_MurgulHut_Normal.tif

The file has been properly added to the map archive:

Hec_Naga_MurgulVillage.mdx
Model
1,595
war3mapimported/Hec_Naga_MurgulVillage.mdx
Hec_MurgulHut2_Diffuse.tif
Image / Texture
8,197
Hec_MurgulHut2_Diffuse.tif
Hec_MurgulHut2_Normal.tif
Image / Texture
8,197
Hec_MurgulHut2_Normal.tif
Hec_MurgulHut2_ORM.tif
Image / Texture
8,197
Hec_MurgulHut2_ORM.tif
Hec_MurgulHut_Diffuse.tif
Image / Texture
8,197
Hec_MurgulHut_Diffuse.tif
Hec_MurgulHut_Normal.tif
Image / Texture
8,197
Hec_MurgulHut_Normal.tif

Done, you have imported the file Hec_MurgulHut_Normal.tif.

Importing Hec_MurgulHut_ORM.tif

Now Click the "Import File" Button:

Next select 'Hec_MurgulHut_ORM.tif' in the folder which you extracted from the zip archive:

Naga - Murgul Village
Hec_Naga_MurgulVillage.mdx
Hec_MurgulHut2_Diffuse.tif
Hec_MurgulHut2_Normal.tif
Hec_MurgulHut2_ORM.tif
Hec_MurgulHut_Diffuse.tif
Hec_MurgulHut_Normal.tif
Hec_MurgulHut_ORM.tif
Hec_Naga_ReefDome_Tidal_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hec_Naga_MurgulVillage.mdx
Model
1,595
war3mapimported/Hec_Naga_MurgulVillage.mdx
Hec_MurgulHut2_Diffuse.tif
Image / Texture
8,197
Hec_MurgulHut2_Diffuse.tif
Hec_MurgulHut2_Normal.tif
Image / Texture
8,197
Hec_MurgulHut2_Normal.tif
Hec_MurgulHut2_ORM.tif
Image / Texture
8,197
Hec_MurgulHut2_ORM.tif
Hec_MurgulHut_Diffuse.tif
Image / Texture
8,197
Hec_MurgulHut_Diffuse.tif
Hec_MurgulHut_Normal.tif
Image / Texture
8,197
Hec_MurgulHut_Normal.tif
Hec_MurgulHut_ORM.tif
Image / Texture
8,197
war3mapimported/Hec_MurgulHut_ORM.tif

Double-click the file Hec_MurgulHut_ORM.tif:

Hec_MurgulHut_ORM.tif
Image / Texture
8,197
war3mapimported/Hec_MurgulHut_ORM.tif

Tick the box "Use Custom Path" and type in the correct path:

Hec_MurgulHut_ORM.tif
Image / Texture
8,197
Hec_MurgulHut_ORM.tif

The file has been properly added to the map archive:

Hec_Naga_MurgulVillage.mdx
Model
1,595
war3mapimported/Hec_Naga_MurgulVillage.mdx
Hec_MurgulHut2_Diffuse.tif
Image / Texture
8,197
Hec_MurgulHut2_Diffuse.tif
Hec_MurgulHut2_Normal.tif
Image / Texture
8,197
Hec_MurgulHut2_Normal.tif
Hec_MurgulHut2_ORM.tif
Image / Texture
8,197
Hec_MurgulHut2_ORM.tif
Hec_MurgulHut_Diffuse.tif
Image / Texture
8,197
Hec_MurgulHut_Diffuse.tif
Hec_MurgulHut_Normal.tif
Image / Texture
8,197
Hec_MurgulHut_Normal.tif
Hec_MurgulHut_ORM.tif
Image / Texture
8,197
Hec_MurgulHut_ORM.tif

Done, you have imported the file Hec_MurgulHut_ORM.tif.

Importing Hec_Naga_ReefDome_Tidal_Diffuse.tif

Now Click the "Import File" Button:

Next select 'Hec_Naga_ReefDome_Tidal_Diffuse.tif' in the folder which you extracted from the zip archive:

Naga - Murgul Village
Hec_Naga_MurgulVillage.mdx
Hec_MurgulHut2_Diffuse.tif
Hec_MurgulHut2_Normal.tif
Hec_MurgulHut2_ORM.tif
Hec_MurgulHut_Diffuse.tif
Hec_MurgulHut_Normal.tif
Hec_MurgulHut_ORM.tif
Hec_Naga_ReefDome_Tidal_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hec_Naga_MurgulVillage.mdx
Model
1,595
war3mapimported/Hec_Naga_MurgulVillage.mdx
Hec_MurgulHut2_Diffuse.tif
Image / Texture
8,197
Hec_MurgulHut2_Diffuse.tif
Hec_MurgulHut2_Normal.tif
Image / Texture
8,197
Hec_MurgulHut2_Normal.tif
Hec_MurgulHut2_ORM.tif
Image / Texture
8,197
Hec_MurgulHut2_ORM.tif
Hec_MurgulHut_Diffuse.tif
Image / Texture
8,197
Hec_MurgulHut_Diffuse.tif
Hec_MurgulHut_Normal.tif
Image / Texture
8,197
Hec_MurgulHut_Normal.tif
Hec_MurgulHut_ORM.tif
Image / Texture
8,197
Hec_MurgulHut_ORM.tif
Hec_Naga_ReefDome_Tidal_Diffuse.tif
Image / Texture
4,101
war3mapimported/Hec_Naga_ReefDome_Tidal_Diffuse.tif

Double-click the file Hec_Naga_ReefDome_Tidal_Diffuse.tif:

Hec_Naga_ReefDome_Tidal_Diffuse.tif
Image / Texture
4,101
war3mapimported/Hec_Naga_ReefDome_Tidal_Diffuse.tif

Tick the box "Use Custom Path" and type in the correct path:

Hec_Naga_ReefDome_Tidal_Diffuse.tif
Image / Texture
4,101
Hec_Naga_ReefDome_Tidal_Diffuse.tif

The file has been properly added to the map archive:

Hec_Naga_MurgulVillage.mdx
Model
1,595
war3mapimported/Hec_Naga_MurgulVillage.mdx
Hec_MurgulHut2_Diffuse.tif
Image / Texture
8,197
Hec_MurgulHut2_Diffuse.tif
Hec_MurgulHut2_Normal.tif
Image / Texture
8,197
Hec_MurgulHut2_Normal.tif
Hec_MurgulHut2_ORM.tif
Image / Texture
8,197
Hec_MurgulHut2_ORM.tif
Hec_MurgulHut_Diffuse.tif
Image / Texture
8,197
Hec_MurgulHut_Diffuse.tif
Hec_MurgulHut_Normal.tif
Image / Texture
8,197
Hec_MurgulHut_Normal.tif
Hec_MurgulHut_ORM.tif
Image / Texture
8,197
Hec_MurgulHut_ORM.tif
Hec_Naga_ReefDome_Tidal_Diffuse.tif
Image / Texture
4,101
Hec_Naga_ReefDome_Tidal_Diffuse.tif

Done, you have imported the file Hec_Naga_ReefDome_Tidal_Diffuse.tif.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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