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Model validation: Naga Marauder
NagaMarauder.mdx
0errors3severe3warnings42unused
1
Geoset 0
Alpha is 1.000 at end of "Decay Swim" (frame 228000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay Swim" (frame 228000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay Swim" (frame 228000); should be 0 — geoset will remain visible in-game after the unit has decayed.
3
Model
Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 7 "New Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
Bone 0 - "morning_Star_Handle01"
1
Rotation
Track 23 at frame 166428 has exactly the same value as tracks 22 and 24
2
Bone 9 - "morning_Star_Handle"
2
Scaling
Track 6 at frame 18100 has exactly the same value as tracks 5 and 7
Track 14 at frame 160028 has exactly the same value as tracks 13 and 15
1
Helper 0
1
Rotation
Track 22 at frame 11367 has exactly the same value as tracks 21 and 23
1
Helper 1
1
Rotation
Track 22 at frame 11367 has exactly the same value as tracks 21 and 23
8
Helper 4
2
Translation
Track 1 at frame 667 has exactly the same value as tracks 0 and 2
Track 17 at frame 20333 has exactly the same value as tracks 16 and 18
6
Rotation
Track 8 at frame 17500 has roughly the same value as tracks 7 and 9
Track 9 at frame 17533 has roughly the same value as tracks 8 and 10
Track 10 at frame 17733 has exactly the same value as tracks 9 and 11
Track 27 at frame 159428 has roughly the same value as tracks 26 and 28
Track 28 at frame 159461 has roughly the same value as tracks 27 and 29
Track 29 at frame 159661 has exactly the same value as tracks 28 and 30
2
Helper 6
2
Rotation
Track 25 at frame 18533 has exactly the same value as tracks 24 and 26
Track 45 at frame 160461 has exactly the same value as tracks 44 and 46
2
Helper 7
2
Rotation
Track 38 at frame 18533 has exactly the same value as tracks 37 and 39
Track 61 at frame 160461 has exactly the same value as tracks 60 and 62
2
Helper 8
2
Rotation
Track 13 at frame 17500 has roughly the same value as tracks 12 and 14
Track 34 at frame 159428 has roughly the same value as tracks 33 and 35
3
Helper 10
3
Rotation
Track 2 at frame 10100 has exactly the same value as tracks 1 and 3
Track 25 at frame 17800 has exactly the same value as tracks 24 and 26
Track 38 at frame 159728 has exactly the same value as tracks 37 and 39
8
Helper 13
8
Rotation
Track 10 at frame 11067 has exactly the same value as tracks 9 and 11
Track 11 at frame 11367 has exactly the same value as tracks 10 and 12
Track 16 at frame 13867 has exactly the same value as tracks 15 and 17
Track 17 at frame 13967 has exactly the same value as tracks 16 and 18
Track 18 at frame 14167 has exactly the same value as tracks 17 and 19
Track 19 at frame 14767 has exactly the same value as tracks 18 and 20
Track 32 at frame 18233 has exactly the same value as tracks 31 and 33
Track 61 at frame 160161 has exactly the same value as tracks 60 and 62
2
Helper 15
2
Rotation
Track 36 at frame 17500 has roughly the same value as tracks 35 and 37
Track 61 at frame 159428 has roughly the same value as tracks 60 and 62
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