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How to import Naga(Male) Tide Overload

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Naga(Male) Tide Overload of the bundle Naga(Male) Tide Overload. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Naga(Male) Tide Overload.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Naga(Male) Tide Overload
nagamale_blackblue.blp
NAGABELT.blp
NAGASHO.blp
NAGASPEAR.blp
NagaCommander.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing NagaCommander.mdx

Now Click the "Import File" Button:

Next select 'NagaCommander.mdx' in the folder which you extracted from the zip archive:

Naga(Male) Tide Overload
NagaCommander.mdx
NAGABELT.blp
nagamale_blackblue.blp
NAGASHO.blp
NAGASPEAR.blp

The file has been properly added to the map archive:

NagaCommander.mdx
Model
2,665
war3mapimported/NagaCommander.mdx

Done, you have imported the file NagaCommander.mdx.

Importing NAGABELT.blp

Now Click the "Import File" Button:

Next select 'NAGABELT.blp' in the folder which you extracted from the zip archive:

Naga(Male) Tide Overload
NagaCommander.mdx
NAGABELT.blp
nagamale_blackblue.blp
NAGASHO.blp
NAGASPEAR.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NagaCommander.mdx
Model
2,665
war3mapimported/NagaCommander.mdx
NAGABELT.blp
Image / Texture
218
war3mapimported/NAGABELT.blp

Double-click the file NAGABELT.blp:

NAGABELT.blp
Image / Texture
218
war3mapimported/NAGABELT.blp

Tick the box "Use Custom Path" and type in the correct path:

NAGABELT.blp
Image / Texture
218
NAGABELT.blp

The file has been properly added to the map archive:

NagaCommander.mdx
Model
2,665
war3mapimported/NagaCommander.mdx
NAGABELT.blp
Image / Texture
218
NAGABELT.blp

Done, you have imported the file NAGABELT.blp.

Importing nagamale_blackblue.blp

Now Click the "Import File" Button:

Next select 'nagamale_blackblue.blp' in the folder which you extracted from the zip archive:

Naga(Male) Tide Overload
NagaCommander.mdx
NAGABELT.blp
nagamale_blackblue.blp
NAGASHO.blp
NAGASPEAR.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NagaCommander.mdx
Model
2,665
war3mapimported/NagaCommander.mdx
NAGABELT.blp
Image / Texture
218
NAGABELT.blp
nagamale_blackblue.blp
Image / Texture
1,545
war3mapimported/nagamale_blackblue.blp

Double-click the file nagamale_blackblue.blp:

nagamale_blackblue.blp
Image / Texture
1,545
war3mapimported/nagamale_blackblue.blp

Tick the box "Use Custom Path" and type in the correct path:

nagamale_blackblue.blp
Image / Texture
1,545
nagamale_blackblue.BLP

The file has been properly added to the map archive:

NagaCommander.mdx
Model
2,665
war3mapimported/NagaCommander.mdx
NAGABELT.blp
Image / Texture
218
NAGABELT.blp
nagamale_blackblue.blp
Image / Texture
1,545
nagamale_blackblue.BLP

Done, you have imported the file nagamale_blackblue.blp.

Importing NAGASHO.blp

Now Click the "Import File" Button:

Next select 'NAGASHO.blp' in the folder which you extracted from the zip archive:

Naga(Male) Tide Overload
NagaCommander.mdx
NAGABELT.blp
nagamale_blackblue.blp
NAGASHO.blp
NAGASPEAR.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NagaCommander.mdx
Model
2,665
war3mapimported/NagaCommander.mdx
NAGABELT.blp
Image / Texture
218
NAGABELT.blp
nagamale_blackblue.blp
Image / Texture
1,545
nagamale_blackblue.BLP
NAGASHO.blp
Image / Texture
268
war3mapimported/NAGASHO.blp

Double-click the file NAGASHO.blp:

NAGASHO.blp
Image / Texture
268
war3mapimported/NAGASHO.blp

Tick the box "Use Custom Path" and type in the correct path:

NAGASHO.blp
Image / Texture
268
NAGASHO.blp

The file has been properly added to the map archive:

NagaCommander.mdx
Model
2,665
war3mapimported/NagaCommander.mdx
NAGABELT.blp
Image / Texture
218
NAGABELT.blp
nagamale_blackblue.blp
Image / Texture
1,545
nagamale_blackblue.BLP
NAGASHO.blp
Image / Texture
268
NAGASHO.blp

Done, you have imported the file NAGASHO.blp.

Importing NAGASPEAR.blp

Now Click the "Import File" Button:

Next select 'NAGASPEAR.blp' in the folder which you extracted from the zip archive:

Naga(Male) Tide Overload
NagaCommander.mdx
NAGABELT.blp
nagamale_blackblue.blp
NAGASHO.blp
NAGASPEAR.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NagaCommander.mdx
Model
2,665
war3mapimported/NagaCommander.mdx
NAGABELT.blp
Image / Texture
218
NAGABELT.blp
nagamale_blackblue.blp
Image / Texture
1,545
nagamale_blackblue.BLP
NAGASHO.blp
Image / Texture
268
NAGASHO.blp
NAGASPEAR.blp
Image / Texture
321
war3mapimported/NAGASPEAR.blp

Double-click the file NAGASPEAR.blp:

NAGASPEAR.blp
Image / Texture
321
war3mapimported/NAGASPEAR.blp

Tick the box "Use Custom Path" and type in the correct path:

NAGASPEAR.blp
Image / Texture
321
NAGASPEAR.blp

The file has been properly added to the map archive:

NagaCommander.mdx
Model
2,665
war3mapimported/NagaCommander.mdx
NAGABELT.blp
Image / Texture
218
NAGABELT.blp
nagamale_blackblue.blp
Image / Texture
1,545
nagamale_blackblue.BLP
NAGASHO.blp
Image / Texture
268
NAGASHO.blp
NAGASPEAR.blp
Image / Texture
321
NAGASPEAR.blp

Done, you have imported the file NAGASPEAR.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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