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Triggers
(2)Naga-hyde.w3x
Variables
Initialization
Initialization
Red Facing
Blue Facing
Totem Damage1
Totem Damage2
Totem Damage3
Totem Damage4
Totem Damage5
Cinimatic Win
Cinimatic Lose
Selection
Totem Death0
debug
Cam Triggers Red
Far Left Island Cam1
Far Left Island Cam2
Far Left Island Cam3
Far Left Island Cam4
Left Island Cam1
Left Island Cam2
Left Island Cam3
Left Island Cam4
Center Island Cam1
Center Island Cam2
Center Island Cam3
Center Island Cam4
Right Island Cam1
Right Island Cam2
Right Island Cam3
Right Island Cam4
Far Right Island Cam1
Far Right Island Cam2
Far Right Island Cam3
Far Right Island Cam4
Cam Triggers Blue
Far Left Island CamA
Far Left Island CamB
Far Left Island CamC
Far Left Island CamD
Left Island CamA
Left Island CamB
Left Island CamC
Left Island CamD
Center Island CamA
Center Island CamB
Center Island CamC
Center Island CamD
Right Island CamA
Right Island CamB
Right Island CamC
Right Island CamD
Far Right Island CamA
Far Right Island CamB
Far Right Island CamC
Far Right Island CamD
Naga Attack
Monsters01
Monsters02
Monsters03
Monsters04
Monsters05
Monsters06
Monsters07
Monsters08
Monsters09
Monsters10
Monsters11
Monsters12
Monsters13
Monsters14
Monsters15
Monsters16
Monsters17
Monsters18
Monsters19
Monsters20
Monsters21
Monsters22
Monsters23
Monsters24
Monsters25
Monsters26
Monsters27
Monsters28
Monsters29
Monsters30
Leaderboard
Set Up Leaderboard
Update Leaderboard
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Kills
integer
Yes
PlayerGroup
force
No
TheLeaderBoard
leaderboard
No
Default melee game initialization for all players
Initialization
Events
Map initialization
Conditions
Actions
Cinematic - Disable user control for (All players) .
Visibility - Disable fog of war
Visibility - Disable black mask
Environment - Set sky to Fogged Sky
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Unit - Create 1 . Skink for Neutral Passive at (Target of gg_cam_Center_Island) facing Default building facing degrees
Unit - Create 1 . Skink for Neutral Passive at (Target of gg_cam_Far_Left_Island) facing Default building facing degrees
Unit - Create 1 . Skink for Neutral Passive at (Target of gg_cam_Far_Right_Island) facing Default building facing degrees
Unit - Create 1 . Skink for Neutral Passive at (Target of gg_cam_Left_Island) facing Default building facing degrees
Unit - Create 1 . Skink for Neutral Passive at (Target of gg_cam_Right_Island) facing Default building facing degrees
Camera - . Apply . gg_cam_Center_Island for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Center_Island for Player 2 (Blue) over 0 seconds
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Neutral
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Neutral
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Neutral
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Neutral
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Neutral
Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Neutral
Player - Make Player 1 (Red) treat Player 7 (Green) as an Enemy
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Enemy
Player - Make Player 7 (Green) treat Player 1 (Red) as an Neutral
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Neutral
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Neutral
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Neutral
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Neutral
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Neutral
Unit - Change color of Circle of Power 0084 <gen> to Red
Unit - Change color of Circle of Power 0012 <gen> to Red
Unit - Change color of Circle of Power 0082 <gen> to Red
Unit - Change color of Circle of Power 0085 <gen> to Red
Unit - Change color of Circle of Power 0087 <gen> to Red
Unit - Change color of Circle of Power 0083 <gen> to Blue
Unit - Change color of Circle of Power 0013 <gen> to Blue
Unit - Change color of Circle of Power 0081 <gen> to Blue
Unit - Change color of Circle of Power 0086 <gen> to Blue
Unit - Change color of Circle of Power 0088 <gen> to Blue
Quest - Create a Required quest titled Story with the description IIlidan has been captured and imprisoned in Maiev's most secret prison. She hoped the Naga would never learn of it's location, but her worst nightmare has come true. The Naga are massing an assualt to free their master at all costs. Maiev and her Watchers have what it takes to beat the Naga, but will surely not arrive in time to stop them. That leaves only you two to hold off the serpents and buy her time. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled How To Play1 with the description The five totems are located on five seperate islands, one on each island. The five smaller totems you see behind them represent all the other totems on the map. When a totem is under attack, it will flash a light above it. All the smaller totems representing it on the other islands will flash as well, so players can keep tabs on each totem regardless where they are.Enemies will spawn and advance on the totems. Simply click on them to kill them and try to stop them before they can damage the totems. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled How To Play2 with the description As mentioned before, the small totems represent all the other totems on the map. They also act as a means to teleport you character to the other islands so you may defend them. Click on the small totem representing the one you want to warp to, and it will automatically take you there. The Naga are split up into thirty waves. Once you fend off all the waves, the game will end. It is advised to seperate the islands into areas of responsibility for each player. It is STRONGLY recommended to use a second player. This map may be too difficult otherwise. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Player - Change color of Player 6 (Orange) to Green , Changing color of existing units
Player - Hide Player 6 (Orange) in the post-game score screen
Wait 0.50 seconds
Cinematic - Enable user control for (All players) .
Unit Group - Pick every unit in (Units in Skink_C <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 1 (Red) to (Picked unit), offset by (0, 0))
Unit Group - Pick every unit in (Units in Skink_C <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 2 (Blue) to (Picked unit), offset by (0, 0))
Game - Display to (All players) the text: Press F9 to view the in-map instruction manuel.
Red Facing
Events
Player - Player 1 (Red) Selects a unit
Conditions
((Owner of (Triggering unit)) Equal to Player 7 (Green)) or ((Owner of (Triggering unit)) Equal to Player 6 (Orange))
Actions
Animation - Play Marine 0010 <gen> 's Attack animation
Unit - Make Marine 0010 <gen> face (Triggering unit) over 0.60 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Naga\NagaBlood\NagaBloodWindserpent.mdl
Unit - Kill (Triggering unit)
Set Variable Set Kills[(Player number of Player 1 (Red))] = (Kills[(Player number of Player 1 (Red))] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Blue Facing
Events
Player - Player 2 (Blue) Selects a unit
Conditions
((Owner of (Triggering unit)) Equal to Player 7 (Green)) or ((Owner of (Triggering unit)) Equal to Player 6 (Orange))
Actions
Animation - Play Marine 0011 <gen> 's Attack animation
Unit - Make Marine 0011 <gen> face (Triggering unit) over 0.60 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Naga\NagaBlood\NagaBloodWindserpent.mdl
Unit - Kill (Triggering unit)
Set Variable Set Kills[(Player number of Player 2 (Blue))] = (Kills[(Player number of Player 2 (Blue))] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Totem Damage1
Events
Unit - Barrier Totem 0015 <gen> Takes damage
Conditions
Actions
Animation - Play Barrier Totem 0015 <gen> 's Stand Work animation
Animation - Play Barrier Totem Icon 0073 <gen> 's Stand Work animation
Animation - Play Barrier Totem Icon 0005 <gen> 's Stand Work animation
Animation - Play Barrier Totem Icon 0064 <gen> 's Stand Work animation
Animation - Play Barrier Totem Icon 0070 <gen> 's Stand Work animation
Animation - Play Barrier Totem Icon 0078 <gen> 's Stand Work animation
Player - Player 7 (Green) 's Food used becomes Equal to 0.00
Conditions
Actions
Game - Display to (All players) the text: The Naga have been defeated. At last, we've won!
Cinematic - Disable user control for (All players) .
Wait 5.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Trigger - Turn off Selection <gen>
Player Group - Add Player 1 (Red) to PlayerGroup
Player Group - Add Player 2 (Blue) to PlayerGroup
Unit - Pause all units
Unit - Create 1 Warden for Player 4 (Purple) at (Center of IllidanMievStand <gen>) facing (Center of Left_Spawn_L <gen>)
Unit - Create 1 Huntress for Player 4 (Purple) at (Center of Unit_Stand1 <gen>) facing (Center of Red_Stand <gen>)
Unit - Create 1 Huntress for Player 4 (Purple) at (Center of Unit_Stand2 <gen>) facing (Center of Blue_Stand <gen>)
Unit - Create 1 Archer for Player 4 (Purple) at (Center of Unit_Stand3 <gen>) facing (Center of Red_Stand <gen>)
Unit - Create 1 Archer for Player 4 (Purple) at (Center of Unit_Stand4 <gen>) facing (Center of Blue_Stand <gen>)
Wait 5.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Unit - Move Marine 0010 <gen> instantly to (Center of Red_Stand <gen>) , facing (Center of IllidanMievStand <gen>)
Unit - Move Marine 0011 <gen> instantly to (Center of Blue_Stand <gen>) , facing (Center of IllidanMievStand <gen>)
Player Group - Pick every player in PlayerGroup and do (.Apply. gg_cam_Cin1 for (Picked player) over 0 seconds)
Player Group - Pick every player in PlayerGroup and do (.Apply. gg_cam_Cin2 for (Picked player) over 20.00 seconds)
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Warden named Maiev Shadowsong at (Center of IllidanMievStand <gen>) : Play No sound and display You...you stopped the Naga for us...I don't know how to thank you. We would not have arrived in time. But...it's such strange weapons you use! I would like to know more about... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Huntress named Huntress at (Center of Unit_Stand1 <gen>) : Play No sound and display What's important is that we must fortify this prison! We are in your debt, strange ones. But what will you do now? . Modify duration: Add 0 seconds and Wait
Wait 10.00 seconds
Player Group - Pick every player in PlayerGroup and do (.Apply. gg_cam_Cin3 for (Picked player) over 5.00 seconds)
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Marine named SFC Everest at (Center of Red_Stand <gen>) : Play No sound and display We are wonderers from another time. We did not intend to stumble upon your affairs, but we'ere affraid we had no choice. We must be going...there is so much more for us to see in this world. . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Cinimatic Lose
Events
Player - Player 5 (Yellow) 's Food cap becomes Less than or equal to 3.00
Conditions
Actions
Unit - Pause all units
Game - Display to (All players) the text: The totems have failed! Illidan has been freed! All is lost!
Cinematic - Disable user control for (All players) .
Wait 5.00 seconds
Player Group - Add Player 1 (Red) to PlayerGroup
Player Group - Add Player 2 (Blue) to PlayerGroup
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Trigger - Turn off Selection <gen>
Unit - Pause all units
Unit - Unpause Demon Hunter 0008 <gen>
Unit - Unpause Marine 0010 <gen>
Unit - Unpause Marine 0011 <gen>
Unit - Move Demon Hunter 0008 <gen> instantly to (Center of IllidanMievStand <gen>) , facing (Center of Left_Spawn_L <gen>)
Unit - Create 1 Huntress for Player 4 (Purple) at (Center of Unit_Stand1 <gen>) facing (Center of IllidanMievStand <gen>)
Unit - Create 1 Huntress for Player 4 (Purple) at (Center of IllidanMievStand <gen>) facing (Center of IllidanMievStand <gen>)
Unit - Create 1 Archer for Player 4 (Purple) at (Center of Unit_Stand3 <gen>) facing (Center of IllidanMievStand <gen>)
Unit - Create 1 Archer for Player 4 (Purple) at (Center of Unit_Stand4 <gen>) facing (Center of IllidanMievStand <gen>)
Wait 5.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Unit - Move Marine 0010 <gen> instantly to (Center of Red_Stand <gen>) , facing (Center of IllidanMievStand <gen>)
Unit - Move Marine 0011 <gen> instantly to (Center of Blue_Stand <gen>) , facing (Center of IllidanMievStand <gen>)
Player Group - Pick every player in PlayerGroup and do (.Apply. gg_cam_Cin1 for (Picked player) over 0 seconds)
Player Group - Pick every player in PlayerGroup and do (.Apply. gg_cam_Cin2 for (Picked player) over 20.00 seconds)
Cinematic - Send transmission to (All players) from a Player 7 (Green) . Demon Hunter (Evil) named Illidan Stormrage at (Center of IllidanMievStand <gen>) : Play No sound and display Finally I am free again. You pitiful watchers have tortured me long enouph. Now I will show no mercy toward any of you! . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect at (Position of Demon Hunter 0008 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Explode (Picked unit).)
Unit - Suspend corpse decay for Marine 0010 <gen>
Unit - Suspend corpse decay for Marine 0011 <gen>
Unit - Kill Marine 0010 <gen>
Unit - Kill Marine 0011 <gen>
Cinematic - Send transmission to (All players) from a Player 7 (Green) . Demon Hunter (Evil) named Illidan Stormrage at (Center of Unit_Stand1 <gen>) : Play No sound and display Pitiful fools... . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Player Group - Pick every player in PlayerGroup and do (.Apply. gg_cam_Cin3 for (Picked player) over 5.00 seconds)
Cinematic - Send transmission to (All players) from a Player 7 (Green) . Sea Witch named Lady Vashj at (Center of Red_Stand <gen>) : Play No sound and display We must not waste time here...let us go before more arrive! . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Selection
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Selection - Select Marine 0010 <gen> for Player 1 (Red)
Selection - Select Marine 0011 <gen> for Player 2 (Blue)
Totem Death0
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Barrier Totem
Actions
Game - Display to (All players) the text: Danger! One of the Barrier Totems has been destroyed! One more and the barrier surrounding Illidan will fail!
Trigger - Turn off (This trigger)
debug
Events
Player - Player 1 (Red) types a chat message containing debug (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Make Barrier Totem 0015 <gen> Invulnerable
Unit - Make Barrier Totem 0000 <gen> Invulnerable
Unit - Make Barrier Totem 0016 <gen> Invulnerable
Unit - Make Barrier Totem 0018 <gen> Invulnerable
Unit - Make Barrier Totem 0017 <gen> Invulnerable
Far Left Island Cam1
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0005 <gen>
Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Far_Left_Island for (Triggering player) over 4.00 seconds
Wait 4.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0084 <gen>))
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 1 (Red) .
Unit Group - Pick every unit in (Units in Skink_FL <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 1 (Red) to (Picked unit), offset by (0, 0))
Far Left Island Cam2
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0064 <gen>
Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Far_Left_Island for (Triggering player) over 4.50 seconds
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0084 <gen>))
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 1 (Red) .
Unit Group - Pick every unit in (Units in Skink_FL <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 1 (Red) to (Picked unit), offset by (0, 0))
Far Left Island Cam3
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0070 <gen>
Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Far_Left_Island for (Triggering player) over 4.50 seconds
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0084 <gen>))
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 1 (Red) .
Unit Group - Pick every unit in (Units in Skink_FL <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 1 (Red) to (Picked unit), offset by (0, 0))
Far Left Island Cam4
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0078 <gen>
Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Far_Left_Island for (Triggering player) over 4.50 seconds
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0084 <gen>))
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 1 (Red) .
Unit Group - Pick every unit in (Units in Skink_FL <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 1 (Red) to (Picked unit), offset by (0, 0))
Left Island Cam1
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0072 <gen>
Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Left_Island for (Triggering player) over 4.50 seconds
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0087 <gen>))
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 1 (Red) .
Unit Group - Pick every unit in (Units in Skink_L <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 1 (Red) to (Picked unit), offset by (0, 0))
Left Island Cam2
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0004 <gen>
Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Left_Island for (Triggering player) over 4.50 seconds
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0087 <gen>))
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 1 (Red) .
Unit Group - Pick every unit in (Units in Skink_L <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 1 (Red) to (Picked unit), offset by (0, 0))
Left Island Cam3
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0062 <gen>
Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Left_Island for (Triggering player) over 4.50 seconds
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0087 <gen>))
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 1 (Red) .
Unit Group - Pick every unit in (Units in Skink_L <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 1 (Red) to (Picked unit), offset by (0, 0))
Left Island Cam4
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0069 <gen>
Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Left_Island for (Triggering player) over 4.00 seconds
Wait 4.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0087 <gen>))
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 1 (Red) .
Unit Group - Pick every unit in (Units in Skink_L <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 1 (Red) to (Picked unit), offset by (0, 0))
Center Island Cam1
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0071 <gen>
Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Center_Island for (Triggering player) over 4.00 seconds
Wait 4.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0012 <gen>))
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 1 (Red) .
Unit Group - Pick every unit in (Units in Skink_C <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 1 (Red) to (Picked unit), offset by (0, 0))
Center Island Cam2
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0076 <gen>
Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Center_Island for (Triggering player) over 4.50 seconds
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0012 <gen>))
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 1 (Red) .
Unit Group - Pick every unit in (Units in Skink_C <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 1 (Red) to (Picked unit), offset by (0, 0))
Center Island Cam3
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0066 <gen>
Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Center_Island for (Triggering player) over 4.50 seconds
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0012 <gen>))
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 1 (Red) .
Unit Group - Pick every unit in (Units in Skink_C <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 1 (Red) to (Picked unit), offset by (0, 0))
Center Island Cam4
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0061 <gen>
Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Center_Island for (Triggering player) over 4.00 seconds
Wait 4.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0012 <gen>))
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 1 (Red) .
Unit Group - Pick every unit in (Units in Skink_C <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 1 (Red) to (Picked unit), offset by (0, 0))
Right Island Cam1
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0074 <gen>
Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Right_Island for (Triggering player) over 4.00 seconds
Wait 4.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0085 <gen>))
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 1 (Red) .
Unit Group - Pick every unit in (Units in Skink_R <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 1 (Red) to (Picked unit), offset by (0, 0))
Right Island Cam2
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0079 <gen>
Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Right_Island for (Triggering player) over 4.50 seconds
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0085 <gen>))
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 1 (Red) .
Unit Group - Pick every unit in (Units in Skink_R <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 1 (Red) to (Picked unit), offset by (0, 0))
Right Island Cam3
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0001 <gen>
Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Right_Island for (Triggering player) over 4.50 seconds
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0085 <gen>))
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 1 (Red) .
Unit Group - Pick every unit in (Units in Skink_R <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 1 (Red) to (Picked unit), offset by (0, 0))
Right Island Cam4
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0063 <gen>
Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Right_Island for (Triggering player) over 4.50 seconds
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0085 <gen>))
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 1 (Red) .
Unit Group - Pick every unit in (Units in Skink_R <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 1 (Red) to (Picked unit), offset by (0, 0))
Far Right Island Cam1
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0075 <gen>
Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Far_Right_Island for (Triggering player) over 4.50 seconds
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0082 <gen>))
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 1 (Red) .
Unit Group - Pick every unit in (Units in Skink_FR <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 1 (Red) to (Picked unit), offset by (0, 0))
Far Right Island Cam2
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0080 <gen>
Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Far_Right_Island for (Triggering player) over 4.50 seconds
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0082 <gen>))
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 1 (Red) .
Unit Group - Pick every unit in (Units in Skink_FR <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 1 (Red) to (Picked unit), offset by (0, 0))
Far Right Island Cam3
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0002 <gen>
Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Far_Right_Island for (Triggering player) over 4.00 seconds
Wait 4.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0082 <gen>))
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 1 (Red) .
Unit Group - Pick every unit in (Units in Skink_FR <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 1 (Red) to (Picked unit), offset by (0, 0))
Far Right Island Cam4
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0068 <gen>
Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Far_Right_Island for (Triggering player) over 4.50 seconds
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0082 <gen>))
Special Effect - Create a special effect at (Position of Marine 0010 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 1 (Red) .
Unit Group - Pick every unit in (Units in Skink_FR <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 1 (Red) to (Picked unit), offset by (0, 0))
Far Left Island CamA
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0005 <gen>
Actions
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 2 (Blue) .
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Far_Left_Island for (Triggering player) over 4.00 seconds
Wait 4.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0083 <gen>))
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 2 (Blue) .
Unit Group - Pick every unit in (Units in Skink_FL <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 2 (Blue) to (Picked unit), offset by (0, 0))
Far Left Island CamB
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0064 <gen>
Actions
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 2 (Blue) .
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Far_Left_Island for (Triggering player) over 4.50 seconds
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0083 <gen>))
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 2 (Blue) .
Unit Group - Pick every unit in (Units in Skink_FL <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 2 (Blue) to (Picked unit), offset by (0, 0))
Far Left Island CamC
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0070 <gen>
Actions
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 2 (Blue) .
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Far_Left_Island for (Triggering player) over 4.50 seconds
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0083 <gen>))
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 2 (Blue) .
Unit Group - Pick every unit in (Units in Skink_FL <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 2 (Blue) to (Picked unit), offset by (0, 0))
Far Left Island CamD
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0078 <gen>
Actions
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 2 (Blue) .
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Far_Left_Island for (Triggering player) over 4.50 seconds
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0083 <gen>))
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 2 (Blue) .
Unit Group - Pick every unit in (Units in Skink_FL <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 2 (Blue) to (Picked unit), offset by (0, 0))
Left Island CamA
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0072 <gen>
Actions
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 2 (Blue) .
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Left_Island for (Triggering player) over 4.50 seconds
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0088 <gen>))
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 2 (Blue) .
Unit Group - Pick every unit in (Units in Skink_L <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 2 (Blue) to (Picked unit), offset by (0, 0))
Left Island CamB
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0004 <gen>
Actions
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 2 (Blue) .
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Left_Island for (Triggering player) over 4.50 seconds
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0088 <gen>))
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 2 (Blue) .
Unit Group - Pick every unit in (Units in Skink_L <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 2 (Blue) to (Picked unit), offset by (0, 0))
Left Island CamC
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0062 <gen>
Actions
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 2 (Blue) .
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Left_Island for (Triggering player) over 4.50 seconds
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0088 <gen>))
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 2 (Blue) .
Unit Group - Pick every unit in (Units in Skink_L <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 2 (Blue) to (Picked unit), offset by (0, 0))
Left Island CamD
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0069 <gen>
Actions
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 2 (Blue) .
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Left_Island for (Triggering player) over 4.00 seconds
Wait 4.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0088 <gen>))
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 2 (Blue) .
Unit Group - Pick every unit in (Units in Skink_L <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 2 (Blue) to (Picked unit), offset by (0, 0))
Center Island CamA
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0071 <gen>
Actions
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 2 (Blue) .
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Center_Island for (Triggering player) over 4.00 seconds
Wait 4.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0013 <gen>))
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 2 (Blue) .
Unit Group - Pick every unit in (Units in Skink_C <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 2 (Blue) to (Picked unit), offset by (0, 0))
Center Island CamB
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0076 <gen>
Actions
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 2 (Blue) .
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Center_Island for (Triggering player) over 4.50 seconds
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0013 <gen>))
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 2 (Blue) .
Unit Group - Pick every unit in (Units in Skink_C <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 2 (Blue) to (Picked unit), offset by (0, 0))
Center Island CamC
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0066 <gen>
Actions
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 2 (Blue) .
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Center_Island for (Triggering player) over 4.50 seconds
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0013 <gen>))
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 2 (Blue) .
Unit Group - Pick every unit in (Units in Skink_C <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 2 (Blue) to (Picked unit), offset by (0, 0))
Center Island CamD
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0061 <gen>
Actions
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 2 (Blue) .
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Center_Island for (Triggering player) over 4.00 seconds
Wait 4.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0013 <gen>))
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 2 (Blue) .
Unit Group - Pick every unit in (Units in Skink_C <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 2 (Blue) to (Picked unit), offset by (0, 0))
Right Island CamA
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0074 <gen>
Actions
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 2 (Blue) .
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Right_Island for (Triggering player) over 4.00 seconds
Wait 4.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0086 <gen>))
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 2 (Blue) .
Unit Group - Pick every unit in (Units in Skink_R <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 2 (Blue) to (Picked unit), offset by (0, 0))
Right Island CamB
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0079 <gen>
Actions
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 2 (Blue) .
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Right_Island for (Triggering player) over 4.50 seconds
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0086 <gen>))
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 2 (Blue) .
Unit Group - Pick every unit in (Units in Skink_R <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 2 (Blue) to (Picked unit), offset by (0, 0))
Right Island CamC
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0001 <gen>
Actions
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 2 (Blue) .
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Right_Island for (Triggering player) over 4.50 seconds
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0086 <gen>))
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 2 (Blue) .
Unit Group - Pick every unit in (Units in Skink_R <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 2 (Blue) to (Picked unit), offset by (0, 0))
Right Island CamD
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0063 <gen>
Actions
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 2 (Blue) .
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Right_Island for (Triggering player) over 4.50 seconds
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0086 <gen>))
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 2 (Blue) .
Unit Group - Pick every unit in (Units in Skink_R <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 2 (Blue) to (Picked unit), offset by (0, 0))
Far Right Island CamA
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0075 <gen>
Actions
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 2 (Blue) .
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Far_Right_Island for (Triggering player) over 4.50 seconds
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0081 <gen>))
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 2 (Blue) .
Unit Group - Pick every unit in (Units in Skink_FR <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 2 (Blue) to (Picked unit), offset by (0, 0))
Far Right Island CamB
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0080 <gen>
Actions
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 2 (Blue) .
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Far_Right_Island for (Triggering player) over 4.50 seconds
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0081 <gen>))
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 2 (Blue) .
Unit Group - Pick every unit in (Units in Skink_FR <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 2 (Blue) to (Picked unit), offset by (0, 0))
Far Right Island CamC
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0002 <gen>
Actions
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 2 (Blue) .
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Far_Right_Island for (Triggering player) over 4.00 seconds
Wait 4.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0081 <gen>))
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 2 (Blue) .
Unit Group - Pick every unit in (Units in Skink_FR <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 2 (Blue) to (Picked unit), offset by (0, 0))
Far Right Island CamD
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Triggering unit) Equal to Barrier Totem Icon 0068 <gen>
Actions
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Cinematic - Disable user control for Player Group - Player 2 (Blue) .
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Camera - . Apply . gg_cam_Far_Right_Island for (Triggering player) over 4.50 seconds
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Move (Picked unit) instantly to (Position of Circle of Power 0081 <gen>))
Special Effect - Create a special effect at (Position of Marine 0011 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Enable user control for Player Group - Player 2 (Blue) .
Unit Group - Pick every unit in (Units in Skink_FR <gen> owned by Neutral Passive) and do (Lock camera orientation for Player 2 (Blue) to (Picked unit), offset by (0, 0))
Monsters01
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit - Create 9 . Naga Siren for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Trigger - Turn on Monsters02 <gen>
Sound - Play tmaSti01 <gen>
Monsters02
Events
Player - Player 7 (Green) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 2 seconds
Unit - Create 9 . Naga Siren for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 9 . Naga Siren for Player 7 (Green) at (Center of Center_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Trigger - Turn on Monsters03 <gen>
Trigger - Turn off (This trigger)
Sound - Play tmaSti01 <gen>
Monsters03
Events
Player - Player 7 (Green) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 2 seconds
Unit - Create 9 . Naga Siren for Player 7 (Green) at (Center of Right_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Right_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0017 <gen>)
Unit - Create 9 . Naga Siren for Player 7 (Green) at (Center of Right_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Right_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0017 <gen>)
Trigger - Turn on Monsters04 <gen>
Trigger - Turn off (This trigger)
Sound - Play tmaSti01 <gen>
Monsters04
Events
Player - Player 7 (Green) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 2 seconds
Unit - Create 9 . Naga Siren for Player 7 (Green) at (Center of Right_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Right_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0017 <gen>)
Unit - Create 9 . Naga Siren for Player 7 (Green) at (Center of Far_Left_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Left_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0015 <gen>)
Trigger - Turn on Monsters05 <gen>
Trigger - Turn off (This trigger)
Sound - Play tmaSti01 <gen>
Monsters05
Events
Player - Player 7 (Green) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 2 seconds
Unit - Create 5 . Naga Siren for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 5 . Naga Myrmidon for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 9 . Naga Siren for Player 7 (Green) at (Center of Left_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Left_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0018 <gen>)
Unit - Create 9 . Naga Siren for Player 7 (Green) at (Center of Left_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Left_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0018 <gen>)
Trigger - Turn on Monsters06 <gen>
Trigger - Turn off (This trigger)
Sound - Play tmaSti01 <gen>
Monsters06
Events
Player - Player 7 (Green) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 2 seconds
Unit - Create 5 . Naga Siren for Player 7 (Green) at (Center of Far_Left_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 5 . Naga Myrmidon for Player 7 (Green) at (Center of Far_Left_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Left_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0015 <gen>)
Unit - Create 5 . Naga Siren for Player 7 (Green) at (Center of Far_Right_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 5 . Naga Myrmidon for Player 7 (Green) at (Center of Far_Right_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Unit - Create 5 . Sea Elemental for Player 7 (Green) at (Center of Far_Right_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Trigger - Turn on Monsters07 <gen>
Trigger - Turn off (This trigger)
Sound - Play tmaSti01 <gen>
Monsters07
Events
Player - Player 7 (Green) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 2 seconds
Unit - Create 5 . Naga Siren for Player 7 (Green) at (Center of Far_Left_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 5 . Naga Myrmidon for Player 7 (Green) at (Center of Far_Left_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Left_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0015 <gen>)
Unit - Create 5 . Naga Siren for Player 7 (Green) at (Center of Far_Left_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 5 . Naga Myrmidon for Player 7 (Green) at (Center of Far_Left_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Left_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0015 <gen>)
Unit - Create 5 . Sea Elemental for Player 7 (Green) at (Center of Far_Right_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 5 . Naga Myrmidon for Player 7 (Green) at (Center of Far_Right_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Unit - Create 5 . Sea Elemental for Player 7 (Green) at (Center of Far_Right_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 5 . Naga Siren for Player 7 (Green) at (Center of Far_Right_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Trigger - Turn on Monsters08 <gen>
Trigger - Turn off (This trigger)
Sound - Play tmaSti01 <gen>
Monsters08
Events
Player - Player 7 (Green) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . Dragon Turtle for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 5 . Naga Myrmidon for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 5 . Naga Myrmidon for Player 7 (Green) at (Center of Far_Left_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Left_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0015 <gen>)
Unit - Create 7 . Naga Myrmidon for Player 7 (Green) at (Center of Left_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Left_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0018 <gen>)
Unit - Create 5 . Sea Elemental for Player 7 (Green) at (Center of Right_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 5 . Naga Myrmidon for Player 7 (Green) at (Center of Right_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Right_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0017 <gen>)
Unit - Create 5 . Sea Elemental for Player 7 (Green) at (Center of Right_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 5 . Naga Siren for Player 7 (Green) at (Center of Right_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Right_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0017 <gen>)
Trigger - Turn on Monsters09 <gen>
Trigger - Turn off (This trigger)
Sound - Play tmaSti01 <gen>
Monsters09
Events
Player - Player 7 (Green) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 2 seconds
Unit - Create 5 . Summoner for Player 7 (Green) at (Center of Far_Left_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Left_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0015 <gen>)
Unit - Create 5 . Summoner for Player 7 (Green) at (Center of Far_Left_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Left_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0015 <gen>)
Unit - Create 5 . Summoner for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 5 . Summoner for Player 7 (Green) at (Center of Center_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 5 . Summoner for Player 7 (Green) at (Center of Far_Right_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Unit - Create 5 . Summoner for Player 7 (Green) at (Center of Far_Right_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Unit - Create 5 . Summoner for Player 7 (Green) at (Center of Left_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Left_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0018 <gen>)
Unit - Create 5 . Summoner for Player 7 (Green) at (Center of Left_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Left_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0018 <gen>)
Unit - Create 5 . Summoner for Player 7 (Green) at (Center of Right_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Right_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0017 <gen>)
Unit - Create 5 . Summoner for Player 7 (Green) at (Center of Right_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Right_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0017 <gen>)
Trigger - Turn on Monsters10 <gen>
Trigger - Turn off (This trigger)
Sound - Play tmaSti01 <gen>
Monsters10
Events
Player - Player 7 (Green) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 2 seconds
Unit - Create 5 . Naga Myrmidon for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 5 . Summoner for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 5 . Naga Myrmidon for Player 7 (Green) at (Center of Center_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 2 . Dragon Turtle for Player 7 (Green) at (Center of Center_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 5 . Naga Myrmidon for Player 7 (Green) at (Center of Left_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 5 . Summoner for Player 7 (Green) at (Center of Left_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Left_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0018 <gen>)
Unit - Create 5 . Naga Myrmidon for Player 7 (Green) at (Center of Left_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 2 . Dragon Turtle for Player 7 (Green) at (Center of Left_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Left_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0018 <gen>)
Unit - Create 5 . Sea Elemental for Player 7 (Green) at (Center of Right_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Royal Guard for Player 7 (Green) at (Center of Right_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Right_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0017 <gen>)
Unit - Create 5 . Naga Myrmidon for Player 7 (Green) at (Center of Right_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 5 . Summoner for Player 7 (Green) at (Center of Right_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Right_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0017 <gen>)
Trigger - Turn on Monsters11 <gen>
Trigger - Turn off (This trigger)
Sound - Play tmaSti01 <gen>
Monsters11
Events
Player - Player 7 (Green) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 2 seconds
Unit - Create 5 . Naga Siren for Player 7 (Green) at (Center of Far_Left_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Left_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0015 <gen>)
Unit - Create 1 . Naga Royal Guard for Player 7 (Green) at (Center of Far_Left_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 5 . Summoner for Player 7 (Green) at (Center of Far_Left_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Left_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0015 <gen>)
Unit - Create 5 . Mur'gul Reaver for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Myrmidon for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 8 . Summoner for Player 7 (Green) at (Center of Center_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 6 . Mur'gul Reaver for Player 7 (Green) at (Center of Far_Right_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 2 . Sea Elemental for Player 7 (Green) at (Center of Far_Right_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Unit - Create 7 . Mur'gul Reaver for Player 7 (Green) at (Center of Far_Right_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Unit - Create 1 . Elder Hydra for Player 7 (Green) at (Center of Right_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Right_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0017 <gen>)
Trigger - Turn on Monsters12 <gen>
Trigger - Turn off (This trigger)
Sound - Play tmaSti01 <gen>
Monsters12
Events
Player - Player 7 (Green) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 2 seconds
Unit - Create 5 . Mur'gul Reaver for Player 7 (Green) at (Center of Far_Left_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Left_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0015 <gen>)
Unit - Create 5 . Mur'gul Reaver for Player 7 (Green) at (Center of Far_Left_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Left_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0015 <gen>)
Unit - Create 5 . Mur'gul Reaver for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 5 . Mur'gul Reaver for Player 7 (Green) at (Center of Center_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 5 . Mur'gul Reaver for Player 7 (Green) at (Center of Far_Right_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Unit - Create 5 . Mur'gul Reaver for Player 7 (Green) at (Center of Far_Right_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Unit - Create 5 . Mur'gul Reaver for Player 7 (Green) at (Center of Left_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Left_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0018 <gen>)
Unit - Create 5 . Mur'gul Reaver for Player 7 (Green) at (Center of Left_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Left_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0018 <gen>)
Unit - Create 5 . Mur'gul Reaver for Player 7 (Green) at (Center of Right_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Right_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0017 <gen>)
Unit - Create 5 . Mur'gul Reaver for Player 7 (Green) at (Center of Right_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Right_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0017 <gen>)
Trigger - Turn on Monsters13 <gen>
Trigger - Turn off (This trigger)
Sound - Play tmaSti01 <gen>
Monsters13
Events
Player - Player 7 (Green) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 2 seconds
Unit - Create 5 . Dragon Turtle for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 5 . Mur'gul Reaver for Player 7 (Green) at (Center of Center_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 3 . Naga Myrmidon for Player 7 (Green) at (Center of Center_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 5 . Naga Myrmidon for Player 7 (Green) at (Center of Left_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 5 . Mur'gul Reaver for Player 7 (Green) at (Center of Left_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Left_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0018 <gen>)
Unit - Create 5 . Naga Siren for Player 7 (Green) at (Center of Left_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Left_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0018 <gen>)
Unit - Create 5 . Naga Siren for Player 7 (Green) at (Center of Right_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 2 . Sea Elemental for Player 7 (Green) at (Center of Right_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Right_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0017 <gen>)
Unit - Create 8 . Summoner for Player 7 (Green) at (Center of Right_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 1 . Mur'gul Reaver for Player 7 (Green) at (Center of Right_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Right_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0017 <gen>)
Trigger - Turn on Monsters14 <gen>
Trigger - Turn off (This trigger)
Sound - Play tmaSti01 <gen>
Monsters14
Events
Player - Player 7 (Green) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 2 seconds
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Far_Left_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 4 . Summoner for Player 7 (Green) at (Center of Far_Left_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Left_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0015 <gen>)
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Far_Left_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 4 . Summoner for Player 7 (Green) at (Center of Far_Left_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Left_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0015 <gen>)
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Left_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 4 . Naga Siren for Player 7 (Green) at (Center of Left_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Left_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0018 <gen>)
Unit - Create 3 . Elder Hydra for Player 7 (Green) at (Center of Left_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Left_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0018 <gen>)
Unit - Create 7 . Mur'gul Reaver for Player 7 (Green) at (Center of Right_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 3 . Naga Siren for Player 7 (Green) at (Center of Right_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Right_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0017 <gen>)
Unit - Create 5 . Naga Myrmidon for Player 7 (Green) at (Center of Right_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 2 . Sea Elemental for Player 7 (Green) at (Center of Right_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Right_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0017 <gen>)
Trigger - Turn on Monsters15 <gen>
Trigger - Turn off (This trigger)
Sound - Play tmaSti01 <gen>
Monsters15
Events
Player - Player 7 (Green) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 2 seconds
Unit - Create 2 . Elder Hydra for Player 7 (Green) at (Center of Far_Left_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 7 . Sea Elemental for Player 7 (Green) at (Center of Far_Left_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Left_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0015 <gen>)
Unit - Create 2 . Elder Hydra for Player 7 (Green) at (Center of Far_Right_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 7 . Sea Elemental for Player 7 (Green) at (Center of Far_Right_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Unit - Create 2 . Elder Hydra for Player 7 (Green) at (Center of Left_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 7 . Sea Elemental for Player 7 (Green) at (Center of Left_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Left_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0018 <gen>)
Unit - Create 2 . Elder Hydra for Player 7 (Green) at (Center of Right_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 7 . Sea Elemental for Player 7 (Green) at (Center of Right_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Right_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0017 <gen>)
Trigger - Turn on Monsters16 <gen>
Trigger - Turn off (This trigger)
Sound - Play tmaSti01 <gen>
Monsters16
Events
Player - Player 7 (Green) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 2 seconds
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Center_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Far_Right_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Far_Right_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Wait 5.00 seconds
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Center_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Far_Right_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Far_Right_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Trigger - Turn on Monsters17 <gen>
Trigger - Turn off (This trigger)
Sound - Play tmaSti01 <gen>
Monsters17
Events
Player - Player 7 (Green) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 2 seconds
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Center_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Far_Right_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Far_Right_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Wait 5.00 seconds
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Left_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Left_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0018 <gen>)
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Center_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Right_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Right_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0017 <gen>)
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Far_Right_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Trigger - Turn on Monsters18 <gen>
Trigger - Turn off (This trigger)
Sound - Play tmaSti01 <gen>
Monsters18
Events
Player - Player 7 (Green) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 2 seconds
Unit - Create 5 . Naga Royal Guard for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 5 . Naga Royal Guard for Player 7 (Green) at (Center of Center_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Center_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Wait 7.00 seconds
Unit - Create 5 . Naga Royal Guard for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 5 . Naga Royal Guard for Player 7 (Green) at (Center of Center_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Center_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Wait 7.00 seconds
Unit - Create 5 . Naga Royal Guard for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 5 . Naga Royal Guard for Player 7 (Green) at (Center of Center_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Center_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Trigger - Turn on Monsters19 <gen>
Trigger - Turn off (This trigger)
Sound - Play tmaSti01 <gen>
Monsters19
Events
Player - Player 7 (Green) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 2 seconds
Unit - Create 5 . Naga Royal Guard for Player 7 (Green) at (Center of Far_Left_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Far_Left_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Left_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0015 <gen>)
Unit - Create 5 . Naga Royal Guard for Player 7 (Green) at (Center of Far_Left_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Far_Left_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Left_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0015 <gen>)
Wait 4.00 seconds
Unit - Create 5 . Naga Royal Guard for Player 7 (Green) at (Center of Far_Right_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Far_Right_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Unit - Create 5 . Naga Royal Guard for Player 7 (Green) at (Center of Far_Right_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Far_Right_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Wait 4.00 seconds
Unit - Create 5 . Naga Royal Guard for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 5 . Naga Royal Guard for Player 7 (Green) at (Center of Center_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Center_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Trigger - Turn on Monsters20 <gen>
Trigger - Turn off (This trigger)
Sound - Play tmaSti01 <gen>
Monsters20
Events
Player - Player 7 (Green) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 2 seconds
Unit - Create 5 . Summoner for Player 7 (Green) at (Center of Far_Left_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 1 . Elder Hydra for Player 7 (Green) at (Center of Far_Left_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Left_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0015 <gen>)
Unit - Create 5 . Summoner for Player 7 (Green) at (Center of Far_Left_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 1 . Elder Hydra for Player 7 (Green) at (Center of Far_Left_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Left_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0015 <gen>)
Unit - Create 5 . Summoner for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 1 . Elder Hydra for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 5 . Summoner for Player 7 (Green) at (Center of Center_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 1 . Elder Hydra for Player 7 (Green) at (Center of Center_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 5 . Summoner for Player 7 (Green) at (Center of Far_Right_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 1 . Elder Hydra for Player 7 (Green) at (Center of Far_Right_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Unit - Create 5 . Summoner for Player 7 (Green) at (Center of Far_Right_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 1 . Elder Hydra for Player 7 (Green) at (Center of Far_Right_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Unit - Create 5 . Summoner for Player 7 (Green) at (Center of Left_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 1 . Elder Hydra for Player 7 (Green) at (Center of Left_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Left_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0018 <gen>)
Unit - Create 5 . Summoner for Player 7 (Green) at (Center of Left_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 1 . Elder Hydra for Player 7 (Green) at (Center of Left_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Left_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0018 <gen>)
Unit - Create 5 . Summoner for Player 7 (Green) at (Center of Right_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 1 . Elder Hydra for Player 7 (Green) at (Center of Right_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Right_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0017 <gen>)
Unit - Create 5 . Summoner for Player 7 (Green) at (Center of Right_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 1 . Elder Hydra for Player 7 (Green) at (Center of Right_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Right_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0017 <gen>)
Trigger - Turn on Monsters21 <gen>
Trigger - Turn off (This trigger)
Sound - Play tmaSti01 <gen>
Monsters21
Events
Player - Player 7 (Green) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 2 seconds
Unit - Create 6 . Naga Siren for Player 7 (Green) at (Center of Far_Left_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 6 . Sea Elemental for Player 7 (Green) at (Center of Far_Left_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Left_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0015 <gen>)
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Far_Right_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 6 . Sea Elemental for Player 7 (Green) at (Center of Far_Right_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Unit - Create 10 . Sea Elemental for Player 7 (Green) at (Center of Far_Right_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 2 . Dragon Turtle for Player 7 (Green) at (Center of Far_Right_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Wait 7.00 seconds
Unit - Create 5 . Naga Royal Guard for Player 7 (Green) at (Center of Far_Right_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Far_Right_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Unit - Create 5 . Naga Royal Guard for Player 7 (Green) at (Center of Far_Right_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Far_Right_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Wait 7.00 seconds
Unit - Create 5 . Naga Royal Guard for Player 7 (Green) at (Center of Far_Right_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Far_Right_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Unit - Create 5 . Naga Royal Guard for Player 7 (Green) at (Center of Far_Right_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Far_Right_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Trigger - Turn on Monsters22 <gen>
Trigger - Turn off (This trigger)
Sound - Play tmaSti01 <gen>
Monsters22
Events
Player - Player 7 (Green) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 2 seconds
Unit - Create 4 . Dragon Turtle for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 7 . Naga Myrmidon for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Far_Left_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 5 . Naga Royal Guard for Player 7 (Green) at (Center of Far_Left_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0015 <gen>)
Unit - Create 7 . Naga Myrmidon for Player 7 (Green) at (Center of Far_Left_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 4 . Dragon Turtle for Player 7 (Green) at (Center of Far_Left_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Left_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0015 <gen>)
Unit - Create 7 . Sea Elemental for Player 7 (Green) at (Center of Right_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 5 . Naga Myrmidon for Player 7 (Green) at (Center of Right_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Right_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0017 <gen>)
Unit - Create 5 . Sea Elemental for Player 7 (Green) at (Center of Right_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 7 . Naga Siren for Player 7 (Green) at (Center of Right_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Right_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0017 <gen>)
Wait 4.00 seconds
Unit - Create 5 . Naga Royal Guard for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 5 . Naga Royal Guard for Player 7 (Green) at (Center of Center_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Center_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Wait 4.00 seconds
Unit - Create 6 . Mur'gul Reaver for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 3 . Elder Hydra for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 6 . Mur'gul Reaver for Player 7 (Green) at (Center of Center_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 3 . Elder Hydra for Player 7 (Green) at (Center of Center_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Trigger - Turn on Monsters23 <gen>
Trigger - Turn off (This trigger)
Sound - Play tmaSti01 <gen>
Monsters23
Events
Player - Player 7 (Green) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 2 seconds
Unit - Create 6 . Naga Royal Guard for Player 7 (Green) at (Center of Far_Left_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 5 . Summoner for Player 7 (Green) at (Center of Far_Left_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Left_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0015 <gen>)
Unit - Create 6 . Naga Royal Guard for Player 7 (Green) at (Center of Far_Left_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 5 . Naga Siren for Player 7 (Green) at (Center of Far_Left_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Left_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0015 <gen>)
Wait 5.00 seconds
Unit - Create 6 . Naga Royal Guard for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 5 . Summoner for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 6 . Naga Royal Guard for Player 7 (Green) at (Center of Center_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 5 . Naga Siren for Player 7 (Green) at (Center of Center_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Wait 5.00 seconds
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Far_Right_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 5 . Summoner for Player 7 (Green) at (Center of Far_Right_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Unit - Create 6 . Naga Royal Guard for Player 7 (Green) at (Center of Far_Right_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 5 . Naga Siren for Player 7 (Green) at (Center of Far_Right_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Wait 5.00 seconds
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Left_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 5 . Naga Siren for Player 7 (Green) at (Center of Left_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Left_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0018 <gen>)
Unit - Create 6 . Naga Royal Guard for Player 7 (Green) at (Center of Left_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 5 . Summoner for Player 7 (Green) at (Center of Left_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Left_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0018 <gen>)
Wait 5.00 seconds
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Right_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 5 . Naga Siren for Player 7 (Green) at (Center of Right_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Right_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0017 <gen>)
Unit - Create 5 . Naga Myrmidon for Player 7 (Green) at (Center of Right_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 5 . Dragon Turtle for Player 7 (Green) at (Center of Right_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Right_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0017 <gen>)
Trigger - Turn on Monsters24 <gen>
Trigger - Turn off (This trigger)
Sound - Play tmaSti01 <gen>
Monsters24
Events
Player - Player 7 (Green) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 2 seconds
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 6 . Naga Siren for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Center_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 6 . Naga Siren for Player 7 (Green) at (Center of Center_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Far_Right_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 6 . Naga Siren for Player 7 (Green) at (Center of Far_Right_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Far_Right_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 6 . Naga Siren for Player 7 (Green) at (Center of Far_Right_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Wait 5.00 seconds
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Left_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 6 . Naga Siren for Player 7 (Green) at (Center of Left_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Left_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0018 <gen>)
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Center_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 6 . Naga Siren for Player 7 (Green) at (Center of Center_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Right_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 6 . Naga Siren for Player 7 (Green) at (Center of Right_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Right_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0017 <gen>)
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Far_Right_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 6 . Naga Siren for Player 7 (Green) at (Center of Far_Right_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Trigger - Turn on Monsters25 <gen>
Trigger - Turn off (This trigger)
Sound - Play tmaSti01 <gen>
Monsters25
Events
Player - Player 7 (Green) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 2 seconds
Unit - Create 2 . Elder Hydra for Player 7 (Green) at (Center of Far_Left_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 7 . Sea Elemental for Player 7 (Green) at (Center of Far_Left_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Left_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0015 <gen>)
Unit - Create 5 . Mur'gul Reaver for Player 7 (Green) at (Center of Far_Right_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 7 . Sea Elemental for Player 7 (Green) at (Center of Far_Right_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Unit - Create 2 . Elder Hydra for Player 7 (Green) at (Center of Left_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 7 . Summoner for Player 7 (Green) at (Center of Left_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Left_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0018 <gen>)
Unit - Create 5 . Mur'gul Reaver for Player 7 (Green) at (Center of Right_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 7 . Sea Elemental for Player 7 (Green) at (Center of Right_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Right_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0017 <gen>)
Trigger - Turn on Monsters26 <gen>
Trigger - Turn off (This trigger)
Sound - Play tmaSti01 <gen>
Monsters26
Events
Player - Player 7 (Green) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 2 seconds
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Far_Left_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 4 . Summoner for Player 7 (Green) at (Center of Far_Left_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Left_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0015 <gen>)
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Far_Left_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 4 . Summoner for Player 7 (Green) at (Center of Far_Left_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Left_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0015 <gen>)
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Left_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 4 . Naga Siren for Player 7 (Green) at (Center of Left_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Left_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0018 <gen>)
Unit - Create 3 . Elder Hydra for Player 7 (Green) at (Center of Left_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Left_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0018 <gen>)
Unit - Create 7 . Mur'gul Reaver for Player 7 (Green) at (Center of Right_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 3 . Naga Siren for Player 7 (Green) at (Center of Right_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Right_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0017 <gen>)
Unit - Create 5 . Naga Myrmidon for Player 7 (Green) at (Center of Right_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 2 . Sea Elemental for Player 7 (Green) at (Center of Right_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Right_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0017 <gen>)
Trigger - Turn on Monsters27 <gen>
Trigger - Turn off (This trigger)
Sound - Play tmaSti01 <gen>
Monsters27
Events
Player - Player 7 (Green) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 2 seconds
Unit - Create 5 . Dragon Turtle for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 5 . Summoner for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 5 . Naga Royal Guard for Player 7 (Green) at (Center of Center_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 2 . Elder Hydra for Player 7 (Green) at (Center of Center_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 7 . Sea Elemental for Player 7 (Green) at (Center of Left_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 5 . Mur'gul Reaver for Player 7 (Green) at (Center of Left_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Left_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0018 <gen>)
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Left_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 4 . Dragon Turtle for Player 7 (Green) at (Center of Left_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Left_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0018 <gen>)
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Right_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 6 . Mur'gul Reaver for Player 7 (Green) at (Center of Right_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Right_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0017 <gen>)
Unit - Create 8 . Summoner for Player 7 (Green) at (Center of Right_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 1 . Elder Hydra for Player 7 (Green) at (Center of Right_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Right_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0017 <gen>)
Trigger - Turn on Monsters28 <gen>
Trigger - Turn off (This trigger)
Sound - Play tmaSti01 <gen>
Monsters28
Events
Player - Player 7 (Green) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 2 seconds
Unit - Create 12 . Naga Siren for Player 7 (Green) at (Center of Far_Left_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Left_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0015 <gen>)
Unit - Create 1 . Elder Hydra for Player 7 (Green) at (Center of Far_Left_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 6 . Sea Elemental for Player 7 (Green) at (Center of Far_Left_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Left_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0015 <gen>)
Unit - Create 5 . Mur'gul Reaver for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 5 . Naga Myrmidon for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 12 . Summoner for Player 7 (Green) at (Center of Center_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 6 . Mur'gul Reaver for Player 7 (Green) at (Center of Far_Right_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 5 . Sea Elemental for Player 7 (Green) at (Center of Far_Right_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Unit - Create 7 . Mur'gul Reaver for Player 7 (Green) at (Center of Far_Right_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 4 . Naga Myrmidon for Player 7 (Green) at (Center of Far_Right_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Unit - Create 5 . Naga Royal Guard for Player 7 (Green) at (Center of Right_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 5 . Naga Siren for Player 7 (Green) at (Center of Right_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Right_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0017 <gen>)
Trigger - Turn on Monsters29 <gen>
Trigger - Turn off (This trigger)
Sound - Play tmaSti01 <gen>
Monsters29
Events
Player - Player 7 (Green) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 2 seconds
Unit - Create 5 . Naga Royal Guard for Player 7 (Green) at (Center of Far_Left_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Left_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0015 <gen>)
Unit - Create 5 . Naga Royal Guard for Player 7 (Green) at (Center of Far_Left_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Left_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0015 <gen>)
Unit - Create 5 . Naga Royal Guard for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 5 . Naga Royal Guard for Player 7 (Green) at (Center of Center_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 5 . Naga Royal Guard for Player 7 (Green) at (Center of Far_Right_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Unit - Create 5 . Naga Royal Guard for Player 7 (Green) at (Center of Far_Right_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Unit - Create 5 . Naga Royal Guard for Player 7 (Green) at (Center of Left_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Left_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0018 <gen>)
Unit - Create 5 . Naga Royal Guard for Player 7 (Green) at (Center of Left_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Left_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0018 <gen>)
Unit - Create 5 . Naga Royal Guard for Player 7 (Green) at (Center of Right_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Right_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0017 <gen>)
Unit - Create 5 . Naga Royal Guard for Player 7 (Green) at (Center of Right_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Right_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0017 <gen>)
Wait 5.00 seconds
Unit - Create 5 . Sea Elemental for Player 7 (Green) at (Center of Far_Left_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Far_Left_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Left_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0015 <gen>)
Unit - Create 5 . Sea Elemental for Player 7 (Green) at (Center of Far_Left_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 6 . Naga Myrmidon for Player 7 (Green) at (Center of Far_Left_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Left_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Trigger - Turn on Monsters30 <gen>
Trigger - Turn off (This trigger)
Sound - Play tmaSti01 <gen>
Monsters30
Events
Player - Player 7 (Green) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 2 seconds
Unit - Create 6 . Dragon Turtle for Player 7 (Green) at (Center of Far_Left_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 6 . Naga Royal Guard for Player 7 (Green) at (Center of Far_Left_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Left_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0015 <gen>)
Unit - Create 6 . Dragon Turtle for Player 7 (Green) at (Center of Far_Left_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 6 . Naga Royal Guard for Player 7 (Green) at (Center of Far_Left_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Left_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0015 <gen>)
Unit - Create 6 . Dragon Turtle for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 6 . Naga Royal Guard for Player 7 (Green) at (Center of Center_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 6 . Dragon Turtle for Player 7 (Green) at (Center of Center_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 6 . Naga Royal Guard for Player 7 (Green) at (Center of Center_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Center_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0000 <gen>)
Unit - Create 6 . Dragon Turtle for Player 7 (Green) at (Center of Far_Right_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 6 . Naga Royal Guard for Player 7 (Green) at (Center of Far_Right_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Unit - Create 6 . Dragon Turtle for Player 7 (Green) at (Center of Far_Right_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 6 . Naga Royal Guard for Player 7 (Green) at (Center of Far_Right_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Far_Right_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0016 <gen>)
Unit - Create 6 . Dragon Turtle for Player 7 (Green) at (Center of Left_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 6 . Naga Royal Guard for Player 7 (Green) at (Center of Left_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Left_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0018 <gen>)
Unit - Create 6 . Dragon Turtle for Player 7 (Green) at (Center of Left_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 6 . Naga Royal Guard for Player 7 (Green) at (Center of Left_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Left_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0018 <gen>)
Unit - Create 6 . Dragon Turtle for Player 7 (Green) at (Center of Right_Spawn_L <gen>) facing Default building facing degrees
Unit - Create 6 . Naga Royal Guard for Player 7 (Green) at (Center of Right_Spawn_L <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Right_Spawn_L <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0017 <gen>)
Wait 6.00 seconds
Unit - Create 6 . Dragon Turtle for Player 7 (Green) at (Center of Right_Spawn_R <gen>) facing Default building facing degrees
Unit - Create 6 . Naga Royal Guard for Player 7 (Green) at (Center of Right_Spawn_R <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Right_Spawn_R <gen>) and do (Order (Picked unit) to Attack.Barrier Totem 0017 <gen>)
Trigger - Turn on Cinimatic_Win <gen>
Trigger - Turn off (This trigger)
Sound - Play tmaSti01 <gen>
Set Up Leaderboard
Events
Map initialization
Conditions
Actions
For each (Integer A) from 1 to 14 , do (Set VariableSet Kills[(Integer A)] = "0")
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled Naga Killed
Set Variable Set TheLeaderBoard = (Last created leaderboard)
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Add Player 1 (Red) to (Last created leaderboard) with label (Name of Player 1 (Red)) and value 0) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Add Player 2 (Blue) to (Last created leaderboard) with label (Name of Player 2 (Blue)) and value 0) else do (Do nothing)
Trigger - Turn on Update_Leaderboard <gen>
Update Leaderboard
Events
Conditions
Actions
Leaderboard - Change the value for Player 1 (Red) in TheLeaderBoard to Kills[1]
Leaderboard - Change the value for Player 2 (Blue) in TheLeaderBoard to Kills[2]
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