How to import Naaru (White)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Naaru (White) of the bundle Naaru (White). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Naaru COLOR VARIATIONS.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Naaru (White)
NaaruWhite.mdx
NaaruSkinWhite.blp
NaaruGlowWhite.blp
LightningBoltWhite02.blp
fire1white.blp
LightningBoltWhite03.blp
flare_low.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing NaaruWhite.mdx

Now Click the "Import File" Button:

Next select 'NaaruWhite.mdx' in the folder which you extracted from the zip archive:

Naaru (White)
NaaruWhite.mdx
fire1white.blp
flare_low.blp
LightningBoltWhite02.blp
LightningBoltWhite03.blp
NaaruGlowWhite.blp
NaaruSkinWhite.blp

The file has been properly added to the map archive:

NaaruWhite.mdx
Model
243
war3mapimported/NaaruWhite.mdx

Done, you have imported the file NaaruWhite.mdx.

Importing fire1white.blp

Now Click the "Import File" Button:

Next select 'fire1white.blp' in the folder which you extracted from the zip archive:

Naaru (White)
NaaruWhite.mdx
fire1white.blp
flare_low.blp
LightningBoltWhite02.blp
LightningBoltWhite03.blp
NaaruGlowWhite.blp
NaaruSkinWhite.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NaaruWhite.mdx
Model
243
war3mapimported/NaaruWhite.mdx
fire1white.blp
Image / Texture
9
war3mapimported/fire1white.blp

Double-click the file fire1white.blp:

fire1white.blp
Image / Texture
9
war3mapimported/fire1white.blp

Tick the box "Use Custom Path" and type in the correct path:

fire1white.blp
Image / Texture
9
fire1white.blp

The file has been properly added to the map archive:

NaaruWhite.mdx
Model
243
war3mapimported/NaaruWhite.mdx
fire1white.blp
Image / Texture
9
fire1white.blp

Done, you have imported the file fire1white.blp.

Importing flare_low.blp

Now Click the "Import File" Button:

Next select 'flare_low.blp' in the folder which you extracted from the zip archive:

Naaru (White)
NaaruWhite.mdx
fire1white.blp
flare_low.blp
LightningBoltWhite02.blp
LightningBoltWhite03.blp
NaaruGlowWhite.blp
NaaruSkinWhite.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NaaruWhite.mdx
Model
243
war3mapimported/NaaruWhite.mdx
fire1white.blp
Image / Texture
9
fire1white.blp
flare_low.blp
Image / Texture
2
war3mapimported/flare_low.blp

Double-click the file flare_low.blp:

flare_low.blp
Image / Texture
2
war3mapimported/flare_low.blp

Tick the box "Use Custom Path" and type in the correct path:

flare_low.blp
Image / Texture
2
flare_low.blp

The file has been properly added to the map archive:

NaaruWhite.mdx
Model
243
war3mapimported/NaaruWhite.mdx
fire1white.blp
Image / Texture
9
fire1white.blp
flare_low.blp
Image / Texture
2
flare_low.blp

Done, you have imported the file flare_low.blp.

Importing LightningBoltWhite02.blp

Now Click the "Import File" Button:

Next select 'LightningBoltWhite02.blp' in the folder which you extracted from the zip archive:

Naaru (White)
NaaruWhite.mdx
fire1white.blp
flare_low.blp
LightningBoltWhite02.blp
LightningBoltWhite03.blp
NaaruGlowWhite.blp
NaaruSkinWhite.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NaaruWhite.mdx
Model
243
war3mapimported/NaaruWhite.mdx
fire1white.blp
Image / Texture
9
fire1white.blp
flare_low.blp
Image / Texture
2
flare_low.blp
LightningBoltWhite02.blp
Image / Texture
18
war3mapimported/LightningBoltWhite02.blp

Double-click the file LightningBoltWhite02.blp:

LightningBoltWhite02.blp
Image / Texture
18
war3mapimported/LightningBoltWhite02.blp

Tick the box "Use Custom Path" and type in the correct path:

LightningBoltWhite02.blp
Image / Texture
18
LightningBoltWhite02.blp

The file has been properly added to the map archive:

NaaruWhite.mdx
Model
243
war3mapimported/NaaruWhite.mdx
fire1white.blp
Image / Texture
9
fire1white.blp
flare_low.blp
Image / Texture
2
flare_low.blp
LightningBoltWhite02.blp
Image / Texture
18
LightningBoltWhite02.blp

Done, you have imported the file LightningBoltWhite02.blp.

Importing LightningBoltWhite03.blp

Now Click the "Import File" Button:

Next select 'LightningBoltWhite03.blp' in the folder which you extracted from the zip archive:

Naaru (White)
NaaruWhite.mdx
fire1white.blp
flare_low.blp
LightningBoltWhite02.blp
LightningBoltWhite03.blp
NaaruGlowWhite.blp
NaaruSkinWhite.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NaaruWhite.mdx
Model
243
war3mapimported/NaaruWhite.mdx
fire1white.blp
Image / Texture
9
fire1white.blp
flare_low.blp
Image / Texture
2
flare_low.blp
LightningBoltWhite02.blp
Image / Texture
18
LightningBoltWhite02.blp
LightningBoltWhite03.blp
Image / Texture
16
war3mapimported/LightningBoltWhite03.blp

Double-click the file LightningBoltWhite03.blp:

LightningBoltWhite03.blp
Image / Texture
16
war3mapimported/LightningBoltWhite03.blp

Tick the box "Use Custom Path" and type in the correct path:

LightningBoltWhite03.blp
Image / Texture
16
LightningBoltWhite03.blp

The file has been properly added to the map archive:

NaaruWhite.mdx
Model
243
war3mapimported/NaaruWhite.mdx
fire1white.blp
Image / Texture
9
fire1white.blp
flare_low.blp
Image / Texture
2
flare_low.blp
LightningBoltWhite02.blp
Image / Texture
18
LightningBoltWhite02.blp
LightningBoltWhite03.blp
Image / Texture
16
LightningBoltWhite03.blp

Done, you have imported the file LightningBoltWhite03.blp.

Importing NaaruGlowWhite.blp

Now Click the "Import File" Button:

Next select 'NaaruGlowWhite.blp' in the folder which you extracted from the zip archive:

Naaru (White)
NaaruWhite.mdx
fire1white.blp
flare_low.blp
LightningBoltWhite02.blp
LightningBoltWhite03.blp
NaaruGlowWhite.blp
NaaruSkinWhite.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NaaruWhite.mdx
Model
243
war3mapimported/NaaruWhite.mdx
fire1white.blp
Image / Texture
9
fire1white.blp
flare_low.blp
Image / Texture
2
flare_low.blp
LightningBoltWhite02.blp
Image / Texture
18
LightningBoltWhite02.blp
LightningBoltWhite03.blp
Image / Texture
16
LightningBoltWhite03.blp
NaaruGlowWhite.blp
Image / Texture
17
war3mapimported/NaaruGlowWhite.blp

Double-click the file NaaruGlowWhite.blp:

NaaruGlowWhite.blp
Image / Texture
17
war3mapimported/NaaruGlowWhite.blp

Tick the box "Use Custom Path" and type in the correct path:

NaaruGlowWhite.blp
Image / Texture
17
NaaruGlowWhite.blp

The file has been properly added to the map archive:

NaaruWhite.mdx
Model
243
war3mapimported/NaaruWhite.mdx
fire1white.blp
Image / Texture
9
fire1white.blp
flare_low.blp
Image / Texture
2
flare_low.blp
LightningBoltWhite02.blp
Image / Texture
18
LightningBoltWhite02.blp
LightningBoltWhite03.blp
Image / Texture
16
LightningBoltWhite03.blp
NaaruGlowWhite.blp
Image / Texture
17
NaaruGlowWhite.blp

Done, you have imported the file NaaruGlowWhite.blp.

Importing NaaruSkinWhite.blp

Now Click the "Import File" Button:

Next select 'NaaruSkinWhite.blp' in the folder which you extracted from the zip archive:

Naaru (White)
NaaruWhite.mdx
fire1white.blp
flare_low.blp
LightningBoltWhite02.blp
LightningBoltWhite03.blp
NaaruGlowWhite.blp
NaaruSkinWhite.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NaaruWhite.mdx
Model
243
war3mapimported/NaaruWhite.mdx
fire1white.blp
Image / Texture
9
fire1white.blp
flare_low.blp
Image / Texture
2
flare_low.blp
LightningBoltWhite02.blp
Image / Texture
18
LightningBoltWhite02.blp
LightningBoltWhite03.blp
Image / Texture
16
LightningBoltWhite03.blp
NaaruGlowWhite.blp
Image / Texture
17
NaaruGlowWhite.blp
NaaruSkinWhite.blp
Image / Texture
47
war3mapimported/NaaruSkinWhite.blp

Double-click the file NaaruSkinWhite.blp:

NaaruSkinWhite.blp
Image / Texture
47
war3mapimported/NaaruSkinWhite.blp

Tick the box "Use Custom Path" and type in the correct path:

NaaruSkinWhite.blp
Image / Texture
47
NaaruSkinWhite.blp

The file has been properly added to the map archive:

NaaruWhite.mdx
Model
243
war3mapimported/NaaruWhite.mdx
fire1white.blp
Image / Texture
9
fire1white.blp
flare_low.blp
Image / Texture
2
flare_low.blp
LightningBoltWhite02.blp
Image / Texture
18
LightningBoltWhite02.blp
LightningBoltWhite03.blp
Image / Texture
16
LightningBoltWhite03.blp
NaaruGlowWhite.blp
Image / Texture
17
NaaruGlowWhite.blp
NaaruSkinWhite.blp
Image / Texture
47
NaaruSkinWhite.blp

Done, you have imported the file NaaruSkinWhite.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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