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Triggers
MyWoW.w3x
Variables
Respawns
WillowRes30
AmulekkRes30
ThewhitezeusRes30
GornkRes30
Resurrections
P8 Res Shore
Creep Revival
Creep Revival
Creeps Revival 1 by 1
The Watering Hole
Siren Revive
Lady Vashj Revive
Myrmidon Revive
Rare Hide
Map Startup
P8 Startup
Map Initialization
Hide Unit
Subtitle Display On
P8 Voyager Cam
Game Time
Traitor!
P8 to P2
P8 Quests
Embark to 1
Embark to 2
Embark to 3
MQ1
MQ1a Reminder
MQ2
MQ2a
MQ2a Reminder
MQ2b
MQ2c
MQ3
MQ3 Reminder
MQ3a
MQ3b
MQ3c
MQ3d
MQ4
MQ4 Reminder
MQ4b
MQ5
The Trilling Forest
Bear Start
Bear Patrol 1
Bear Patrol 2
Bear Revive
Spiders 1
Spiders 2
Spiders 3
Spiders 4
Spiders 5
Spiders 6
Spiders 7
Spiders 8
Spiders 9
Base Camp
Alliance Recruit Hide
Willow Roam
Untitled Trigger 003
The Beach Respawns
Plaguebringer 1 Respawn
Tiderunner 1 Respawn
Plaguebearer 1 Respawn
Huntsman 1 Respawn
The Beach
Start Dreameater
Dreameater Spawns
Camp Anakka
Res Cen Outrunner 1
Res Cen Outrunner 2
Res Cen Outrunner 3
Res Cen Archer 1
Res Cen Archer 1 Patrol
Res Cen Archer 2
Res Cen Drudge 1
Res Cen Impaler
Res Cen Khan
Res Cen Spearstress
Human FOB
FPDog
GornkPatrol
Human FOB FP
GryphonPatrol
Enable Human FOB FP
Human FOB FP Drop Off
Night Elf FOB
Thraze Patrol
Night Elf FOB FP
(UNNAMED) Gnoll Zone
Gnoll Start
Gnoll Respawn
Common Functions
FloatingText
QuestAvailable
DisplayTo
SendTransmission
QuestCompleted
QuestAccepted
DisableControl
Camera
Cheats
Tury Teleport
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Creep_X
real
Yes
Creep_Y
real
Yes
Integer
integer
No
WillowRes30
Events
Unit - of the First CSB 0055 <gen> Dies
Conditions
Actions
Wait 30.00 seconds
Unit - Set life of of the First CSB 0055 <gen> to 100 %
Unit - Move of the First CSB 0055 <gen> instantly to (Random point in Base_Camp_Keep_2 <gen>)
Trigger - Turn on Willow_Roam <gen>
AmulekkRes30
Events
Unit - Amulekk 0085 <gen> Dies
Conditions
Actions
Wait 30.00 seconds
Unit - Set life of Amulekk 0085 <gen> to 100 %
Unit - Move Amulekk 0085 <gen> instantly to (Random point in Base_Camp_Keep_2 <gen>)
Unit - Order Amulekk 0085 <gen> to Move To . (Center of Base_Camp_Tower_3 <gen>)
ThewhitezeusRes30
Events
Unit - of the First CSB 0026 <gen> Dies
Conditions
Actions
Wait 30.00 seconds
Unit - Set life of of the First CSB 0026 <gen> to 100 %
Unit - Move of the First CSB 0026 <gen> instantly to (Center of Human_FOB_Barracks <gen>)
Unit - Order of the First CSB 0026 <gen> to Move To . (Random point in Human_FOB_Frontline <gen>)
GornkRes30
Events
Unit - of the First CSB 0079 <gen> Dies
Conditions
Actions
Wait 30.00 seconds
Unit - Set life of of the First CSB 0079 <gen> to 100 %
Unit - Move of the First CSB 0079 <gen> instantly to (Center of Human_FOB_Barracks <gen>)
Trigger - Turn on GornkPatrol <gen>
P8 Res Shore
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Human Recruit 0001 <gen>
Actions
Floating Text - Create floating text that reads You have died! above Human Recruit 0001 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Change the lifespan of (Last created floating text) to 5 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Game - Display to (All allies of (Owner of (Dying unit)).) the text: An ally has fallen!
Camera - Rotate camera 360.00 degrees around (Position of Human Recruit 0001 <gen>) for Player 8 (Pink) over 30.00 seconds
Game - Display to (Player group((Owner of (Dying unit)))) the text: Resurrection in 30 seconds at the nearest graveyard!
Wait 30.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Base_Camp_Res <gen>) , Show revival graphics
Camera - Lock camera target for Player 8 (Pink) to (Dying unit) , offset by ( 0 , 0 ) using The unit's rotation
Creep Revival
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Neutral Hostile) and do (Actions)
Loop - Actions
Set Variable Set Integer = (Integer + 1)
Unit - Set the custom value of (Picked unit) to Integer
Custom script: set udg_Creep_X[udg_Integer] = GetUnitX(GetEnumUnit())
Custom script: set udg_Creep_Y[udg_Integer] = GetUnitY(GetEnumUnit())
Creeps Revival 1 by 1
Events
Unit - A unit Dies
Conditions
((Owner of (Triggering unit)) Equal to Neutral Hostile) and (((Triggering unit) is Summoned) Not equal to True)
Actions
Wait (Random real number between 60.00 and 120.00) seconds
Unit - Create 1 . (Unit-type of (Triggering unit)) for Neutral Hostile at ((Center of (Entire map)) offset by (Creep_X[(Custom value of (Triggering unit))], Creep_Y[(Custom value of (Triggering unit))])) facing Default building facing degrees
Siren Revive
Events
Unit - Naga Siren 0020 <gen> Dies
Conditions
Actions
Wait (Random real number between 90.00 and 120.00) seconds
Unit - Set life of Naga Siren 0020 <gen> to 100 %
Unit - Move Naga Siren 0020 <gen> instantly to (Random point in Watering_Hole <gen>)
Lady Vashj Revive
Events
Unit - Sea Witch 0115 <gen> Dies
Conditions
Actions
Wait (Random real number between 90.00 and 120.00) seconds
Unit - Set life of Sea Witch 0115 <gen> to 100 %
Unit - Move Sea Witch 0115 <gen> instantly to (Random point in Watering_Hole <gen>)
Myrmidon Revive
Events
Unit - Naga Myrmidon 0117 <gen> Dies
Conditions
Actions
Wait (Random real number between 90.00 and 120.00) seconds
Unit - Set life of Naga Myrmidon 0117 <gen> to 100 %
Unit - Move Naga Myrmidon 0117 <gen> instantly to (Random point in Watering_Hole <gen>)
Rare Hide
Events
Map initialization
Conditions
Actions
Unit - Hide Snap Dragon 0114 <gen>
P8 Startup
Events
Unit - A unit enters Voyager_Embark_4 <gen>
Conditions
(Entering unit) Equal to Human Battleship 0049 <gen>
Actions
Trigger - Turn on Alliance_Recruit_Hide <gen>
Unit - Unhide Human Recruit 0001 <gen>
Camera - Lock camera target for Player 8 (Pink) to Human Recruit 0001 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Unit - Unhide New Recruit (1) 0031 <gen>
Wait 1.00 seconds
Unit - Unhide New Recruit (1) 0029 <gen>
Wait 1.00 seconds
Unit - Unhide New Recruit (1) 0030 <gen>
Wait 1.00 seconds
Unit - Unhide Pack Horse (20) 0024 <gen>
Wait 1.00 seconds
Unit - Order New Recruit (1) 0031 <gen> to Move To . (Center of Base_Camp_Keep <gen>)
Unit - Order New Recruit (1) 0029 <gen> to Move To . (Center of Base_Camp_Keep <gen>)
Unit - Order New Recruit (1) 0030 <gen> to Move To . (Center of Base_Camp_Keep <gen>)
Wait 2 seconds
Unit - Order Pack Horse (20) 0024 <gen> to Move To . (Center of Base_Camp_Node_2 <gen>)
Trigger - Turn off (This trigger)
Hide Unit
Events
Map initialization
Conditions
Actions
Unit - Hide Human Recruit 0001 <gen>
Unit - Hide Infernal 0015 <gen>
Unit - Hide of the First CSB 0051 <gen>
Item - Hide gg_item_I001_0057
Item - Hide gg_item_I001_0056
Item - Hide gg_item_I001_0058
Subtitle Display On
Events
Conditions
Actions
Cinematic - Turn subtitle display override On
P8 Voyager Cam
Events
Map initialization
Conditions
Actions
Camera - Lock camera target for Player 8 (Pink) to Human Battleship 0049 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Game Time
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 0.01
Game - Turn the day/night cycle On
Game - Set time of day speed to 100.00 % of the default speed
P8 to P2
Events
Unit - A unit owned by Player 2 (Blue) . Is attacked
Conditions
(Owner of (Attacking unit)) Equal to Player 8 (Pink)
Actions
Trigger - Turn off (This trigger)
Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Enemy with shared vision
Wait 10.00 seconds
Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Ally with shared vision
Trigger - Turn on (This trigger)
Embark to 1
Events
Map initialization
Conditions
Actions
Unit - Order Human Battleship 0049 <gen> to Move To . (Center of Voyager_Embark_2 <gen>)
Unit - Make Murloc Dreameater 0111 <gen> Invulnerable
Unit - Make Spawning Portal 0112 <gen> Invulnerable
Embark to 2
Events
Unit - A unit enters Voyager_Embark_2 <gen>
Conditions
(Entering unit) Equal to Human Battleship 0049 <gen>
Actions
Unit - Order (Entering unit) to Move To . (Center of Voyager_Embark_3 <gen>)
Embark to 3
Events
Unit - A unit enters Voyager_Embark_3 <gen>
Conditions
(Entering unit) Equal to Human Battleship 0049 <gen>
Actions
Unit - Order (Entering unit) to Move To . (Center of Voyager_Embark_4 <gen>)
MQ1
Events
Unit - A unit enters Voyager_Embark_4 <gen>
Conditions
(Entering unit) Equal to Human Battleship 0049 <gen>
Actions
Unit - Make Spawning Portal 0112 <gen> Vulnerable
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of of the First CSB 0050 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Destroy (Last created special effect)
Unit - Order of the First CSB 0050 <gen> to Move To . (Center of FOB_Landing_2 <gen>)
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 8 (Pink) : fade out over 2 seconds
Cinematic - Send transmission to Player Group - Player 8 (Pink) from of the First CSB 0050 <gen> named Sergeant Phrimer : Play QuestNew <gen> and display Head up the shore till you reach the Base Camp. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to Player Group - Player 8 (Pink) from of the First CSB 0050 <gen> named Sergeant Phrimer : Play No sound and display Meet up with Sgt Kierad when you get there. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 8 (Pink) : fade in over 1.00 seconds
Trigger - Turn on MQ1a_Reminder <gen>
Trigger - Turn on MQ2 <gen>
Trigger - Turn off (This trigger)
MQ1a Reminder
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Game - Display to Player Group - Player 8 (Pink) the text: Meet up with Sgt Kierad at Base Camp to receive your orders!
MQ2
Events
Unit - A unit enters Base_Camp_Keep <gen>
Conditions
(Entering unit) Equal to Human Recruit 0001 <gen>
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Human Recruit 0001 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Destroy (Last created special effect)
Cinematic - Disable user control for Player Group - Player 8 (Pink) .
Trigger - Turn off MQ1a_Reminder <gen>
Unit - Unhide of the First CSB 0051 <gen>
Unit - Order of the First CSB 0051 <gen> to Move To . (Position of (Entering unit))
Trigger - Turn on MQ2a <gen>
Trigger - Turn off (This trigger)
MQ2a
Events
Unit - A unit enters Base_Camp_Keep <gen>
Conditions
(Entering unit) Equal to of the First CSB 0051 <gen>
Actions
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 8 (Pink) : fade out over 2 seconds
Cinematic - Send transmission to Player Group - Player 8 (Pink) from of the First CSB 0051 <gen> named Sergeant Kierad : Play QuestCompleted <gen> and display Ah. A fresh lad from the mainland! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to Player Group - Player 8 (Pink) from of the First CSB 0051 <gen> named Sergeant Kierad : Play No sound and display I'd like to git ya ta work right away, eh... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to Player Group - Player 8 (Pink) from of the First CSB 0051 <gen> named Sergeant Kierad : Play No sound and display but I seem to have gotten some kind of rash from all this shrubbery. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to Player Group - Player 8 (Pink) from of the First CSB 0051 <gen> named Sergeant Kierad : Play No sound and display Head into the forest and see if you can find any kind of salve that might help... . Modify duration: Add 0 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 8 (Pink) : fade in over 1.00 seconds
Cinematic - Enable user control for Player Group - Player 8 (Pink) .
Wait 2 seconds
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 8 (Pink) : fade out over 2 seconds
Cinematic - Send transmission to Player Group - Player 8 (Pink) from of the First CSB 0051 <gen> named Sergeant Kierad : Play No sound and display you would be quick about it... right? . Modify duration: Add 0 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 8 (Pink) : fade in over 1.00 seconds
Trigger - Turn on MQ2a_Reminder <gen>
Trigger - Turn on MQ2b <gen>
Trigger - Turn off (This trigger)
MQ2a Reminder
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Game - Display to Player Group - Player 7 (Green) the text: Find the treatment salve for Sgt. Kierad
MQ2b
Events
Unit - A unit enters Trilling_Forest_Salve <gen>
Conditions
(Entering unit) Equal to Human Recruit 0001 <gen>
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Human Recruit 0001 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Destroy (Last created special effect)
Hero - Give gg_item_I000_0053 to Human Recruit 0001 <gen>
Trigger - Turn on MQ2c <gen>
Trigger - Turn off (This trigger)
MQ2c
Events
Unit - A unit enters Base_Camp_Keep <gen>
Conditions
(Entering unit) Equal to Human Recruit 0001 <gen>
Actions
Trigger - Turn on MQ3 <gen>
Unit - Order Human Recruit 0001 <gen> to Move To . (Center of Base_Camp_Keep <gen>)
Cinematic - Disable user control for Player Group - Player 8 (Pink) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of of the First CSB 0051 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Destroy (Last created special effect)
Unit - Order of the First CSB 0051 <gen> to Move To . (Random point in Base_Camp_Keep <gen>)
Hero - Drop gg_item_I000_0053 from Human Recruit 0001 <gen> .
Item - Remove gg_item_I000_0053
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 8 (Pink) : fade out over 2 seconds
Cinematic - Send transmission to Player Group - Player 8 (Pink) from of the First CSB 0051 <gen> named Sergeant Kierad : Play No sound and display What's this you've brought me? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to Player Group - Player 8 (Pink) from of the First CSB 0051 <gen> named Sergeant Kierad : Play No sound and display I suppose this may do the trick... . Modify duration: Add 0 seconds and Wait
Unit - Order of the First CSB 0051 <gen> to Move To . (Center of BaseCampPotty <gen>)
Wait 5.00 seconds
Sound - Play BloodlustTarget <gen> at 100 % volume, located at (Center of BaseCampPotty <gen>) with Z offset 0
Unit - Order of the First CSB 0051 <gen> to Move To . (Random point in Base_Camp_Keep <gen>)
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 8 (Pink) : fade in over 1.00 seconds
Cinematic - Enable user control for Player Group - Player 8 (Pink) .
Trigger - Turn off MQ2a_Reminder <gen>
Trigger - Turn off (This trigger)
MQ3
Events
Unit - A unit enters Base_Camp_Keep <gen>
Conditions
(Entering unit) Equal to of the First CSB 0051 <gen>
Actions
Item - Show gg_item_I001_0056
Item - Show gg_item_I001_0057
Item - Show gg_item_I001_0058
Cinematic - Disable user control for Player Group - Player 8 (Pink) .
Unit - Order of the First CSB 0051 <gen> to Move To . (Position of Human Recruit 0001 <gen>)
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 8 (Pink) : fade out over 2 seconds
Cinematic - Send transmission to Player Group - Player 8 (Pink) from of the First CSB 0051 <gen> named Sergeant Kierad : Play No sound and display Things are starting to come together around here. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to Player Group - Player 8 (Pink) from of the First CSB 0051 <gen> named Sergeant Kierad : Play QuestNew <gen> and display Head into the woods and see if you can find us some lumber... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to Player Group - Player 8 (Pink) from of the First CSB 0051 <gen> named Sergeant Kierad : Play No sound and display We'll need much more if we are going to make a suitable camp. . Modify duration: Add 0 seconds and Wait
Cinematic - Enable user control for Player Group - Player 8 (Pink) .
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 8 (Pink) : fade in over 1.00 seconds
Trigger - Turn on MQ3_Reminder <gen>
Trigger - Turn on MQ3a <gen>
Trigger - Turn off (This trigger)
MQ3 Reminder
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Game - Display to Player Group - Player 8 (Pink) the text: Gather some lumber for Sgt Kierad.
MQ3a
Events
Unit - Human Recruit 0001 <gen> Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Lumber
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on MQ3b <gen>
Unit - Unhide New Recruit (1) 0029 <gen>
Unit - Move New Recruit (1) 0029 <gen> instantly to (Random point in Human_Start_Zone <gen>)
Unit - Order New Recruit (1) 0029 <gen> to Move To . (Random point in Base_Camp <gen>)
MQ3b
Events
Unit - Human Recruit 0001 <gen> Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Lumber
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on MQ3c <gen>
Unit - Unhide New Recruit (1) 0030 <gen>
Unit - Move New Recruit (1) 0030 <gen> instantly to (Random point in Human_Start_Zone <gen>)
Unit - Order New Recruit (1) 0030 <gen> to Move To . (Random point in Base_Camp <gen>)
MQ3c
Events
Unit - Human Recruit 0001 <gen> Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Lumber
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on MQ3d <gen>
Unit - Unhide New Recruit (1) 0031 <gen>
Unit - Move New Recruit (1) 0031 <gen> instantly to (Random point in Human_Start_Zone <gen>)
Unit - Order New Recruit (1) 0031 <gen> to Move To . (Random point in Base_Camp <gen>)
MQ3d
Events
Unit - A unit enters Base_Camp_Keep <gen>
Conditions
(Entering unit) Equal to Human Recruit 0001 <gen>
Actions
Item - Remove (Item carried by (Entering unit) of type Lumber)
Cinematic - Disable user control for Player Group - Player 8 (Pink) .
Unit - Order of the First CSB 0051 <gen> to Move To . (Position of Human Recruit 0001 <gen>)
Item - Remove (Item carried by (Entering unit) of type Lumber)
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 8 (Pink) : fade out over 2 seconds
Cinematic - Send transmission to Player Group - Player 8 (Pink) from of the First CSB 0051 <gen> named Sergeant Kierad : Play No sound and display This is just what we need to get things going around here! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to Player Group - Player 8 (Pink) from of the First CSB 0051 <gen> named Sergeant Kierad : Play QuestNew <gen> and display This lumber will provide us with the materials we need to stage an assault against these damned Murlocs! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to Player Group - Player 8 (Pink) from of the First CSB 0051 <gen> named Sergeant Kierad : Play No sound and display I think Sgt. Phrimer has some work for you down by the dock. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to Player Group - Player 8 (Pink) from of the First CSB 0051 <gen> named Sergeant Kierad : Play No sound and display You should head there now! . Modify duration: Add 0 seconds and Wait
Cinematic - Enable user control for Player Group - Player 8 (Pink) .
Item - Remove (Item carried by (Entering unit) of type Lumber)
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 8 (Pink) : fade in over 1.00 seconds
Trigger - Turn off MQ3 <gen>
Trigger - Turn off MQ3_Reminder <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on MQ4 <gen>
MQ4
Events
Unit - A unit enters FOB_Landing <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Human Recruit
Actions
Unit - Make Murloc Dreameater 0111 <gen> Vulnerable
Cinematic - Disable user control for Player Group - Player 8 (Pink) .
Unit - Order of the First CSB 0050 <gen> to Move To . (Position of (Entering unit))
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 8 (Pink) : fade out over 2 seconds
Cinematic - Send transmission to Player Group - Player 8 (Pink) from of the First CSB 0050 <gen> named Sergeant Phrimer : Play No sound and display Now that our orders are clear, we need to start settling in! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to Player Group - Player 8 (Pink) from of the First CSB 0050 <gen> named Sergeant Phrimer : Play No sound and display Those filthy Murlocs are slowing our progress! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to Player Group - Player 8 (Pink) from of the First CSB 0050 <gen> named Sergeant Phrimer : Play No sound and display See what you can do to get ride of them! . Modify duration: Add 0 seconds and Wait
Cinematic - Enable user control for Player Group - Player 8 (Pink) .
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 8 (Pink) : fade in over 1.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on MQ4_Reminder <gen>
Trigger - Turn on MQ4b <gen>
MQ4 Reminder
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Game - Display to Player Group - Player 8 (Pink) the text: Put a stop to the Murloc threat!
MQ4b
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Murloc Dreameater 0111 <gen>
Actions
Unit - Replace Base Camp Keep 0028 <gen> with a Base Camp Keep (Upgraded) using The new unit's max life and mana
Unit - Kill Spawning Portal 0112 <gen>
Unit - Kill Murloc Dreameater 0111 <gen>
Trigger - Turn off Start_Dreameater <gen>
Trigger - Turn off Dreameater_Spawns <gen>
Trigger - Turn off MQ4_Reminder <gen>
Trigger - Turn on MQ5 <gen>
Trigger - Turn off (This trigger)
MQ5
Events
Unit - A unit enters Base_Camp <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Human Recruit
Actions
Cinematic - Disable user control for Player Group - Player 8 (Pink) .
Unit - Order of the First CSB 0050 <gen> to Move To . (Position of of the First CSB 0050 <gen>)
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 8 (Pink) : fade out over 2 seconds
Cinematic - Send transmission to Player Group - Player 8 (Pink) from of the First CSB 0050 <gen> named Sergeant Phrimer : Play No sound and display That takes care of that! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to Player Group - Player 8 (Pink) from of the First CSB 0050 <gen> named Sergeant Phrimer : Play No sound and display Now that those pesky Murlocs have been driven out, we can move on to more... trying tasks. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to Player Group - Player 8 (Pink) from of the First CSB 0050 <gen> named Sergeant Phrimer : Play No sound and display Head to Stormwind and inform them that things are going as planned out here. . Modify duration: Add 0 seconds and Wait
Cinematic - Enable user control for Player Group - Player 8 (Pink) .
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 8 (Pink) : fade in over 1.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on MQ4_Reminder <gen>
Trigger - Turn on MQ4b <gen>
Starts the bear on his first trek
Bear Start
Events
Map initialization
Conditions
Actions
Unit - Order Bear 0059 <gen> to Move To . (Random point in The_Murky_Sag <gen>)
Orders the bear to move to the Trilling Forest 15-40 seconds after entering the Murky Sag
Bear Patrol 1
Events
Unit - A unit enters The_Murky_Sag <gen>
Conditions
(Entering unit) Equal to Bear 0059 <gen>
Actions
Wait (Random real number between 15.00 and 45.00) seconds
Unit - Order Bear 0059 <gen> to Patrol To . (Random point in Trilling_Forest <gen>)
Orders the bear to move to the Murky Sag 15-45 seconds after entering the Trilliing Forest
Bear Patrol 2
Events
Unit - A unit enters Trilling_Forest <gen>
Conditions
(Entering unit) Equal to Bear 0059 <gen>
Actions
Wait (Random real number between 15.00 and 45.00) seconds
Unit - Order Bear 0059 <gen> to Patrol To . (Random point in The_Murky_Sag <gen>)
Bear Revive
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Bear 0059 <gen>
Actions
Unit - Set life of Bear 0059 <gen> to 100 %
Unit - Hide Bear 0059 <gen>
Wait (Random real number between 90.00 and 120.00) seconds
Unit - Move Bear 0059 <gen> instantly to (Random point in The_Murky_Sag <gen>)
Unit - Unhide Bear 0059 <gen>
Unit - Order Bear 0059 <gen> to Patrol To . (Random point in Trilling_Forest <gen>)
Spiders 1
Events
Unit - A unit enters Trilling_Forest_Spider_1 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Entering unit) Equal to Human Recruit 0001 <gen>
(Entering unit) Equal to Orc Recruit 0002 <gen>
(Entering unit) Equal to Undead Recruit 0009 <gen>
(Entering unit) Equal to Night Elf Recruit 0010 <gen>
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . Spitting Spider for Neutral Hostile at (Position of (Entering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . (Entering unit)
Unit - Create 1 . Spider for Neutral Hostile at (Position of (Entering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . (Entering unit)
Unit - Create 1 . Spider for Neutral Hostile at (Position of (Entering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . (Entering unit)
Wait (Random real number between 150.00 and 300.00) seconds
Trigger - Turn on (This trigger)
Spiders 2
Events
Unit - A unit enters Trilling_Forest_Spider_2 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Entering unit) Equal to Human Recruit 0001 <gen>
(Entering unit) Equal to Orc Recruit 0002 <gen>
(Entering unit) Equal to Undead Recruit 0009 <gen>
(Entering unit) Equal to Night Elf Recruit 0010 <gen>
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . Spitting Spider for Neutral Hostile at (Position of (Entering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . (Entering unit)
Unit - Create 1 . Spider for Neutral Hostile at (Position of (Entering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . (Entering unit)
Unit - Create 1 . Spider for Neutral Hostile at (Position of (Entering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . (Entering unit)
Wait (Random real number between 150.00 and 300.00) seconds
Trigger - Turn on (This trigger)
Spiders 3
Events
Unit - A unit enters Trilling_Forest_Spider_3 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Entering unit) Equal to Human Recruit 0001 <gen>
(Entering unit) Equal to Orc Recruit 0002 <gen>
(Entering unit) Equal to Undead Recruit 0009 <gen>
(Entering unit) Equal to Night Elf Recruit 0010 <gen>
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . Spitting Spider for Neutral Hostile at (Position of (Entering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . (Entering unit)
Unit - Create 1 . Spider for Neutral Hostile at (Position of (Entering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . (Entering unit)
Unit - Create 1 . Spider for Neutral Hostile at (Position of (Entering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . (Entering unit)
Wait (Random real number between 150.00 and 300.00) seconds
Trigger - Turn on (This trigger)
Spiders 4
Events
Unit - A unit enters Trilling_Forest_Spider_4 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Entering unit) Equal to Human Recruit 0001 <gen>
(Entering unit) Equal to Orc Recruit 0002 <gen>
(Entering unit) Equal to Undead Recruit 0009 <gen>
(Entering unit) Equal to Night Elf Recruit 0010 <gen>
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . Spitting Spider for Neutral Hostile at (Position of (Entering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . (Entering unit)
Unit - Create 1 . Spider for Neutral Hostile at (Position of (Entering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . (Entering unit)
Unit - Create 1 . Spider for Neutral Hostile at (Position of (Entering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . (Entering unit)
Wait (Random real number between 150.00 and 300.00) seconds
Trigger - Turn on (This trigger)
Spiders 5
Events
Unit - A unit enters Trilling_Forest_Spider_5 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Entering unit) Equal to Human Recruit 0001 <gen>
(Entering unit) Equal to Orc Recruit 0002 <gen>
(Entering unit) Equal to Undead Recruit 0009 <gen>
(Entering unit) Equal to Night Elf Recruit 0010 <gen>
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . Spitting Spider for Neutral Hostile at (Position of (Entering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . (Entering unit)
Unit - Create 1 . Spider for Neutral Hostile at (Position of (Entering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . (Entering unit)
Unit - Create 1 . Spider for Neutral Hostile at (Position of (Entering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . (Entering unit)
Wait (Random real number between 150.00 and 300.00) seconds
Trigger - Turn on (This trigger)
Spiders 6
Events
Unit - A unit enters Trilling_Forest_Spider_6 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Entering unit) Equal to Human Recruit 0001 <gen>
(Entering unit) Equal to Orc Recruit 0002 <gen>
(Entering unit) Equal to Undead Recruit 0009 <gen>
(Entering unit) Equal to Night Elf Recruit 0010 <gen>
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . Spitting Spider for Neutral Hostile at (Position of (Entering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . (Entering unit)
Unit - Create 1 . Spider for Neutral Hostile at (Position of (Entering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . (Entering unit)
Unit - Create 1 . Spider for Neutral Hostile at (Position of (Entering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . (Entering unit)
Wait (Random real number between 150.00 and 300.00) seconds
Trigger - Turn on (This trigger)
Spiders 7
Events
Unit - A unit enters Trilling_Forest_Spider_7 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Entering unit) Equal to Human Recruit 0001 <gen>
(Entering unit) Equal to Orc Recruit 0002 <gen>
(Entering unit) Equal to Undead Recruit 0009 <gen>
(Entering unit) Equal to Night Elf Recruit 0010 <gen>
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . Spitting Spider for Neutral Hostile at (Position of (Entering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . (Entering unit)
Unit - Create 1 . Spider for Neutral Hostile at (Position of (Entering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . (Entering unit)
Unit - Create 1 . Spider for Neutral Hostile at (Position of (Entering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . (Entering unit)
Wait (Random real number between 150.00 and 300.00) seconds
Trigger - Turn on (This trigger)
Spiders 8
Events
Unit - A unit enters Trilling_Forest_Spider_8 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Entering unit) Equal to Human Recruit 0001 <gen>
(Entering unit) Equal to Orc Recruit 0002 <gen>
(Entering unit) Equal to Undead Recruit 0009 <gen>
(Entering unit) Equal to Night Elf Recruit 0010 <gen>
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . Spitting Spider for Neutral Hostile at (Position of (Entering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . (Entering unit)
Unit - Create 1 . Spider for Neutral Hostile at (Position of (Entering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . (Entering unit)
Unit - Create 1 . Spider for Neutral Hostile at (Position of (Entering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . (Entering unit)
Wait (Random real number between 150.00 and 300.00) seconds
Trigger - Turn on (This trigger)
Spiders 9
Events
Unit - A unit enters Trilling_Forest_Spider_9 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Entering unit) Equal to Human Recruit 0001 <gen>
(Entering unit) Equal to Orc Recruit 0002 <gen>
(Entering unit) Equal to Undead Recruit 0009 <gen>
(Entering unit) Equal to Night Elf Recruit 0010 <gen>
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . Spitting Spider for Neutral Hostile at (Position of (Entering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . (Entering unit)
Unit - Create 1 . Spider for Neutral Hostile at (Position of (Entering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . (Entering unit)
Unit - Create 1 . Spider for Neutral Hostile at (Position of (Entering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . (Entering unit)
Wait (Random real number between 150.00 and 300.00) seconds
Trigger - Turn on (This trigger)
Alliance Recruit Hide
Events
Unit - A unit enters Base_Camp_Keep <gen>
Conditions
(Unit-type of (Entering unit)) Equal to New Recruit (1)
Actions
Unit - Hide (Entering unit)
Willow Roam
Events
Time - Every (Random real number between 10.00 and 60.00) seconds of game time
Conditions
Actions
Unit - Order of the First CSB 0055 <gen> to Move To . (Random point in Base_Camp <gen>)
Untitled Trigger 003
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Dying unit) Equal to Swordsman (60) 0025 <gen>) or ((Dying unit) Equal to Swordsman (60) 0027 <gen>)
Actions
Unit - Set life of (Dying unit) to 100 %
Unit - Move (Dying unit) instantly to (Random point in Base_Camp_Keep_2 <gen>)
Unit - Order (Dying unit) to Move To . (Random point in Base_Camp <gen>)
Plaguebringer 1 Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Dying unit) Equal to Murloc Plaguebearer 0090 <gen>
Actions
Wait 60.00 seconds
Unit - Set life of (Dying unit) to 100 %
Unit - Move (Dying unit) instantly to (Center of Beach_Node_1 <gen>)
Tiderunner 1 Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Dying unit) Equal to Murloc Tiderunner 0091 <gen>
Actions
Wait 60.00 seconds
Unit - Set life of (Dying unit) to 100 %
Unit - Move (Dying unit) instantly to (Center of Beach_2_Node_1 <gen>)
Plaguebearer 1 Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Dying unit) Equal to Murloc Plaguebearer 0034 <gen>
Actions
Wait 60.00 seconds
Unit - Set life of (Dying unit) to 100 %
Unit - Move (Dying unit) instantly to (Center of Beach_2_Node_2 <gen>)
Huntsman 1 Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Dying unit) Equal to Murloc Huntsman 0092 <gen>
Actions
Wait 60.00 seconds
Unit - Set life of (Dying unit) to 100 %
Unit - Move (Dying unit) instantly to (Center of Beach_3_Node_1 <gen>)
Start Dreameater
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Order Murloc Dreameater 0111 <gen> to Attack . Spawning Portal 0112 <gen>
Dreameater Spawns
Events
Unit - A unit Is attacked
Conditions
((Attacked unit) Equal to Spawning Portal 0112 <gen>) and ((Attacking unit) Equal to Murloc Dreameater 0111 <gen>)
Actions
Unit - Create 1 . Murloc Tiderunner for Neutral Hostile at (Position of (Attacked unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Base_Camp <gen>)
Res Cen Outrunner 1
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Centaur Outrunner 0105 <gen>
Actions
Wait (Random real number between 60.00 and 120.00) seconds
Unit - Set life of (Dying unit) to 100 %
Unit - Move (Dying unit) instantly to (Random point in Camp_Anakka_Sentry_1 <gen>)
Res Cen Outrunner 2
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Centaur Outrunner 0104 <gen>
Actions
Wait (Random real number between 60.00 and 120.00) seconds
Unit - Set life of (Dying unit) to 100 %
Unit - Move (Dying unit) instantly to (Random point in Camp_Anakka_Sentry_2 <gen>)
Res Cen Outrunner 3
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Centaur Outrunner 0100 <gen>
Actions
Wait (Random real number between 60.00 and 120.00) seconds
Unit - Set life of (Dying unit) to 100 %
Unit - Move (Dying unit) instantly to (Random point in Camp_Anakka_Sentry_3 <gen>)
Res Cen Archer 1
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Centaur Archer 0102 <gen>
Actions
Wait (Random real number between 60.00 and 120.00) seconds
Unit - Set life of (Dying unit) to 100 %
Unit - Move (Dying unit) instantly to (Random point in Camp_Anakka_Sentry_4 <gen>)
Unit - Order (Dying unit) to Move To . (Random point in Camp_Anakka_Sentry_4 <gen>)
Trigger - Turn on Res_Cen_Archer_1_Patrol <gen>
Res Cen Archer 1 Patrol
Events
Time - Every (Random real number between 30.00 and 120.00) seconds of game time
Conditions
Actions
Unit - Order Centaur Archer 0102 <gen> to Move To . (Random point in Camp_Anakka_Sentry_4 <gen>)
Res Cen Archer 2
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Centaur Archer 0072 <gen>
Actions
Wait (Random real number between 60.00 and 120.00) seconds
Unit - Set life of (Dying unit) to 100 %
Unit - Move (Dying unit) instantly to (Random point in Camp_Anakka_Node_2 <gen>)
Res Cen Drudge 1
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Centaur Drudge 0097 <gen>
Actions
Wait (Random real number between 60.00 and 120.00) seconds
Unit - Set life of (Dying unit) to 100 %
Unit - Move (Dying unit) instantly to (Random point in Camp_Anakka_Node_4 <gen>)
Res Cen Impaler
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Centaur Impaler 0098 <gen>
Actions
Wait (Random real number between 60.00 and 120.00) seconds
Unit - Set life of (Dying unit) to 100 %
Unit - Move (Dying unit) instantly to (Random point in Camp_Anakka_Node_5 <gen>)
Res Cen Khan
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Centaur Khan 0099 <gen>
Actions
Wait (Random real number between 60.00 and 120.00) seconds
Unit - Set life of (Dying unit) to 100 %
Unit - Move (Dying unit) instantly to (Random point in Camp_Anakka_Node_6 <gen>)
Res Cen Spearstress
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Centaur Spearstress 0101 <gen>
Actions
Wait (Random real number between 60.00 and 120.00) seconds
Unit - Set life of (Dying unit) to 100 %
Unit - Move (Dying unit) instantly to (Random point in Camp_Anakka_Node_3 <gen>)
FPDog
Events
Time - Every (Random real number between 10.00 and 40.00) seconds of game time
Conditions
Actions
Unit - Order Dog 0068 <gen> to Move To . (Random point in Human_FOB_FP <gen>)
GornkPatrol
Events
Time - Every (Random real number between 10.00 and 60.00) seconds of game time
Conditions
Actions
Unit - Order of the First CSB 0079 <gen> to Move To . (Random point in Human_FOB_Pinnacle_Pass <gen>)
GryphonPatrol
Events
Time - Every (Random real number between 2.00 and 7.00) seconds of game time
Conditions
Actions
Unit - Order Gryphon Rider 0082 <gen> to Move To . (Random point in Human_FOB <gen>)
Enable Human FOB FP
Events
Unit - A unit enters Human_FOB_FP_Pickup <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Entering unit) Equal to Human Recruit 0001 <gen>
Actions
Trigger - Turn off Enable_Human_FOB_FP <gen>
Floating Text - Create floating text that reads Do you require transportation back to the beach? above Medivh 0083 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Change the lifespan of (Last created floating text) to 5 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Trigger - Turn on Human_FOB_FP_Drop_Off <gen>
Human FOB FP Drop Off
Events
Unit - A unit enters Human_FOB_FP_Pickup <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Entering unit) Equal to Human Recruit 0001 <gen>
Actions
Trigger - Turn off Human_FOB_FP_Drop_Off <gen>
Trigger - Turn off GryphonPatrol <gen>
Cinematic - Disable user control for (Player group((Owner of (Entering unit)))) .
Unit - Move Gryphon Rider 0082 <gen> instantly to (Center of Human_FOB_FP_Pickup <gen>)
Camera - Lock camera target for (Owner of (Entering unit)) to Gryphon Rider 0082 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Unit - Order Gryphon Rider 0082 <gen> to Move To . (Center of Base_Camp_Keep <gen>)
Unit - Hide (Entering unit)
Cinematic - Fade out and back in over 12.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 6.00 seconds
Unit - Unhide (Entering unit)
Unit - Move (Entering unit) instantly to (Center of Base_Camp_Keep <gen>)
Unit - Move Gryphon Rider 0082 <gen> instantly to (Random point in Human_FOB <gen>)
Camera - Lock camera target for (Owner of (Entering unit)) to (Entering unit) , offset by ( 0 , 0 ) using The unit's rotation
Cinematic - Enable user control for (Player group((Owner of (Entering unit)))) .
Unit - Move (Entering unit) instantly to (Center of Base_Camp_Keep <gen>)
Trigger - Turn on GryphonPatrol <gen>
Trigger - Turn on Enable_Human_FOB_FP <gen>
Thraze Patrol
Events
Time - Every (Random real number between 10.00 and 60.00) seconds of game time
Conditions
Actions
Unit - Order of the First CSB 0080 <gen> to Move To . (Random point in Night_Elf_Frontline <gen>)
Gnoll Start
Events
Unit - A unit enters Other_Place_3 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Order Gnoll 0106 <gen> to Move To . (Random point in Human_FOB_Gate <gen>)
Unit - Order Gnoll 0103 <gen> to Move To . (Random point in Human_FOB_Gate <gen>)
Unit - Order Gnoll Poacher 0107 <gen> to Move To . (Random point in Human_FOB_Gate <gen>)
Trigger - Turn off (This trigger)
Gnoll Respawn
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Dying unit) Equal to Gnoll 0106 <gen>
(Dying unit) Equal to Gnoll 0103 <gen>
(Dying unit) Equal to Gnoll Poacher 0107 <gen>
Actions
Wait (Random real number between 30.00 and 120.00) seconds
Unit - Set life of (Dying unit) to 100 %
Unit - Move (Dying unit) instantly to (Center of Other_Place_3_Node <gen>)
Unit - Order (Dying unit) to Move To . (Random point in Human_FOB_Gate <gen>)
FloatingText
Events
Conditions
Actions
Floating Text - Create floating text that reads Do you require transportation back to the beach? above Medivh 0083 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Change the lifespan of (Last created floating text) to 5 seconds
Floating Text - Change (Last created floating text) : Disable permanence
QuestAvailable
Events
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of of the First CSB 0050 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Destroy (Last created special effect)
DisplayTo
Events
Conditions
Actions
Game - Display to Player Group - Player 7 (Green) the text: Meet up with Sgt Kierad at Base Camp to receive your orders!
SendTransmission
Events
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 7 (Green) : fade out over 2 seconds
Cinematic - Send transmission to Player Group - Player 7 (Green) from of the First CSB 0050 <gen> named Landfall : Play No sound and display Head up the shore till you reach the Base Camp. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 7 (Green) : fade in over 2 seconds
QuestCompleted
Events
Conditions
Actions
Cinematic - Send transmission to Player Group - Player 7 (Green) from of the First CSB 0051 <gen> named Landfall : Play QuestCompleted <gen> and display Ah. A fresh lad from the mainland! . Modify duration: Add 0 seconds and Wait
QuestAccepted
Events
Conditions
Actions
Cinematic - Send transmission to Player Group - Player 7 (Green) from of the First CSB 0051 <gen> named Landfall : Play QuestNew <gen> and display Ah. A fresh lad from the mainland! . Modify duration: Add 0 seconds and Wait
DisableControl
Events
Conditions
Actions
Cinematic - Disable user control for Player Group - Player 7 (Green) .
Camera
Events
Conditions
Actions
Camera - Lock camera target for Player 8 (Pink) to Human Recruit 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Tury Teleport
Events
Unit - A unit enters Base_Camp_Node_1 <gen>
Conditions
(Entering unit) Equal to Human Recruit 0001 <gen>
Actions
Unit - Move (Entering unit) instantly to (Center of Camp_Anakka_Node_1 <gen>)
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