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Triggers
Mystery.w3x
Variables
Cinematics
Introduction
Scene
Scene2
Scene3
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Introduction
Events
Map initialization
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Disable user control for (All players) .
Wait 0.01 seconds
Game - Display to (All players) for 15.00 seconds the text: I was running from something. It started when an old man burned my house and destroyed my crops. I started seeing little kids crying and i had to keep running. There's a town near here but the forest is way to thick...What the hell do i do?!
Scene
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Wait 1.40 seconds
Sound - Play Running_through_forest <gen>
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 1.50 seconds
Wait 1.40 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 1.50 seconds
Wait 1.40 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 1.50 seconds
Wait 1.40 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 1.50 seconds
Wait 1.40 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 1.50 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 2.20 seconds
Unit - Create 1 . Child for Player 1 (Red) at (Center of Region_000 <gen>) facing 90.00 degrees
Sound - Play Crying___Sobbing <gen>
Wait 1.00 seconds
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 1.50 seconds
Unit - Create 1 . Swordsman for Neutral Passive at (Center of Region_003 <gen>) facing 270.00 degrees
Wait 1.80 seconds
Animation - Play (Last created unit) 's Spell Attack animation
Sound - Play RockHeavyBashFlesh3 <gen>
Sound - Play PeasantDeath <gen>
Unit - Create 2 . Peasant for Player 1 (Red) at (Center of Region_004 <gen>) facing Default building facing degrees
Wait 0.75 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 5.00 seconds
Sound - Stop Crying___Sobbing <gen> After fading
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Game - Display to (All players) for 4.00 seconds the text: Acvong Presents Mystery
Wait 4.00 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 1.25 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 1.75 seconds
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named Me : Play No sound and display Oh no! . Modify duration: Add 1.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 1.50 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 1.50 seconds
Wait 1.00 seconds
Sound - Play crash_glass_large_SE <gen>
Wait 0.40 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 2.00 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
Wait 2.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 1.00 seconds
Wait 0.80 seconds
Sound - Play Running_through_forest <gen>
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 1.20 seconds
Wait 0.80 seconds
Camera - . Apply . gg_cam_Camera_0161 for Player 1 (Red) over 1.20 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Unit - Create 1 . Paladin for Player 1 (Red) at (Center of Region_005 <gen>) facing 90.00 degrees
Sound - Stop Running_through_forest <gen> After fading
Sound - Play old_sizaire_engine <gen>
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 4.00 seconds
Wait 2.00 seconds
Unit - Order (Last created unit) to Move To . (Center of Region_006 <gen>)
Scene2
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Sound - Play car_crash3 <gen>
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 0.60 seconds
Wait 2 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 game-time seconds
Sound - Play Running_through_forest <gen>
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 6.00 seconds
Wait 8.00 seconds
Sound - Stop Running_through_forest <gen> After fading
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Unit - Order Medivh 0004 <gen> to Move To . (Center of Region_010 <gen>)
Scene3
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Wait 0.75 seconds
Animation - Play Medivh 0004 <gen> 's Stand Talk Second animation
Wait 0.75 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 1.00 seconds
Sound - Play WoodLightBashWood1 <gen>
Wait 1.40 seconds
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 1.00 seconds
Wait 0.75 seconds
Animation - Play Medivh 0004 <gen> 's Attack animation
Wait 0.75 seconds
Sound - Play RockHeavyBashFlesh3 <gen>
Sound - Play PeasantDeath <gen>
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 1.80 seconds
Sound - Play HeroLichYesAttack1 <gen>
Floating Text - Create floating text that reads THE END! at (Center of Region_010 <gen>) with Z offset 0 , using font size 30.00 , color ( 100 %, 0.00 %, 0.00 %), and 0.00 % transparency
Wait 1.30 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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