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Triggers
Warcraft III the hero survival v1.2.w3x
Variables
Initialisierung
Nahkampf-Initialisierung
Visubility
Mynaria spells cast
Casting
hero selector
Dread Lord
Crypt Lord
blademaster
evil arthas
Arthas on hors
ilidan
blood magier
undead ranged
Thrall
Dalerenei
irrischer
spirit wolf
infernal
shockwave
Dragon
Tauren
repick tigger
repick red
gold ikke væk igen !!
gold
waves
wave start lol
wave 1
creep fin
wave 1 O
wave 2
wave 3
wave 4
wave 5
wave 6
wave 7
wave 8
wave 9
wave 10
wave 11
wave 12
wave 13
wave 14
wave 15
wave 16
wave 17
wave 18
wave 19
wave 20
win
win
speciel event
unit gets spawned
speciel Area
speciel Area raus
- max
agi max
str max
int max
special Area 2
wave for special Area
move
the unit dies
enter special 2
enter special 2 raus
special 3
UNIT SPAWN
here enter
leave
Area 4
area 4
ud igen
income 4
Time Event
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
loc
location
Yes
Pushed
group
No
TempUnit
unit
No
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampf-Initialisierung
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Visubility
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visible <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Visible <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Visible <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Visible <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Visible <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across Visible <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Visible <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Visible <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Visible <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Visible <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Visible <gen>
Casting
Events
Unit - A unit comes within 400.00 of Lich 0157 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 9.00 seconds
Special Effect - Create a special effect at (Center of Region_038 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Cause (Triggering unit) to damage circular area after 2.00 seconds of radius 500 at (Center of Region_038 <gen>) , dealing 1000.00 damage of attack type Spells and damage type Normal
Dread Lord
Events
Unit - A unit enters DreadLord <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Shade
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Dreadlord for (Owner of (Entering unit)) at (Center of go_there <gen>) facing (Random real number between 0 and 360.00) degrees
Crypt Lord
Events
Unit - A unit enters Crypt_Lord <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Shade
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Crypt Lord for (Owner of (Entering unit)) at (Center of go_there <gen>) facing (Random real number between 0 and 360.00) degrees
blademaster
Events
Unit - A unit enters blackrock_blademaster <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Shade
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Blademaster for (Owner of (Entering unit)) at (Center of go_there <gen>) facing (Random real number between 0 and 360.00) degrees
evil arthas
Events
Unit - A unit enters evil_arthas <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Shade
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Hyper-Grynere for (Owner of (Entering unit)) at (Center of go_there <gen>) facing (Random real number between 0 and 360.00) degrees
Arthas on hors
Events
Unit - A unit enters Arthas <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Shade
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Death Knight for (Owner of (Entering unit)) at (Center of go_there <gen>) facing (Random real number between 0 and 360.00) degrees
ilidan
Events
Unit - A unit enters demon_hunter <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Shade
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Demon Hunter for (Owner of (Entering unit)) at (Center of go_there <gen>) facing (Random real number between 0 and 360.00) degrees
blood magier
Events
Unit - A unit enters blood_magier <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Shade
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Blood Mage for (Owner of (Entering unit)) at (Center of go_there <gen>) facing (Random real number between 0 and 360.00) degrees
undead ranged
Events
Unit - A unit enters undead_ranged <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Shade
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Dark Ranger for (Owner of (Entering unit)) at (Center of go_there <gen>) facing (Random real number between 0 and 360.00) degrees
Thrall
Events
Unit - A unit enters thrall <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Shade
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Far Seer for (Owner of (Entering unit)) at (Center of go_there <gen>) facing (Random real number between 0 and 360.00) degrees
Dalerenei
Events
Unit - A unit enters dalenei <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Shade
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Monster !!! for (Owner of (Entering unit)) at (Center of go_there <gen>) facing (Random real number between 0 and 360.00) degrees
irrischer
Events
Unit - A unit enters irrischer <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Shade
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Irrischer for (Owner of (Entering unit)) at (Center of go_there <gen>) facing (Random real number between 0 and 360.00) degrees
spirit wolf
Events
Unit - A unit enters spirit_wolf <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Shade
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . DMG wolf for (Owner of (Entering unit)) at (Center of go_there <gen>) facing (Random real number between 0 and 360.00) degrees
infernal
Events
Unit - A unit enters infernal <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Shade
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Akahama for (Owner of (Entering unit)) at (Center of go_there <gen>) facing (Random real number between 0 and 360.00) degrees
shockwave
Events
Unit - A unit enters shockwave <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Shade
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . shock wave for (Owner of (Entering unit)) at (Center of go_there <gen>) facing (Random real number between 0 and 360.00) degrees
Dragon
Events
Unit - A unit enters dragon <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Shade
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Dragon Wyrhem for (Owner of (Entering unit)) at (Center of go_there <gen>) facing (Random real number between 0 and 360.00) degrees
Tauren
Events
Unit - A unit enters Tauren <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Shade
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Tauren for (Owner of (Entering unit)) at (Center of go_there <gen>) facing (Random real number between 0 and 360.00) degrees
repick red
Events
Player - Player 1 (Red) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill (Targeted unit)
Unit - Kill (Picked unit)
Unit - Create 1 . Shade for Player 1 (Red) at (Center of spawn <gen>) facing Default building facing degrees
gold
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 12 (Brown)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
wave start lol
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Player - Add 10 to Player 12 (Brown) . Current gold
wave 1
Events
Unit - A unit owned by Player 12 (Brown) . Decays
Conditions
Actions
Player - Add 1 to Player 12 (Brown) . Current gold
creep fin
Events
Unit - A unit enters end <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Player - Add 1 to Player 12 (Brown) . Current gold
wave 1 O
Events
Player - Player 12 (Brown) 's Current gold becomes Equal to 10.00
Conditions
Actions
Unit - Create 4 . Footman for Player 12 (Brown) at (Center of start <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in start <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of end <gen>)
wave 2
Events
Player - Player 12 (Brown) 's Current gold becomes Equal to 15.00
Conditions
Actions
Unit - Create 4 . Rifleman for Player 12 (Brown) at (Center of start <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in start <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of end <gen>)
wave 3
Events
Player - Player 12 (Brown) 's Current gold becomes Equal to 20.00
Conditions
Actions
Unit - Create 4 . Priest for Player 12 (Brown) at (Center of start <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in start <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of end <gen>)
wave 4
Events
Player - Player 12 (Brown) 's Current gold becomes Equal to 25.00
Conditions
Actions
Unit - Create 4 . Footman for Player 12 (Brown) at (Center of start <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in start <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of end <gen>)
wave 5
Events
Player - Player 12 (Brown) 's Current gold becomes Equal to 30.00
Conditions
Actions
Unit - Create 4 . Knight for Player 12 (Brown) at (Center of start <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in start <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of end <gen>)
wave 6
Events
Player - Player 12 (Brown) 's Current gold becomes Equal to 40.00
Conditions
Actions
Unit - Create 6 . Sorceress for Player 12 (Brown) at (Center of start <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in start <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of end <gen>)
wave 7
Events
Player - Player 12 (Brown) 's Current gold becomes Equal to 50.00
Conditions
Actions
Unit - Create 8 . Footman for Player 12 (Brown) at (Center of start <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in start <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of end <gen>)
wave 8
Events
Player - Player 12 (Brown) 's Current gold becomes Equal to 60.00
Conditions
Actions
Unit - Create 8 . Knight for Player 12 (Brown) at (Center of start <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in start <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of end <gen>)
wave 9
Events
Player - Player 12 (Brown) 's Current gold becomes Equal to 70.00
Conditions
Actions
Unit - Create 10 . Footman for Player 12 (Brown) at (Center of start <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in start <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of end <gen>)
wave 10
Events
Player - Player 12 (Brown) 's Current gold becomes Equal to 80.00
Conditions
Actions
Unit - Create 10 . Spellbreaker for Player 12 (Brown) at (Center of start <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in start <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of end <gen>)
wave 11
Events
Player - Player 12 (Brown) 's Current gold becomes Equal to 100.00
Conditions
Actions
Unit - Create 10 . Spellbreaker for Player 12 (Brown) at (Center of start <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in start <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of end <gen>)
wave 12
Events
Player - Player 12 (Brown) 's Current gold becomes Equal to 120.00
Conditions
Actions
Unit - Create 2 . Spellbreaker for Player 12 (Brown) at (Center of start <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in start <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of end <gen>)
wave 13
Events
Player - Player 12 (Brown) 's Current gold becomes Equal to 150.00
Conditions
Actions
Unit - Create 20 . Spellbreaker for Player 12 (Brown) at (Center of start <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in start <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of end <gen>)
wave 14
Events
Player - Player 12 (Brown) 's Current gold becomes Equal to 180.00
Conditions
Actions
Unit - Create 20 . Spellbreaker for Player 12 (Brown) at (Center of start <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in start <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of end <gen>)
wave 15
Events
Player - Player 12 (Brown) 's Current gold becomes Equal to 200.00
Conditions
Actions
Unit - Create 2 . Banshee for Player 12 (Brown) at (Center of start <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in start <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of end <gen>)
wave 16
Events
Player - Player 12 (Brown) 's Current gold becomes Equal to 220.00
Conditions
Actions
Unit - Create 4 . Banshee for Player 12 (Brown) at (Center of start <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in start <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of end <gen>)
wave 17
Events
Player - Player 12 (Brown) 's Current gold becomes Equal to 280.00
Conditions
Actions
Unit - Create 10 . Banshee for Player 12 (Brown) at (Center of start <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in start <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of end <gen>)
wave 18
Events
Player - Player 12 (Brown) 's Current gold becomes Equal to 300.00
Conditions
Actions
Unit - Create 10 . Militia for Player 12 (Brown) at (Center of start <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in start <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of end <gen>)
wave 19
Events
Player - Player 12 (Brown) 's Current gold becomes Equal to 400.00
Conditions
Actions
Unit - Create 5 . Tauren for Player 12 (Brown) at (Center of start <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in start <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of end <gen>)
wave 20
Events
Player - Player 12 (Brown) 's Current gold becomes Equal to 400.00
Conditions
Actions
Unit - Create 10 . Ghoul for Player 12 (Brown) at (Center of start <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in start <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of end <gen>)
win
Events
Unit - Black Citadel 0029 <gen> Dies
Conditions
Actions
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
unit gets spawned
Events
Unit - A unit enters speciel_Area <gen>
Conditions
Actions
Unit - Create 1 Shadow Hunter for Player 12 (Brown) at (Center of speciel_Area <gen>) facing (Position of (Triggering unit))
speciel Area
Events
Unit - A unit enters enter_speciel_Area <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of speciel_Area <gen>) , facing (Center of speciel_Area <gen>)
speciel Area raus
Events
Unit - A unit enters go_here_to_leave <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of leaving_special_Area <gen>) , facing (Center of leaving_special_Area <gen>)
agi max
Events
Player - Player 1 (Red) types a chat message containing -agi max (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add -1000 to Player 1 (Red) . Current gold
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