Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model my style footman of the bundle my style footman. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file my style footman.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Footman.mdx
Now Click the "Import File" Button:
Next select 'Footman.mdx' in the folder which you extracted from the zip archive:
my style footman
FootmanHDBody.tga
FootmanHDHair.tga
Lordaeron footman0.tga
NewSLMshiled.tga
NewSLMWapon.tga
SWHelm.tga
SWShoulder.tga
The file has been properly added to the map archive:
Footman.mdx
Model
2,763
war3mapimported/Footman.mdx
Done, you have imported the file Footman.mdx.
Importing FootmanHDBody.tga
Now Click the "Import File" Button:
Next select 'FootmanHDBody.tga' in the folder which you extracted from the zip archive:
my style footman
Footman.mdx
FootmanHDHair.tga
Lordaeron footman0.tga
NewSLMshiled.tga
NewSLMWapon.tga
SWHelm.tga
SWShoulder.tga
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Footman.mdx
Model
2,763
war3mapimported/Footman.mdx
FootmanHDBody.tga
Image / Texture
2,048
war3mapimported/FootmanHDBody.tga
Double-click the file FootmanHDBody.tga:
FootmanHDBody.tga
Image / Texture
2,048
war3mapimported/FootmanHDBody.tga
Tick the box "Use Custom Path" and type in the correct path:
FootmanHDBody.tga
Image / Texture
2,048
FootmanHDBody.tga
The file has been properly added to the map archive:
Footman.mdx
Model
2,763
war3mapimported/Footman.mdx
FootmanHDBody.tga
Image / Texture
2,048
FootmanHDBody.tga
Done, you have imported the file FootmanHDBody.tga.
Importing FootmanHDHair.tga
Now Click the "Import File" Button:
Next select 'FootmanHDHair.tga' in the folder which you extracted from the zip archive:
my style footman
Footman.mdx
FootmanHDBody.tga
Lordaeron footman0.tga
NewSLMshiled.tga
NewSLMWapon.tga
SWHelm.tga
SWShoulder.tga
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Footman.mdx
Model
2,763
war3mapimported/Footman.mdx
FootmanHDBody.tga
Image / Texture
2,048
FootmanHDBody.tga
FootmanHDHair.tga
Image / Texture
256
war3mapimported/FootmanHDHair.tga
Double-click the file FootmanHDHair.tga:
FootmanHDHair.tga
Image / Texture
256
war3mapimported/FootmanHDHair.tga
Tick the box "Use Custom Path" and type in the correct path:
FootmanHDHair.tga
Image / Texture
256
FootmanHDHair.tga
The file has been properly added to the map archive:
Footman.mdx
Model
2,763
war3mapimported/Footman.mdx
FootmanHDBody.tga
Image / Texture
2,048
FootmanHDBody.tga
FootmanHDHair.tga
Image / Texture
256
FootmanHDHair.tga
Done, you have imported the file FootmanHDHair.tga.
Importing Lordaeron footman0.tga
Now Click the "Import File" Button:
Next select 'Lordaeron footman0.tga' in the folder which you extracted from the zip archive:
my style footman
Footman.mdx
FootmanHDBody.tga
FootmanHDHair.tga
NewSLMshiled.tga
NewSLMWapon.tga
SWHelm.tga
SWShoulder.tga
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Footman.mdx
Model
2,763
war3mapimported/Footman.mdx
FootmanHDBody.tga
Image / Texture
2,048
FootmanHDBody.tga
FootmanHDHair.tga
Image / Texture
256
FootmanHDHair.tga
Lordaeron footman0.tga
Image / Texture
512
war3mapimported/Lordaeron footman0.tga
Double-click the file Lordaeron footman0.tga:
Lordaeron footman0.tga
Image / Texture
512
war3mapimported/Lordaeron footman0.tga
Tick the box "Use Custom Path" and type in the correct path:
Lordaeron footman0.tga
Image / Texture
512
Lordaeron footman0.tga
The file has been properly added to the map archive:
Footman.mdx
Model
2,763
war3mapimported/Footman.mdx
FootmanHDBody.tga
Image / Texture
2,048
FootmanHDBody.tga
FootmanHDHair.tga
Image / Texture
256
FootmanHDHair.tga
Lordaeron footman0.tga
Image / Texture
512
Lordaeron footman0.tga
Done, you have imported the file Lordaeron footman0.tga.
Importing NewSLMshiled.tga
Now Click the "Import File" Button:
Next select 'NewSLMshiled.tga' in the folder which you extracted from the zip archive:
my style footman
Footman.mdx
FootmanHDBody.tga
FootmanHDHair.tga
Lordaeron footman0.tga
NewSLMWapon.tga
SWHelm.tga
SWShoulder.tga
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Footman.mdx
Model
2,763
war3mapimported/Footman.mdx
FootmanHDBody.tga
Image / Texture
2,048
FootmanHDBody.tga
FootmanHDHair.tga
Image / Texture
256
FootmanHDHair.tga
Lordaeron footman0.tga
Image / Texture
512
Lordaeron footman0.tga
NewSLMshiled.tga
Image / Texture
1,024
war3mapimported/NewSLMshiled.tga
Double-click the file NewSLMshiled.tga:
NewSLMshiled.tga
Image / Texture
1,024
war3mapimported/NewSLMshiled.tga
Tick the box "Use Custom Path" and type in the correct path:
NewSLMshiled.tga
Image / Texture
1,024
NewSLMshiled.tga
The file has been properly added to the map archive:
Footman.mdx
Model
2,763
war3mapimported/Footman.mdx
FootmanHDBody.tga
Image / Texture
2,048
FootmanHDBody.tga
FootmanHDHair.tga
Image / Texture
256
FootmanHDHair.tga
Lordaeron footman0.tga
Image / Texture
512
Lordaeron footman0.tga
NewSLMshiled.tga
Image / Texture
1,024
NewSLMshiled.tga
Done, you have imported the file NewSLMshiled.tga.
Importing NewSLMWapon.tga
Now Click the "Import File" Button:
Next select 'NewSLMWapon.tga' in the folder which you extracted from the zip archive:
my style footman
Footman.mdx
FootmanHDBody.tga
FootmanHDHair.tga
Lordaeron footman0.tga
NewSLMshiled.tga
SWHelm.tga
SWShoulder.tga
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Footman.mdx
Model
2,763
war3mapimported/Footman.mdx
FootmanHDBody.tga
Image / Texture
2,048
FootmanHDBody.tga
FootmanHDHair.tga
Image / Texture
256
FootmanHDHair.tga
Lordaeron footman0.tga
Image / Texture
512
Lordaeron footman0.tga
NewSLMshiled.tga
Image / Texture
1,024
NewSLMshiled.tga
NewSLMWapon.tga
Image / Texture
128
war3mapimported/NewSLMWapon.tga
Double-click the file NewSLMWapon.tga:
NewSLMWapon.tga
Image / Texture
128
war3mapimported/NewSLMWapon.tga
Tick the box "Use Custom Path" and type in the correct path:
NewSLMWapon.tga
Image / Texture
128
NewSLMWapon.tga
The file has been properly added to the map archive:
Footman.mdx
Model
2,763
war3mapimported/Footman.mdx
FootmanHDBody.tga
Image / Texture
2,048
FootmanHDBody.tga
FootmanHDHair.tga
Image / Texture
256
FootmanHDHair.tga
Lordaeron footman0.tga
Image / Texture
512
Lordaeron footman0.tga
NewSLMshiled.tga
Image / Texture
1,024
NewSLMshiled.tga
NewSLMWapon.tga
Image / Texture
128
NewSLMWapon.tga
Done, you have imported the file NewSLMWapon.tga.
Importing SWHelm.tga
Now Click the "Import File" Button:
Next select 'SWHelm.tga' in the folder which you extracted from the zip archive:
my style footman
Footman.mdx
FootmanHDBody.tga
FootmanHDHair.tga
Lordaeron footman0.tga
NewSLMshiled.tga
NewSLMWapon.tga
SWShoulder.tga
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Footman.mdx
Model
2,763
war3mapimported/Footman.mdx
FootmanHDBody.tga
Image / Texture
2,048
FootmanHDBody.tga
FootmanHDHair.tga
Image / Texture
256
FootmanHDHair.tga
Lordaeron footman0.tga
Image / Texture
512
Lordaeron footman0.tga
NewSLMshiled.tga
Image / Texture
1,024
NewSLMshiled.tga
NewSLMWapon.tga
Image / Texture
128
NewSLMWapon.tga
SWHelm.tga
Image / Texture
256
war3mapimported/SWHelm.tga
Double-click the file SWHelm.tga:
SWHelm.tga
Image / Texture
256
war3mapimported/SWHelm.tga
Tick the box "Use Custom Path" and type in the correct path:
SWHelm.tga
Image / Texture
256
SWHelm.tga
The file has been properly added to the map archive:
Footman.mdx
Model
2,763
war3mapimported/Footman.mdx
FootmanHDBody.tga
Image / Texture
2,048
FootmanHDBody.tga
FootmanHDHair.tga
Image / Texture
256
FootmanHDHair.tga
Lordaeron footman0.tga
Image / Texture
512
Lordaeron footman0.tga
NewSLMshiled.tga
Image / Texture
1,024
NewSLMshiled.tga
NewSLMWapon.tga
Image / Texture
128
NewSLMWapon.tga
SWHelm.tga
Image / Texture
256
SWHelm.tga
Done, you have imported the file SWHelm.tga.
Importing SWShoulder.tga
Now Click the "Import File" Button:
Next select 'SWShoulder.tga' in the folder which you extracted from the zip archive:
my style footman
Footman.mdx
FootmanHDBody.tga
FootmanHDHair.tga
Lordaeron footman0.tga
NewSLMshiled.tga
NewSLMWapon.tga
SWHelm.tga
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Footman.mdx
Model
2,763
war3mapimported/Footman.mdx
FootmanHDBody.tga
Image / Texture
2,048
FootmanHDBody.tga
FootmanHDHair.tga
Image / Texture
256
FootmanHDHair.tga
Lordaeron footman0.tga
Image / Texture
512
Lordaeron footman0.tga
NewSLMshiled.tga
Image / Texture
1,024
NewSLMshiled.tga
NewSLMWapon.tga
Image / Texture
128
NewSLMWapon.tga
SWHelm.tga
Image / Texture
256
SWHelm.tga
SWShoulder.tga
Image / Texture
256
war3mapimported/SWShoulder.tga
Double-click the file SWShoulder.tga:
SWShoulder.tga
Image / Texture
256
war3mapimported/SWShoulder.tga
Tick the box "Use Custom Path" and type in the correct path:
SWShoulder.tga
Image / Texture
256
SWShoulder.tga
The file has been properly added to the map archive:
Footman.mdx
Model
2,763
war3mapimported/Footman.mdx
FootmanHDBody.tga
Image / Texture
2,048
FootmanHDBody.tga
FootmanHDHair.tga
Image / Texture
256
FootmanHDHair.tga
Lordaeron footman0.tga
Image / Texture
512
Lordaeron footman0.tga
NewSLMshiled.tga
Image / Texture
1,024
NewSLMshiled.tga
NewSLMWapon.tga
Image / Texture
128
NewSLMWapon.tga
SWHelm.tga
Image / Texture
256
SWHelm.tga
SWShoulder.tga
Image / Texture
256
SWShoulder.tga
Done, you have imported the file SWShoulder.tga.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.