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Triggers
My KT Map.w3x
Variables
Initialization
Melee Initialization
Thuzad
Blood Trap
---------------------------
Melee Initialization Copy
life
life Copy
---------------------------
portal3
portal2
portal
---------------------------
res
---------------------------
Frostbolt
---------------------------
Enemy Control
---------------------------
No Escape
---------------------------
death
---------------------------
Kill
---------------------------
Energy Blast
---------------------------
Frostbolt Volley
---------------------------
Ne Escape 2
Name
Type
is_array
initial_value
DP_Caster
unit
No
DP_Point
location
Yes
OG_Group
group
No
OG_Point
location
No
Player1_Heroes
group
No
RE_Knocktable
hashtable
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Player - Set Player 1 (Red) . Current gold to 10000000
Player - Set Player 1 (Red) . Current lumber to 10000000
Player - Set Player 2 (Blue) . Current gold to 10000000
Player - Set Player 2 (Blue) . Current lumber to 10000000
Player - Set Player 3 (Teal) . Current gold to 10000000
Player - Set Player 3 (Teal) . Current lumber to 10000000
Player - Set Player 4 (Purple) . Current gold to 10000000
Player - Set Player 4 (Purple) . Current lumber to 10000000
Blood Trap
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Blood Trap
Actions
Unit - Create 1 . Dummy - (None) for Player 1 (Red) at (Position of (Casting unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Target point of ability being cast)
Default melee game initialization for all players
Melee Initialization Copy
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Set Variable Set Player1_Heroes = (Units in (Playable map area) matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit)) Equal to Player 1 (Red))))
Hashtable - Create a hashtable
Set Variable Set RE_Knocktable = (Last created hashtable)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Lich 0101 <gen> using Abilities\Weapons\FrostWyrmMissile\FrostWyrmMissile.mdl
life
Events
Unit - Lich 0101 <gen> 's life becomes Less than 25000.00
Conditions
Actions
Set Variable Set DP_Caster = Lich 0101 <gen>
Set Variable Set DP_Point[1] = ((Position of DP_Caster) offset by 500.00 towards 50.00 degrees.)
Set Variable Set DP_Point[2] = ((Position of DP_Caster) offset by 500.00 towards 140.00 degrees.)
Set Variable Set DP_Point[3] = ((Position of DP_Caster) offset by 500.00 towards 230.00 degrees.)
Set Variable Set DP_Point[4] = ((Position of DP_Caster) offset by 500.00 towards 320.00 degrees.)
Sound - Play KEL_NAXX_HELP <gen> at 100 % volume, attached to Lich 0101 <gen>
Unit - Create 1 Dark Portal for Player 1 (Red) at ((Position of (Triggering unit)) offset by 500.00 towards 50.00 degrees.) facing (Position of Lich 0101 <gen>)
Unit - Add a 10.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 Dark Portal for Player 1 (Red) at ((Position of (Triggering unit)) offset by 500.00 towards 140.00 degrees.) facing (Position of Lich 0101 <gen>)
Unit - Add a 10.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 Dark Portal for Player 1 (Red) at ((Position of (Triggering unit)) offset by 500.00 towards 230.00 degrees.) facing (Position of Lich 0101 <gen>)
Unit - Add a 10.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 Dark Portal for Player 1 (Red) at ((Position of (Triggering unit)) offset by 500.00 towards 320.00 degrees.) facing (Position of Lich 0101 <gen>)
Unit - Add a 10.00 second Generic expiration timer to (Last created unit)
Trigger - Turn on life_Copy <gen>
life Copy
Events
Time - Every 3.00 seconds of game time
Conditions
(DP_Caster is alive) Equal to True
Actions
Unit - Create 1 Crypt Lord for (Owner of DP_Caster) at DP_Point[1] facing (Position of DP_Caster)
Unit - Create 1 Crypt Lord for (Owner of DP_Caster) at DP_Point[2] facing (Position of DP_Caster)
Unit - Create 1 Crypt Lord for (Owner of DP_Caster) at DP_Point[3] facing (Position of DP_Caster)
Unit - Create 1 Crypt Lord for (Owner of DP_Caster) at DP_Point[4] facing (Position of DP_Caster)
Trigger - Turn off (This trigger)
Trigger - Turn off life <gen>
Wait 80.00 seconds
Trigger - Turn on life <gen>
portal3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Dark Portal
Actions
Trigger - Turn off portal2 <gen>
Environment - Remove Blight for Player 1 (Red) from (Position of DP_Caster) to a radius of 512.00 .
Unit - Make DP_Caster Vulnerable
portal2
Events
Time - Every 30.00 seconds of game time
Conditions
(DP_Caster is alive) Equal to True
Actions
Unit - Create 1 Abomination for (Owner of DP_Caster) at DP_Point[1] facing (Position of DP_Caster)
Unit - Create 2 Banshee for (Owner of DP_Caster) at DP_Point[1] facing (Position of DP_Caster)
Unit - Create 2 Ghoul for (Owner of DP_Caster) at DP_Point[1] facing (Position of DP_Caster)
Unit - Create 1 Abomination for (Owner of DP_Caster) at DP_Point[2] facing (Position of DP_Caster)
Unit - Create 2 Banshee for (Owner of DP_Caster) at DP_Point[2] facing (Position of DP_Caster)
Unit - Create 2 Ghoul for (Owner of DP_Caster) at DP_Point[2] facing (Position of DP_Caster)
Unit - Create 1 Abomination for (Owner of DP_Caster) at DP_Point[3] facing (Position of DP_Caster)
Unit - Create 2 Banshee for (Owner of DP_Caster) at DP_Point[3] facing (Position of DP_Caster)
Unit - Create 2 Ghoul for (Owner of DP_Caster) at DP_Point[3] facing (Position of DP_Caster)
Unit - Create 1 Abomination for (Owner of DP_Caster) at DP_Point[4] facing (Position of DP_Caster)
Unit - Create 2 Banshee for (Owner of DP_Caster) at DP_Point[4] facing (Position of DP_Caster)
Unit - Create 2 Ghoul for (Owner of DP_Caster) at DP_Point[4] facing (Position of DP_Caster)
portal
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Dark Portal
Actions
Set Variable Set DP_Caster = (Casting unit)
Set Variable Set DP_Point[1] = ((Position of DP_Caster) offset by 500.00 towards 50.00 degrees.)
Set Variable Set DP_Point[2] = ((Position of DP_Caster) offset by 500.00 towards 140.00 degrees.)
Set Variable Set DP_Point[3] = ((Position of DP_Caster) offset by 500.00 towards 230.00 degrees.)
Set Variable Set DP_Point[4] = ((Position of DP_Caster) offset by 500.00 towards 320.00 degrees.)
Sound - Play KEL_NAXX_SUMMON <gen> at 100 % volume, attached to (Casting unit)
Unit - Make (Casting unit) Invulnerable
Unit - Create 1 Dark Portal for Player 1 (Red) at ((Position of (Triggering unit)) offset by 500.00 towards 50.00 degrees.) facing (Position of (Casting unit))
Unit - Add a 180.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 Dark Portal for Player 1 (Red) at ((Position of (Triggering unit)) offset by 500.00 towards 140.00 degrees.) facing (Position of (Casting unit))
Unit - Add a 180.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 Dark Portal for Player 1 (Red) at ((Position of (Triggering unit)) offset by 500.00 towards 230.00 degrees.) facing (Position of (Casting unit))
Unit - Add a 180.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 Dark Portal for Player 1 (Red) at ((Position of (Triggering unit)) offset by 500.00 towards 320.00 degrees.) facing (Position of (Casting unit))
Unit - Add a 180.00 second Generic expiration timer to (Last created unit)
Environment - Create Blight for Player 1 (Red) from (Position of (Casting unit)) to a radius of 512.00 .
Trigger - Turn on portal2 <gen>
Trigger - Turn on portal3 <gen>
res
Events
Unit - A unit Finishes reviving
Conditions
(Unit-type of (Reviving Hero)) Equal to Lich
Actions
Sound - Play U05AKelThuzad31 <gen> at 100 % volume, attached to (Reviving Hero)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Lich 0101 <gen> using Abilities\Weapons\FrostWyrmMissile\FrostWyrmMissile.mdl
Frostbolt
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Frost Bolt
Actions
Sound - Play KelThuzadPissed5 <gen> at 100 % volume, attached to (Casting unit)
Enemy Control
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Enemy Control
Actions
Sound - Play KEL_NAXX_CHAIN01 <gen> at 100 % volume, attached to (Casting unit)
Unit - Create 1 . Dummy - (None) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Add a 2.10 second Generic expiration timer to (Last created unit)
Set Variable Set OG_Point = (Position of (Triggering unit))
Set Variable Set OG_Group = (Units within 1000.00 of OG_Point matching (((Matching unit) belongs to an enemy of (Owner of (Triggering unit)).) Equal to True).)
Custom script: call RemoveLocation(udg_OG_Point)
Unit Group - Pick every unit in OG_Group and do (Actions)
Loop - Actions
Set Variable Set OG_Point = (Position of (Picked unit))
Unit - Create 1 . Dummy - (None) for (Owner of (Triggering unit)) at OG_Point facing Default building facing degrees
Unit - Add BO charm to (Last created unit)
Unit - Set level of BO charm for (Last created unit) to (Level of Enemy Control for (Triggering unit))
Unit - Order (Last created unit) to Neutral Dark Ranger - Charm . (Picked unit)
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Custom script: call RemoveLocation(udg_OG_Point)
Custom script: call DestroyGroup(udg_OG_Group)
No Escape
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to No Escape
Actions
Sound - Play KEL_NAXX_CHAIN02 <gen> at 100 % volume, attached to (Casting unit)
Unit - Create 1 . Dummy - (None) for (Owner of (Triggering unit)) at (Target point of ability being cast) facing Default building facing degrees
Unit - Add a 2.10 second Generic expiration timer to (Last created unit)
Set Variable Set OG_Point = (Position of (Last created unit))
Set Variable Set OG_Group = (Units within 400.00 of OG_Point matching (((Matching unit) belongs to an enemy of (Owner of (Last created unit)).) Equal to True).)
Custom script: call RemoveLocation(udg_OG_Point)
Unit Group - Pick every unit in OG_Group and do (Actions)
Loop - Actions
Set Variable Set OG_Point = (Target point of ability being cast)
Unit - Create 1 . Dummy - (None) for (Owner of (Triggering unit)) at OG_Point facing Default building facing degrees
Unit - Add No escape to (Last created unit)
Unit - Set level of No escape for (Last created unit) to (Level of No Escape for (Triggering unit))
Unit - Order (Last created unit) to Human Mountain King - Storm Bolt . (Picked unit)
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Custom script: call RemoveLocation(udg_OG_Point)
Custom script: call DestroyGroup(udg_OG_Group)
death
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Lich
Actions
Sound - Play KEL_NAXX_DEATH <gen> at 100 % volume, attached to (Dying unit)
Kill
Events
Unit - A unit Dies
Conditions
(Unit-type of (Killing unit)) Equal to Lich
Actions
Sound - Play KEL_NAXX_SLAY01 <gen> at 100 % volume, attached to (Casting unit)
Wait 1.00 seconds
Sound - Play KEL_NAXX_SLAY02 <gen> at 100 % volume, attached to (Casting unit)
Energy Blast
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Energy Blast
Actions
Sound - Play KEL_NAXX_SPEC01 <gen> at 100 % volume, attached to (Casting unit)
Frostbolt Volley
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Frostbolt Volley
Actions
Sound - Play KEL_NAXX_FROST <gen> at 100 % volume, attached to (Casting unit)
Ne Escape 2
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to No Escape
Actions
Sound - Play KEL_NAXX_CHAIN02 <gen> at 100 % volume, attached to (Casting unit)
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