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Triggers
Medival Warfare #1.w3x
Variables
Camaras
Untitled Trigger 001 Copy
Untitled Trigger 001 Copy Copy
credits
here
1st Conversation
Untitled Trigger 002
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
a
effect
No
a1
texttag
No
b
effect
No
b1
texttag
No
c
effect
No
c1
texttag
No
d
rect
No
Untitled Trigger 001 Copy
Events
Map initialization
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Hide Knight 0010 <gen>
Unit - Hide 1st Killer 0011 <gen>
Cinematic - Turn cinematic mode On for (All players)
Camera - Pan camera for Player 1 (Red) to (Center of Region_000 <gen>) over 0.10 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 3.00 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 3.00 seconds
Untitled Trigger 001 Copy Copy
Events
Map initialization
Conditions
Actions
Unit - Set Villager 0000 <gen> movement speed to 10.00
Unit - Set Villager 0001 <gen> movement speed to 10.00
Unit - Set Child 0002 <gen> movement speed to 10.00
Unit - Order Villager 0000 <gen> to Move To . (Center of Region_011 <gen>)
Unit - Order Villager 0001 <gen> to Move To . (Center of Region_010 <gen>)
Unit - Order Child 0002 <gen> to Move To . (Center of Region_009 <gen>)
Special Thanks to Callahan for the statue
Japanese Cherry tree Made by Olof Moleman
Footman Cavalry By wingednosering
Thanks to Kitabatake for his Mace and Halberd models
here
Events
Conditions
Actions
Untitled Trigger 002
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Floating Text - Create floating text that reads Kerne Jr: Daddy, uncle is it true that you guys used to be part of the Elite Bodyguards of the King? at (Position of Child 0002 <gen>) with Z offset 5.00 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Animation - Play Child 0002 <gen> 's stand 2 animation
Wait 8.00 seconds
Animation - Play Child 0002 <gen> 's stand 2 animation
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Kerne: Yes son, but that was a long time ago, before the fall of King Xarve. at (Position of Villager 0001 <gen>) with Z offset 5.00 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 8.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 3.00 seconds
Animation - Play Villager 0001 <gen> 's stand 4 animation
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Dervin: That bastard deserved to die! at (Position of Villager 0000 <gen>) with Z offset 5.00 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 6.00 seconds
Animation - Play Villager 0000 <gen> 's attack animation
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Dervin: He payed us a misery for our hard work even tough we were constantly putting our lives at risk. at (Position of Villager 0000 <gen>) with Z offset 5.00 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 8.00 seconds
Animation - Play Villager 0000 <gen> 's attack animation
Floating Text - Destroy (Last created floating text)
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 3.00 seconds
Floating Text - Create floating text that reads Kerne Jr: Daddy, I heard that mom was killed by his son, Prince Kershak. at (Position of Child 0002 <gen>) with Z offset 5.00 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Cinematic - Send transmission to (All players) from Child 0002 <gen> named Kerne Jr. : Play No sound and display (Weeping) . Modify duration: Add 8.00 seconds and Wait
Animation - Play Child 0002 <gen> 's stand 2 animation
Wait 8.00 seconds
Animation - Play Child 0002 <gen> 's stand 2 animation
Floating Text - Destroy (Last created floating text)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display (Horse Galloping at a Distance) . Modify duration: Add 5.00 seconds and Wait
Unit - Unhide Knight 0010 <gen>
Unit - Order Knight 0010 <gen> to Move To . (Center of Region_001 <gen>)
Wait 3.00 seconds
Animation - Play Knight 0010 <gen> 's attack animation
Floating Text - Create floating text that reads Knight: Kerne, Dervin, the kingdom is under attack!!! You must come and save it, we are being invaded!! at (Position of Knight 0010 <gen>) with Z offset 5.00 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 8.00 seconds
Floating Text - Destroy (Last created floating text)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Child 0002 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set a = (Last created special effect)
Animation - Play Child 0002 <gen> 's attack animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Villager 0000 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set b = (Last created special effect)
Animation - Play Villager 0000 <gen> 's attack animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Villager 0001 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set c = (Last created special effect)
Animation - Play Villager 0001 <gen> 's attack animation
Wait 1.20 seconds
Special Effect - Destroy a
Special Effect - Destroy b
Special Effect - Destroy c
Floating Text - Create floating text that reads Kerne: What? at (Position of Villager 0001 <gen>) with Z offset 5.00 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Set Variable Set a1 = (Last created floating text)
Floating Text - Create floating text that reads Devin: Dammit!!! at (Position of Villager 0000 <gen>) with Z offset 5.00 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Set Variable Set b1 = (Last created floating text)
Floating Text - Create floating text that reads Kerne Jr: Noooo! at (Position of Child 0002 <gen>) with Z offset 5.00 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Set Variable Set c1 = (Last created floating text)
Wait 1.20 seconds
Floating Text - Destroy a1
Floating Text - Destroy b1
Floating Text - Destroy c1
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 2.00 seconds
Unit - Unhide 1st Killer 0011 <gen>
Unit - Order 1st Killer 0011 <gen> to Attack . Knight 0010 <gen>
Wait 8.00 seconds
Unit - Make Villager 0000 <gen> face 1st Killer 0011 <gen> over 1.00 seconds
Unit - Make Villager 0001 <gen> face 1st Killer 0011 <gen> over 1.00 seconds
Unit - Make Child 0002 <gen> face 1st Killer 0011 <gen> over 1.00 seconds
Floating Text - Create floating text that reads Raider: You will Die Humans!!! at (Position of 1st Killer 0011 <gen>) with Z offset 5.00 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 3.00 seconds
Floating Text - Destroy (Last created floating text)
Unit - Order 1st Killer 0011 <gen> to Night Elf Warden - Blink . (Center of Region_002 <gen>)
Wait 2 seconds
Unit - Remove 1st Killer 0011 <gen> from the game
Animation - Play Villager 0001 <gen> 's attack animation
Floating Text - Create floating text that reads Kerne: Dervin grab your axe, we are going to kill these Half-Bloods!!! at (Position of Villager 0001 <gen>) with Z offset 5.00 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Unit - Make Child 0002 <gen> face Villager 0001 <gen> over 1.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 3.00 seconds
Floating Text - Destroy (Last created floating text)
Unit - Order Villager 0001 <gen> to Move To . (Center of Region_003 <gen>)
Wait 3.00 seconds
Floating Text - Create floating text that reads Kerne: Son, stay here and attend the farm. You need to stay away from danger! at (Position of Villager 0001 <gen>) with Z offset 5.00 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 6.00 seconds
Floating Text - Destroy (Last created floating text)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Villager 0001 <gen> using Abilities\Spells\Items\ResourceItems\ResourceEffectTarget.mdl
Unit - Add Mace to Villager 0001 <gen>
Unit - Order Villager 0000 <gen> to Move To . (Center of Region_004 <gen>)
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 3.00 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Villager 0000 <gen> using Abilities\Spells\Items\ResourceItems\ResourceEffectTarget.mdl
Unit - Add Halberd to Villager 0000 <gen>
Wait 3.00 seconds
Floating Text - Create floating text that reads Dervin: Hell yeah!!! The Fistrage brothers back in action!!! at (Position of Villager 0000 <gen>) with Z offset 5.00 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
Unit - Order Villager 0001 <gen> to Move To . (Center of Region_005 <gen>)
Wait 4.00 seconds
Unit - Make Villager 0001 <gen> face Child 0002 <gen> over 1.00 seconds
Unit - Make Child 0002 <gen> face Villager 0001 <gen> over 1.00 seconds
Floating Text - Create floating text that reads Kerne Jr: Dad, please don't leave me alone... i'm afraid you wont come back to me. at (Position of Child 0002 <gen>) with Z offset 5.00 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Kerne: Son you must stay here, it is too dangerous in the outside. Stay and attend the farm!!! at (Position of Villager 0001 <gen>) with Z offset 5.00 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 8.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 3.00 seconds
Floating Text - Destroy (Last created floating text)
Unit - Order Child 0002 <gen> to Move To . (Center of Region_006 <gen>)
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Child 0002 <gen> named Kerne Jr. : Play No sound and display (Weeping and Thinking) . Modify duration: Add 8.00 seconds and Wait
Floating Text - Create floating text that reads Kerne Jr: Daddy. . . ill protect you. . . no matter what happens. at (Position of Child 0002 <gen>) with Z offset 5.00 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
Unit - Order Villager 0001 <gen> to Move To . (Center of Region_007 <gen>)
Unit - Order Villager 0000 <gen> to Move To . (Center of Region_008 <gen>)
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 2.00 seconds
Wait 3.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Child 0002 <gen> named Kerne Jr. : Play No sound and display (Credits are in the Trigger Section)Thanks for viewing, this is my first cinematic!!!By: Dmazzz!!! . Modify duration: Add 8.00 seconds and Wait
Wait 8.00 seconds
Game - Defeat Player 1 (Red) with the message: Thanks for Viewing----Dmazzz!
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