Model validation: Mushroom Cavern

MushroomCavern.mdx

0 errors 22 severe 63 warnings 72 unused
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 138667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 138667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 138667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 138667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay" (frame 138667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay" (frame 138667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay" (frame 138667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay" (frame 138667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay" (frame 138667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 15
    • Alpha is 1.000 at end of "Decay" (frame 138667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 16
    • Alpha is 1.000 at end of "Decay" (frame 138667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 17
    • Alpha is 1.000 at end of "Decay" (frame 138667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 18
    • Alpha is 1.000 at end of "Decay" (frame 138667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 19
    • Alpha is 1.000 at end of "Decay" (frame 138667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 20
    • Alpha is 1.000 at end of "Decay" (frame 138667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 21
    • Alpha is 1.000 at end of "Decay" (frame 138667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 22
    • Alpha is 1.000 at end of "Decay" (frame 138667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 23
    • Alpha is 1.000 at end of "Decay" (frame 138667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 24
    • Alpha is 1.000 at end of "Decay" (frame 138667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 25
    • Alpha is 1.000 at end of "Decay" (frame 138667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 26
    • Alpha is 1.000 at end of "Decay" (frame 138667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 27
    • Alpha is 1.000 at end of "Decay" (frame 138667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 2 3 Material 13
    • 2 3 Layer 0
      • 2 3 Alpha
        • Track 1 has the same frame 60033 as track 0
        • Track 3 has the same frame 70033 as track 2
        • Track 19 at frame 78652 is not in any sequence
        • Track 1 at frame 60033 has exactly the same value as tracks 0 and 2
        • Track 2 at frame 70033 has exactly the same value as tracks 1 and 3
  • 2 3 Material 14
    • 2 3 Layer 0
      • 2 3 Alpha
        • Track 1 has the same frame 60033 as track 0
        • Track 3 has the same frame 70033 as track 2
        • Track 19 at frame 78652 is not in any sequence
        • Track 1 at frame 60033 has exactly the same value as tracks 0 and 2
        • Track 2 at frame 70033 has exactly the same value as tracks 1 and 3
  • 2 3 Material 15
    • 2 3 Layer 0
      • 2 3 Alpha
        • Track 1 has the same frame 60033 as track 0
        • Track 3 has the same frame 70033 as track 2
        • Track 19 at frame 78652 is not in any sequence
        • Track 1 at frame 60033 has exactly the same value as tracks 0 and 2
        • Track 2 at frame 70033 has exactly the same value as tracks 1 and 3
  • 2 3 Material 16
    • 2 3 Layer 0
      • 2 3 Alpha
        • Track 1 has the same frame 60033 as track 0
        • Track 3 has the same frame 70033 as track 2
        • Track 19 at frame 78652 is not in any sequence
        • Track 1 at frame 60033 has exactly the same value as tracks 0 and 2
        • Track 2 at frame 70033 has exactly the same value as tracks 1 and 3
  • 2 3 Material 17
    • 2 3 Layer 0
      • 2 3 Alpha
        • Track 1 has the same frame 60033 as track 0
        • Track 3 has the same frame 70033 as track 2
        • Track 19 at frame 78652 is not in any sequence
        • Track 1 at frame 60033 has exactly the same value as tracks 0 and 2
        • Track 2 at frame 70033 has exactly the same value as tracks 1 and 3
  • 2 3 Material 18
    • 2 3 Layer 0
      • 2 3 Alpha
        • Track 1 has the same frame 60033 as track 0
        • Track 3 has the same frame 70033 as track 2
        • Track 19 at frame 78652 is not in any sequence
        • Track 1 at frame 60033 has exactly the same value as tracks 0 and 2
        • Track 2 at frame 70033 has exactly the same value as tracks 1 and 3
  • 2 3 Material 19
    • 2 3 Layer 0
      • 2 3 Alpha
        • Track 1 has the same frame 60033 as track 0
        • Track 3 has the same frame 70033 as track 2
        • Track 19 at frame 78652 is not in any sequence
        • Track 1 at frame 60033 has exactly the same value as tracks 0 and 2
        • Track 2 at frame 70033 has exactly the same value as tracks 1 and 3
  • 2 3 Material 20
    • 2 3 Layer 0
      • 2 3 Alpha
        • Track 1 has the same frame 60033 as track 0
        • Track 3 has the same frame 70033 as track 2
        • Track 19 at frame 78652 is not in any sequence
        • Track 1 at frame 60033 has exactly the same value as tracks 0 and 2
        • Track 2 at frame 70033 has exactly the same value as tracks 1 and 3
  • 2 3 Material 21
    • 2 3 Layer 0
      • 2 3 Alpha
        • Track 1 has the same frame 60033 as track 0
        • Track 3 has the same frame 70033 as track 2
        • Track 19 at frame 78652 is not in any sequence
        • Track 1 at frame 60033 has exactly the same value as tracks 0 and 2
        • Track 2 at frame 70033 has exactly the same value as tracks 1 and 3
  • 2 3 Material 22
    • 2 3 Layer 0
      • 2 3 Alpha
        • Track 1 has the same frame 60033 as track 0
        • Track 3 has the same frame 70033 as track 2
        • Track 19 at frame 78652 is not in any sequence
        • Track 1 at frame 60033 has exactly the same value as tracks 0 and 2
        • Track 2 at frame 70033 has exactly the same value as tracks 1 and 3
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • 1 Extent
      • Negative extents
  • 1 Bone 6 - "Rock07"
    • There are no vertices attached to this bone
  • 1 Bone 8 - "Flag01"
    • There are no vertices attached to this bone
  • 1 Bone 9 - "Flag02"
    • There are no vertices attached to this bone
  • 1 Bone 10 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 12 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 13 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 15 - "FWShroom2"
    • There are no vertices attached to this bone
  • 1 Bone 16 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 17 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 18 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 19 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 20 - "TreesNode1"
    • There are no vertices attached to this bone
  • 1 Bone 21 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 22 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 23 - "CrystalNode1"
    • There are no vertices attached to this bone
  • 2 Material 0
    • 2 Layer 0
      • 2 Alpha
        • Track 2 at frame 59967 has exactly the same value as tracks 1 and 3
        • Track 9 at frame 77000 has exactly the same value as tracks 8 and 10
  • 8 Material 1
    • 8 Layer 0
      • 8 Alpha
        • Track 3 at frame 59967 has exactly the same value as tracks 2 and 4
        • Track 10 at frame 77000 has exactly the same value as tracks 9 and 11
        • Track 11 at frame 77033 has exactly the same value as tracks 10 and 12
        • Track 12 at frame 77067 has exactly the same value as tracks 11 and 13
        • Track 13 at frame 77133 has exactly the same value as tracks 12 and 14
        • Track 14 at frame 77167 has exactly the same value as tracks 13 and 15
        • Track 15 at frame 77200 has exactly the same value as tracks 14 and 16
        • Track 16 at frame 77233 has exactly the same value as tracks 15 and 17
  • 8 Material 2
    • 8 Layer 0
      • 8 Alpha
        • Track 2 at frame 59967 has exactly the same value as tracks 1 and 3
        • Track 9 at frame 77000 has exactly the same value as tracks 8 and 10
        • Track 10 at frame 77033 has exactly the same value as tracks 9 and 11
        • Track 11 at frame 77067 has exactly the same value as tracks 10 and 12
        • Track 12 at frame 77133 has exactly the same value as tracks 11 and 13
        • Track 13 at frame 77167 has exactly the same value as tracks 12 and 14
        • Track 14 at frame 77200 has exactly the same value as tracks 13 and 15
        • Track 15 at frame 77233 has exactly the same value as tracks 14 and 16
  • 2 Material 3
    • 2 Layer 0
      • 2 Alpha
        • Track 2 at frame 59967 has exactly the same value as tracks 1 and 3
        • Track 9 at frame 77000 has exactly the same value as tracks 8 and 10
  • 2 Material 4
    • 2 Layer 0
      • 2 Alpha
        • Track 2 at frame 59967 has exactly the same value as tracks 1 and 3
        • Track 9 at frame 77000 has exactly the same value as tracks 8 and 10
  • 1 Material 5
    • 1 Layer 0
      • 1 Alpha
        • Track 8 at frame 78663 is not in any sequence
  • 3 GeosetAnimation 0
    • 3 Alpha
      • Track 1 at frame 59967 has exactly the same value as tracks 0 and 2
      • Track 8 at frame 77200 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 77233 has exactly the same value as tracks 8 and 10
  • 3 GeosetAnimation 1
    • 3 Alpha
      • Track 1 at frame 59967 has exactly the same value as tracks 0 and 2
      • Track 8 at frame 77200 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 77233 has exactly the same value as tracks 8 and 10
  • 3 GeosetAnimation 2
    • 3 Alpha
      • Track 1 at frame 59967 has exactly the same value as tracks 0 and 2
      • Track 8 at frame 77200 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 77233 has exactly the same value as tracks 8 and 10
  • 3 GeosetAnimation 3
    • 3 Alpha
      • Track 1 at frame 59967 has exactly the same value as tracks 0 and 2
      • Track 8 at frame 77200 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 77233 has exactly the same value as tracks 8 and 10
  • 3 GeosetAnimation 4
    • 3 Alpha
      • Track 1 at frame 59967 has exactly the same value as tracks 0 and 2
      • Track 8 at frame 77200 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 77233 has exactly the same value as tracks 8 and 10
  • 2 Bone 1 - "ArchBirth"
    • 2 Translation
      • Track 2 at frame 59967 has exactly the same value as tracks 1 and 3
      • Track 11 at frame 78279 has exactly the same value as tracks 10 and 12
  • 2 Bone 2 - "BaseBirth"
    • 2 Translation
      • Track 2 at frame 59967 has exactly the same value as tracks 1 and 3
      • Track 11 at frame 78279 has exactly the same value as tracks 10 and 12
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