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Model validation: MURTHAS

murthas.mdx

0 errors 601 severe 16 warnings 68 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Swim" (frame 220000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Swim" (frame 220000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
  • 598 Geoset 3
    • Vertex 0: Attached to "Weapon Ref" which is not a bone
    • Vertex 1: Attached to "Weapon Ref" which is not a bone
    • Vertex 2: Attached to "Weapon Ref" which is not a bone
    • Vertex 3: Attached to "Weapon Ref" which is not a bone
    • Vertex 4: Attached to "Weapon Ref" which is not a bone
    • Vertex 5: Attached to "Weapon Ref" which is not a bone
    • Vertex 6: Attached to "Weapon Ref" which is not a bone
    • Vertex 7: Attached to "Weapon Ref" which is not a bone
    • Vertex 8: Attached to "Weapon Ref" which is not a bone
    • Vertex 9: Attached to "Weapon Ref" which is not a bone
    • Vertex 10: Attached to "Weapon Ref" which is not a bone
    • Vertex 11: Attached to "Weapon Ref" which is not a bone
    • Vertex 12: Attached to "Weapon Ref" which is not a bone
    • Vertex 13: Attached to "Weapon Ref" which is not a bone
    • Vertex 14: Attached to "Weapon Ref" which is not a bone
    • Vertex 15: Attached to "Weapon Ref" which is not a bone
    • Vertex 16: Attached to "Weapon Ref" which is not a bone
    • Vertex 17: Attached to "Weapon Ref" which is not a bone
    • Vertex 18: Attached to "Weapon Ref" which is not a bone
    • Vertex 19: Attached to "Weapon Ref" which is not a bone
    • Vertex 20: Attached to "Weapon Ref" which is not a bone
    • Vertex 21: Attached to "Weapon Ref" which is not a bone
    • Vertex 22: Attached to "Weapon Ref" which is not a bone
    • Vertex 23: Attached to "Weapon Ref" which is not a bone
    • Vertex 24: Attached to "Weapon Ref" which is not a bone
    • Vertex 25: Attached to "Weapon Ref" which is not a bone
    • Vertex 26: Attached to "Weapon Ref" which is not a bone
    • Vertex 27: Attached to "Weapon Ref" which is not a bone
    • Vertex 28: Attached to "Weapon Ref" which is not a bone
    • Vertex 29: Attached to "Weapon Ref" which is not a bone
    • Vertex 30: Attached to "Weapon Ref" which is not a bone
    • Vertex 31: Attached to "Weapon Ref" which is not a bone
    • Vertex 32: Attached to "Weapon Ref" which is not a bone
    • Vertex 33: Attached to "Weapon Ref" which is not a bone
    • Vertex 34: Attached to "Weapon Ref" which is not a bone
    • Vertex 35: Attached to "Weapon Ref" which is not a bone
    • Vertex 36: Attached to "Weapon Ref" which is not a bone
    • Vertex 37: Attached to "Weapon Ref" which is not a bone
    • Vertex 38: Attached to "Weapon Ref" which is not a bone
    • Vertex 39: Attached to "Weapon Ref" which is not a bone
    • Vertex 40: Attached to "Weapon Ref" which is not a bone
    • Vertex 41: Attached to "Weapon Ref" which is not a bone
    • Vertex 42: Attached to "Weapon Ref" which is not a bone
    • Vertex 43: Attached to "Weapon Ref" which is not a bone
    • Vertex 44: Attached to "Weapon Ref" which is not a bone
    • Vertex 45: Attached to "Weapon Ref" which is not a bone
    • Vertex 46: Attached to "Weapon Ref" which is not a bone
    • Vertex 47: Attached to "Weapon Ref" which is not a bone
    • Vertex 48: Attached to "Weapon Ref" which is not a bone
    • Vertex 49: Attached to "Weapon Ref" which is not a bone
    • Vertex 50: Attached to "Weapon Ref" which is not a bone
    • Vertex 51: Attached to "Weapon Ref" which is not a bone
    • Vertex 52: Attached to "Weapon Ref" which is not a bone
    • Vertex 53: Attached to "Weapon Ref" which is not a bone
    • Vertex 54: Attached to "Weapon Ref" which is not a bone
    • Vertex 55: Attached to "Weapon Ref" which is not a bone
    • Vertex 56: Attached to "Weapon Ref" which is not a bone
    • Vertex 57: Attached to "Weapon Ref" which is not a bone
    • Vertex 58: Attached to "Weapon Ref" which is not a bone
    • Vertex 59: Attached to "Weapon Ref" which is not a bone
    • Vertex 60: Attached to "Weapon Ref" which is not a bone
    • Vertex 61: Attached to "Weapon Ref" which is not a bone
    • Vertex 62: Attached to "Weapon Ref" which is not a bone
    • Vertex 63: Attached to "Weapon Ref" which is not a bone
    • Vertex 64: Attached to "Weapon Ref" which is not a bone
    • Vertex 65: Attached to "Weapon Ref" which is not a bone
    • Vertex 66: Attached to "Weapon Ref" which is not a bone
    • Vertex 67: Attached to "Weapon Ref" which is not a bone
    • Vertex 68: Attached to "Weapon Ref" which is not a bone
    • Vertex 69: Attached to "Weapon Ref" which is not a bone
    • Vertex 70: Attached to "Weapon Ref" which is not a bone
    • Vertex 71: Attached to "Weapon Ref" which is not a bone
    • Vertex 72: Attached to "Weapon Ref" which is not a bone
    • Vertex 73: Attached to "Weapon Ref" which is not a bone
    • Vertex 74: Attached to "Weapon Ref" which is not a bone
    • Vertex 75: Attached to "Weapon Ref" which is not a bone
    • Vertex 76: Attached to "Weapon Ref" which is not a bone
    • Vertex 77: Attached to "Weapon Ref" which is not a bone
    • Vertex 78: Attached to "Weapon Ref" which is not a bone
    • Vertex 79: Attached to "Weapon Ref" which is not a bone
    • Vertex 80: Attached to "Weapon Ref" which is not a bone
    • Vertex 81: Attached to "Weapon Ref" which is not a bone
    • Vertex 82: Attached to "Weapon Ref" which is not a bone
    • Vertex 83: Attached to "Weapon Ref" which is not a bone
    • Vertex 84: Attached to "Weapon Ref" which is not a bone
    • Vertex 85: Attached to "Weapon Ref" which is not a bone
    • Vertex 86: Attached to "Weapon Ref" which is not a bone
    • Vertex 87: Attached to "Weapon Ref" which is not a bone
    • Vertex 88: Attached to "Weapon Ref" which is not a bone
    • Vertex 89: Attached to "Weapon Ref" which is not a bone
    • Vertex 90: Attached to "Weapon Ref" which is not a bone
    • Vertex 91: Attached to "Weapon Ref" which is not a bone
    • Vertex 92: Attached to "Weapon Ref" which is not a bone
    • Vertex 93: Attached to "Weapon Ref" which is not a bone
    • Vertex 94: Attached to "Weapon Ref" which is not a bone
    • Vertex 95: Attached to "Weapon Ref" which is not a bone
    • Vertex 96: Attached to "Weapon Ref" which is not a bone
    • Vertex 97: Attached to "Weapon Ref" which is not a bone
    • Vertex 98: Attached to "Weapon Ref" which is not a bone
    • Vertex 99: Attached to "Weapon Ref" which is not a bone
    • Vertex 100: Attached to "Weapon Ref" which is not a bone
    • Vertex 101: Attached to "Weapon Ref" which is not a bone
    • Vertex 102: Attached to "Weapon Ref" which is not a bone
    • Vertex 103: Attached to "Weapon Ref" which is not a bone
    • Vertex 104: Attached to "Weapon Ref" which is not a bone
    • Vertex 105: Attached to "Weapon Ref" which is not a bone
    • Vertex 106: Attached to "Weapon Ref" which is not a bone
    • Vertex 107: Attached to "Weapon Ref" which is not a bone
    • Vertex 108: Attached to "Weapon Ref" which is not a bone
    • Vertex 109: Attached to "Weapon Ref" which is not a bone
    • Vertex 110: Attached to "Weapon Ref" which is not a bone
    • Vertex 111: Attached to "Weapon Ref" which is not a bone
    • Vertex 112: Attached to "Weapon Ref" which is not a bone
    • Vertex 113: Attached to "Weapon Ref" which is not a bone
    • Vertex 114: Attached to "Weapon Ref" which is not a bone
    • Vertex 115: Attached to "Weapon Ref" which is not a bone
    • Vertex 116: Attached to "Weapon Ref" which is not a bone
    • Vertex 117: Attached to "Weapon Ref" which is not a bone
    • Vertex 118: Attached to "Weapon Ref" which is not a bone
    • Vertex 119: Attached to "Weapon Ref" which is not a bone
    • Vertex 120: Attached to "Weapon Ref" which is not a bone
    • Vertex 121: Attached to "Weapon Ref" which is not a bone
    • Vertex 122: Attached to "Weapon Ref" which is not a bone
    • Vertex 123: Attached to "Weapon Ref" which is not a bone
    • Vertex 124: Attached to "Weapon Ref" which is not a bone
    • Vertex 125: Attached to "Weapon Ref" which is not a bone
    • Vertex 126: Attached to "Weapon Ref" which is not a bone
    • Vertex 127: Attached to "Weapon Ref" which is not a bone
    • Vertex 128: Attached to "Weapon Ref" which is not a bone
    • Vertex 129: Attached to "Weapon Ref" which is not a bone
    • Vertex 130: Attached to "Weapon Ref" which is not a bone
    • Vertex 131: Attached to "Weapon Ref" which is not a bone
    • Vertex 132: Attached to "Weapon Ref" which is not a bone
    • Vertex 133: Attached to "Weapon Ref" which is not a bone
    • Vertex 134: Attached to "Weapon Ref" which is not a bone
    • Vertex 135: Attached to "Weapon Ref" which is not a bone
    • Vertex 136: Attached to "Weapon Ref" which is not a bone
    • Vertex 137: Attached to "Weapon Ref" which is not a bone
    • Vertex 138: Attached to "Weapon Ref" which is not a bone
    • Vertex 139: Attached to "Weapon Ref" which is not a bone
    • Vertex 140: Attached to "Weapon Ref" which is not a bone
    • Vertex 141: Attached to "Weapon Ref" which is not a bone
    • Vertex 142: Attached to "Weapon Ref" which is not a bone
    • Vertex 143: Attached to "Weapon Ref" which is not a bone
    • Vertex 144: Attached to "Weapon Ref" which is not a bone
    • Vertex 145: Attached to "Weapon Ref" which is not a bone
    • Vertex 146: Attached to "Weapon Ref" which is not a bone
    • Vertex 147: Attached to "Weapon Ref" which is not a bone
    • Vertex 148: Attached to "Weapon Ref" which is not a bone
    • Vertex 149: Attached to "Weapon Ref" which is not a bone
    • Vertex 150: Attached to "Weapon Ref" which is not a bone
    • Vertex 151: Attached to "Weapon Ref" which is not a bone
    • Vertex 152: Attached to "Weapon Ref" which is not a bone
    • Vertex 153: Attached to "Weapon Ref" which is not a bone
    • Vertex 154: Attached to "Weapon Ref" which is not a bone
    • Vertex 155: Attached to "Weapon Ref" which is not a bone
    • Vertex 156: Attached to "Weapon Ref" which is not a bone
    • Vertex 157: Attached to "Weapon Ref" which is not a bone
    • Vertex 158: Attached to "Weapon Ref" which is not a bone
    • Vertex 159: Attached to "Weapon Ref" which is not a bone
    • Vertex 160: Attached to "Weapon Ref" which is not a bone
    • Vertex 161: Attached to "Weapon Ref" which is not a bone
    • Vertex 162: Attached to "Weapon Ref" which is not a bone
    • Vertex 163: Attached to "Weapon Ref" which is not a bone
    • Vertex 164: Attached to "Weapon Ref" which is not a bone
    • Vertex 165: Attached to "Weapon Ref" which is not a bone
    • Vertex 166: Attached to "Weapon Ref" which is not a bone
    • Vertex 167: Attached to "Weapon Ref" which is not a bone
    • Vertex 168: Attached to "Weapon Ref" which is not a bone
    • Vertex 169: Attached to "Weapon Ref" which is not a bone
    • Vertex 170: Attached to "Weapon Ref" which is not a bone
    • Vertex 171: Attached to "Weapon Ref" which is not a bone
    • Vertex 172: Attached to "Weapon Ref" which is not a bone
    • Vertex 173: Attached to "Weapon Ref" which is not a bone
    • Vertex 174: Attached to "Weapon Ref" which is not a bone
    • Vertex 175: Attached to "Weapon Ref" which is not a bone
    • Vertex 176: Attached to "Weapon Ref" which is not a bone
    • Vertex 177: Attached to "Weapon Ref" which is not a bone
    • Vertex 178: Attached to "Weapon Ref" which is not a bone
    • Vertex 179: Attached to "Weapon Ref" which is not a bone
    • Vertex 180: Attached to "Weapon Ref" which is not a bone
    • Vertex 181: Attached to "Weapon Ref" which is not a bone
    • Vertex 182: Attached to "Weapon Ref" which is not a bone
    • Vertex 183: Attached to "Weapon Ref" which is not a bone
    • Vertex 184: Attached to "Weapon Ref" which is not a bone
    • Vertex 185: Attached to "Weapon Ref" which is not a bone
    • Vertex 186: Attached to "Weapon Ref" which is not a bone
    • Vertex 187: Attached to "Weapon Ref" which is not a bone
    • Vertex 188: Attached to "Weapon Ref" which is not a bone
    • Vertex 189: Attached to "Weapon Ref" which is not a bone
    • Vertex 190: Attached to "Weapon Ref" which is not a bone
    • Vertex 191: Attached to "Weapon Ref" which is not a bone
    • Vertex 192: Attached to "Weapon Ref" which is not a bone
    • Vertex 193: Attached to "Weapon Ref" which is not a bone
    • Vertex 194: Attached to "Weapon Ref" which is not a bone
    • Vertex 195: Attached to "Weapon Ref" which is not a bone
    • Vertex 196: Attached to "Weapon Ref" which is not a bone
    • Vertex 197: Attached to "Weapon Ref" which is not a bone
    • Vertex 198: Attached to "Weapon Ref" which is not a bone
    • Vertex 199: Attached to "Weapon Ref" which is not a bone
    • Vertex 200: Attached to "Weapon Ref" which is not a bone
    • Vertex 201: Attached to "Weapon Ref" which is not a bone
    • Vertex 202: Attached to "Weapon Ref" which is not a bone
    • Vertex 203: Attached to "Weapon Ref" which is not a bone
    • Vertex 204: Attached to "Weapon Ref" which is not a bone
    • Vertex 205: Attached to "Weapon Ref" which is not a bone
    • Vertex 206: Attached to "Weapon Ref" which is not a bone
    • Vertex 207: Attached to "Weapon Ref" which is not a bone
    • Vertex 208: Attached to "Weapon Ref" which is not a bone
    • Vertex 209: Attached to "Weapon Ref" which is not a bone
    • Vertex 210: Attached to "Weapon Ref" which is not a bone
    • Vertex 211: Attached to "Weapon Ref" which is not a bone
    • Vertex 212: Attached to "Weapon Ref" which is not a bone
    • Vertex 213: Attached to "Weapon Ref" which is not a bone
    • Vertex 214: Attached to "Weapon Ref" which is not a bone
    • Vertex 215: Attached to "Weapon Ref" which is not a bone
    • Vertex 216: Attached to "Weapon Ref" which is not a bone
    • Vertex 217: Attached to "Weapon Ref" which is not a bone
    • Vertex 218: Attached to "Weapon Ref" which is not a bone
    • Vertex 219: Attached to "Weapon Ref" which is not a bone
    • Vertex 220: Attached to "Weapon Ref" which is not a bone
    • Vertex 221: Attached to "Weapon Ref" which is not a bone
    • Vertex 222: Attached to "Weapon Ref" which is not a bone
    • Vertex 223: Attached to "Weapon Ref" which is not a bone
    • Vertex 224: Attached to "Weapon Ref" which is not a bone
    • Vertex 225: Attached to "Weapon Ref" which is not a bone
    • Vertex 226: Attached to "Weapon Ref" which is not a bone
    • Vertex 227: Attached to "Weapon Ref" which is not a bone
    • Vertex 228: Attached to "Weapon Ref" which is not a bone
    • Vertex 229: Attached to "Weapon Ref" which is not a bone
    • Vertex 230: Attached to "Weapon Ref" which is not a bone
    • Vertex 231: Attached to "Weapon Ref" which is not a bone
    • Vertex 232: Attached to "Weapon Ref" which is not a bone
    • Vertex 233: Attached to "Weapon Ref" which is not a bone
    • Vertex 234: Attached to "Weapon Ref" which is not a bone
    • Vertex 235: Attached to "Weapon Ref" which is not a bone
    • Vertex 236: Attached to "Weapon Ref" which is not a bone
    • Vertex 237: Attached to "Weapon Ref" which is not a bone
    • Vertex 238: Attached to "Weapon Ref" which is not a bone
    • Vertex 239: Attached to "Weapon Ref" which is not a bone
    • Vertex 240: Attached to "Weapon Ref" which is not a bone
    • Vertex 241: Attached to "Weapon Ref" which is not a bone
    • Vertex 242: Attached to "Weapon Ref" which is not a bone
    • Vertex 243: Attached to "Weapon Ref" which is not a bone
    • Vertex 244: Attached to "Weapon Ref" which is not a bone
    • Vertex 245: Attached to "Weapon Ref" which is not a bone
    • Vertex 246: Attached to "Weapon Ref" which is not a bone
    • Vertex 247: Attached to "Weapon Ref" which is not a bone
    • Vertex 248: Attached to "Weapon Ref" which is not a bone
    • Vertex 249: Attached to "Weapon Ref" which is not a bone
    • Vertex 250: Attached to "Weapon Ref" which is not a bone
    • Vertex 251: Attached to "Weapon Ref" which is not a bone
    • Vertex 252: Attached to "Weapon Ref" which is not a bone
    • Vertex 253: Attached to "Weapon Ref" which is not a bone
    • Vertex 254: Attached to "Weapon Ref" which is not a bone
    • Vertex 255: Attached to "Weapon Ref" which is not a bone
    • Vertex 256: Attached to "Weapon Ref" which is not a bone
    • Vertex 257: Attached to "Weapon Ref" which is not a bone
    • Vertex 258: Attached to "Weapon Ref" which is not a bone
    • Vertex 259: Attached to "Weapon Ref" which is not a bone
    • Vertex 260: Attached to "Weapon Ref" which is not a bone
    • Vertex 261: Attached to "Weapon Ref" which is not a bone
    • Vertex 262: Attached to "Weapon Ref" which is not a bone
    • Vertex 263: Attached to "Weapon Ref" which is not a bone
    • Vertex 264: Attached to "Weapon Ref" which is not a bone
    • Vertex 265: Attached to "Weapon Ref" which is not a bone
    • Vertex 266: Attached to "Weapon Ref" which is not a bone
    • Vertex 267: Attached to "Weapon Ref" which is not a bone
    • Vertex 268: Attached to "Weapon Ref" which is not a bone
    • Vertex 269: Attached to "Weapon Ref" which is not a bone
    • Vertex 270: Attached to "Weapon Ref" which is not a bone
    • Vertex 271: Attached to "Weapon Ref" which is not a bone
    • Vertex 272: Attached to "Weapon Ref" which is not a bone
    • Vertex 273: Attached to "Weapon Ref" which is not a bone
    • Vertex 274: Attached to "Weapon Ref" which is not a bone
    • Vertex 275: Attached to "Weapon Ref" which is not a bone
    • Vertex 276: Attached to "Weapon Ref" which is not a bone
    • Vertex 277: Attached to "Weapon Ref" which is not a bone
    • Vertex 278: Attached to "Weapon Ref" which is not a bone
    • Vertex 279: Attached to "Weapon Ref" which is not a bone
    • Vertex 280: Attached to "Weapon Ref" which is not a bone
    • Vertex 281: Attached to "Weapon Ref" which is not a bone
    • Vertex 282: Attached to "Weapon Ref" which is not a bone
    • Vertex 283: Attached to "Weapon Ref" which is not a bone
    • Vertex 284: Attached to "Weapon Ref" which is not a bone
    • Vertex 285: Attached to "Weapon Ref" which is not a bone
    • Vertex 286: Attached to "Weapon Ref" which is not a bone
    • Vertex 287: Attached to "Weapon Ref" which is not a bone
    • Vertex 288: Attached to "Weapon Ref" which is not a bone
    • Vertex 289: Attached to "Weapon Ref" which is not a bone
    • Vertex 290: Attached to "Weapon Ref" which is not a bone
    • Vertex 291: Attached to "Weapon Ref" which is not a bone
    • Vertex 292: Attached to "Weapon Ref" which is not a bone
    • Vertex 293: Attached to "Weapon Ref" which is not a bone
    • Vertex 294: Attached to "Weapon Ref" which is not a bone
    • Vertex 295: Attached to "Weapon Ref" which is not a bone
    • Vertex 296: Attached to "Weapon Ref" which is not a bone
    • Vertex 297: Attached to "Weapon Ref" which is not a bone
    • Vertex 298: Attached to "Weapon Ref" which is not a bone
    • Vertex 299: Attached to "Weapon Ref" which is not a bone
    • Vertex 300: Attached to "Weapon Ref" which is not a bone
    • Vertex 301: Attached to "Weapon Ref" which is not a bone
    • Vertex 302: Attached to "Weapon Ref" which is not a bone
    • Vertex 303: Attached to "Weapon Ref" which is not a bone
    • Vertex 304: Attached to "Weapon Ref" which is not a bone
    • Vertex 305: Attached to "Weapon Ref" which is not a bone
    • Vertex 306: Attached to "Weapon Ref" which is not a bone
    • Vertex 307: Attached to "Weapon Ref" which is not a bone
    • Vertex 308: Attached to "Weapon Ref" which is not a bone
    • Vertex 309: Attached to "Weapon Ref" which is not a bone
    • Vertex 310: Attached to "Weapon Ref" which is not a bone
    • Vertex 311: Attached to "Weapon Ref" which is not a bone
    • Vertex 312: Attached to "Weapon Ref" which is not a bone
    • Vertex 313: Attached to "Weapon Ref" which is not a bone
    • Vertex 314: Attached to "Weapon Ref" which is not a bone
    • Vertex 315: Attached to "Weapon Ref" which is not a bone
    • Vertex 316: Attached to "Weapon Ref" which is not a bone
    • Vertex 317: Attached to "Weapon Ref" which is not a bone
    • Vertex 318: Attached to "Weapon Ref" which is not a bone
    • Vertex 319: Attached to "Weapon Ref" which is not a bone
    • Vertex 320: Attached to "Weapon Ref" which is not a bone
    • Vertex 321: Attached to "Weapon Ref" which is not a bone
    • Vertex 322: Attached to "Weapon Ref" which is not a bone
    • Vertex 323: Attached to "Weapon Ref" which is not a bone
    • Vertex 324: Attached to "Weapon Ref" which is not a bone
    • Vertex 325: Attached to "Weapon Ref" which is not a bone
    • Vertex 326: Attached to "Weapon Ref" which is not a bone
    • Vertex 327: Attached to "Weapon Ref" which is not a bone
    • Vertex 328: Attached to "Weapon Ref" which is not a bone
    • Vertex 329: Attached to "Weapon Ref" which is not a bone
    • Vertex 330: Attached to "Weapon Ref" which is not a bone
    • Vertex 331: Attached to "Weapon Ref" which is not a bone
    • Vertex 332: Attached to "Weapon Ref" which is not a bone
    • Vertex 333: Attached to "Weapon Ref" which is not a bone
    • Vertex 334: Attached to "Weapon Ref" which is not a bone
    • Vertex 335: Attached to "Weapon Ref" which is not a bone
    • Vertex 336: Attached to "Weapon Ref" which is not a bone
    • Vertex 337: Attached to "Weapon Ref" which is not a bone
    • Vertex 338: Attached to "Weapon Ref" which is not a bone
    • Vertex 339: Attached to "Weapon Ref" which is not a bone
    • Vertex 340: Attached to "Weapon Ref" which is not a bone
    • Vertex 341: Attached to "Weapon Ref" which is not a bone
    • Vertex 342: Attached to "Weapon Ref" which is not a bone
    • Vertex 343: Attached to "Weapon Ref" which is not a bone
    • Vertex 344: Attached to "Weapon Ref" which is not a bone
    • Vertex 345: Attached to "Weapon Ref" which is not a bone
    • Vertex 346: Attached to "Weapon Ref" which is not a bone
    • Vertex 347: Attached to "Weapon Ref" which is not a bone
    • Vertex 348: Attached to "Weapon Ref" which is not a bone
    • Vertex 349: Attached to "Weapon Ref" which is not a bone
    • Vertex 350: Attached to "Weapon Ref" which is not a bone
    • Vertex 351: Attached to "Weapon Ref" which is not a bone
    • Vertex 352: Attached to "Weapon Ref" which is not a bone
    • Vertex 353: Attached to "Weapon Ref" which is not a bone
    • Vertex 354: Attached to "Weapon Ref" which is not a bone
    • Vertex 355: Attached to "Weapon Ref" which is not a bone
    • Vertex 356: Attached to "Weapon Ref" which is not a bone
    • Vertex 357: Attached to "Weapon Ref" which is not a bone
    • Vertex 358: Attached to "Weapon Ref" which is not a bone
    • Vertex 359: Attached to "Weapon Ref" which is not a bone
    • Vertex 360: Attached to "Weapon Ref" which is not a bone
    • Vertex 361: Attached to "Weapon Ref" which is not a bone
    • Vertex 362: Attached to "Weapon Ref" which is not a bone
    • Vertex 363: Attached to "Weapon Ref" which is not a bone
    • Vertex 364: Attached to "Weapon Ref" which is not a bone
    • Vertex 365: Attached to "Weapon Ref" which is not a bone
    • Vertex 366: Attached to "Weapon Ref" which is not a bone
    • Vertex 367: Attached to "Weapon Ref" which is not a bone
    • Vertex 368: Attached to "Weapon Ref" which is not a bone
    • Vertex 369: Attached to "Weapon Ref" which is not a bone
    • Vertex 370: Attached to "Weapon Ref" which is not a bone
    • Vertex 371: Attached to "Weapon Ref" which is not a bone
    • Vertex 372: Attached to "Weapon Ref" which is not a bone
    • Vertex 373: Attached to "Weapon Ref" which is not a bone
    • Vertex 374: Attached to "Weapon Ref" which is not a bone
    • Vertex 375: Attached to "Weapon Ref" which is not a bone
    • Vertex 376: Attached to "Weapon Ref" which is not a bone
    • Vertex 377: Attached to "Weapon Ref" which is not a bone
    • Vertex 378: Attached to "Weapon Ref" which is not a bone
    • Vertex 379: Attached to "Weapon Ref" which is not a bone
    • Vertex 380: Attached to "Weapon Ref" which is not a bone
    • Vertex 381: Attached to "Weapon Ref" which is not a bone
    • Vertex 382: Attached to "Weapon Ref" which is not a bone
    • Vertex 383: Attached to "Weapon Ref" which is not a bone
    • Vertex 384: Attached to "Weapon Ref" which is not a bone
    • Vertex 385: Attached to "Weapon Ref" which is not a bone
    • Vertex 386: Attached to "Weapon Ref" which is not a bone
    • Vertex 387: Attached to "Weapon Ref" which is not a bone
    • Vertex 388: Attached to "Weapon Ref" which is not a bone
    • Vertex 389: Attached to "Weapon Ref" which is not a bone
    • Vertex 390: Attached to "Weapon Ref" which is not a bone
    • Vertex 391: Attached to "Weapon Ref" which is not a bone
    • Vertex 392: Attached to "Weapon Ref" which is not a bone
    • Vertex 393: Attached to "Weapon Ref" which is not a bone
    • Vertex 394: Attached to "Weapon Ref" which is not a bone
    • Vertex 395: Attached to "Weapon Ref" which is not a bone
    • Vertex 396: Attached to "Weapon Ref" which is not a bone
    • Vertex 397: Attached to "Weapon Ref" which is not a bone
    • Vertex 398: Attached to "Weapon Ref" which is not a bone
    • Vertex 399: Attached to "Weapon Ref" which is not a bone
    • Vertex 400: Attached to "Weapon Ref" which is not a bone
    • Vertex 401: Attached to "Weapon Ref" which is not a bone
    • Vertex 402: Attached to "Weapon Ref" which is not a bone
    • Vertex 403: Attached to "Weapon Ref" which is not a bone
    • Vertex 404: Attached to "Weapon Ref" which is not a bone
    • Vertex 405: Attached to "Weapon Ref" which is not a bone
    • Vertex 406: Attached to "Weapon Ref" which is not a bone
    • Vertex 407: Attached to "Weapon Ref" which is not a bone
    • Vertex 408: Attached to "Weapon Ref" which is not a bone
    • Vertex 409: Attached to "Weapon Ref" which is not a bone
    • Vertex 410: Attached to "Weapon Ref" which is not a bone
    • Vertex 411: Attached to "Weapon Ref" which is not a bone
    • Vertex 412: Attached to "Weapon Ref" which is not a bone
    • Vertex 413: Attached to "Weapon Ref" which is not a bone
    • Vertex 414: Attached to "Weapon Ref" which is not a bone
    • Vertex 415: Attached to "Weapon Ref" which is not a bone
    • Vertex 416: Attached to "Weapon Ref" which is not a bone
    • Vertex 417: Attached to "Weapon Ref" which is not a bone
    • Vertex 418: Attached to "Weapon Ref" which is not a bone
    • Vertex 419: Attached to "Weapon Ref" which is not a bone
    • Vertex 420: Attached to "Weapon Ref" which is not a bone
    • Vertex 421: Attached to "Weapon Ref" which is not a bone
    • Vertex 422: Attached to "Weapon Ref" which is not a bone
    • Vertex 423: Attached to "Weapon Ref" which is not a bone
    • Vertex 424: Attached to "Weapon Ref" which is not a bone
    • Vertex 425: Attached to "Weapon Ref" which is not a bone
    • Vertex 426: Attached to "Weapon Ref" which is not a bone
    • Vertex 427: Attached to "Weapon Ref" which is not a bone
    • Vertex 428: Attached to "Weapon Ref" which is not a bone
    • Vertex 429: Attached to "Weapon Ref" which is not a bone
    • Vertex 430: Attached to "Weapon Ref" which is not a bone
    • Vertex 431: Attached to "Weapon Ref" which is not a bone
    • Vertex 432: Attached to "Weapon Ref" which is not a bone
    • Vertex 433: Attached to "Weapon Ref" which is not a bone
    • Vertex 434: Attached to "Weapon Ref" which is not a bone
    • Vertex 435: Attached to "Weapon Ref" which is not a bone
    • Vertex 436: Attached to "Weapon Ref" which is not a bone
    • Vertex 437: Attached to "Weapon Ref" which is not a bone
    • Vertex 438: Attached to "Weapon Ref" which is not a bone
    • Vertex 439: Attached to "Weapon Ref" which is not a bone
    • Vertex 440: Attached to "Weapon Ref" which is not a bone
    • Vertex 441: Attached to "Weapon Ref" which is not a bone
    • Vertex 442: Attached to "Weapon Ref" which is not a bone
    • Vertex 443: Attached to "Weapon Ref" which is not a bone
    • Vertex 444: Attached to "Weapon Ref" which is not a bone
    • Vertex 445: Attached to "Weapon Ref" which is not a bone
    • Vertex 446: Attached to "Weapon Ref" which is not a bone
    • Vertex 447: Attached to "Weapon Ref" which is not a bone
    • Vertex 448: Attached to "Weapon Ref" which is not a bone
    • Vertex 449: Attached to "Weapon Ref" which is not a bone
    • Vertex 450: Attached to "Weapon Ref" which is not a bone
    • Vertex 451: Attached to "Weapon Ref" which is not a bone
    • Vertex 452: Attached to "Weapon Ref" which is not a bone
    • Vertex 453: Attached to "Weapon Ref" which is not a bone
    • Vertex 454: Attached to "Weapon Ref" which is not a bone
    • Vertex 455: Attached to "Weapon Ref" which is not a bone
    • Vertex 456: Attached to "Weapon Ref" which is not a bone
    • Vertex 457: Attached to "Weapon Ref" which is not a bone
    • Vertex 458: Attached to "Weapon Ref" which is not a bone
    • Vertex 459: Attached to "Weapon Ref" which is not a bone
    • Vertex 460: Attached to "Weapon Ref" which is not a bone
    • Vertex 461: Attached to "Weapon Ref" which is not a bone
    • Vertex 462: Attached to "Weapon Ref" which is not a bone
    • Vertex 463: Attached to "Weapon Ref" which is not a bone
    • Vertex 464: Attached to "Weapon Ref" which is not a bone
    • Vertex 465: Attached to "Weapon Ref" which is not a bone
    • Vertex 466: Attached to "Weapon Ref" which is not a bone
    • Vertex 467: Attached to "Weapon Ref" which is not a bone
    • Vertex 468: Attached to "Weapon Ref" which is not a bone
    • Vertex 469: Attached to "Weapon Ref" which is not a bone
    • Vertex 470: Attached to "Weapon Ref" which is not a bone
    • Vertex 471: Attached to "Weapon Ref" which is not a bone
    • Vertex 472: Attached to "Weapon Ref" which is not a bone
    • Vertex 473: Attached to "Weapon Ref" which is not a bone
    • Vertex 474: Attached to "Weapon Ref" which is not a bone
    • Vertex 475: Attached to "Weapon Ref" which is not a bone
    • Vertex 476: Attached to "Weapon Ref" which is not a bone
    • Vertex 477: Attached to "Weapon Ref" which is not a bone
    • Vertex 478: Attached to "Weapon Ref" which is not a bone
    • Vertex 479: Attached to "Weapon Ref" which is not a bone
    • Vertex 480: Attached to "Weapon Ref" which is not a bone
    • Vertex 481: Attached to "Weapon Ref" which is not a bone
    • Vertex 482: Attached to "Weapon Ref" which is not a bone
    • Vertex 483: Attached to "Weapon Ref" which is not a bone
    • Vertex 484: Attached to "Weapon Ref" which is not a bone
    • Vertex 485: Attached to "Weapon Ref" which is not a bone
    • Vertex 486: Attached to "Weapon Ref" which is not a bone
    • Vertex 487: Attached to "Weapon Ref" which is not a bone
    • Vertex 488: Attached to "Weapon Ref" which is not a bone
    • Vertex 489: Attached to "Weapon Ref" which is not a bone
    • Vertex 490: Attached to "Weapon Ref" which is not a bone
    • Vertex 491: Attached to "Weapon Ref" which is not a bone
    • Vertex 492: Attached to "Weapon Ref" which is not a bone
    • Vertex 493: Attached to "Weapon Ref" which is not a bone
    • Vertex 494: Attached to "Weapon Ref" which is not a bone
    • Vertex 495: Attached to "Weapon Ref" which is not a bone
    • Vertex 496: Attached to "Weapon Ref" which is not a bone
    • Vertex 497: Attached to "Weapon Ref" which is not a bone
    • Vertex 498: Attached to "Weapon Ref" which is not a bone
    • Vertex 499: Attached to "Weapon Ref" which is not a bone
    • Vertex 500: Attached to "Weapon Ref" which is not a bone
    • Vertex 501: Attached to "Weapon Ref" which is not a bone
    • Vertex 502: Attached to "Weapon Ref" which is not a bone
    • Vertex 503: Attached to "Weapon Ref" which is not a bone
    • Vertex 504: Attached to "Weapon Ref" which is not a bone
    • Vertex 505: Attached to "Weapon Ref" which is not a bone
    • Vertex 506: Attached to "Weapon Ref" which is not a bone
    • Vertex 507: Attached to "Weapon Ref" which is not a bone
    • Vertex 508: Attached to "Weapon Ref" which is not a bone
    • Vertex 509: Attached to "Weapon Ref" which is not a bone
    • Vertex 510: Attached to "Weapon Ref" which is not a bone
    • Vertex 511: Attached to "Weapon Ref" which is not a bone
    • Vertex 512: Attached to "Weapon Ref" which is not a bone
    • Vertex 513: Attached to "Weapon Ref" which is not a bone
    • Vertex 514: Attached to "Weapon Ref" which is not a bone
    • Vertex 515: Attached to "Weapon Ref" which is not a bone
    • Vertex 516: Attached to "Weapon Ref" which is not a bone
    • Vertex 517: Attached to "Weapon Ref" which is not a bone
    • Vertex 518: Attached to "Weapon Ref" which is not a bone
    • Vertex 519: Attached to "Weapon Ref" which is not a bone
    • Vertex 520: Attached to "Weapon Ref" which is not a bone
    • Vertex 521: Attached to "Weapon Ref" which is not a bone
    • Vertex 522: Attached to "Weapon Ref" which is not a bone
    • Vertex 523: Attached to "Weapon Ref" which is not a bone
    • Vertex 524: Attached to "Weapon Ref" which is not a bone
    • Vertex 525: Attached to "Weapon Ref" which is not a bone
    • Vertex 526: Attached to "Weapon Ref" which is not a bone
    • Vertex 527: Attached to "Weapon Ref" which is not a bone
    • Vertex 528: Attached to "Weapon Ref" which is not a bone
    • Vertex 529: Attached to "Weapon Ref" which is not a bone
    • Vertex 530: Attached to "Weapon Ref" which is not a bone
    • Vertex 531: Attached to "Weapon Ref" which is not a bone
    • Vertex 532: Attached to "Weapon Ref" which is not a bone
    • Vertex 533: Attached to "Weapon Ref" which is not a bone
    • Vertex 534: Attached to "Weapon Ref" which is not a bone
    • Vertex 535: Attached to "Weapon Ref" which is not a bone
    • Vertex 536: Attached to "Weapon Ref" which is not a bone
    • Vertex 537: Attached to "Weapon Ref" which is not a bone
    • Vertex 538: Attached to "Weapon Ref" which is not a bone
    • Vertex 539: Attached to "Weapon Ref" which is not a bone
    • Vertex 540: Attached to "Weapon Ref" which is not a bone
    • Vertex 541: Attached to "Weapon Ref" which is not a bone
    • Vertex 542: Attached to "Weapon Ref" which is not a bone
    • Vertex 543: Attached to "Weapon Ref" which is not a bone
    • Vertex 544: Attached to "Weapon Ref" which is not a bone
    • Vertex 545: Attached to "Weapon Ref" which is not a bone
    • Vertex 546: Attached to "Weapon Ref" which is not a bone
    • Vertex 547: Attached to "Weapon Ref" which is not a bone
    • Vertex 548: Attached to "Weapon Ref" which is not a bone
    • Vertex 549: Attached to "Weapon Ref" which is not a bone
    • Vertex 550: Attached to "Weapon Ref" which is not a bone
    • Vertex 551: Attached to "Weapon Ref" which is not a bone
    • Vertex 552: Attached to "Weapon Ref" which is not a bone
    • Vertex 553: Attached to "Weapon Ref" which is not a bone
    • Vertex 554: Attached to "Weapon Ref" which is not a bone
    • Vertex 555: Attached to "Weapon Ref" which is not a bone
    • Vertex 556: Attached to "Weapon Ref" which is not a bone
    • Vertex 557: Attached to "Weapon Ref" which is not a bone
    • Vertex 558: Attached to "Weapon Ref" which is not a bone
    • Vertex 559: Attached to "Weapon Ref" which is not a bone
    • Vertex 560: Attached to "Weapon Ref" which is not a bone
    • Vertex 561: Attached to "Weapon Ref" which is not a bone
    • Vertex 562: Attached to "Weapon Ref" which is not a bone
    • Vertex 563: Attached to "Weapon Ref" which is not a bone
    • Vertex 564: Attached to "Weapon Ref" which is not a bone
    • Vertex 565: Attached to "Weapon Ref" which is not a bone
    • Vertex 566: Attached to "Weapon Ref" which is not a bone
    • Vertex 567: Attached to "Weapon Ref" which is not a bone
    • Vertex 568: Attached to "Weapon Ref" which is not a bone
    • Vertex 569: Attached to "Weapon Ref" which is not a bone
    • Vertex 570: Attached to "Weapon Ref" which is not a bone
    • Vertex 571: Attached to "Weapon Ref" which is not a bone
    • Vertex 572: Attached to "Weapon Ref" which is not a bone
    • Vertex 573: Attached to "Weapon Ref" which is not a bone
    • Vertex 574: Attached to "Weapon Ref" which is not a bone
    • Vertex 575: Attached to "Weapon Ref" which is not a bone
    • Vertex 576: Attached to "Weapon Ref" which is not a bone
    • Vertex 577: Attached to "Weapon Ref" which is not a bone
    • Vertex 578: Attached to "Weapon Ref" which is not a bone
    • Vertex 579: Attached to "Weapon Ref" which is not a bone
    • Vertex 580: Attached to "Weapon Ref" which is not a bone
    • Vertex 581: Attached to "Weapon Ref" which is not a bone
    • Vertex 582: Attached to "Weapon Ref" which is not a bone
    • Vertex 583: Attached to "Weapon Ref" which is not a bone
    • Vertex 584: Attached to "Weapon Ref" which is not a bone
    • Vertex 585: Attached to "Weapon Ref" which is not a bone
    • Vertex 586: Attached to "Weapon Ref" which is not a bone
    • Vertex 587: Attached to "Weapon Ref" which is not a bone
    • Vertex 588: Attached to "Weapon Ref" which is not a bone
    • Vertex 589: Attached to "Weapon Ref" which is not a bone
    • Vertex 590: Attached to "Weapon Ref" which is not a bone
    • Vertex 591: Attached to "Weapon Ref" which is not a bone
    • Vertex 592: Attached to "Weapon Ref" which is not a bone
    • Vertex 593: Attached to "Weapon Ref" which is not a bone
    • Vertex 594: Attached to "Weapon Ref" which is not a bone
    • Vertex 595: Attached to "Weapon Ref" which is not a bone
    • Vertex 596: Attached to "Weapon Ref" which is not a bone
    • Alpha is 1.000 at end of "Decay Swim" (frame 220000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Swim" (frame 220000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 14 Geoset 2
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Bone 15 - "Blade"
    • 1 Rotation
      • Track 47 at frame 27500 has roughly the same value as tracks 46 and 48
  • 1 Bone 17 - "Mouth01"
    • 1 Rotation
      • Track 1 at frame 3733 has exactly the same value as tracks 0 and 2
  • 10 Helper 0
    • 4 Translation
      • Track 72 at frame 27267 has exactly the same value as tracks 71 and 73
      • Track 73 at frame 27367 has exactly the same value as tracks 72 and 74
      • Track 74 at frame 27467 has exactly the same value as tracks 73 and 75
      • Track 75 at frame 27500 has exactly the same value as tracks 74 and 76
    • 6 Rotation
      • Track 36 at frame 27233 has exactly the same value as tracks 35 and 37
      • Track 37 at frame 27267 has exactly the same value as tracks 36 and 38
      • Track 38 at frame 27367 has exactly the same value as tracks 37 and 39
      • Track 39 at frame 27467 has exactly the same value as tracks 38 and 40
      • Track 40 at frame 27500 has exactly the same value as tracks 39 and 41
      • Track 48 at frame 156200 has exactly the same value as tracks 47 and 49
  • 4 Helper 1
    • 4 Rotation
      • Track 64 at frame 27467 has roughly the same value as tracks 63 and 65
      • Track 65 at frame 27500 has roughly the same value as tracks 64 and 66
      • Track 76 at frame 156300 has roughly the same value as tracks 75 and 77
      • Track 77 at frame 156333 has roughly the same value as tracks 76 and 78
  • 6 Helper 2
    • 6 Rotation
      • Track 85 at frame 27367 has roughly the same value as tracks 84 and 86
      • Track 86 at frame 27467 has roughly the same value as tracks 85 and 87
      • Track 87 at frame 27500 has roughly the same value as tracks 86 and 88
      • Track 97 at frame 156200 has roughly the same value as tracks 96 and 98
      • Track 98 at frame 156300 has roughly the same value as tracks 97 and 99
      • Track 99 at frame 156333 has roughly the same value as tracks 98 and 100
  • 4 Helper 3
    • 4 Rotation
      • Track 78 at frame 27467 has roughly the same value as tracks 77 and 79
      • Track 79 at frame 27500 has roughly the same value as tracks 78 and 80
      • Track 91 at frame 156300 has roughly the same value as tracks 90 and 92
      • Track 92 at frame 156333 has roughly the same value as tracks 91 and 93
  • 2 Helper 4
    • 2 Rotation
      • Track 96 at frame 27500 has roughly the same value as tracks 95 and 97
      • Track 109 at frame 156333 has roughly the same value as tracks 108 and 110
  • 8 Helper 5
    • 2 Translation
      • Track 1 at frame 2167 has exactly the same value as tracks 0 and 2
      • Track 8 at frame 3567 has exactly the same value as tracks 7 and 9
    • 6 Rotation
      • Track 82 at frame 27367 has roughly the same value as tracks 81 and 83
      • Track 83 at frame 27467 has roughly the same value as tracks 82 and 84
      • Track 84 at frame 27500 has roughly the same value as tracks 83 and 85
      • Track 94 at frame 156200 has roughly the same value as tracks 93 and 95
      • Track 95 at frame 156300 has roughly the same value as tracks 94 and 96
      • Track 96 at frame 156333 has roughly the same value as tracks 95 and 97
  • 6 Helper 6
    • 4 Translation
      • Track 1 at frame 11400 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 11533 has exactly the same value as tracks 1 and 3
      • Track 7 at frame 18867 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 19000 has exactly the same value as tracks 7 and 9
    • 2 Rotation
      • Track 94 at frame 27500 has roughly the same value as tracks 93 and 95
      • Track 107 at frame 156333 has roughly the same value as tracks 106 and 108
  • 4 Helper 8
    • 4 Rotation
      • Track 54 at frame 27467 has exactly the same value as tracks 53 and 55
      • Track 55 at frame 27500 has exactly the same value as tracks 54 and 56
      • Track 63 at frame 156300 has exactly the same value as tracks 62 and 64
      • Track 64 at frame 156333 has exactly the same value as tracks 63 and 65
  • 2 Helper 9
    • 2 Rotation
      • Track 67 at frame 27500 has roughly the same value as tracks 66 and 68
      • Track 75 at frame 156333 has roughly the same value as tracks 74 and 76
  • 4 Helper 10
    • 2 Translation
      • Track 25 at frame 156300 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 156333 has exactly the same value as tracks 25 and 27
    • 2 Rotation
      • Track 64 at frame 27500 has roughly the same value as tracks 63 and 65
      • Track 70 at frame 156333 has roughly the same value as tracks 69 and 71
  • 2 Helper 11
    • 2 Rotation
      • Track 61 at frame 156300 has exactly the same value as tracks 60 and 62
      • Track 62 at frame 156333 has exactly the same value as tracks 61 and 63
  • 3 Helper 12
    • 3 Rotation
      • Track 20 at frame 6700 has exactly the same value as tracks 19 and 21
      • Track 61 at frame 156300 has exactly the same value as tracks 60 and 62
      • Track 62 at frame 156333 has exactly the same value as tracks 61 and 63
  • 4 Helper 14
    • 2 Translation
      • Track 1 at frame 6433 has exactly the same value as tracks 0 and 2
      • Track 5 at frame 7233 has exactly the same value as tracks 4 and 6
    • 2 Rotation
      • Track 59 at frame 156300 has exactly the same value as tracks 58 and 60
      • Track 60 at frame 156333 has exactly the same value as tracks 59 and 61
  • 3 Helper 15
    • 3 Rotation
      • Track 11 at frame 6700 has exactly the same value as tracks 10 and 12
      • Track 61 at frame 156300 has exactly the same value as tracks 60 and 62
      • Track 62 at frame 156333 has exactly the same value as tracks 61 and 63
  • 4 Helper 16
    • 4 Rotation
      • Track 71 at frame 27467 has exactly the same value as tracks 70 and 72
      • Track 72 at frame 27500 has exactly the same value as tracks 71 and 73
      • Track 81 at frame 156300 has exactly the same value as tracks 80 and 82
      • Track 82 at frame 156333 has exactly the same value as tracks 81 and 83
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