Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Murlocs VS Satyrs Ver 3.w3x
Variables
Leaderboard
Leaderboards Score
Leaderboard update
leaving player
Triggers
Melee Initialization
Spawn
Spawn 2
Stayrs Win
Note
Murlocs Win
Light Spawn
Light Spawn Copy
Dark Spawn
Dark Spawn Copy
Light Movement 1
Dark Movement 1
Heros Restart
RestartRed
RestartBlue
RestartTeal
RestartPurple
RestartGrey
RestartDarkBlue
RestartBrown
RestartBrown Copy
Get Gold
Get gold Units
Get gold Hero
Name
Type
is_array
initial_value
Kills
integer
Yes
Leaderboards Score
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Kills
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) slot status) Equal to Is playing
((Picked player) controller) Equal to User
Then - Actions
Leaderboard - Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0
Else - Actions
Do nothing
Leaderboard - Show (Last created leaderboard)
Leaderboard update
Events
Unit - A unit Dies
Conditions
((Dying unit) belongs to an enemy of (Owner of (Killing unit)).) Equal to True
Actions
Set Variable Set Kills[(Player number of (Owner of (Killing unit)))] = (Kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to Kills[(Player number of (Owner of (Killing unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
leaving player
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Player - Player 11 (Dark Green) leaves the game
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Leaderboard - Remove (Triggering player) from (Last created leaderboard) .
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Set starting resources (for all players)
Spawn
Events
Unit - A unit enters Region_013 <gen>
Conditions
Actions
Unit - Create 1 . Satyrs Infantry for Neutral Hostile at (Center of Region_010 <gen>) facing Default building facing degrees
Spawn 2
Events
Unit - A unit enters Region_012 <gen>
Conditions
Actions
Unit - Create 1 . Satyrs Infantry for Neutral Hostile at (Center of Region_011 <gen>) facing Default building facing degrees
Stayrs Win
Events
Unit - Murloc Palace 0005 <gen> Dies
Conditions
Actions
Unit - Pause all units
Cinematic - Fade out over 2 seconds using texture Diagonal Slash and color ( 100.00 %, 0.00 %, 0.00 %) with 25.00 % transparency
Wait 10.00 seconds
Quest - Display to (All players) the Quest Update message: Hope you enjoyed playing Stayrs VS Murlocs includeing the losers.
Quest - Display to (All players) the Quest Update message: Losers READ everyone was once a noob so dont go cry because you lost...
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Note
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Quest - Display to (All players) the Quest Update message: If your hero died wait 30 sec to be revived but you will lose ALL of your gold.If a unit die they will drop gold.If a hero die they will drop more gold.
Murlocs Win
Events
Unit - Stayrs Palace 0004 <gen> Dies
Conditions
Actions
Unit - Pause all units
Cinematic - Fade out over 2 seconds using texture Diagonal Slash and color ( 100.00 %, 0.00 %, 0.00 %) with 25.00 % transparency
Wait 10.00 seconds
Quest - Display to (All players) the Quest Update message: Hope you enjoyed playing Stayrs VS Murlocs includeing the losers.
Quest - Display to (All players) the Quest Update message: Losers READ everyone was once a noob so dont go cry because you lost...
Wait 10.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Light Spawn
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 Satyrs Infantry for Player 5 (Yellow) at (Center of Region_015 <gen>) facing (Position of (Triggering unit))
Light Spawn Copy
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 Satyrs Wizard for Player 5 (Yellow) at (Center of Region_015 <gen>) facing (Position of (Triggering unit))
Dark Spawn
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Murloc Infantry for Player 10 (Light Blue) at (Center of Region_021 <gen>) facing Default building facing degrees
Dark Spawn Copy
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Murloc Wizard for Player 10 (Light Blue) at (Center of Region_021 <gen>) facing Default building facing degrees
Light Movement 1
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Region_015 <gen>) to Attack-Move To . (Random point in Region_022 <gen>)
Dark Movement 1
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Region_021 <gen>) to Attack-Move To . (Random point in Region_023 <gen>)
RestartRed
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 30.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Wait 0.15 seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_024 <gen>) , Show revival graphics
Wait 0.15 seconds
Player - Set Player 1 (Red) . Current gold to 0
RestartBlue
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 30.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Wait 0.15 seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_024 <gen>) , Show revival graphics
Wait 0.15 seconds
Player - Set Player 2 (Blue) . Current gold to 0
RestartTeal
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 30.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Wait 0.15 seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_024 <gen>) , Show revival graphics
Wait 0.15 seconds
Player - Set Player 3 (Teal) . Current gold to 0
RestartPurple
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 30.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 0 seconds
Wait 0.15 seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_025 <gen>) , Show revival graphics
Wait 0.15 seconds
Player - Set Player 4 (Purple) . Current gold to 0
RestartGrey
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 30.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 9 (Gray) over 0 seconds
Wait 0.15 seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_025 <gen>) , Show revival graphics
Wait 0.15 seconds
Player - Set Player 6 (Orange) . Current gold to 0
RestartDarkBlue
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 30.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 10 (Light Blue) over 0 seconds
Wait 0.15 seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_025 <gen>) , Show revival graphics
Wait 0.15 seconds
Player - Set Player 7 (Green) . Current gold to 0
RestartBrown
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 30.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 12 (Brown) over 0 seconds
Wait 0.15 seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_025 <gen>) , Show revival graphics
Wait 0.15 seconds
Player - Set Player 8 (Pink) . Current gold to 0
RestartBrown Copy
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 30.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 12 (Brown) over 0 seconds
Wait 0.15 seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_025 <gen>) , Show revival graphics
Wait 0.15 seconds
Player - Set Player 9 (Gray) . Current gold to 0
Get gold Units
Events
Unit - A unit Dies
Conditions
((Dying unit) belongs to an enemy of (Owner of (Killing unit)).) Equal to True
Actions
Item - Create Gold Coins at (Position of (Triggering unit))
Get gold Hero
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Item - Create Gold Coins MORE at (Position of (Triggering unit))
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.