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Triggers
night elf base.w3x
Variables
tree base for the night elf
tree go down
archer attack
archer ness
one
one Copy
one Copy 2
one Copy 3
one Copy 4
one Copy 5
one Copy 6
one Copy 7
one Copy 8
one Copy 9
one Copy 10
one Copy 11
one Copy 12
done with thos
test
DEATH
trap
impale
impale Copy
grave
grave
elivater
up
DUDE THAT GIVES YOU BLIMP
HE TALKES TO YOU
WEN HE GETS THERE
WIN
Untitled Trigger 001
DEATH
Untitled Trigger 002
WORKERS
TIME
GOLD
text
way one
way two
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
tree go down
Events
Unit - A unit enters set_up_the_trees <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Archer
Actions
Destructible - Create a LTbs (Unexpected type: 'destructablecode') at (Center of barrel_001 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTbs (Unexpected type: 'destructablecode') at (Center of barrel_002 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTbs (Unexpected type: 'destructablecode') at (Center of barrel_003 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTbs (Unexpected type: 'destructablecode') at (Center of barrel_004 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTbs (Unexpected type: 'destructablecode') at (Center of barrel_005 <gen>) facing (Random angle) with scale 1 and variation 0
one
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Unit - Order Archer 0006 <gen> to Attack Once . (Entering unit)
one Copy
Events
Unit - A unit enters Region_007 <gen>
Conditions
Actions
Unit - Order Archer 0005 <gen> to Attack Once . (Entering unit)
one Copy 2
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
Unit - Order Archer 0004 <gen> to Attack Once . (Entering unit)
one Copy 3
Events
Unit - A unit enters Region_009 <gen>
Conditions
Actions
Unit - Order Archer 0004 <gen> to Attack Once . (Entering unit)
one Copy 4
Events
Unit - A unit enters Region_009_Copy <gen>
Conditions
Actions
Unit - Order Archer 0007 <gen> to Attack Once . (Entering unit)
one Copy 5
Events
Unit - A unit enters Region_009_Copy_2 <gen>
Conditions
Actions
Unit - Order Archer 0008 <gen> to Attack Once . (Entering unit)
one Copy 6
Events
Unit - A unit enters Region_009_Copy_3 <gen>
Conditions
Actions
Unit - Order Archer 0009 <gen> to Attack Once . (Entering unit)
one Copy 7
Events
Unit - A unit enters Region_009_Copy_4 <gen>
Conditions
Actions
Unit - Order Archer 0010 <gen> to Attack Once . (Entering unit)
one Copy 8
Events
Unit - A unit enters Region_009_Copy_5 <gen>
Conditions
Actions
Unit - Order Archer 0011 <gen> to Attack Once . (Entering unit)
one Copy 9
Events
Unit - A unit enters Region_009_Copy_6 <gen>
Conditions
Actions
Unit - Order Archer 0012 <gen> to Attack Once . (Entering unit)
one Copy 10
Events
Unit - A unit enters Region_009_Copy_7 <gen>
Conditions
Actions
Unit - Order Archer 0013 <gen> to Attack Once . (Entering unit)
one Copy 11
Events
Unit - A unit enters Region_009_Copy_9 <gen>
Conditions
Actions
Unit - Order Archer 0014 <gen> to Attack Once . (Entering unit)
one Copy 12
Events
Unit - A unit enters Region_009_Copy_8 <gen>
Conditions
Actions
Unit - Order Archer 0015 <gen> to Attack Once . (Entering unit)
test
Events
Unit - A unit enters Region_020 <gen>
Conditions
Actions
Destructible - Create a LTw2 (Unexpected type: 'destructablecode') at (Center of Region_022 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTw2 (Unexpected type: 'destructablecode') at (Center of Region_021 <gen>) facing (Random angle) with scale 1 and variation 0
Unit - Order Beastmaster 0017 <gen> to Neutral Beastmaster - Stampede . (Center of Region_019 <gen>)
Wait 30.00 seconds
Destructible - Kill (Last created destructible)
Unit - Order (Entering unit) to Move To . (Center of Region_040 <gen>)
DEATH
Events
Unit - A unit enters Region_040 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
impale
Events
Unit - A unit enters Region_023 <gen>
Conditions
Actions
Unit - Order Crypt Lord 0016 <gen> to Undead Crypt Lord - Impale . (Center of Region_023 <gen>)
impale Copy
Events
Unit - A unit enters Region_024 <gen>
Conditions
Actions
Unit - Order Crypt Lord 0016 <gen> to Undead Crypt Lord - Impale . (Center of Region_024 <gen>)
grave
Events
Unit - A unit enters Region_027 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to murloc
Actions
Trigger - Turn off grave <gen>
Unit - Create 6 . Ghoul for Neutral Hostile at (Center of Region_027 <gen>) facing Default building facing degrees
up
Events
Unit - A unit enters Region_029 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to murloc
Actions
Destructible - Set height of Elevator 1479 <gen> to 2
Destructible - Resurrect Elevator Wall 1482 <gen> with (Max life of (Last created destructible)) life and Show birth animation
HE TALKES TO YOU
Events
Unit - A unit enters Region_030 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to murloc
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Send transmission to (All players) from Tinker 0025 <gen> named TINKER : Play O04Goblin17 <gen> and display ................. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from murloc 0020 <gen> named MURLOC : Play PeasantWarcry1 <gen> and display AHHHHHHHH . Modify duration: Add 0.00 seconds and Wait
Unit - Order (Entering unit) to Move To . (Center of Region_031 <gen>)
Cinematic - Send transmission to (All players) from Tinker 0025 <gen> named TINKER : Play H01Grunt17 <gen> and display HES ESCAPINK KILL HIM . Modify duration: Add 0 seconds and Wait
Unit - Order Shredder 0024 <gen> to Orc Raider - Ensnare . murloc 0020 <gen>
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in Region_032 <gen>) and do (Change ownership of Tinker 0025 <gen> to Player 5 (Yellow) and Retain color)
Unit Group - Pick every unit in (Units in Region_032 <gen>) and do (Change ownership of Shredder 0024 <gen> to Player 5 (Yellow) and Retain color)
Unit Group - Pick every unit in (Units in Region_032 <gen>) and do (Change ownership of Shredder 0023 <gen> to Player 5 (Yellow) and Retain color)
Unit Group - Pick every unit in (Units in Region_032 <gen>) and do (Change ownership of Zeppelin 0002 <gen> to Player 5 (Yellow) and Retain color)
Unit Group - Pick every unit in (Units in Region_032 <gen>) and do (Change ownership of murloc 0020 <gen> to Player 5 (Yellow) and Retain color)
Unit - Order Shredder 0024 <gen> to Move To . (Center of Region_033 <gen>)
Wait 10.00 seconds
Unit - Order murloc 0020 <gen> to Board . Zeppelin 0002 <gen>
Unit - Order Shredder 0023 <gen> to Board . Zeppelin 0002 <gen>
Unit - Order Tinker 0025 <gen> to Board . Zeppelin 0002 <gen>
Unit - Order Shredder 0024 <gen> to Board . Zeppelin 0002 <gen>
Camera - Lock camera target for Player 1 (Red) to Zeppelin 0002 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 9.00 seconds
Unit - Order Zeppelin 0002 <gen> to Move To . (Center of Region_036 <gen>)
WEN HE GETS THERE
Events
Unit - A unit enters Region_036 <gen>
Conditions
(Triggering unit) Equal to Zeppelin 0002 <gen>
Actions
Unit - Order Zeppelin 0002 <gen> to Unload All At . (Center of Region_036 <gen>)
Unit Group - Order (Units in Region_037 <gen>) to Move To . (Center of Region_038 <gen>)
WIN
Events
Unit - A unit enters Region_039 <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Remove (Entering unit) from the game)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Untitled Trigger 001
Events
Conditions
Actions
Untitled Trigger 002
Events
Unit - murloc 0020 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat! YOU DIED AND I BET THE ARCHERS SET YOU BACK HAHAHAHAHAHA!!!!!!!!!!!!!!
TIME
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit Group - Order (Units in Region_034 <gen>) to Harvest . Summer Tree Wall 0487 <gen>
GOLD
Events
Map initialization
Conditions
Actions
Unit Group - Order (Units in Region_035 <gen>) to Harvest . Gold Mine 0038 <gen>
way one
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Floating Text - Create floating text that reads go this way>>>>>>>>>>>>>>. at (Center of Region_025 <gen>) with Z offset 0 , using font size 10 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
way two
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Floating Text - Create floating text that reads go this way * at (Center of Region_026 <gen>) with Z offset 0 , using font size 10 , color ( 0.00 %, 0.00 %, 0.00 %), and 0 % transparency
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