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Triggers
Hillarious.w3x
Variables
Initialization
Melee Initialization
ini cine
second cine
third cine
fourth cine
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Animation - Lock Murloc Huntsman 0001 <gen> 's Head to face Murloc Tiderunner 0000 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Murloc Tiderunner 0000 <gen> 's Head to face Murloc Huntsman 0001 <gen> , offset by ( 0 , 0 , 90 )
Environment - Set sky to Fogged Sky
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Unit - Make Murloc Tiderunner 0000 <gen> face Murloc Huntsman 0001 <gen> over 0 seconds
Unit - Make Murloc Huntsman 0001 <gen> face Murloc Tiderunner 0000 <gen> over 0 seconds
Environment - Set fog to style Linear , z-start 1000 , z-end 12000.00 , density 0 and color ( 80.00 %, 80.00 %, 95.00 %)
Game - Set the time of day to 6.00
Game - Turn the day/night cycle Off
Environment - Create at (Playable map area) the weather effect Rays Of Light
Wait 0.10 seconds
Environment - Turn (Last created weather effect) On
Visibility - Enable (Last created visibility modifier)
Unit - Hide Murloc Huntsman 0034 <gen>
Unit - Hide Raccoon 0009 <gen>
Animation - Play Murloc Huntsman 0036 <gen> 's Death animation
ini cine
Events
Map initialization
Conditions
Actions
Unit - Hide Murloc Tiderunner 0008 <gen>
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_start for Player 1 (Red) over 0 seconds
Wait 1.50 seconds
Camera - . Apply . gg_cam_start_02 for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Murloc Huntsman 0001 <gen> named Murloc Father : Play No sound and display Son ! You have now become old enough to catch your own food. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Murloc Tiderunner 0000 <gen> named Murloc Son : Play No sound and display But Daddy ! Whenever I approach the food , it runs away. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_start_03 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Murloc Tiderunner 0000 <gen> named Murloc Son : Play No sound and display You always bring mom into this ! . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_father for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Murloc Huntsman 0001 <gen> named Murloc Father : Play No sound and display She was a Wench ! She ran away with a Centaur for god's sake and I don't know what kind of hybrids she must be producing. . Modify duration: Set to 7.00 seconds and Wait
Camera - . Apply . gg_cam_start_02 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Murloc Tiderunner 0000 <gen> named Murloc Son : Play No sound and display DAD ! Enough of this ! She ran away because you were a loser in life and also that she found out the affair you had with the troll's daughter. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Murloc Huntsman 0001 <gen> named Murloc Father : Play No sound and display Aaaha ! Yes I remember her,What a beautiful face she had, just like her mother....The Both of them....I liked to squeee.. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Murloc Tiderunner 0000 <gen> named Murloc Son : Play No sound and display DAD ! . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_start_03 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Murloc Huntsman 0001 <gen> named Murloc Father : Play No sound and display Ahem..ha Yes ! Back to the Basics ! Listen ! I will tell you how to hunt chickens. . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_father for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Murloc Huntsman 0001 <gen> named Murloc Father : Play No sound and display When i was of your age , I used to catch twenty chickens a day.Those were the times..... . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0.00 %) with 0.00 % transparency
Wait 1.10 seconds
Camera - . Apply . gg_cam_chicken for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Dream and color ( 0 %, 0 %, 90.00 %) with 50.00 % transparency
Wait 1.50 seconds
Unit - Order Murloc Tiderunner 0004 <gen> to Move To . (Position of Chicken 0005 <gen>)
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0.00 %) with 0.00 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_father for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0.00 %) with 0.00 % transparency
Cinematic - Send transmission to Player Group - Player 1 (Red) from Murloc Huntsman 0001 <gen> named Murloc Father : Play No sound and display The chickens used to have a way with me.. then ..Ahem ..leave chickens... . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_start_02 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Murloc Huntsman 0001 <gen> named Murloc Father : Play No sound and display You are big now boy, And when i was of your age..I used to have girlfriends leaning on my 5 limbs. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Murloc Tiderunner 0000 <gen> named Murloc Son : Play No sound and display Five...Umm..We Murlocs have four limbs. . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_start_03 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Murloc Huntsman 0001 <gen> named Murloc Father : Play No sound and display You are still naive , Boy , Your "µ#$%ing" mom raised you wrong. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Murloc Tiderunner 0000 <gen> named Murloc Son : Play No sound and display Dad , One more nonsense word about my mom , and i Will show you what her "$%#$ing @$$ munching " son can do ... . Modify duration: Set to 7.00 seconds and Wait
Camera - . Apply . gg_cam_start_04 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Murloc Huntsman 0001 <gen> named Murloc Father : Play No sound and display what can you do , boy, Fight me in a battle ? You can't even screw a chicken. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Murloc Huntsman 0001 <gen> named Murloc Father : Play No sound and display Don't force my hand, boy, I can take down a Gnoll Warden with my bare hands. . Modify duration: Set to 5.50 seconds and Wait
Camera - . Apply . gg_cam_son for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Murloc Tiderunner 0000 <gen> named Murloc Son : Play No sound and display Yeah , Well , Let us see how you fare in my game. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Murloc Tiderunner 0000 <gen> named Murloc Son : Play No sound and display Let us play the game of Raccoon Culling . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_father for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Murloc Huntsman 0001 <gen> named Murloc Father : Play No sound and display You are on , boy, If you lose , you will behave properly before the ladies I bring home every night. . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_start_04 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Murloc Tiderunner 0000 <gen> named Murloc Son : Play No sound and display And if I Win, You will NOT bring any ladies home and say nice things about MOM. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Trigger - Run second_cine <gen> (ignoring conditions)
second cine
Events
Conditions
Actions
Camera - . Apply . gg_cam_competition_start for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to Player Group - Player 1 (Red) from Murloc Tiderunner 0025 <gen> named Murloc Son : Play No sound and display You go that way and I will go this way. . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Murloc Tiderunner 0025 <gen> to Move To . (Position of Village Tree Wall 1215 <gen>)
Unit - Order Murloc Huntsman 0026 <gen> to Move To . (Position of Village Tree Wall 1257 <gen>)
Wait 2 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Remove Murloc Huntsman 0026 <gen> from the game
Unit - Remove Murloc Tiderunner 0025 <gen> from the game
Camera - . Apply . gg_cam_son_kill01 for Player 1 (Red) over 0 seconds
Wait 0.30 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to Player Group - Player 1 (Red) from Murloc Tiderunner 0027 <gen> named Murloc Son : Play No sound and display My first Kill of the match...I bet that pervert now would be dreaming about how to screw one of those high elf Females. . Modify duration: Set to 7.00 seconds and Don't wait
Wait 2.00 seconds
Unit - Order Murloc Tiderunner 0027 <gen> to Attack . Raccoon 0028 <gen>
Wait 6.00 seconds
Camera - . Apply . gg_cam_father_kill01 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Murloc Huntsman 0029 <gen> named Murloc Father : Play No sound and display Ohh ! What a nice female Raccoon ...I am afraid you have to die now ..otherwise we would have spent some quality time together. . Modify duration: Set to 8.00 seconds and Wait
Unit - Order Raccoon 0030 <gen> to Move To . (Position of Village Tree Wall 1266 <gen>)
Wait 1.50 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Murloc Huntsman 0029 <gen> named Murloc Father : Play No sound and display You filth..you dare evade me ......I will catch you still.. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 2.00 seconds
Unit - Order Murloc Huntsman 0029 <gen> to Move To . (Position of Village Tree Wall 1266 <gen>)
Wait 2.00 seconds
Unit - Remove Murloc Huntsman 0029 <gen> from the game
Camera - . Apply . gg_cam_racoon_chase for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Raccoon 0031 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Raccoon 0031 <gen> to Move To . (Center of racoon_chase <gen>)
Unit - Order Murloc Huntsman 0032 <gen> to Attack . Raccoon 0031 <gen>
Cinematic - Send transmission to Player Group - Player 1 (Red) from Murloc Huntsman 0032 <gen> named Murloc Father : Play No sound and display You won;t get away....I will catch you and kill you. . Modify duration: Set to 4.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Trigger - Run third_cine <gen> (ignoring conditions)
third cine
Events
Conditions
Actions
Unit - Remove Murloc Tiderunner 0004 <gen> from the game
Unit - Remove Chicken 0005 <gen> from the game
Unit - Remove Chicken 0007 <gen> from the game
Unit - Remove Chicken 0006 <gen> from the game
Unit - Make Murloc Huntsman 0034 <gen> face Dryad 0033 <gen> over 0 seconds
Unit - Make Dryad 0033 <gen> face Murloc Huntsman 0034 <gen> over 0 seconds
Animation - Lock Dryad 0033 <gen> 's Head to face Murloc Huntsman 0034 <gen> , offset by ( 0 , 0 , 80.00 )
Animation - Lock Murloc Huntsman 0034 <gen> 's Head to face Dryad 0033 <gen> , offset by ( 0 , 0 , 120.00 )
Camera - . Apply . gg_cam_dryad_ent01 for Player 1 (Red) over 0 seconds
Wait 0.40 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Raccoon 0035 <gen> to Move To . (Center of rac_chase <gen>)
Wait 0.50 seconds
Camera - . Apply . gg_cam_dryad_ent02 for Player 1 (Red) over 3.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Dryad 0033 <gen> named Nil'Ruza the Dryad : Play No sound and display You filth of the Pond, How dare you pursue my pet ... . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_dryad for Player 1 (Red) over 2.00 seconds
Wait 0.20 seconds
Unit - Unhide Murloc Huntsman 0034 <gen>
Wait 1.80 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Murloc Huntsman 0034 <gen> named Murloc Father : Play No sound and display I don't have time for this now,After this contest , I WON'T PURSUE YOUR PET , BUT YOU INSTEAD. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Dryad 0033 <gen> named Nil'Ruza the Dryad : Play No sound and display You dirty pervert Murloc, The forest would be a better place without you. . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_dryad_ent02 for Player 1 (Red) over 0 seconds
Animation - Change Dryad 0033 <gen> 's animation speed to 33.00 % of its original speed
Wait 0.10 seconds
Animation - Play Dryad 0033 <gen> 's Spell animation
Wait 2 seconds
Special Effect - Create a special effect at (Position of Murloc Huntsman 0034 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 1.00 seconds
Unit - Remove Murloc Huntsman 0034 <gen> from the game
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Trigger - Run fourth_cine <gen> (ignoring conditions)
fourth cine
Events
Conditions
Actions
Unit - Unhide Raccoon 0009 <gen>
Unit - Unhide Murloc Tiderunner 0008 <gen>
Camera - . Apply . gg_cam_son_kill02 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to Player Group - Player 1 (Red) from Murloc Tiderunner 0008 <gen> named Murloc Son : Play No sound and display WTF...Only one raccoon I killed in the last 10 minutes...I can't see any more raccoons... . Modify duration: Set to 6.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Make Murloc Tiderunner 0008 <gen> face Sea Witch 0010 <gen> over 0 seconds
Wait 2 seconds
Unit - Make Murloc Tiderunner 0008 <gen> face Sea Witch 0011 <gen> over 0 seconds
Wait 2.00 seconds
Unit - Make Murloc Tiderunner 0008 <gen> face Raccoon 0009 <gen> over 0 seconds
Wait 1.00 seconds
Unit - Order Raccoon 0009 <gen> to Move To . (Position of Murloc Tiderunner 0008 <gen>)
Unit - Make Murloc Tiderunner 0008 <gen> face Raccoon 0009 <gen> over 0 seconds
Wait 3.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Murloc Tiderunner 0008 <gen> named Murloc Son : Play No sound and display Oh..One easy kill...Prepare to fall before my Blade , Raccoon... . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Murloc Tiderunner 0008 <gen> to Attack . Raccoon 0009 <gen>
Wait 2.50 seconds
Unit - Order Murloc Tiderunner 0008 <gen> to Move To . (Position of Summer Tree Wall 1099 <gen>)
Camera - . Apply . gg_cam_rac_dead for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Murloc Tiderunner 0008 <gen> named Murloc Son : Play No sound and display Now ...I will bet with anybody that my loser of a father would not have pawned even one raccoon. . Modify duration: Set to 6.00 seconds and Wait
Special Effect - Create a special effect at (Position of Raccoon 0009 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 1.00 seconds
Unit - Move Murloc Huntsman 0036 <gen> instantly to (Position of Raccoon 0009 <gen>)
Unit - Remove Raccoon 0009 <gen> from the game
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 2 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: Made by Narrator!
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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