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Triggers
(3)Murloc River V3.w3x
Variables
Initialization
Trigger0Attack
Work Animation
Blood N Gore
Melee Initialization
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Makes Aggro
Trigger0Attack
Events
Unit - Peasant 0120 <gen> Takes damage
Unit - Peasant 0119 <gen> Takes damage
Unit - Lumber Mill 0118 <gen> Takes damage
Unit - Knight 0121 <gen> Takes damage
Conditions
Actions
-------- Start --------
Unit - Change ownership of Knight 0121 <gen> to Neutral Hostile and Change color
Trigger - Turn off (This trigger)
-------- End --------
Makes peasants work
Work Animation
Events
Map initialization
Conditions
Actions
Animation - Play Peasant 0120 <gen> 's stand work animation
Animation - Play Peasant 0119 <gen> 's stand work animation
Blood N Gore (:
Blood N Gore
Events
Unit - A unit Is attacked
Conditions
((Attacked unit) is A structure) Equal to False
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Attacked unit) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodMortarTeam.mdl
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
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