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Triggers
Murloc madness 5.1.w3x
Variables
Initialization
Untitled Trigger 002
Upgrade reminder
Melee Initialization
upper troop spawn
troop path top
point 1
point 1 Copy
point 1 Copy Copy
point 1 Copy Copy Copy
point 1 Copy Copy Copy Copy
troop path bottom
point 1 Copy 2
point 1 Copy 2 Copy
point 1 Copy 2 Copy Copy
point 1 Copy 2 Copy Copy Copy
point 1 Copy 2 Copy Copy Copy Copy
player leave
leave
leave Copy 2
leave Copy 3
leave Copy 4
leave Copy 5
leave Copy 6
leave Copy 7
leave Copy 8
leave Copy 9
leave Copy 9 Copy
Special codes
ZOmbie
Murloc lord's death
Top Kings death
bottom Kings death Copy
hero has been chosen
Untitled Trigger 001
Untitled Trigger 001 Copy
Untitled Trigger 001 Copy 2
Untitled Trigger 001 Copy 3
Untitled Trigger 001 Copy 4
Untitled Trigger 001 Copy 5
Untitled Trigger 001 Copy 5 Copy
Untitled Trigger 001 Copy 5 Copy 2
Untitled Trigger 001 Copy 5 Copy 3
Untitled Trigger 001 Copy 5 Copy 4
Name
Type
is_array
initial_value
Untitled Trigger 002
Events
Unit - A unit enters starter_zone <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teleporting Toad!
Actions
Unit - Kill (Triggering unit)
Upgrade reminder
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Cinematic - Send transmission to (All players) from Jade Lord 0058 <gen> named Announcer : Play No sound and display Dont forget to upgrade your units! . Modify duration: Add 0 seconds and Wait
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Run melee AI scripts (for computer players)
Player - Set Player 1 (Red) . Current gold to 750
Player - Set Player 2 (Blue) . Current gold to 750
Player - Set Player 3 (Teal) . Current gold to 750
Player - Set Player 4 (Purple) . Current gold to 750
Player - Set Player 5 (Yellow) . Current gold to 750
Player - Set Player 6 (Orange) . Current gold to 750
Player - Set Player 7 (Green) . Current gold to 750
Player - Set Player 8 (Pink) . Current gold to 750
Player - Set Player 9 (Gray) . Current gold to 750
Player - Set Player 10 (Light Blue) . Current gold to 750
Quest - Display to (All players) the Quest Update message: To see Credits, FAQ and basic information see the Quests menu
Quest - Create a Required quest titled Credits with the description This map was originally made by Goalduck. This map is unprotected so if you edit it in anyway please give me credit.BIG thanks to the hive workshop @ Hiveworskop.com All custom models were gathered from the hive workshop, i'm sorry I couldnt list the individual names of people but i will when i get around to it.The Skin of the Jade lich was made by Goalduck , using icon path ReplaceableTextures\CommandButtons\BTNMurlocMutant.blp
point 1
Events
Unit - A unit enters top_troop_spawn <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Murloc King
(Player 11 (Dark Green) controller) Equal to User
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Random point in upper_waypoint_1 <gen>)
point 1 Copy
Events
Unit - A unit enters upper_waypoint_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Murloc King
(Player 11 (Dark Green) controller) Equal to User
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of upper_waypoint2 <gen>)
point 1 Copy Copy
Events
Unit - A unit enters upper_waypoint2 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Murloc King
(Player 11 (Dark Green) controller) Equal to User
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of botton_waypoint_2 <gen>)
point 1 Copy Copy Copy
Events
Unit - A unit enters botton_waypoint_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Murloc King
(Player 11 (Dark Green) controller) Equal to User
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of bottom_waypoint_1 <gen>)
point 1 Copy Copy Copy Copy
Events
Unit - A unit enters bottom_waypoint_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Murloc King
(Player 11 (Dark Green) controller) Equal to User
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Throne_Room_2 <gen>)
point 1 Copy 2
Events
Unit - A unit enters bottom_troop_spawn <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Murloc King
(Player 12 (Brown) controller) Equal to User
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of bottom_waypoint_1 <gen>)
point 1 Copy 2 Copy
Events
Unit - A unit enters bottom_waypoint_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Murloc King
(Player 12 (Brown) controller) Equal to User
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of botton_waypoint_2 <gen>)
point 1 Copy 2 Copy Copy
Events
Unit - A unit enters botton_waypoint_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Murloc King
(Player 12 (Brown) controller) Equal to User
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of upper_waypoint2 <gen>)
point 1 Copy 2 Copy Copy Copy
Events
Unit - A unit enters upper_waypoint2 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Murloc King
(Player 12 (Brown) controller) Equal to User
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of upper_waypoint_1 <gen>)
point 1 Copy 2 Copy Copy Copy Copy
Events
Unit - A unit enters upper_waypoint_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Murloc King
(Player 12 (Brown) controller) Equal to User
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Throne_Room_1 <gen>)
leave
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Cinematic - Send transmission to (All players) from Jade Lord 0058 <gen> named The Greenie : Play No sound and display player one has left the game! . Modify duration: Add 5.00 seconds and Wait
leave Copy 2
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Cinematic - Send transmission to (All players) from Jade Lord 0058 <gen> named The Greenie : Play No sound and display player two has left the game! . Modify duration: Add 5.00 seconds and Wait
leave Copy 3
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Cinematic - Send transmission to (All players) from Jade Lord 0058 <gen> named The Greenie : Play No sound and display player three has left the game! . Modify duration: Add 5.00 seconds and Wait
leave Copy 4
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Cinematic - Send transmission to (All players) from Jade Lord 0058 <gen> named The Greenie : Play No sound and display player four has left the game! . Modify duration: Add 5.00 seconds and Wait
leave Copy 5
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Cinematic - Send transmission to (All players) from Jade Lord 0058 <gen> named The Greenie : Play No sound and display player five has left the game! . Modify duration: Add 5.00 seconds and Wait
leave Copy 6
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Cinematic - Send transmission to (All players) from Jade Lord 0058 <gen> named The Greenie : Play No sound and display player six has left the game! . Modify duration: Add 5.00 seconds and Wait
leave Copy 7
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Cinematic - Send transmission to (All players) from Jade Lord 0058 <gen> named The Greenie : Play No sound and display player seven has left the game! . Modify duration: Add 5.00 seconds and Wait
leave Copy 8
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Cinematic - Send transmission to (All players) from Jade Lord 0058 <gen> named The Greenie : Play No sound and display player eight has left the game! . Modify duration: Add 5.00 seconds and Wait
leave Copy 9
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Cinematic - Send transmission to (All players) from Jade Lord 0058 <gen> named The Greenie : Play No sound and display player nine has left the game! . Modify duration: Add 5.00 seconds and Wait
leave Copy 9 Copy
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Cinematic - Send transmission to (All players) from Jade Lord 0058 <gen> named The Greenie : Play No sound and display player ten has left the game! . Modify duration: Add 5.00 seconds and Wait
Top Kings death
Events
Unit - Murloc King 0029 <gen> Dies
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to (Position of (Triggering unit)) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of (Triggering unit)) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of (Triggering unit)) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of (Triggering unit)) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of (Triggering unit)) over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of (Triggering unit)) over 0 seconds
Camera - Pan camera for Player 7 (Green) to (Position of (Triggering unit)) over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Position of (Triggering unit)) over 0 seconds
Camera - Pan camera for Player 9 (Gray) to (Position of (Triggering unit)) over 0 seconds
Wait 5.00 game-time seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
bottom Kings death Copy
Events
Unit - Murloc King 0036 <gen> Dies
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to (Position of (Triggering unit)) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of (Triggering unit)) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of (Triggering unit)) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of (Triggering unit)) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of (Triggering unit)) over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of (Triggering unit)) over 0 seconds
Camera - Pan camera for Player 7 (Green) to (Position of (Triggering unit)) over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Position of (Triggering unit)) over 0 seconds
Camera - Pan camera for Player 9 (Gray) to (Position of (Triggering unit)) over 0 seconds
Wait 5.00 game-time seconds
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Untitled Trigger 001
Events
Unit - A unit enters starter_zone <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Teleporting Toad!
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Triggering unit) instantly to (Center of Throne_Room_1 <gen>)
Unit - Create 1 . Base convoy for (Owner of (Triggering unit)) at (Center of Throne_Room_1 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Throne_Room_1 <gen>) over 0 seconds
Unit - Kill Hero Chooser 0002 <gen>
Do nothing
Untitled Trigger 001 Copy
Events
Unit - A unit enters starter_zone <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Unit-type of (Triggering unit)) Not equal to Teleporting Toad!
Actions
Unit - Move (Triggering unit) instantly to (Center of Throne_Room_1 <gen>)
Unit - Create 1 . Base convoy for (Owner of (Triggering unit)) at (Center of Throne_Room_1 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Throne_Room_1 <gen>) over 0 seconds
Unit - Kill Hero Chooser 0013 <gen>
Do nothing
Untitled Trigger 001 Copy 2
Events
Unit - A unit enters starter_zone <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Unit-type of (Triggering unit)) Not equal to Teleporting Toad!
Actions
Unit - Move (Triggering unit) instantly to (Center of Throne_Room_1 <gen>)
Unit - Create 1 . Base convoy for (Owner of (Triggering unit)) at (Center of Throne_Room_1 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Throne_Room_1 <gen>) over 0 seconds
Unit - Kill Hero Chooser 0014 <gen>
Do nothing
Untitled Trigger 001 Copy 3
Events
Unit - A unit enters starter_zone <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Unit-type of (Triggering unit)) Not equal to Teleporting Toad!
Actions
Unit - Move (Triggering unit) instantly to (Center of Throne_Room_1 <gen>)
Unit - Create 1 . Base convoy for (Owner of (Triggering unit)) at (Center of Throne_Room_1 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Throne_Room_1 <gen>) over 0 seconds
Unit - Kill Hero Chooser 0015 <gen>
Do nothing
Untitled Trigger 001 Copy 4
Events
Unit - A unit enters starter_zone <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Unit-type of (Triggering unit)) Not equal to Teleporting Toad!
Actions
Unit - Move (Triggering unit) instantly to (Center of Throne_Room_1 <gen>)
Unit - Create 1 . Base convoy for (Owner of (Triggering unit)) at (Center of Throne_Room_1 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Throne_Room_1 <gen>) over 0 seconds
Unit - Kill Hero Chooser 0016 <gen>
Do nothing
Untitled Trigger 001 Copy 5
Events
Unit - A unit enters starter_zone <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Unit-type of (Triggering unit)) Not equal to Teleporting Toad!
Actions
Unit - Move (Triggering unit) instantly to (Center of Throne_Room_2 <gen>)
Unit - Create 1 . Base convoy for (Owner of (Triggering unit)) at (Center of Throne_Room_2 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Throne_Room_2 <gen>) over 0 seconds
Unit - Kill Hero Chooser 0018 <gen>
Do nothing
Untitled Trigger 001 Copy 5 Copy
Events
Unit - A unit enters starter_zone <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Unit-type of (Triggering unit)) Not equal to Teleporting Toad!
Actions
Unit - Move (Triggering unit) instantly to (Center of Throne_Room_2 <gen>)
Unit - Create 1 . Base convoy for (Owner of (Triggering unit)) at (Center of Throne_Room_2 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Throne_Room_2 <gen>) over 0 seconds
Unit - Kill Hero Chooser 0019 <gen>
Do nothing
Untitled Trigger 001 Copy 5 Copy 2
Events
Unit - A unit enters starter_zone <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
(Unit-type of (Triggering unit)) Not equal to Teleporting Toad!
Actions
Unit - Move (Triggering unit) instantly to (Center of Throne_Room_2 <gen>)
Unit - Create 1 . Base convoy for (Owner of (Triggering unit)) at (Center of Throne_Room_2 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Throne_Room_2 <gen>) over 0 seconds
Unit - Kill Hero Chooser 0020 <gen>
Do nothing
Untitled Trigger 001 Copy 5 Copy 3
Events
Unit - A unit enters starter_zone <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
(Unit-type of (Triggering unit)) Not equal to Teleporting Toad!
Actions
Unit - Move (Triggering unit) instantly to (Center of Throne_Room_2 <gen>)
Unit - Create 1 . Base convoy for (Owner of (Triggering unit)) at (Center of Throne_Room_2 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Throne_Room_2 <gen>) over 0 seconds
Unit - Kill Hero Chooser 0021 <gen>
Do nothing
Untitled Trigger 001 Copy 5 Copy 4
Events
Unit - A unit enters starter_zone <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
(Unit-type of (Triggering unit)) Not equal to Teleporting Toad!
Actions
Unit - Move (Triggering unit) instantly to (Center of Throne_Room_2 <gen>)
Unit - Create 1 . Base convoy for (Owner of (Triggering unit)) at (Center of Throne_Room_2 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Throne_Room_2 <gen>) over 0 seconds
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