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Triggers
MURLOC DEFENCE.w3x
Variables
Inicjalizacja
Rozpoczęcie walki wręcz
Defeat
Hero Choose
Warrior
Paladin
Hunter
Berserker
Priest
Revive
Fog Wizard
Movie
Intro
First Scene
Movie end
Creeps
level 1
level 2
level 3
level 4
level 5
level 6 boss
level 7
level 8
level 9
level 10
level 11
level 12 boss
level 13
level 14
level 15
level 16
level 17
level 18 boss
level 19
level 21
level 22
level 23
level 24
level 25
Name
Type
is_array
initial_value
Domyślne rozpoczęcie walki wręcz dla wszystkich graczy
Rozpoczęcie walki wręcz
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Visibility - Enable fog of war
Melee Game - Run melee AI scripts (for computer players)
Defeat
Events
Unit - Shore 0043 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You have failed to protect the shore...
Game - Defeat Player 2 (Blue) with the message: You have failed to protect the shore...
Game - Defeat Player 3 (Teal) with the message: You have failed to protect the shore...
Game - Defeat Player 4 (Purple) with the message: You have failed to protect the shore...
Game - Defeat Player 5 (Yellow) with the message: You have failed to protect the shore...
Game - Defeat Player 6 (Orange) with the message: You have failed to protect the shore...
Warrior
Events
Unit - A unit enters Warrior <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Murloc Warrior for (Owner of (Triggering unit)) at (Center of Shore <gen>) facing Default building facing degrees
Paladin
Events
Unit - A unit enters Paladin <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Murloc Paladin for (Owner of (Triggering unit)) at (Center of Shore <gen>) facing Default building facing degrees
Hunter
Events
Unit - A unit enters Hunter <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Murloc Hunter for (Owner of (Triggering unit)) at (Center of Shore <gen>) facing Default building facing degrees
Berserker
Events
Unit - A unit enters Berserker <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Murloc Berserker for (Owner of (Triggering unit)) at (Center of Shore <gen>) facing Default building facing degrees
Priest
Events
Unit - A unit enters Priest <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Murloc Priest for (Owner of (Triggering unit)) at (Center of Shore <gen>) facing Default building facing degrees
Revive
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 5.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Shore <gen>) , Hide revival graphics
Fog Wizard
Events
Unit - A unit enters Fog_Wizard <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Murloc Fog Wizard for (Owner of (Triggering unit)) at (Center of Shore <gen>) facing Default building facing degrees
Intro
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Sound - Clear the music list
Sound - Stop music Immediately
Sound - Set Ambient Sounds to 0.00 %
Sound - Set Animation and Spell Sounds to 0.00 %
Sound - Set Combat Sounds to 0.00 %
Sound - Set Fire Sounds to 0.00 %
Environment - Set sky to Generic Sky
Trigger - Run First_Scene <gen> (ignoring conditions)
First Scene
Events
Conditions
Actions
Game - Display to (All players) the text: Your Shore is under attack! pick a hero and defend it!
Cinematic - Send transmission to (All players) from Mur'gul Marauder 0018 <gen> named Murloc : Play MurlocWhat3 <gen> and display Help Us! . Modify duration: Add 3.00 seconds and Don't wait
Unit - Order Kobold Taskmaster 0010 <gen> to Attack . Mur'gul Snarecaster 0009 <gen>
Unit - Order Kobold Taskmaster 0004 <gen> to Attack . Mur'gul Snarecaster 0005 <gen>
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 5.00 seconds
Trigger - Run Movie_end <gen> (ignoring conditions)
Movie end
Events
Conditions
Actions
Wait 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Sound - Play Im_A_Murloc <gen>
level 1
Events
Game - The in-game time of day becomes Equal to 9.00
Conditions
Actions
Unit - Create (3 + 3) . Kobold for Player 7 (Green) at (Center of Cobold_Spawn <gen>) facing Default building facing degrees
level 2
Events
Game - The in-game time of day becomes Equal to 10.00
Conditions
Actions
Unit - Create (4 + 3) . Kobold for Player 7 (Green) at (Center of Cobold_Spawn <gen>) facing Default building facing degrees
level 3
Events
Game - The in-game time of day becomes Equal to 11.00
Conditions
Actions
Unit - Create (2 + 3) . Kobold for Player 7 (Green) at (Center of Cobold_Spawn <gen>) facing Default building facing degrees
Unit - Create (1 + 1) . Kobold Tunneler for Player 7 (Green) at (Center of Cobold_Spawn <gen>) facing Default building facing degrees
level 4
Events
Game - The in-game time of day becomes Equal to 12.00
Conditions
Actions
Unit - Create (2 + 2) . Kobold Geomancer for Player 7 (Green) at (Center of Cobold_Spawn <gen>) facing Default building facing degrees
level 5
Events
Game - The in-game time of day becomes Equal to 13.00
Conditions
Actions
Unit - Create (4 + 2) . Kobold Geomancer for Player 7 (Green) at (Center of Cobold_Spawn <gen>) facing Default building facing degrees
Unit - Create (1 + 0) . Kobold Taskmaster for Player 7 (Green) at (Center of Cobold_Spawn <gen>) facing Default building facing degrees
level 6 boss
Events
Game - The in-game time of day becomes Equal to 14.00
Conditions
Actions
Unit - Create (1 + 0) . Dark Troll Warlord for Player 7 (Green) at (Center of Cobold_Spawn <gen>) facing Default building facing degrees
level 7
Events
Game - The in-game time of day becomes Equal to 15.00
Conditions
Actions
Unit - Create (4 + 2) . Dark Troll for Player 7 (Green) at (Center of Cobold_Spawn <gen>) facing Default building facing degrees
level 8
Events
Game - The in-game time of day becomes Equal to 16.00
Conditions
Actions
Unit - Create (2 + 2) . Dark Troll Trapper for Player 7 (Green) at (Center of Cobold_Spawn <gen>) facing Default building facing degrees
level 9
Events
Game - The in-game time of day becomes Equal to 17.00
Conditions
Actions
Unit - Create (2 + 2) . Dark Troll Trapper for Player 7 (Green) at (Center of Cobold_Spawn <gen>) facing Default building facing degrees
Unit - Create (2 + 2) . Dark Troll Shadow Priest for Player 7 (Green) at (Center of Cobold_Spawn <gen>) facing Default building facing degrees
level 10
Events
Game - The in-game time of day becomes Equal to 18.00
Conditions
Actions
Unit - Create (3 + 2) . Dark Troll Trapper for Player 7 (Green) at (Center of Cobold_Spawn <gen>) facing Default building facing degrees
Unit - Create (3 + 2) . Dark Troll Shadow Priest for Player 7 (Green) at (Center of Cobold_Spawn <gen>) facing Default building facing degrees
level 11
Events
Game - The in-game time of day becomes Equal to 18.00
Conditions
Actions
Unit - Create (2 + 2) . Dark Troll Berserker for Player 7 (Green) at (Center of Cobold_Spawn <gen>) facing Default building facing degrees
Unit - Create (2 + 2) . Dark Troll High Priest for Player 7 (Green) at (Center of Cobold_Spawn <gen>) facing Default building facing degrees
level 12 boss
Events
Game - The in-game time of day becomes Equal to 19.00
Conditions
Actions
Unit - Create 1 . Satyr Soulstealer for Player 7 (Green) at (Center of Cobold_Spawn <gen>) facing Default building facing degrees
level 13
Events
Game - The in-game time of day becomes Equal to 20.00
Conditions
Actions
Unit - Create (2 + 2) . Satyr Trickster for Player 7 (Green) at (Center of Cobold_Spawn <gen>) facing Default building facing degrees
level 14
Events
Game - The in-game time of day becomes Equal to 21.00
Conditions
Actions
Unit - Create (3 + 2) . Satyr for Player 7 (Green) at (Center of Cobold_Spawn <gen>) facing Default building facing degrees
level 15
Events
Game - The in-game time of day becomes Equal to 22.00
Conditions
Actions
Unit - Create (2 + 2) . Satyr Shadowdancer for Player 7 (Green) at (Center of Cobold_Spawn <gen>) facing Default building facing degrees
level 16
Events
Game - The in-game time of day becomes Equal to 23.00
Conditions
Actions
Unit - Create (4 + 2) . Satyr Shadowdancer for Player 7 (Green) at (Center of Cobold_Spawn <gen>) facing Default building facing degrees
level 17
Events
Game - The in-game time of day becomes Equal to 0.00
Conditions
Actions
Unit - Create (2 + 0) . Satyr Soulstealer for Player 7 (Green) at (Center of Cobold_Spawn <gen>) facing Default building facing degrees
level 18 boss
Events
Game - The in-game time of day becomes Equal to 1.00
Conditions
Actions
Unit - Create (1 + 0) . Satyr Hellcaller for Player 7 (Green) at (Center of Cobold_Spawn <gen>) facing Default building facing degrees
level 19
Events
Game - The in-game time of day becomes Equal to 2.00
Conditions
Actions
Unit - Create (1 + 0) . Satyr Hellcaller for Player 7 (Green) at (Center of Cobold_Spawn <gen>) facing Default building facing degrees
level 21
Events
Game - The in-game time of day becomes Equal to 3.00
Conditions
Actions
Unit - Create (1 + 0) . Satyr Hellcaller for Player 7 (Green) at (Center of Cobold_Spawn <gen>) facing Default building facing degrees
level 22
Events
Game - The in-game time of day becomes Equal to 4.00
Conditions
Actions
Unit - Create (1 + 0) . Satyr Hellcaller for Player 7 (Green) at (Center of Cobold_Spawn <gen>) facing Default building facing degrees
level 23
Events
Game - The in-game time of day becomes Equal to 5.00
Conditions
Actions
Unit - Create (1 + 0) . Satyr Hellcaller for Player 7 (Green) at (Center of Cobold_Spawn <gen>) facing Default building facing degrees
level 24
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Unit - Create (1 + 0) . Satyr Hellcaller for Player 7 (Green) at (Center of Cobold_Spawn <gen>) facing Default building facing degrees
level 25
Events
Game - The in-game time of day becomes Equal to 7.00
Conditions
Actions
Unit - Create (1 + 0) . Satyr Hellcaller for Player 7 (Green) at (Center of Cobold_Spawn <gen>) facing Default building facing degrees
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