Name | Type | is_array | initial_value |
Colour | string | Yes | |
MB | multiboard | Yes | |
MB_DEATHS | integer | Yes | |
MB_GOLD_ICON_PATH | string | No | |
MB_KILLS | integer | Yes | |
MB_LB | leaderboard | Yes | |
MB_NAME | string | No | |
MB_PG_ALL | force | No | |
MB_PLAYER_COUNT_ALL | integer | No | |
MB_T1_PLAYERS | force | No | |
MB_T2_PLAYERS | force | No | |
MB_TEAM_ONE_NAME | string | No | |
MB_TEAM_TWO_NAME | string | No | |
MB_TIME_MINUTES | integer | No | |
MB_TIME_SECONDS | integer | No |
//TESH.scrollpos=0
//TESH.alwaysfold=0
//
// |\ /| | | | ----- ----- |---\ |---| |---| |--\ |--\
// | \ / | | | | | | | | | | | | | | | |
// | \ / | | | | | | |--- | | |---| |--| | |
// | \ / | | | | | | | | | | | | | \ | |
// | V | |---| |--- | ----- |---/ |---| | | | \ |--/
//
// [ AoS Style ]
//
// by Priest170234
//
// Version 1.00
//
//
// MULTIBOARD [AoS] is a multiboard to be used in Aeon of Strife games where
// common statistics are shown.
//
// This is a 5 Versus 5 Multiboard with 2 Teams.
// Player numbers ranging from 1 to 5 and 6 to 10.
//
//
//__________________________________________________________________________________________________________________________
// INCLUDES
//__________________________________________________________________________________________________________________________
// 1. Team one name and Team two name
// 2. Player names
// 3. Hero Kill, Hero Death and Hero Level
// 4. Gold data for each team where only allies can their gold and not enemy's
// 5. Elapsed time of game
// 6. Showing of Player who left the game
//
//
//__________________________________________________________________________________________________________________________
// CONFIGURABLE VARIABLES
//__________________________________________________________________________________________________________________________
// - udg_MB_NAME : String : Name of the Multiboard
// - udg_MB_TEAM_ONE_NAME : String : Name of Team one
// - udg_MB_TEAM_TWO_NAME : String : Name of Team two
// - udg_GOLD_ICON_PATH : String : Directory for icon for the gold
//
//
//__________________________________________________________________________________________________________________________
// REQUIRED VARIABLES
//__________________________________________________________________________________________________________________________
// - udg_MB_PLAYER_COUNT_ALL : Integer
// - udg_MB_TIME_MINUTES : Integer
// - udg_MB_TIME_SECONDS : Integer
// - udg_MB_DEATHS : Integer Array
// - udg_MB_KILLS : Integer Array
// - udg_MB_LB : Leaderboard Array
// - udg_MB : Multiboard
// - udg_MB_PG_ALL : Player Group
// - udg_MB_T1_PLAYERS : Player Group
// - udg_MB_T2_PLAYERS : Player Group
// - Colour : String Array
//
//
//__________________________________________________________________________________________________________________________
// HOW TO IMPORT?
//__________________________________________________________________________________________________________________________
// 1. Go to File > Preferences and check (tick) the "Automatically create unknown variables when pasting trigger data"
// 2. Copy the folder "Multiboard AoS" that contains ALL the triggers into your map
// 3. Configure the Multiboard names and you're done!
//
//
//-------------------------------------------------------------------------------------------------------------------------
// END OF DOCUMENTARY
//-------------------------------------------------------------------------------------------------------------------------
//TESH.scrollpos=36
//TESH.alwaysfold=0
//
//________________________________________________________________________________________________
//
// ----- |---| | |---| | | |--|
// | | | | | | | | | |
// | | | | | | | | |--|
// | | | | | | | | | \
// ----- |---| |--- |---| |---| | \
//
// by Priest170234
//
// Version 1.00
//
//________________________________________________________________________________________________
//
// Colour is a code written by Priest170234 (Myself) to make colour codes simpler with just
// one trigger.
//
//________________________________________________________________________________________________
//
// Colour Codes for Player 1 to 12, colours according to the player colour
// Colours of index 13 and above are extra colours that you might need
//________________________________________________________________________________________________
//
//
//________________________________________________________________________________________________
// Required Variables
//________________________________________________________________________________________________
//
// udg_Colour : String Array
//
// -----------------------------------------------------------------------------------------------
//
//________________________________________________________________________________________________
// Usage
//________________________________________________________________________________________________
//
// If you need a colour code in your text, simply use Concatenate Text, with the first
// column set as Variable - Colour[x]. Set a value for 'x' and you are done!
//
//________________________________________________________________________________________________
// How to Import?
//________________________________________________________________________________________________
//
// 1. Go to trigger editor, create a new trigger and go to Edit > Convert to Custom Text
// 2. Copy (Ctrl + C) and Paste (Ctrl + V) all the data here into that trigger
// 3. Go to Variables (Ctrl + B) and create a new variable with name EXACTLY "Colour",
// type "String" and check (tick) the Array box. You're done!
// -----------------------------------------------------------------------------------------------
//
function InitTrig_Colour takes nothing returns nothing
set udg_Colour[1] = "|cffff0303" // Red
set udg_Colour[2] = "|cff0042ff" // Blue
set udg_Colour[3] = "|cff1ce6b9" // Teal
set udg_Colour[4] = "|cff540081" // Purple
set udg_Colour[5] = "|cfffffc01" // Yellow
set udg_Colour[6] = "|cfffeba0e" // Orange
set udg_Colour[7] = "|cff20c000" // Green
set udg_Colour[8] = "|cffe55bb0" // Pink
set udg_Colour[9] = "|cff959697" // Gray
set udg_Colour[10] = "|cff7ebff1" // Light Blue
set udg_Colour[11] = "|cff106246" // Dark Green
set udg_Colour[12] = "|cff4e2a04" // Brown
set udg_Colour[13] = "|cff000000" // Black
set udg_Colour[14] = "|cffffcc00" // Gold
set udg_Colour[15] = "|cff006666" // Darker Teal
endfunction
// -----------------------------------------------------------------------------------------------
// END OF CODE
// -----------------------------------------------------------------------------------------------