Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model MULE of the bundle MULE. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Terran Unit Pack (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing MULE.mdx
Now Click the "Import File" Button:
Next select 'MULE.mdx' in the folder which you extracted from the zip archive:
MULE
fx-flare-generic.blp
mule_diffuse.blp
mule_emissive2.blp
newboom1.blp
resourcecrystaldiff_blue.blp
resourcepallet_diffuse.blp
resourcepallet_emissive.blp
The file has been properly added to the map archive:
MULE.mdx
Model
494
war3mapimported/MULE.mdx
Done, you have imported the file MULE.mdx.
Importing fx-flare-generic.blp
Now Click the "Import File" Button:
Next select 'fx-flare-generic.blp' in the folder which you extracted from the zip archive:
MULE
MULE.mdx
mule_diffuse.blp
mule_emissive2.blp
newboom1.blp
resourcecrystaldiff_blue.blp
resourcepallet_diffuse.blp
resourcepallet_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MULE.mdx
Model
494
war3mapimported/MULE.mdx
fx-flare-generic.blp
Image / Texture
12
war3mapimported/fx-flare-generic.blp
Double-click the file fx-flare-generic.blp:
fx-flare-generic.blp
Image / Texture
12
war3mapimported/fx-flare-generic.blp
Tick the box "Use Custom Path" and type in the correct path:
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
The file has been properly added to the map archive:
MULE.mdx
Model
494
war3mapimported/MULE.mdx
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
Done, you have imported the file fx-flare-generic.blp.
Importing mule_diffuse.blp
Now Click the "Import File" Button:
Next select 'mule_diffuse.blp' in the folder which you extracted from the zip archive:
MULE
MULE.mdx
fx-flare-generic.blp
mule_emissive2.blp
newboom1.blp
resourcecrystaldiff_blue.blp
resourcepallet_diffuse.blp
resourcepallet_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MULE.mdx
Model
494
war3mapimported/MULE.mdx
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
mule_diffuse.blp
Image / Texture
470
war3mapimported/mule_diffuse.blp
Double-click the file mule_diffuse.blp:
mule_diffuse.blp
Image / Texture
470
war3mapimported/mule_diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
mule_diffuse.blp
Image / Texture
470
mule_diffuse.blp
The file has been properly added to the map archive:
MULE.mdx
Model
494
war3mapimported/MULE.mdx
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
mule_diffuse.blp
Image / Texture
470
mule_diffuse.blp
Done, you have imported the file mule_diffuse.blp.
Importing mule_emissive2.blp
Now Click the "Import File" Button:
Next select 'mule_emissive2.blp' in the folder which you extracted from the zip archive:
MULE
MULE.mdx
fx-flare-generic.blp
mule_diffuse.blp
newboom1.blp
resourcecrystaldiff_blue.blp
resourcepallet_diffuse.blp
resourcepallet_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MULE.mdx
Model
494
war3mapimported/MULE.mdx
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
mule_diffuse.blp
Image / Texture
470
mule_diffuse.blp
mule_emissive2.blp
Image / Texture
30
war3mapimported/mule_emissive2.blp
Double-click the file mule_emissive2.blp:
mule_emissive2.blp
Image / Texture
30
war3mapimported/mule_emissive2.blp
Tick the box "Use Custom Path" and type in the correct path:
mule_emissive2.blp
Image / Texture
30
mule_emissive2.blp
The file has been properly added to the map archive:
MULE.mdx
Model
494
war3mapimported/MULE.mdx
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
mule_diffuse.blp
Image / Texture
470
mule_diffuse.blp
mule_emissive2.blp
Image / Texture
30
mule_emissive2.blp
Done, you have imported the file mule_emissive2.blp.
Importing newboom1.blp
Now Click the "Import File" Button:
Next select 'newboom1.blp' in the folder which you extracted from the zip archive:
MULE
MULE.mdx
fx-flare-generic.blp
mule_diffuse.blp
mule_emissive2.blp
resourcecrystaldiff_blue.blp
resourcepallet_diffuse.blp
resourcepallet_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MULE.mdx
Model
494
war3mapimported/MULE.mdx
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
mule_diffuse.blp
Image / Texture
470
mule_diffuse.blp
mule_emissive2.blp
Image / Texture
30
mule_emissive2.blp
newboom1.blp
Image / Texture
81
war3mapimported/newboom1.blp
Double-click the file newboom1.blp:
newboom1.blp
Image / Texture
81
war3mapimported/newboom1.blp
Tick the box "Use Custom Path" and type in the correct path:
newboom1.blp
Image / Texture
81
newboom1.blp
The file has been properly added to the map archive:
MULE.mdx
Model
494
war3mapimported/MULE.mdx
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
mule_diffuse.blp
Image / Texture
470
mule_diffuse.blp
mule_emissive2.blp
Image / Texture
30
mule_emissive2.blp
newboom1.blp
Image / Texture
81
newboom1.blp
Done, you have imported the file newboom1.blp.
Importing resourcecrystaldiff_blue.blp
Now Click the "Import File" Button:
Next select 'resourcecrystaldiff_blue.blp' in the folder which you extracted from the zip archive:
MULE
MULE.mdx
fx-flare-generic.blp
mule_diffuse.blp
mule_emissive2.blp
newboom1.blp
resourcecrystaldiff_blue.blp
resourcepallet_diffuse.blp
resourcepallet_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MULE.mdx
Model
494
war3mapimported/MULE.mdx
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
mule_diffuse.blp
Image / Texture
470
mule_diffuse.blp
mule_emissive2.blp
Image / Texture
30
mule_emissive2.blp
newboom1.blp
Image / Texture
81
newboom1.blp
resourcecrystaldiff_blue.blp
Image / Texture
429
war3mapimported/resourcecrystaldiff_blue.blp
Double-click the file resourcecrystaldiff_blue.blp:
resourcecrystaldiff_blue.blp
Image / Texture
429
war3mapimported/resourcecrystaldiff_blue.blp
Tick the box "Use Custom Path" and type in the correct path:
resourcecrystaldiff_blue.blp
Image / Texture
429
resourcecrystaldiff_blue.blp
The file has been properly added to the map archive:
MULE.mdx
Model
494
war3mapimported/MULE.mdx
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
mule_diffuse.blp
Image / Texture
470
mule_diffuse.blp
mule_emissive2.blp
Image / Texture
30
mule_emissive2.blp
newboom1.blp
Image / Texture
81
newboom1.blp
resourcecrystaldiff_blue.blp
Image / Texture
429
resourcecrystaldiff_blue.blp
Done, you have imported the file resourcecrystaldiff_blue.blp.
Importing resourcepallet_diffuse.blp
Now Click the "Import File" Button:
Next select 'resourcepallet_diffuse.blp' in the folder which you extracted from the zip archive:
MULE
MULE.mdx
fx-flare-generic.blp
mule_diffuse.blp
mule_emissive2.blp
newboom1.blp
resourcecrystaldiff_blue.blp
resourcepallet_diffuse.blp
resourcepallet_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MULE.mdx
Model
494
war3mapimported/MULE.mdx
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
mule_diffuse.blp
Image / Texture
470
mule_diffuse.blp
mule_emissive2.blp
Image / Texture
30
mule_emissive2.blp
newboom1.blp
Image / Texture
81
newboom1.blp
resourcecrystaldiff_blue.blp
Image / Texture
429
resourcecrystaldiff_blue.blp
resourcepallet_diffuse.blp
Image / Texture
180
war3mapimported/resourcepallet_diffuse.blp
Double-click the file resourcepallet_diffuse.blp:
resourcepallet_diffuse.blp
Image / Texture
180
war3mapimported/resourcepallet_diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
resourcepallet_diffuse.blp
Image / Texture
180
resourcepallet_diffuse.blp
The file has been properly added to the map archive:
MULE.mdx
Model
494
war3mapimported/MULE.mdx
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
mule_diffuse.blp
Image / Texture
470
mule_diffuse.blp
mule_emissive2.blp
Image / Texture
30
mule_emissive2.blp
newboom1.blp
Image / Texture
81
newboom1.blp
resourcecrystaldiff_blue.blp
Image / Texture
429
resourcecrystaldiff_blue.blp
resourcepallet_diffuse.blp
Image / Texture
180
resourcepallet_diffuse.blp
Done, you have imported the file resourcepallet_diffuse.blp.
Importing resourcepallet_emissive.blp
Now Click the "Import File" Button:
Next select 'resourcepallet_emissive.blp' in the folder which you extracted from the zip archive:
MULE
MULE.mdx
fx-flare-generic.blp
mule_diffuse.blp
mule_emissive2.blp
newboom1.blp
resourcecrystaldiff_blue.blp
resourcepallet_diffuse.blp
resourcepallet_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MULE.mdx
Model
494
war3mapimported/MULE.mdx
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
mule_diffuse.blp
Image / Texture
470
mule_diffuse.blp
mule_emissive2.blp
Image / Texture
30
mule_emissive2.blp
newboom1.blp
Image / Texture
81
newboom1.blp
resourcecrystaldiff_blue.blp
Image / Texture
429
resourcecrystaldiff_blue.blp
resourcepallet_diffuse.blp
Image / Texture
180
resourcepallet_diffuse.blp
resourcepallet_emissive.blp
Image / Texture
19
war3mapimported/resourcepallet_emissive.blp
Double-click the file resourcepallet_emissive.blp:
resourcepallet_emissive.blp
Image / Texture
19
war3mapimported/resourcepallet_emissive.blp
Tick the box "Use Custom Path" and type in the correct path:
resourcepallet_emissive.blp
Image / Texture
19
resourcepallet_emissive.blp
The file has been properly added to the map archive:
MULE.mdx
Model
494
war3mapimported/MULE.mdx
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
mule_diffuse.blp
Image / Texture
470
mule_diffuse.blp
mule_emissive2.blp
Image / Texture
30
mule_emissive2.blp
newboom1.blp
Image / Texture
81
newboom1.blp
resourcecrystaldiff_blue.blp
Image / Texture
429
resourcecrystaldiff_blue.blp
resourcepallet_diffuse.blp
Image / Texture
180
resourcepallet_diffuse.blp
resourcepallet_emissive.blp
Image / Texture
19
resourcepallet_emissive.blp
Done, you have imported the file resourcepallet_emissive.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.