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Model validation: MudGolem

MudGolem.mdx

0 errors 14 severe 9 warnings 64 unused
  • 12 Sequence 12 - "Stand 4"
    • This sequence starts at the same frame as sequence 0 "Stand 1"
    • This sequence starts before sequence 1 "Stand 2" ends
    • This sequence starts before sequence 2 "Stand 3" ends
    • This sequence starts before sequence 3 "Stand Ready 1" ends
    • This sequence starts before sequence 4 "Attack 1" ends
    • This sequence starts before sequence 5 "Attack Spell 1" ends
    • This sequence starts before sequence 6 "Spell Slam 1" ends
    • This sequence starts before sequence 7 "Sleep" ends
    • This sequence starts before sequence 8 "Walk 1" ends
    • This sequence starts before sequence 9 "Birth" ends
    • This sequence starts before sequence 10 "Death 1" ends
    • This sequence starts before sequence 11 "Decay" ends
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 81900); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (13)
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 81900); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (13)
  • 6 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • Number of sequence extents (0) does not match the number of sequences (13)
  • 55 Bone 6 - "base_head_bind_jnt"
    • 55 Rotation
      • Track 424 at frame 20033 has exactly the same value as tracks 423 and 425
      • Track 425 at frame 20067 has exactly the same value as tracks 424 and 426
      • Track 426 at frame 20100 has exactly the same value as tracks 425 and 427
      • Track 427 at frame 20133 has exactly the same value as tracks 426 and 428
      • Track 428 at frame 20167 has exactly the same value as tracks 427 and 429
      • Track 429 at frame 20200 has exactly the same value as tracks 428 and 430
      • Track 430 at frame 20233 has exactly the same value as tracks 429 and 431
      • Track 431 at frame 20267 has exactly the same value as tracks 430 and 432
      • Track 432 at frame 20300 has exactly the same value as tracks 431 and 433
      • Track 433 at frame 20333 has exactly the same value as tracks 432 and 434
      • Track 434 at frame 20367 has exactly the same value as tracks 433 and 435
      • Track 435 at frame 20400 has exactly the same value as tracks 434 and 436
      • Track 436 at frame 20433 has exactly the same value as tracks 435 and 437
      • Track 437 at frame 20467 has exactly the same value as tracks 436 and 438
      • Track 438 at frame 20500 has exactly the same value as tracks 437 and 439
      • Track 439 at frame 20533 has exactly the same value as tracks 438 and 440
      • Track 440 at frame 20567 has exactly the same value as tracks 439 and 441
      • Track 441 at frame 20600 has exactly the same value as tracks 440 and 442
      • Track 442 at frame 20633 has exactly the same value as tracks 441 and 443
      • Track 443 at frame 20667 has exactly the same value as tracks 442 and 444
      • Track 444 at frame 20700 has exactly the same value as tracks 443 and 445
      • Track 445 at frame 20733 has exactly the same value as tracks 444 and 446
      • Track 446 at frame 20767 has exactly the same value as tracks 445 and 447
      • Track 447 at frame 20800 has exactly the same value as tracks 446 and 448
      • Track 448 at frame 20833 has exactly the same value as tracks 447 and 449
      • Track 449 at frame 20867 has exactly the same value as tracks 448 and 450
      • Track 450 at frame 20900 has exactly the same value as tracks 449 and 451
      • Track 451 at frame 20933 has exactly the same value as tracks 450 and 452
      • Track 452 at frame 20967 has exactly the same value as tracks 451 and 453
      • Track 453 at frame 21000 has exactly the same value as tracks 452 and 454
      • Track 454 at frame 21033 has exactly the same value as tracks 453 and 455
      • Track 455 at frame 21067 has exactly the same value as tracks 454 and 456
      • Track 456 at frame 21100 has exactly the same value as tracks 455 and 457
      • Track 457 at frame 21133 has exactly the same value as tracks 456 and 458
      • Track 458 at frame 21167 has exactly the same value as tracks 457 and 459
      • Track 459 at frame 21200 has exactly the same value as tracks 458 and 460
      • Track 460 at frame 21233 has exactly the same value as tracks 459 and 461
      • Track 461 at frame 21267 has exactly the same value as tracks 460 and 462
      • Track 462 at frame 21300 has exactly the same value as tracks 461 and 463
      • Track 463 at frame 21333 has exactly the same value as tracks 462 and 464
      • Track 464 at frame 21367 has exactly the same value as tracks 463 and 465
      • Track 465 at frame 21400 has exactly the same value as tracks 464 and 466
      • Track 466 at frame 21433 has exactly the same value as tracks 465 and 467
      • Track 467 at frame 21467 has exactly the same value as tracks 466 and 468
      • Track 468 at frame 21500 has exactly the same value as tracks 467 and 469
      • Track 469 at frame 21533 has exactly the same value as tracks 468 and 470
      • Track 470 at frame 21567 has exactly the same value as tracks 469 and 471
      • Track 471 at frame 21600 has exactly the same value as tracks 470 and 472
      • Track 472 at frame 21633 has exactly the same value as tracks 471 and 473
      • Track 473 at frame 21667 has exactly the same value as tracks 472 and 474
      • Track 474 at frame 21700 has exactly the same value as tracks 473 and 475
      • Track 475 at frame 21733 has exactly the same value as tracks 474 and 476
      • Track 476 at frame 21767 has exactly the same value as tracks 475 and 477
      • Track 477 at frame 21800 has exactly the same value as tracks 476 and 478
      • Track 478 at frame 21833 has exactly the same value as tracks 477 and 479
  • 1 Bone 20 - "L_hand_bind_jnt"
    • 1 Rotation
      • Track 93 at frame 9833 has roughly the same value as tracks 92 and 94
  • 1 Bone 22 - "L_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 69 at frame 19400 has roughly the same value as tracks 68 and 70
  • 1 Bone 23 - "L_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 29 at frame 4733 has roughly the same value as tracks 28 and 30
  • 1 Bone 24 - "L_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 29 at frame 4733 has roughly the same value as tracks 28 and 30
  • 2 Bone 32 - "R_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 55 at frame 6633 has roughly the same value as tracks 54 and 56
      • Track 81 at frame 7733 has roughly the same value as tracks 80 and 82
  • 1 Bone 43 - "R_hand_bind_jnt"
    • 1 Rotation
      • Track 79 at frame 7067 has roughly the same value as tracks 78 and 80
  • 1 Bone 44 - "R_upr_arm_twist_bind_jnt"
    • 1 Translation
      • Track 193 at frame 15833 has roughly the same value as tracks 192 and 194
  • 1 CollisionShape 3 - "B_KGS_Leg_L"
    • 1 Rotation
      • Track 313 at frame 19400 has roughly the same value as tracks 312 and 314
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