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Model validation: Mrs. Bob
MrsBobV6.mdx
0errors14severe3warnings44unused
1
Geoset 0
Alpha is 1.000 at end of "Decay" (frame 10416); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay" (frame 10416); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay" (frame 10416); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay" (frame 10416); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay" (frame 10416); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay" (frame 10416); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay" (frame 10416); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
1
Geoset 7
Alpha is 1.000 at end of "Decay" (frame 10416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 1, 12
1
Geoset 8
Alpha is 1.000 at end of "Decay" (frame 10416); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay" (frame 10416); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 10
Alpha is 1.000 at end of "Decay" (frame 10416); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 11
Alpha is 1.000 at end of "Decay" (frame 10416); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 12
Alpha is 1.000 at end of "Decay" (frame 10416); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 13
Alpha is 1.000 at end of "Decay" (frame 10416); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Model
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
1
Geoset 14
Referenced by 2 geoset animations: 0, 5
9
Bone 0 - "Bone03"
3
Translation
Track 5 at frame 3223 has exactly the same value as tracks 4 and 6
Track 6 at frame 3312 has exactly the same value as tracks 5 and 7
Track 9 at frame 4291 has exactly the same value as tracks 8 and 10
6
Rotation
Track 5 at frame 3223 has exactly the same value as tracks 4 and 6
Track 6 at frame 3312 has exactly the same value as tracks 5 and 7
Track 9 at frame 4291 has exactly the same value as tracks 8 and 10
Track 10 at frame 4427 has exactly the same value as tracks 9 and 11
Track 11 at frame 4839 has exactly the same value as tracks 10 and 12
Track 12 at frame 5002 has exactly the same value as tracks 11 and 13
9
Bone 1 - "Bone01"
3
Translation
Track 5 at frame 3223 has exactly the same value as tracks 4 and 6
Track 6 at frame 3312 has exactly the same value as tracks 5 and 7
Track 9 at frame 4291 has exactly the same value as tracks 8 and 10
6
Rotation
Track 5 at frame 3223 has exactly the same value as tracks 4 and 6
Track 6 at frame 3312 has exactly the same value as tracks 5 and 7
Track 9 at frame 4291 has exactly the same value as tracks 8 and 10
Track 10 at frame 4427 has exactly the same value as tracks 9 and 11
Track 11 at frame 4839 has exactly the same value as tracks 10 and 12
Track 12 at frame 5002 has exactly the same value as tracks 11 and 13
7
Bone 2 - "Bone02"
1
Translation
Track 9 at frame 4291 has exactly the same value as tracks 8 and 10
6
Rotation
Track 5 at frame 3223 has exactly the same value as tracks 4 and 6
Track 6 at frame 3312 has exactly the same value as tracks 5 and 7
Track 9 at frame 4291 has exactly the same value as tracks 8 and 10
Track 10 at frame 4427 has exactly the same value as tracks 9 and 11
Track 11 at frame 4839 has exactly the same value as tracks 10 and 12
Track 12 at frame 5002 has exactly the same value as tracks 11 and 13
9
Bone 3 - "Bone06"
3
Translation
Track 5 at frame 3223 has exactly the same value as tracks 4 and 6
Track 6 at frame 3312 has exactly the same value as tracks 5 and 7
Track 9 at frame 4291 has exactly the same value as tracks 8 and 10
6
Rotation
Track 5 at frame 3223 has exactly the same value as tracks 4 and 6
Track 6 at frame 3312 has exactly the same value as tracks 5 and 7
Track 9 at frame 4291 has exactly the same value as tracks 8 and 10
Track 10 at frame 4427 has exactly the same value as tracks 9 and 11
Track 11 at frame 4528 has exactly the same value as tracks 10 and 12
Track 12 at frame 4751 has exactly the same value as tracks 11 and 13
2
Bone 4 - "Bone04"
2
Rotation
Track 2 at frame 4407 has exactly the same value as tracks 1 and 3
Track 3 at frame 4534 has exactly the same value as tracks 2 and 4
2
Bone 5 - "Bone05"
2
Rotation
Track 2 at frame 3210 has exactly the same value as tracks 1 and 3
Track 3 at frame 3305 has exactly the same value as tracks 2 and 4
2
Bone 6 - "Bone09"
2
Rotation
Track 2 at frame 5912 has exactly the same value as tracks 1 and 3
Track 3 at frame 6019 has exactly the same value as tracks 2 and 4
2
Bone 7 - "Bone08"
2
Rotation
Track 2 at frame 5912 has exactly the same value as tracks 1 and 3
Track 3 at frame 6019 has exactly the same value as tracks 2 and 4
2
Bone 8 - "Bone07"
2
Rotation
Track 2 at frame 5912 has exactly the same value as tracks 1 and 3
Track 3 at frame 6019 has exactly the same value as tracks 2 and 4
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