Model validation: Mrs. Bob

MrsBobV6.mdx

0 errors 14 severe 3 warnings 44 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 10416); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 10416); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 10416); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 10416); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 10416); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 10416); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 10416); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 10416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 1, 12
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 10416); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 10416); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay" (frame 10416); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay" (frame 10416); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay" (frame 10416); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay" (frame 10416); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Geoset 14
    • Referenced by 2 geoset animations: 0, 5
  • 9 Bone 0 - "Bone03"
    • 3 Translation
      • Track 5 at frame 3223 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 3312 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 4291 has exactly the same value as tracks 8 and 10
    • 6 Rotation
      • Track 5 at frame 3223 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 3312 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 4291 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 4427 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 4839 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 5002 has exactly the same value as tracks 11 and 13
  • 9 Bone 1 - "Bone01"
    • 3 Translation
      • Track 5 at frame 3223 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 3312 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 4291 has exactly the same value as tracks 8 and 10
    • 6 Rotation
      • Track 5 at frame 3223 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 3312 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 4291 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 4427 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 4839 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 5002 has exactly the same value as tracks 11 and 13
  • 7 Bone 2 - "Bone02"
    • 1 Translation
      • Track 9 at frame 4291 has exactly the same value as tracks 8 and 10
    • 6 Rotation
      • Track 5 at frame 3223 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 3312 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 4291 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 4427 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 4839 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 5002 has exactly the same value as tracks 11 and 13
  • 9 Bone 3 - "Bone06"
    • 3 Translation
      • Track 5 at frame 3223 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 3312 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 4291 has exactly the same value as tracks 8 and 10
    • 6 Rotation
      • Track 5 at frame 3223 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 3312 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 4291 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 4427 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 4528 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 4751 has exactly the same value as tracks 11 and 13
  • 2 Bone 4 - "Bone04"
    • 2 Rotation
      • Track 2 at frame 4407 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 4534 has exactly the same value as tracks 2 and 4
  • 2 Bone 5 - "Bone05"
    • 2 Rotation
      • Track 2 at frame 3210 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 3305 has exactly the same value as tracks 2 and 4
  • 2 Bone 6 - "Bone09"
    • 2 Rotation
      • Track 2 at frame 5912 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 6019 has exactly the same value as tracks 2 and 4
  • 2 Bone 7 - "Bone08"
    • 2 Rotation
      • Track 2 at frame 5912 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 6019 has exactly the same value as tracks 2 and 4
  • 2 Bone 8 - "Bone07"
    • 2 Rotation
      • Track 2 at frame 5912 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 6019 has exactly the same value as tracks 2 and 4
Back
Top