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Triggers
MrFuskerenbossmap.w3x
Variables
Initialization
Melee Initialization
BOSS1
dont run from me
death om my life
start
Lightning
Lightning Copy
Lightning Copy 2
bossloop Copy
dummy loop
reeddeath
reeddeath Copy
reedarea1
reedarea2
reedarea3
reedarea4
reeddeath end
reeddeath end Copy
fanfy
fanfy Copy
dont run in
dont run ut
phase2
bossloop
opult
bloeshadow
enterme1
enterme1 Copy
enterme1 Copy 2
enterme1 Copy 3
phase3
last phase
Last spell
The end of all things
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
L1
lightning
No
L2
lightning
No
L3
lightning
No
L4
lightning
No
Lightning1
lightningtype
No
LightningTypeCLPB
Lightning2
lightningtype
No
LightningTypeAFOD
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Trigger - Turn off dont_run_from_me <gen>
Trigger - Turn off fanfy_Copy <gen>
Trigger - Turn off enterme1 <gen>
Trigger - Turn off enterme1_Copy_2 <gen>
Trigger - Turn off enterme1_Copy_3 <gen>
Trigger - Turn off enterme1_Copy <gen>
Do nothing
Unit - Move Dummy k 0013 <gen> instantly to (Center of spell_dummy <gen>) , facing (Position of Dreadlord 0008 <gen>)
Unit - Move Dummy that is opopoponicee 0012 <gen> instantly to (Center of spell_dummy <gen>) , facing (Position of Dreadlord 0008 <gen>)
Trigger - Turn off fanfy <gen>
Trigger - Turn off Last_spell <gen>
Sound - Play Pocketwatch_Knives <gen>
Trigger - Turn off bloeshadow <gen>
Trigger - Turn off reeddeath_end_Copy <gen>
Trigger - Turn off reeddeath_Copy <gen>
Trigger - Turn off bossloop_Copy <gen>
Trigger - Turn off bossloop <gen>
Trigger - Turn off reeddeath <gen>
Trigger - Turn off reeddeath_end <gen>
Trigger - Turn off dummy_loop <gen>
Trigger - Turn off reedarea1 <gen>
Trigger - Turn off reedarea2 <gen>
Trigger - Turn off reedarea3 <gen>
Trigger - Turn off reedarea4 <gen>
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Run melee AI scripts (for computer players)
dont run from me
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Cause Dreadlord 0008 <gen> to damage Dreadlord 0008 <gen> , dealing 6.00 damage of attack type Spells and damage type Normal
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Dreadlord 0008 <gen> using Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl
death om my life
Events
Unit - Dreadlord 0008 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl
Sound - Stop (Last played sound) Immediately
Sound - Play Capture3 <gen>
Wait 0.40 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl
Wait 0.30 seconds
Lightning - Destroy L1
Lightning - Destroy L2
Lightning - Destroy L3
Lightning - Destroy L4
Game - Defeat Player 1 (Red) with the message: Defeat!
start
Events
Unit - A unit enters B_AREA1 <gen>
Conditions
Actions
Unit - Pause all units
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Sexy face 0000 <gen> named Sexy Boss : Play Capture1 <gen> and display Hello there little one. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 1.00 seconds
Lightning - Create a Chain Lightning - Primary lightning effect from source (Position of Sexy face 0000 <gen>) to target (Center of B1 <gen>)
Wait 0.50 game-time seconds
Lightning - Destroy (Last created lightning effect)
Special Effect - Create a special effect at (Center of B1 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 0.10 seconds
Lightning - Create a Lightning1 lightning effect from source (Center of B1 <gen>) to target (Center of B2 <gen>)
Special Effect - Create a special effect at (Center of B2 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Sound - Play Capture4 <gen>
Set Variable Set L1 = (Last created lightning effect)
Wait 1.00 seconds
Lightning - Create a Lightning1 lightning effect from source (Center of B2 <gen>) to target (Center of B3 <gen>)
Special Effect - Create a special effect at (Center of B3 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Set Variable Set L2 = (Last created lightning effect)
Wait 1.00 seconds
Lightning - Create a Lightning1 lightning effect from source (Center of B3 <gen>) to target (Center of B4 <gen>)
Special Effect - Create a special effect at (Center of B4 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Set Variable Set L3 = (Last created lightning effect)
Wait 1.00 seconds
Lightning - Create a Lightning1 lightning effect from source (Center of B4 <gen>) to target (Center of B1 <gen>)
Set Variable Set L4 = (Last created lightning effect)
Cinematic - Turn cinematic mode Off for (All players)
Wait 1.00 seconds
Unit - Move Dummy that is opopoponicee 0012 <gen> instantly to (Center of B2 <gen>) , facing (Position of Dreadlord 0008 <gen>)
Unit - Move Dummy k 0013 <gen> instantly to (Center of B3 <gen>) , facing (Position of Dreadlord 0008 <gen>)
Sound - Play Capture2 <gen>
Unit - Unpause all units
Trigger - Turn off (This trigger)
Lightning
Events
Unit - Sexy face 0000 <gen> 's life becomes Less than 1900.00
Conditions
Actions
Trigger - Turn on fanfy <gen>
Unit - Move Sexy face 0000 <gen> instantly to (Center of B_AREA1 <gen>) , facing (Position of Dreadlord 0008 <gen>)
Unit - Pause Sexy face 0000 <gen>
Animation - Play Sexy face 0000 <gen> 's Stand Channel animation
Special Effect - Create a special effect attached to the orgin (Unexpected type: 'attachpoint') of Sexy face 0000 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Trigger - Turn on reeddeath <gen>
Lightning - Change color of L1 to ( 3.00 0.00 0.00 ) with 1 alpha
Wait 1.00 seconds
Lightning - Change color of L2 to ( 3.00 0.00 0.00 ) with 1 alpha
Wait 1.00 seconds
Lightning - Change color of L3 to ( 3.00 0.00 0.00 ) with 1 alpha
Wait 1.00 seconds
Lightning - Change color of L4 to ( 3.00 0.00 0.00 ) with 1 alpha
Wait 1.00 seconds
Trigger - Turn on dummy_loop <gen>
Wait 5.00 seconds
Trigger - Turn off bossloop <gen>
Trigger - Turn off dummy_loop <gen>
Lightning - Change color of L1 to ( 1.00 1.00 1.00 ) with 1 alpha
Wait 1.00 seconds
Lightning - Change color of L2 to ( 1.00 1.00 1.00 ) with 1 alpha
Wait 1.00 seconds
Lightning - Change color of L3 to ( 1.00 1.00 1.00 ) with 1 alpha
Wait 1.00 seconds
Lightning - Change color of L4 to ( 1.00 1.00 1.00 ) with 1 alpha
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of B_AREA1 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Animation - Play Sexy face 0000 <gen> 's Spell animation
Wait 1.00 seconds
Unit - Unpause Sexy face 0000 <gen>
Lightning Copy
Events
Unit - Sexy face 0000 <gen> 's life becomes Less than 1500.00
Conditions
Actions
Unit - Move Sexy face 0000 <gen> instantly to (Center of B_AREA1 <gen>) , facing (Position of Dreadlord 0008 <gen>)
Special Effect - Create a special effect attached to the orgin (Unexpected type: 'attachpoint') of Sexy face 0000 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Pause Sexy face 0000 <gen>
Animation - Play Sexy face 0000 <gen> 's Stand Channel animation
Trigger - Turn on reeddeath <gen>
Lightning - Change color of L1 to ( 3.00 0.00 0.00 ) with 1 alpha
Wait 1.00 seconds
Lightning - Change color of L2 to ( 3.00 0.00 0.00 ) with 1 alpha
Wait 1.00 seconds
Lightning - Change color of L3 to ( 3.00 0.00 0.00 ) with 1 alpha
Wait 1.00 seconds
Lightning - Change color of L4 to ( 3.00 0.00 0.00 ) with 1 alpha
Wait 1.00 seconds
Trigger - Turn on dummy_loop <gen>
Wait 5.00 seconds
Trigger - Turn off dummy_loop <gen>
Trigger - Turn off bossloop <gen>
Wait 1.00 seconds
Lightning - Change color of L1 to ( 1.00 1.00 1.00 ) with 1 alpha
Wait 1.00 seconds
Lightning - Change color of L2 to ( 1.00 1.00 1.00 ) with 1 alpha
Wait 1.00 seconds
Lightning - Change color of L3 to ( 1.00 1.00 1.00 ) with 1 alpha
Wait 1.00 seconds
Lightning - Change color of L4 to ( 1.00 1.00 1.00 ) with 1 alpha
Wait 1.00 seconds
Animation - Play Sexy face 0000 <gen> 's Spell animation
Wait 1.00 seconds
Unit - Unpause Sexy face 0000 <gen>
Lightning Copy 2
Events
Unit - Sexy face 0000 <gen> 's life becomes Less than 1000.00
Conditions
Actions
Trigger - Turn off fanfy <gen>
Trigger - Turn on fanfy_Copy <gen>
Unit - Move Sexy face 0000 <gen> instantly to (Center of B_AREA1 <gen>) , facing (Position of Dreadlord 0008 <gen>)
Special Effect - Create a special effect attached to the orgin (Unexpected type: 'attachpoint') of Sexy face 0000 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Pause Sexy face 0000 <gen>
Animation - Play Sexy face 0000 <gen> 's Stand Channel animation
Trigger - Turn on reeddeath <gen>
Lightning - Change color of L1 to ( 3.00 0.00 0.00 ) with 1 alpha
Wait 1.00 seconds
Lightning - Change color of L2 to ( 3.00 0.00 0.00 ) with 1 alpha
Wait 1.00 seconds
Lightning - Change color of L3 to ( 3.00 0.00 0.00 ) with 1 alpha
Wait 1.00 seconds
Lightning - Change color of L4 to ( 3.00 0.00 0.00 ) with 1 alpha
Wait 1.00 seconds
Trigger - Turn on dummy_loop <gen>
Wait 5.00 seconds
Trigger - Turn off dummy_loop <gen>
Wait 1.00 seconds
Lightning - Change color of L1 to ( 1.00 1.00 1.00 ) with 1 alpha
Wait 1.00 seconds
Lightning - Change color of L2 to ( 1.00 1.00 1.00 ) with 1 alpha
Wait 1.00 seconds
Lightning - Change color of L3 to ( 1.00 1.00 1.00 ) with 1 alpha
Wait 1.00 seconds
Lightning - Change color of L4 to ( 1.00 1.00 1.00 ) with 1 alpha
Wait 1.00 seconds
Animation - Play Sexy face 0000 <gen> 's Spell animation
Wait 1.00 seconds
Unit - Unpause Sexy face 0000 <gen>
bossloop Copy
Events
Conditions
Actions
Lightning - Move L1 to source (Center of B1 <gen>) and target (Center of B3 <gen>)
Lightning - Move L2 to source (Center of B2 <gen>) and target (Center of B4 <gen>)
Lightning - Move L4 to source (Center of B3 <gen>) and target (Center of B1 <gen>)
Lightning - Move L3 to source (Center of B4 <gen>) and target (Center of B2 <gen>)
dummy loop
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Order Spell dummy 0019 <gen> to Human Blood Mage - Flame Strike . (Random point in B_AREA1 <gen>)
Unit - Order Spell dummy 0019 <gen> to Human Blood Mage - Flame Strike . (Random point in B_AREA1 <gen>)
Unit - Order Spell dummy 0019 <gen> to Human Blood Mage - Flame Strike . (Random point in B_AREA1 <gen>)
Unit - Order Spell dummy 0019 <gen> to Human Blood Mage - Flame Strike . (Random point in B_AREA1 <gen>)
Unit - Order Spell dummy 0019 <gen> to Human Blood Mage - Flame Strike . (Random point in B_AREA1 <gen>)
Unit - Order Spell dummy 0019 <gen> to Human Blood Mage - Flame Strike . (Random point in B_AREA1 <gen>)
Unit - Order Spell dummy 0019 <gen> to Human Blood Mage - Flame Strike . (Random point in B_AREA1 <gen>)
Unit - Order Spell dummy 0019 <gen> to Human Blood Mage - Flame Strike . (Random point in B_AREA1 <gen>)
reeddeath
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Trigger - Turn on reedarea1 <gen>
Wait 1.00 seconds
Trigger - Turn on reedarea2 <gen>
Wait 1.00 seconds
Trigger - Turn on reedarea3 <gen>
Wait 1.00 seconds
Trigger - Turn on reedarea4 <gen>
Wait 1.00 seconds
Trigger - Turn on reeddeath_end <gen>
Trigger - Turn off (This trigger)
reeddeath Copy
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Trigger - Turn on reedarea1 <gen>
Wait 0.50 seconds
Trigger - Turn on reedarea2 <gen>
Wait 0.50 seconds
Trigger - Turn on reedarea3 <gen>
Wait 0.50 seconds
Trigger - Turn on reedarea4 <gen>
Wait 0.50 seconds
Trigger - Turn on reeddeath_end_Copy <gen>
Trigger - Turn off (This trigger)
reedarea1
Events
Unit - A unit enters WALL1 <gen>
Conditions
(Triggering unit) Not equal to Sexy face 0000 <gen>
Actions
Unit - Kill (Triggering unit)
reedarea2
Events
Unit - A unit enters WALL2 <gen>
Conditions
(Triggering unit) Not equal to Sexy face 0000 <gen>
Actions
Unit - Kill (Triggering unit)
reedarea3
Events
Unit - A unit enters WALL3 <gen>
Conditions
(Triggering unit) Not equal to Sexy face 0000 <gen>
Actions
Unit - Kill (Triggering unit)
reedarea4
Events
Unit - A unit enters WALL4 <gen>
Conditions
(Triggering unit) Not equal to Sexy face 0000 <gen>
Actions
Unit - Kill (Triggering unit)
reeddeath end
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Sound - Play Capture4 <gen>
Wait 5.00 seconds
Trigger - Turn off reedarea1 <gen>
Wait 1.00 seconds
Trigger - Turn off reedarea2 <gen>
Wait 1.00 seconds
Trigger - Turn off reedarea3 <gen>
Wait 1.00 seconds
Trigger - Turn off reedarea4 <gen>
Trigger - Turn off (This trigger)
reeddeath end Copy
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Trigger - Turn off reedarea1 <gen>
Trigger - Turn off reedarea2 <gen>
Trigger - Turn off reedarea3 <gen>
Trigger - Turn off reedarea4 <gen>
Trigger - Turn off (This trigger)
fanfy
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Order Dummy k 0013 <gen> to Undead Dreadlord - Carrion Swarm . (Position of Dreadlord 0008 <gen>)
Wait 5.00 seconds
Unit - Order Dummy that is opopoponicee 0012 <gen> to Undead Dreadlord - Carrion Swarm . (Position of Dreadlord 0008 <gen>)
fanfy Copy
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Order Dummy k 0013 <gen> to Undead Dreadlord - Carrion Swarm . (Position of Dreadlord 0008 <gen>)
Wait 2.50 seconds
Unit - Order Dummy that is opopoponicee 0012 <gen> to Undead Dreadlord - Carrion Swarm . (Position of Dreadlord 0008 <gen>)
dont run in
Events
Unit - A unit enters Region_014 <gen>
Conditions
(Triggering unit) Equal to Dreadlord 0008 <gen>
Actions
Trigger - Turn on dont_run_from_me <gen>
dont run ut
Events
Unit - A unit leaves Region_014 <gen>
Conditions
(Triggering unit) Equal to Dreadlord 0008 <gen>
Actions
Trigger - Turn off dont_run_from_me <gen>
bossloop
Events
Time - Every 0.20 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Spell dummy 0003 <gen> is alive) Equal to True
Then - Actions
Lightning - Move L1 to source (Center of B1 <gen>) and target (Position of Sexy face 0000 <gen>)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Spell dummy 0002 <gen> is alive) Equal to True
Then - Actions
Lightning - Move L2 to source (Center of B2 <gen>) and target (Position of Sexy face 0000 <gen>)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Spell dummy 0019 <gen> is alive) Equal to True
Then - Actions
Lightning - Move L3 to source (Center of B4 <gen>) and target (Position of Sexy face 0000 <gen>)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Spell dummy 0020 <gen> is alive) Equal to True
Then - Actions
Lightning - Move L4 to source (Center of B3 <gen>) and target (Position of Sexy face 0000 <gen>)
Else - Actions
Do nothing
opult
Events
Unit - Sexy face 0000 <gen> 's life becomes Less than 800.00
Conditions
Actions
Trigger - Turn off fanfy_Copy <gen>
Unit - Make Sexy face 0000 <gen> Invulnerable
Unit - Move Sexy face 0000 <gen> instantly to (Center of B_AREA1 <gen>) , facing (Position of Dreadlord 0008 <gen>)
Unit - Pause Sexy face 0000 <gen>
Game - Display to (All players) the text: Sexy face: Love! Love!
Lightning - Change color of L1 to ( 3.00 0.00 0.00 ) with 1 alpha
Trigger - Turn on reeddeath_Copy <gen>
Wait 1.00 seconds
Sound - Play Capture6 <gen>
Wait 0.50 seconds
Lightning - Change color of L2 to ( 3.00 0.00 0.00 ) with 1 alpha
Wait 0.50 seconds
Lightning - Change color of L3 to ( 3.00 0.00 0.00 ) with 1 alpha
Wait 0.50 seconds
Lightning - Change color of L4 to ( 3.00 0.00 0.00 ) with 1 alpha
Wait 0.50 seconds
Lightning - Move L1 to source (Center of B1 <gen>) and target (Center of B_AREA1 <gen>)
Lightning - Move L2 to source (Center of B2 <gen>) and target (Center of B_AREA1 <gen>)
Lightning - Move L4 to source (Center of B3 <gen>) and target (Center of B_AREA1 <gen>)
Lightning - Move L3 to source (Center of B4 <gen>) and target (Center of B_AREA1 <gen>)
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 700.00 at (Center of B_AREA1 <gen>) , dealing 300.00 damage of attack type Spells and damage type Normal
Special Effect - Create a special effect at (Center of B_AREA1 <gen>) using DarkNova.mdx
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of B_AREA1 <gen>) using DarkNova.mdx
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 700.00 at (Center of B_AREA1 <gen>) , dealing 300.00 damage of attack type Spells and damage type Normal
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of B_AREA1 <gen>) using DarkNova.mdx
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 700.00 at (Center of B_AREA1 <gen>) , dealing 300.00 damage of attack type Spells and damage type Normal
Wait 0.50 seconds
Lightning - Move L1 to source (Center of B1 <gen>) and target (Position of Sexy face 0000 <gen>)
Wait 0.50 seconds
Lightning - Move L2 to source (Center of B2 <gen>) and target (Position of (Triggering unit))
Wait 0.50 seconds
Lightning - Move L4 to source (Center of B3 <gen>) and target (Position of (Triggering unit))
Wait 0.50 seconds
Lightning - Move L3 to source (Center of B4 <gen>) and target (Position of (Triggering unit))
Trigger - Turn on bossloop <gen>
Unit - Unpause Sexy face 0000 <gen>
Unit - Make Sexy face 0000 <gen> Vulnerable
Wait 4.00 seconds
Trigger - Turn on bloeshadow <gen>
Trigger - Turn on enterme1 <gen>
Trigger - Turn on enterme1_Copy_2 <gen>
Trigger - Turn on enterme1_Copy_3 <gen>
Trigger - Turn on enterme1_Copy <gen>
Unit - Order Spell dummy 0002 <gen> to Orc Shaman - Bloodlust . Sexy face 0000 <gen>
bloeshadow
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Lightning - Change color of L1 to ( 0.10 0.00 2.00 ) with 1 alpha
Wait 1.00 seconds
Lightning - Change color of L2 to ( 0.10 0.00 2.00 ) with 1.00 alpha
Wait 1.00 seconds
Lightning - Change color of L3 to ( 0.10 0.00 2.00 ) with 1 alpha
Wait 1.00 seconds
Lightning - Change color of L4 to ( 0.10 0.00 2.00 ) with 1 alpha
Unit - Order Sexy face 0000 <gen> to Attack . Dreadlord 0008 <gen>
Trigger - Turn off (This trigger)
enterme1
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Sexy face
Actions
Unit - Kill Spell dummy 0003 <gen>
Unit - Cause (Triggering unit) to damage (Triggering unit) , dealing 200.00 damage of attack type Spells and damage type Normal
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Sound - Play Capture4 <gen>
Lightning - Destroy L1
Trigger - Turn off (This trigger)
enterme1 Copy
Events
Unit - A unit enters Region_010_Copy_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Sexy face
Actions
Unit - Kill Spell dummy 0002 <gen>
Unit - Cause Spell dummy 0002 <gen> to damage (Triggering unit) , dealing 200.00 damage of attack type Spells and damage type Normal
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Sound - Play Capture4 <gen>
Lightning - Destroy L2
Trigger - Turn off (This trigger)
enterme1 Copy 2
Events
Unit - A unit enters Region_010_Copy_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Sexy face
Actions
Unit - Kill Spell dummy 0019 <gen>
Unit - Cause (Triggering unit) to damage (Triggering unit) , dealing 200.00 damage of attack type Spells and damage type Normal
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Sound - Play Capture4 <gen>
Lightning - Destroy L3
Trigger - Turn off (This trigger)
enterme1 Copy 3
Events
Unit - A unit enters Region_010_Copy <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Sexy face
Actions
Unit - Kill Spell dummy 0020 <gen>
Unit - Cause (Triggering unit) to damage (Triggering unit) , dealing 200.00 damage of attack type Spells and damage type Normal
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Sound - Play Capture4 <gen>
Lightning - Destroy L4
Trigger - Turn off (This trigger)
last phase
Events
Unit - Sexy face 0000 <gen> 's life becomes Less than 300.00
Conditions
Actions
Unit - Kill Spell dummy 0002 <gen>
Unit - Kill Spell dummy 0002 <gen>
Unit - Kill Spell dummy 0003 <gen>
Unit - Kill Spell dummy 0020 <gen>
Unit - Make Dreadlord 0008 <gen> Invulnerable
Trigger - Turn off bossloop <gen>
Trigger - Turn off bloeshadow <gen>
Trigger - Turn off fanfy <gen>
Trigger - Turn off enterme1 <gen>
Trigger - Turn off enterme1_Copy_2 <gen>
Trigger - Turn off enterme1_Copy_3 <gen>
Trigger - Turn off enterme1_Copy <gen>
Unit - Remove Dummy k 0013 <gen> from the game
Unit - Remove Dummy that is opopoponicee 0012 <gen> from the game
Lightning - Destroy L1
Lightning - Destroy L2
Lightning - Destroy L3
Lightning - Destroy L4
Unit - Add Last spell card:d (BOss) to Sexy face 0000 <gen>
Unit - Pause all units
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 1.00 seconds
Unit - Move Sexy face 0000 <gen> instantly to (Center of WALL2 <gen>) , facing (Position of Dreadlord 0008 <gen>)
Sound - Play Capture5 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Animation - Play Sexy face 0000 <gen> 's Spell Slam animation
Wait 1.00 seconds
Animation - Play Sexy face 0000 <gen> 's Spell Channel animation
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Unpause all units
Unit - Make Dreadlord 0008 <gen> Vulnerable
Wait 0.50 seconds
Trigger - Turn on Last_spell <gen>
Last spell
Events
Time - Every 1.20 seconds of game time
Conditions
Actions
Unit - Order Sexy face 0000 <gen> to Neutral - Firebolt . Dreadlord 0008 <gen>
The end of all things
Events
Unit - Sexy face 0000 <gen> Dies
Conditions
Actions
Unit - Make Dreadlord 0008 <gen> Invulnerable
Special Effect - Create a special effect attached to the Origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\AntiMagicShell\AntiMagicShell.mdl
Sound - Stop music Immediately
Wait 0.10 seconds
Sound - Play Capture7 <gen>
Wait 13.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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