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Triggers
Mr Bean.w3x
Variables
Initialization
Untitled Trigger 001
Untitled Trigger 002
Untitled Trigger 003
Untitled Trigger 004
Untitled Trigger 005
Untitled Trigger 009
Untitled Trigger 006
Untitled Trigger 007
Untitled Trigger 008
Untitled Trigger 010
Untitled Trigger 010 Copy
house
Untitled Trigger 011
Untitled Trigger 011 Copy
Untitled Trigger 012
Untitled Trigger 013
Untitled Trigger 014
Untitled Trigger 015
Untitled Trigger 016
Untitled Trigger 018
Untitled Trigger 019
Untitled Trigger 020
Untitled Trigger 020 Copy
Untitled Trigger 021
Untitled Trigger 021 Copy
Credits
Untitled Trigger 017
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
hat
effect
No
integer
integer
No
mrbean
unit
No
partyguest
group
No
partyguestunit
unit
No
players
force
No
Untitled Trigger 001
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Player Group - Pick every player in (All players) and do (Make Player 12 (Brown) treat (Picked player) as an Ally with shared vision and full shared units)
Player Group - Pick every player in (All players) and do (Make (Picked player) treat Player 12 (Brown) as an Ally with shared vision and full shared units)
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Party Guest 0003 <gen> using war3mapImported\WitchHunterHat.MDX
Untitled Trigger 002
Events
Time - Elapsed game time is 0.01 seconds
Time - Every 56.00 seconds of game time
Conditions
Actions
Sound - Clear the music list
Sound - Play war3mapImported\Don't Worry, Be Happy - instrumental- Combine_ation Style2.mp3 (Unexpected type: 'musictheme') .
Untitled Trigger 003
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Animation - Play Mr. Bean 0004 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Demon\DarkConversion\ZombifyTarget.mdl
Untitled Trigger 004
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to Mr. Bean 0004 <gen>, offset by (0, 0) using Default rotation)
Wait 2 seconds
Unit - Order Mr. Bean 0004 <gen> to Follow . Teddy 0006 <gen>
Cinematic - Send transmission to (All players) from Mr. Bean 0004 <gen> named Mr.Bean : Play No sound and display Good Morning teddy! . Modify duration: Add 2.00 seconds and Wait
Unit - Order Mr. Bean 0004 <gen> to Follow . Teddy 0006 <gen>
Cinematic - Send transmission to (All players) from Mr. Bean 0004 <gen> named Mr.Bean : Play No sound and display We are gonna repaint our house today..So Let's Buy Paint! . Modify duration: Add 2.00 seconds and Wait
Unit - Order Teddy 0006 <gen> to Move To . (Center of Region_003 <gen>)
Unit - Order Mr. Bean 0004 <gen> to Move To . (Center of Region_003 <gen>)
Untitled Trigger 005
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Pause Mr. Bean's Car 0007 <gen>
Untitled Trigger 009
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Unit - Order mrbean to Stop .
Unit - Order partyguestunit to Stop .
Trigger - Turn off (This trigger)
Unit - Move Mr. Bean 0004 <gen> instantly to (Center of Region_010 <gen>)
Unit - Move Teddy 0006 <gen> instantly to (Center of Region_010 <gen>)
Unit - Order Mr. Bean 0004 <gen> to Move To . (Center of Region_000 <gen>)
Unit - Order Teddy 0006 <gen> to Move To . (Center of Region_000 <gen>)
Trigger - Turn on Untitled_Trigger_014 <gen>
Wait 5.00 seconds
Trigger - Turn on house <gen>
Untitled Trigger 006
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Unpause Mr. Bean's Car 0007 <gen>
Unit - Order mrbean to Stop .
Cinematic - Send transmission to (All players) from Mr. Bean 0004 <gen> named Mr.Bean : Play No sound and display Wait. ill just get the keys . Modify duration: Add 2.00 seconds and Wait
Unit - Order mrbean to Stop .
Wait 2.00 seconds
Unit - Order Mr. Bean 0004 <gen> to Board . Mr. Bean's Car 0007 <gen>
Wait 1.00 seconds
Unit - Order Teddy 0006 <gen> to Board . Mr. Bean's Car 0007 <gen>
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to Mr. Bean's Car 0007 <gen>, offset by (0, 0) using Default rotation)
Wait 2 seconds
Unit - Order Mr. Bean's Car 0007 <gen> to Move To . (Center of Region_011 <gen>)
Untitled Trigger 007
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Floating Text - Create floating text that reads Parking at (Center of Region_001 <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Sample Color at (Center of Region_024 <gen>) with Z offset 0 , using font size 5.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Sample Color at (Center of Region_025 <gen>) with Z offset 0 , using font size 5.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Sample Color at (Center of Region_026 <gen>) with Z offset 0 , using font size 5.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 008
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 2 seconds
Unit - Order Mr. Bean's Car 0007 <gen> to Unload . Mr. Bean 0004 <gen>
Unit - Order Mr. Bean's Car 0007 <gen> to Unload . Teddy 0006 <gen>
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to Mr. Bean 0004 <gen>, offset by (0, 0) using Default rotation)
Wait 1.00 seconds
Unit - Order Mr. Bean 0004 <gen> to Move To . (Center of Region_006 <gen>)
Unit - Order Teddy 0006 <gen> to Move To . (Center of Region_006 <gen>)
Untitled Trigger 010
Events
Unit - A unit enters Region_007 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_009 <gen>)
Untitled Trigger 010 Copy
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Move (Triggering unit) instantly to (Center of Region_008 <gen>)
Wait 2 seconds
Unit - Order Mr. Bean 0004 <gen> to Move To . (Center of Region_012 <gen>)
Unit - Order Teddy 0006 <gen> to Move To . (Center of Region_012 <gen>)
Cinematic - Send transmission to (All players) from Mr. Bean 0004 <gen> named Mr Bean : Play No sound and display What color do you want teddy? . Modify duration: Add 1.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mr. Bean 0004 <gen> named Mr Bean : Play No sound and display you want red? okay.. . Modify duration: Add 1.00 seconds and Wait
Unit - Order Mr. Bean 0004 <gen> to Move To . (Center of Region_013 <gen>)
Unit - Order Teddy 0006 <gen> to Move To . (Center of Region_013 <gen>)
Wait 3.00 seconds
Unit - Order Mr. Bean 0004 <gen> to Move To . (Center of Region_014 <gen>)
Unit - Order Teddy 0006 <gen> to Move To . (Center of Region_014 <gen>)
Wait 3.00 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Mr. Bean 0004 <gen> using Abilities\Spells\Items\ResourceItems\ResourceEffectTarget.mdl
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Salesman 0012 <gen> named Salesman : Play No sound and display (Is this guy an idiot?) . Modify duration: Add 1.00 seconds and Wait
Unit - Order Mr. Bean 0004 <gen> to Move To . (Center of Region_007 <gen>)
Unit - Order Teddy 0006 <gen> to Move To . (Center of Region_007 <gen>)
Cinematic - Send transmission to (All players) from Mr. Bean 0004 <gen> named Mr Bean : Play No sound and display Now Teddy lets go home.. . Modify duration: Add 1.00 seconds and Wait
Unit - Order Mr. Bean 0004 <gen> to Move To . (Center of Region_015 <gen>)
Unit - Order Teddy 0006 <gen> to Move To . (Center of Region_015 <gen>)
Wait 1.00 seconds
Unit - Order Mr. Bean 0004 <gen> to Board . Mr. Bean's Car 0007 <gen>
Wait 2.00 seconds
Unit - Order Teddy 0006 <gen> to Board . Mr. Bean's Car 0007 <gen>
Wait 1.00 seconds
Unit - Order Mr. Bean's Car 0007 <gen> to Move To . (Center of Region_016 <gen>)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to Mr. Bean's Car 0007 <gen>, offset by (0, 0) using Default rotation)
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Mr. Bean's Car 0007 <gen> named : Play No sound and display *Driving* . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mr. Bean 0004 <gen> named Mr. Bean : Play No sound and display Oh yeah!, Teddy we have a party at our house! . Modify duration: Add 1.00 seconds and Wait
Trigger - Turn on Untitled_Trigger_018 <gen>
house
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_005 <gen>)
Untitled Trigger 011
Events
Unit - A unit enters Region_011 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order (Entering unit) to Move To . (Center of Region_023 <gen>)
Untitled Trigger 011 Copy
Events
Unit - A unit enters Region_023 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Mr. Bean 0004 <gen> named Mr. Bean : Play No sound and display Hmmmm.. . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Mr. Bean 0004 <gen> named Mr. Bean : Play No sound and display (What should i do?)hmmm . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Unit - Order (Entering unit) to Move To . (Center of Region_015 <gen>)
Untitled Trigger 012
Events
Unit - A unit enters Region_016 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order Mr. Bean's Car 0007 <gen> to Move To . (Center of Region_017 <gen>)
a very long trigger that makes up most of the story.
if you are reading this pls dont edit ANYTHING in this map.
Untitled Trigger 013
Events
Unit - A unit enters Region_017 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order Mr. Bean's Car 0007 <gen> to Unload . Mr. Bean 0004 <gen>
Unit - Order Mr. Bean's Car 0007 <gen> to Unload . Teddy 0006 <gen>
Wait 1.00 seconds
Unit - Order Mr. Bean 0004 <gen> to Move To . (Center of Region_004 <gen>)
Unit - Order Teddy 0006 <gen> to Move To . (Center of Region_004 <gen>)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to Mr. Bean 0004 <gen>, offset by (0, 0) using Default rotation)
Wait 10.00 seconds
Unit - Order Mr. Bean 0004 <gen> to Move To . (Center of Region_018 <gen>)
Unit - Order Teddy 0006 <gen> to Move To . (Center of Region_018 <gen>)
Unit - Order Mr. Bean 0004 <gen> to Follow . Table 0002 <gen>
Unit - Order Teddy 0006 <gen> to Follow . Table 0002 <gen>
Wait 2 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display *After a few minutes* . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Destructible - Create a LTbx (Unexpected type: 'destructablecode') at (Center of Region_028 <gen>) facing (Random angle) with scale 1 and variation 0
Unit - Replace Mr. Bean 0004 <gen> with a Mr. Bean (Male) using The old unit's relative life and mana
Wait 3.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from (Last replaced unit) named Mr. Bean : Play No sound and display He should arrive by now... . Modify duration: Add 3.00 seconds and Wait
Unit - Move Party Guest 0003 <gen> instantly to (Center of Region_010 <gen>) , facing 90.00 degrees
Cinematic - Send transmission to (All players) from Party Guest 0003 <gen> named Party Guest : Play No sound and display Knock. Knock. Knock. . Modify duration: Add 3.00 seconds and Wait
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to Party Guest 0003 <gen>, offset by (0, 0) using Default rotation)
Wait 3.00 seconds
Unit - Move (Last replaced unit) instantly to (Center of Region_005 <gen>) , facing 0.00 degrees
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to (Last replaced unit), offset by (0, 0) using Default rotation)
Cinematic - Send transmission to (All players) from (Last replaced unit) named Mr. Bean : Play No sound and display Oh Hello! hello!, come in! . Modify duration: Add 3.00 seconds and Wait
Unit - Order Party Guest 0003 <gen> to Move To . (Center of Region_004 <gen>)
Wait 1.00 seconds
Unit - Order Party Guest 0003 <gen> to Move To . (Center of Region_019 <gen>)
Unit - Order (Last replaced unit) to Move To . (Center of Region_018 <gen>)
Wait 6.00 seconds
Unit - Make (Last replaced unit) face 45.00 over 1.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Move (Last replaced unit) instantly to (Center of Region_020 <gen>)
Unit - Make (Last replaced unit) face 0.00 over 1.00 seconds
Set Variable Set mrbean = (Last replaced unit)
Unit - Move Party Guest 0003 <gen> instantly to (Center of Region_005 <gen>)
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display *Chatting, eating and getting bored* . Modify duration: Add 3.00 seconds and Wait
Unit - Make Party Guest 0003 <gen> face 180.00 over 1.00 seconds
Wait 5.00 seconds
Unit - Replace Party Guest 0003 <gen> with a Party Guest (Male 2) using The old unit's life and mana
Set Variable Set partyguestunit = (Last replaced unit)
Unit Group - Add (Last replaced unit) to partyguest
Special Effect - Create a special effect at (Center of Region_021 <gen>) using war3mapImported\WitchHunterHat.MDX
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from mrbean named Mr. Bean : Play No sound and display Okay goodbye then! i hope you had fun! . Modify duration: Add 3.00 seconds and Wait
Unit - Order (Last replaced unit) to Move To . (Center of Region_003 <gen>)
Wait 4.00 seconds
Unit - Order mrbean to Follow . Teddy 0006 <gen>
Wait 1.00 seconds
Unit - Order mrbean to Follow . Teddy 0006 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from mrbean named Mr. Bean : Play No sound and display Now, Teddy lets repaint the house! . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from mrbean named Mr. Bean : Play No sound and display How are we going to paint it? . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from mrbean named Mr. Bean : Play No sound and display Hmmm.. . Modify duration: Add 3.00 seconds and Wait
Wait 1.00 seconds
Unit - Order mrbean to Move To . (Center of Region_027 <gen>)
Wait 3.00 seconds
Destructible - Remove (Last created destructible)
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of mrbean using Buildings\Other\BarrelsUnit0\BarrelsUnit0.mdl
Wait 1.00 seconds
Unit - Order mrbean to Follow . Table 0002 <gen>
Unit - Order mrbean to Follow . Table 0002 <gen>
Wait 2 seconds
Destructible - Create a LTbx (Unexpected type: 'destructablecode') at (Center of Region_029 <gen>) facing (Random angle) with scale 1 and variation 0
Unit - Replace mrbean with a Mr. Bean (Male) using The old unit's relative life and mana
Set Variable Set mrbean = (Last replaced unit)
Wait 3.00 seconds
Unit - Make mrbean face Teddy 0006 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from mrbean named Mr. Bean : Play No sound and display How can we paint it teddy? . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from mrbean named Mr. Bean : Play No sound and display hmmm..How about putting a firecracker inside the paint so it would explode on the walls?... Okay teddy let's do it! . Modify duration: Add 3.00 seconds and Wait
Unit - Order mrbean to Move To . (Center of Region_027 <gen>)
Wait 3.00 seconds
Unit - Order mrbean to Follow . Table 0002 <gen>
Unit - Order mrbean to Follow . Table 0002 <gen>
Wait 2 seconds
Destructible - Remove (Last created destructible)
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Region_029 <gen>) facing (Random angle) with scale 1 and variation 0
Cinematic - Send transmission to (All players) from mrbean named Mr. Bean : Play No sound and display now, RUN TEDDY RUN!! . Modify duration: Add 4.00 seconds and Wait
Wait 0.50 seconds
Unit - Move partyguestunit instantly to (Center of Region_031 <gen>) , facing 0.00 degrees
Unit - Order mrbean to Move To . (Center of Region_003 <gen>)
Unit - Order Teddy 0006 <gen> to Move To . (Center of Region_003 <gen>)
Wait 6.00 seconds
Unit - Order mrbean to Move To . (Center of Region_030 <gen>)
Unit - Order Teddy 0006 <gen> to Move To . (Center of Region_030 <gen>)
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Meanwhile... . Modify duration: Add 4.00 seconds and Wait
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to partyguestunit, offset by (0, 0) using Default rotation)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from partyguestunit named Party Guest : Play No sound and display Hmm.. Where did I left my hat?? . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from partyguestunit named Party Guest : Play No sound and display Oh yeah i left it a Bean's House..i'll get it.. . Modify duration: Add 3.00 seconds and Wait
Unit - Order partyguestunit to Move To . (Center of Region_035 <gen>)
Wait 4.00 seconds
Unit - Order partyguestunit to Move To . (Center of Region_004 <gen>)
Wait 12.00 seconds
Unit - Order partyguestunit to Move To . (Center of Region_021 <gen>)
Wait 3.00 seconds
Cinematic - Fade out over 0.01 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Send transmission to (All players) from No unit named : Play BuildingDeathLargeHuman <gen> and display BOOM!!! . Modify duration: Add 3.00 seconds and Wait
Trigger - Run Untitled_Trigger_021 <gen> (ignoring conditions)
Trigger - Run Untitled_Trigger_021_Copy <gen> (ignoring conditions)
Environment - Change terrain type at (Center of Region_036 <gen>) to Dungeon - Lava using variation 0 in an area of size 6 and shape Square
Animation - Change partyguestunit 's vertex coloring to ( 100.00 %, 0.00 %, 0.00 %) with 0 % transparency
Destructible - Kill (Last created destructible)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to mrbean, offset by (0, 0) using Default rotation)
Wait 4.00 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Send transmission to (All players) from mrbean named Mr. Bean : Play No sound and display Now, Teddy let's see it!! . Modify duration: Add 3.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Order mrbean to Move To . (Center of Region_004 <gen>)
Unit - Order Teddy 0006 <gen> to Move To . (Center of Region_004 <gen>)
Wait 6.00 seconds
Unit - Order mrbean to Follow . partyguestunit
Cinematic - Send transmission to (All players) from mrbean named Mr. Bean : Play No sound and display WHAT THE?!?!?!? . Modify duration: Add 3.00 seconds and Don't wait
Sound - Stop music Immediately
Wait 5.00 seconds
Trigger - Run Credits <gen> (ignoring conditions)
Untitled Trigger 014
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_010 <gen>)
Untitled Trigger 015
Events
Unit - A unit enters Region_015 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order Car 0013 <gen> to Move To . (Center of Region_022 <gen>)
Unit - Order Mr. Bean's Car 0007 <gen> to Follow . Car 0013 <gen>
Wait 0.50 seconds
Unit - Order Mr. Bean's Car 0007 <gen> to Follow . Car 0013 <gen>
Wait 0.50 seconds
Unit - Order Mr. Bean's Car 0007 <gen> to Follow . Car 0013 <gen>
Wait 0.50 seconds
Unit - Order Mr. Bean's Car 0007 <gen> to Stop .
Untitled Trigger 016
Events
Unit - A unit enters Region_013 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Mr. Bean 0004 <gen> using Buildings\Other\BarrelsUnit0\BarrelsUnit0.mdl
Wait 50.00 seconds
Special Effect - Destroy (Last created special effect)
Destructible - Remove Paint 0020 <gen>
Untitled Trigger 018
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_008 <gen>)
Untitled Trigger 019
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Cinematic - Disable user control for (All players) .
Untitled Trigger 020
Events
Unit - A unit enters Region_035 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_033 <gen>)
Untitled Trigger 020 Copy
Events
Unit - A unit enters Region_034 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_032 <gen>)
Untitled Trigger 021
Events
Conditions
Actions
-------- Vertical --------
Destructible - Create a B002 (Unexpected type: 'destructablecode') at (Position of Stone Wall 0030 <gen>) facing 0.00 with scale 1 and variation 2
Destructible - Create a B002 (Unexpected type: 'destructablecode') at (Position of Stone Wall 0031 <gen>) facing 0.00 with scale 1 and variation 2
Destructible - Create a B002 (Unexpected type: 'destructablecode') at (Position of Stone Wall 0046 <gen>) facing 0.00 with scale 1 and variation 2
Destructible - Create a B002 (Unexpected type: 'destructablecode') at (Position of Stone Wall 0038 <gen>) facing 0.00 with scale 1 and variation 2
Destructible - Create a B002 (Unexpected type: 'destructablecode') at (Position of Stone Wall 0034 <gen>) facing 0.00 with scale 1 and variation 2
Destructible - Create a B002 (Unexpected type: 'destructablecode') at (Position of Stone Wall 0033 <gen>) facing 0.00 with scale 1 and variation 2
Destructible - Create a B002 (Unexpected type: 'destructablecode') at (Position of Stone Wall 0032 <gen>) facing 0.00 with scale 1 and variation 2
Destructible - Create a B004 (Unexpected type: 'destructablecode') at (Position of Stone Wall 0032 <gen>) facing 0.00 with scale 0.30 and variation 0
Destructible - Remove Door 0039 <gen>
Destructible - Remove Stone Wall 0030 <gen>
Destructible - Remove Stone Wall 0031 <gen>
Destructible - Remove Stone Wall 0046 <gen>
Destructible - Remove Stone Wall 0038 <gen>
Destructible - Remove Stone Wall 0034 <gen>
Destructible - Remove Stone Wall 0033 <gen>
Destructible - Remove Stone Wall 0032 <gen>
Untitled Trigger 021 Copy
Events
Conditions
Actions
-------- Horizontal --------
Destructible - Create a B003 (Unexpected type: 'destructablecode') at (Position of Stone Wall 0040 <gen>) facing 90.00 with scale 1 and variation 2
Destructible - Create a B003 (Unexpected type: 'destructablecode') at (Position of Stone Wall 0037 <gen>) facing 90.00 with scale 1 and variation 2
Destructible - Create a B003 (Unexpected type: 'destructablecode') at (Position of Stone Wall 0036 <gen>) facing 90.00 with scale 1 and variation 2
Destructible - Create a B003 (Unexpected type: 'destructablecode') at (Position of Stone Wall 0035 <gen>) facing 90.00 with scale 1 and variation 2
Destructible - Create a B003 (Unexpected type: 'destructablecode') at (Position of Stone Wall 0029 <gen>) facing 90.00 with scale 1 and variation 2
Destructible - Create a B003 (Unexpected type: 'destructablecode') at (Position of Stone Wall 0013 <gen>) facing 90.00 with scale 1 and variation 2
Destructible - Create a B003 (Unexpected type: 'destructablecode') at (Position of Stone Wall 0028 <gen>) facing 90.00 with scale 1 and variation 2
Destructible - Create a B003 (Unexpected type: 'destructablecode') at (Position of Stone Wall 0027 <gen>) facing 90.00 with scale 1 and variation 2
Destructible - Remove Stone Wall 0029 <gen>
Destructible - Remove Stone Wall 0013 <gen>
Destructible - Remove Stone Wall 0028 <gen>
Destructible - Remove Stone Wall 0027 <gen>
Destructible - Remove Stone Wall 0040 <gen>
Destructible - Remove Stone Wall 0037 <gen>
Destructible - Remove Stone Wall 0036 <gen>
Destructible - Remove Stone Wall 0035 <gen>
Credits
Events
Conditions
Actions
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_001 for (Picked player) over 0.00 seconds)
Unit - Move mrbean instantly to (Center of Region_037 <gen>)
Unit - Move Teddy 0006 <gen> instantly to (Center of Region_037 <gen>)
Unit - Move Mr. Bean's Car 0007 <gen> instantly to (Center of Region_037 <gen>)
Unit - Move partyguestunit instantly to (Center of Region_037 <gen>)
Unit - Move Salesman 0012 <gen> instantly to (Center of Region_037 <gen>)
Sound - Play Credits <gen>
Cinematic - Send transmission to (All players) from No unit named Credits : Play No sound and display Casts . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named Credits : Play No sound and display Mr. Bean - a normal villager . Modify duration: Add 3.00 seconds and Don't wait
Unit - Order mrbean to Move To . (Center of Region_038 <gen>)
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from No unit named Credits : Play No sound and display Teddy - A brown child . Modify duration: Add 3.00 seconds and Don't wait
Unit - Order Teddy 0006 <gen> to Move To . (Center of Region_038 <gen>)
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from No unit named Credits : Play No sound and display Mr. Bean's Car - A Green Siege Tank . Modify duration: Add 3.00 seconds and Don't wait
Unit - Order Mr. Bean's Car 0007 <gen> to Move To . (Center of Region_038 <gen>)
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from No unit named Credits : Play No sound and display Party Guest - Another villager . Modify duration: Add 3.00 seconds and Don't wait
Unit - Order partyguestunit to Move To . (Center of Region_038 <gen>)
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from No unit named Credits : Play No sound and display Salesman - Another villager . Modify duration: Add 3.00 seconds and Don't wait
Unit - Order Salesman 0012 <gen> to Move To . (Center of Region_038 <gen>)
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from No unit named Credits : Play No sound and display Special thanks to Rowan Atkinson for the real Mr. Bean movie. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named Credits : Play No sound and display I hope you had fun in the movie!|cff00ff00Presented to you by bisnar13!|r . Modify duration: Add 3.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Untitled Trigger 017
Events
Player - Player 1 (Red) skips a cinematic sequence
Player - Player 2 (Blue) skips a cinematic sequence
Player - Player 3 (Teal) skips a cinematic sequence
Player - Player 4 (Purple) skips a cinematic sequence
Player - Player 5 (Yellow) skips a cinematic sequence
Player - Player 6 (Orange) skips a cinematic sequence
Player - Player 7 (Green) skips a cinematic sequence
Player - Player 8 (Pink) skips a cinematic sequence
Player - Player 9 (Gray) skips a cinematic sequence
Player - Player 10 (Light Blue) skips a cinematic sequence
Player - Player 11 (Dark Green) skips a cinematic sequence
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + WANTS TO SKIP THE MOVIE = GAY)
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