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Triggers
Movie Making V.2.w3x
Variables
Initialization
Blue Win
Remade
Teal WIn
Purple Win
Yellow Win
Initialization
Director Commands
Camera Jump Blue
Camera Jump Red
Camera Jump Teal
Camera Jump Yellow
Blue Neutral
Camera Jump Purple
Teal Neutral
Purple Neutral
Yellow Neutral
Red Neutral
Blue Enemy
Red Enemy
Teal Enemy
Purple Enemy
Yellow Enemy
Yellow Mine
Purple Mine
Teal Mine
Blue Mine
Red Mine
Red Repair
Blue Repair
Teal Repair
Purple Repair
Yellow Repair
Weather Commands
Blue Rain
Teal Rain
Purple Rain
Yellow Rain hehe
Sound Commands
Comradeship Music
Comradeship Music Copy
Comradeship Music Copy 2
Comradeship Music Copy 3
Comradeship Music Copy 3 Copy
Credits
Credits Copy
Credits Copy 2
Credits Copy 3
Credits Copy 3 Copy
Doom
Doom Copy 4
Doom Copy
Doom Copy 2
Doom Copy 3
Dark Agents
Dark Agents Copy 4
Dark Agents Copy
Dark Agents Copy 2
Dark Agents Copy 3
Heroic Victory
Heroic Victory Copy 4
Heroic Victory Copy
Heroic Victory Copy 2
Heroic Victory Copy 3
Main Screen
Main Screen Copy 4
Main Screen Copy
Main Screen Copy 2
Main Screen Copy 3
Sad Mystery
Sad Mystery Copy 4
Sad Mystery Copy
Sad Mystery Copy 2
Sad Mystery Copy 3
Tension
Tension Copy 4
Tension Copy
Tension Copy 2
Tension Copy 3
Tragic Confrontation
Tragic Confrontation Copy 4
Tragic Confrontation Copy
Tragic Confrontation Copy 2
Tragic Confrontation Copy 3
Stop The Music
Stop The Music Copy 4
Stop The Music Copy
Stop The Music Copy 2
Stop The Music Copy 3
StartEnd Movie
BlueStart
Teal Start
Purple Start
Yellow Start
Red Start
End Movie
GiveNTakeDinero
Give Blue
Give Teal
Give Purple
Give Yellow
Take Blue
Take Teal
Take Purple
Take Yellow
Tree Maker
Tree Producer
Tree Producer Blue
Tree Producer Teal
Tree Producer Purple
Tree Producer Yellow
Ban
Blue
Teal
Purple
Yellow
Name
Type
is_array
initial_value
BluesWeather
weathereffect
No
PurplesWeather
weathereffect
No
Tealsweater
weathereffect
No
YellowsWeather
weathereffect
No
Blue Win
Events
Player - Player 2 (Blue) 's Current gold becomes Greater than or equal to 20.00
Conditions
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 3 (Teal) with the message: Blue beat you!
Game - Defeat Player 4 (Purple) with the message: Blue beat you!
Game - Defeat Player 5 (Yellow) with the message: Blue beat you!
Remade
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Game - Display to (All players) the text: Welcome to MOVIE MAKING! Remade By Divinity_
Teal WIn
Events
Player - Player 3 (Teal) 's Current gold becomes Greater than or equal to 20.00
Conditions
Actions
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Teal beat you!
Game - Defeat Player 4 (Purple) with the message: Teal beat you!
Game - Defeat Player 5 (Yellow) with the message: Teal beat you!
Purple Win
Events
Player - Player 4 (Purple) 's Current gold becomes Greater than or equal to 20.00
Conditions
Actions
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 3 (Teal) with the message: Purple beat you!
Game - Defeat Player 2 (Blue) with the message: Purple beat you!
Game - Defeat Player 5 (Yellow) with the message: Purple beat you!
Yellow Win
Events
Player - Player 5 (Yellow) 's Current gold becomes Greater than or equal to 20.00
Conditions
Actions
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 3 (Teal) with the message: Yellow beat you!
Game - Defeat Player 2 (Blue) with the message: Yellow beat you!
Game - Defeat Player 5 (Yellow) with the message: Yellow beat you!
Initialization
Events
Map initialization
Conditions
Actions
Sound - Play GameFound <gen>
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Make (Picked unit) Invulnerable)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Make (Picked unit) Invulnerable)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Make (Picked unit) Invulnerable)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Make (Picked unit) Invulnerable)
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Make (Picked unit) Invulnerable)
Quest - Create a Required quest titled All Commands with the description Here is a list of all of the commands that you type in. Without these you are not going to get very far.For the director:the end: When a movie is over, type the end and the camera will reset.For Director:-neutral: this makes the selected units become neutral passive.-enemy: this makes the selected units become enemies. That is useful for battle scenes. Don't do it to other people's units and don't do it to your invulnerable units!-jump: that makes the camera jump to the selected unit.-mine: gives the selected unit to the player that said the command. Best for when the -enemy or -neutral command goes bad.-repair: gives the selected unit full health , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Sound Commands with the description You can play music during your movie. How? By typing in one of these commands:-comradeship-credits-doom-darkagents-heroicvictory-mainscreen-sadmystery-tension-tragicconfrontationSimply type -stopmusic to end the music. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Using the tree maker with the description It is easy to create trees in this version of movie time. Simply use the attack command on where you want to place the tree. A tree will apear at that place. If a tree does not appear, try again. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled UPDATES with the description UPDATES:√ Tree Maker Added√ Units edited (fixed)√ Units added√ New item shop√ Boot feature√ More city buildings√ The -mine command√ The -repair command√ I fiddled with the sets√ Probably a lot of other things! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Concept of the game with the description Feeling lost or confused? Do you have no idea what this game is about? Either you are stupid, or you are just didn't read the explaination.I will start with the camera. When you are presenting your movie, the other players will be locked on to the camera. So they see only what the camera sees. What you do is make a stage. Add characters. Come up with a plot (actually do that first.) Then you tell the director that you are ready. He will start the movie and everybodys game cameras will be locked to the flying ghost that is called the camera. You will type the dialogue for example:Bob: What a beautiful day!Joe: Yes, it certainly is.You can also give explainations like:Once upon a time in a happy land there was a dragon who killed everybody and there were only two people on the face of the planet to repopulate it…Tell the director when you are done. The director will type 'the end' and peoples cameras will unlock. Then you start on your next film while the judge gives you points. The one who gets 20 points (gold) wins! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Director's Game with the description The director's game is making movies. To start the movie; move the child over the circle of power that is in the section with the big U in it. End the movie normally. The judge cannot recieve points, but he can still have fun. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Contact me: with the description If you have any suggestions just whisper to me whenever you are on battle.net. My name, in case you forgot, is Stereohead. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Flash the quest dialog button
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Blue_Zone <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Teal_Zone <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Purple_Zone <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Yellow_Zone <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Red_Movie_Zone <gen>
Game - Display to (All players) for 60.00 seconds the text: Attension map makers! I am looking for someone to add the starcraft characters and the other bonus characters to my map. I will add you in the credits. Contact me.
Camera Jump Blue
Events
Player - Player 2 (Blue) types a chat message containing -jump (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units currently selected by Player 2 (Blue)) and do (Move Camera 0117 <gen> instantly to (Position of (Picked unit)))
Camera Jump Red
Events
Player - Player 1 (Red) types a chat message containing -jump (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units currently selected by Player 1 (Red)) and do (Move Camera 0186 <gen> instantly to (Position of (Picked unit)))
Camera Jump Teal
Events
Player - Player 3 (Teal) types a chat message containing -jump (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units currently selected by Player 3 (Teal)) and do (Move Camera 0119 <gen> instantly to (Position of (Picked unit)))
Camera Jump Yellow
Events
Player - Player 5 (Yellow) types a chat message containing -jump (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units currently selected by Player 5 (Yellow)) and do (Move Camera 0121 <gen> instantly to (Position of (Picked unit)))
Blue Neutral
Events
Player - Player 2 (Blue) types a chat message containing -neutral (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units currently selected by Player 2 (Blue)) and do (Change ownership of (Picked unit) to Neutral Passive and Change color)
Camera Jump Purple
Events
Player - Player 4 (Purple) types a chat message containing -jump (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units currently selected by Player 4 (Purple)) and do (Move Camera 0120 <gen> instantly to (Position of (Picked unit)))
Teal Neutral
Events
Player - Player 3 (Teal) types a chat message containing -neutral (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units currently selected by Player 3 (Teal)) and do (Change ownership of (Picked unit) to Neutral Passive and Change color)
Purple Neutral
Events
Player - Player 4 (Purple) types a chat message containing -neutral (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units currently selected by Player 4 (Purple)) and do (Change ownership of (Picked unit) to Neutral Passive and Change color)
Yellow Neutral
Events
Player - Player 5 (Yellow) types a chat message containing -neutral (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units currently selected by Player 5 (Yellow)) and do (Change ownership of (Picked unit) to Neutral Passive and Change color)
Red Neutral
Events
Player - Player 1 (Red) types a chat message containing -neutral (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units currently selected by Player 1 (Red)) and do (Change ownership of (Picked unit) to Neutral Passive and Change color)
Blue Enemy
Events
Player - Player 2 (Blue) types a chat message containing -enemy (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units currently selected by Player 2 (Blue)) and do (Change ownership of (Picked unit) to Player 6 (Orange) and Change color)
Red Enemy
Events
Player - Player 1 (Red) types a chat message containing -enemy (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units currently selected by Player 1 (Red)) and do (Change ownership of (Picked unit) to Player 6 (Orange) and Change color)
Teal Enemy
Events
Player - Player 3 (Teal) types a chat message containing -enemy (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units currently selected by Player 3 (Teal)) and do (Change ownership of (Picked unit) to Player 6 (Orange) and Change color)
Purple Enemy
Events
Player - Player 4 (Purple) types a chat message containing -enemy (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units currently selected by Player 4 (Purple)) and do (Change ownership of (Picked unit) to Player 6 (Orange) and Change color)
Yellow Enemy
Events
Player - Player 5 (Yellow) types a chat message containing -enemy (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units currently selected by Player 5 (Yellow)) and do (Change ownership of (Picked unit) to Player 6 (Orange) and Change color)
Yellow Mine
Events
Player - Player 5 (Yellow) types a chat message containing -mine (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units currently selected by Player 5 (Yellow)) and do (Change ownership of (Picked unit) to Player 5 (Yellow) and Change color)
Purple Mine
Events
Player - Player 4 (Purple) types a chat message containing -mine (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units currently selected by Player 4 (Purple)) and do (Change ownership of (Picked unit) to Player 4 (Purple) and Change color)
Teal Mine
Events
Player - Player 3 (Teal) types a chat message containing -mine (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units currently selected by Player 3 (Teal)) and do (Change ownership of (Picked unit) to Player 3 (Teal) and Change color)
Blue Mine
Events
Player - Player 2 (Blue) types a chat message containing -mine (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units currently selected by Player 2 (Blue)) and do (Change ownership of (Picked unit) to Player 2 (Blue) and Change color)
Red Mine
Events
Player - Player 1 (Red) types a chat message containing -mine (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units currently selected by Player 1 (Red)) and do (Change ownership of (Picked unit) to Player 1 (Red) and Change color)
Red Repair
Events
Player - Player 1 (Red) types a chat message containing -repair (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units currently selected by Player 1 (Red)) and do (Set life of (Picked unit) to 100%)
Blue Repair
Events
Player - Player 2 (Blue) types a chat message containing -repair (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units currently selected by Player 2 (Blue)) and do (Set life of (Picked unit) to 100%)
Teal Repair
Events
Player - Player 3 (Teal) types a chat message containing -repair (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units currently selected by Player 3 (Teal)) and do (Set life of (Picked unit) to 100%)
Purple Repair
Events
Player - Player 4 (Purple) types a chat message containing -repair (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units currently selected by Player 4 (Purple)) and do (Set life of (Picked unit) to 100%)
Yellow Repair
Events
Player - Player 5 (Yellow) types a chat message containing -repair (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units currently selected by Player 5 (Yellow)) and do (Set life of (Picked unit) to 100%)
These triggers can't work, because there doesn't seem to be a way to turn the weather off.
Blue Rain
Events
Player - Player 2 (Blue) types a chat message containing -rain on (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Create at Blue_Zone <gen> the weather effect Ashenvale Rain (Heavy)
read Blue Rain!
Teal Rain
Events
Player - Player 3 (Teal) types a chat message containing -rain on (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Create at Teal_Zone <gen> the weather effect Ashenvale Rain (Heavy)
read Blue Rain
Purple Rain
Events
Player - Player 4 (Purple) types a chat message containing -rain on (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Create at Purple_Zone <gen> the weather effect Ashenvale Rain (Heavy)
Read Blue Rain.
Yellow Rain hehe
Events
Player - Player 5 (Yellow) types a chat message containing -rain on (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Create at Yellow_Zone <gen> the weather effect Ashenvale Rain (Heavy)
Comradeship Music
Events
Player - Player 2 (Blue) types a chat message containing -comradeship (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Comradeship <gen>
Comradeship Music Copy
Events
Player - Player 3 (Teal) types a chat message containing -comradeship (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Comradeship <gen>
Comradeship Music Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -comradeship (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Comradeship <gen>
Comradeship Music Copy 3
Events
Player - Player 5 (Yellow) types a chat message containing -comradeship (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Comradeship <gen>
Comradeship Music Copy 3 Copy
Events
Player - Player 1 (Red) types a chat message containing -comradeship (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Comradeship <gen>
Credits
Events
Player - Player 5 (Yellow) types a chat message containing -credits (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Credits <gen>
Credits Copy
Events
Player - Player 4 (Purple) types a chat message containing -credits (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Credits <gen>
Credits Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -credits (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Credits <gen>
Credits Copy 3
Events
Player - Player 2 (Blue) types a chat message containing -credits (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Credits <gen>
Credits Copy 3 Copy
Events
Player - Player 1 (Red) types a chat message containing -credits (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Credits <gen>
Doom
Events
Player - Player 2 (Blue) types a chat message containing -doom (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Doom <gen>
Doom Copy 4
Events
Player - Player 1 (Red) types a chat message containing -doom (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Doom <gen>
Doom Copy
Events
Player - Player 3 (Teal) types a chat message containing -doom (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Doom <gen>
Doom Copy 2
Events
Player - Player 4 (Purple) types a chat message containing -doom (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Doom <gen>
Doom Copy 3
Events
Player - Player 5 (Yellow) types a chat message containing -doom (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Doom <gen>
Dark Agents
Events
Player - Player 2 (Blue) types a chat message containing -darkagents (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play DarkAgents <gen>
Dark Agents Copy 4
Events
Player - Player 1 (Red) types a chat message containing -darkagents (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play DarkAgents <gen>
Dark Agents Copy
Events
Player - Player 3 (Teal) types a chat message containing -darkagents (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play DarkAgents <gen>
Dark Agents Copy 2
Events
Player - Player 4 (Purple) types a chat message containing -darkagents (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play DarkAgents <gen>
Dark Agents Copy 3
Events
Player - Player 5 (Yellow) types a chat message containing -darkagents (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play DarkAgents <gen>
Heroic Victory
Events
Player - Player 2 (Blue) types a chat message containing -heroicvictory (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play HeroicVictory <gen>
Heroic Victory Copy 4
Events
Player - Player 1 (Red) types a chat message containing -heroicvictory (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play HeroicVictory <gen>
Heroic Victory Copy
Events
Player - Player 3 (Teal) types a chat message containing -heroicvictory (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play HeroicVictory <gen>
Heroic Victory Copy 2
Events
Player - Player 4 (Purple) types a chat message containing -heroicvictory (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play HeroicVictory <gen>
Heroic Victory Copy 3
Events
Player - Player 5 (Yellow) types a chat message containing -heroicvictory (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play HeroicVictory <gen>
Main Screen
Events
Player - Player 2 (Blue) types a chat message containing -mainscreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Mainscreen <gen>
Main Screen Copy 4
Events
Player - Player 1 (Red) types a chat message containing -mainscreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Mainscreen <gen>
Main Screen Copy
Events
Player - Player 3 (Teal) types a chat message containing -mainscreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Mainscreen <gen>
Main Screen Copy 2
Events
Player - Player 4 (Purple) types a chat message containing -mainscreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Mainscreen <gen>
Main Screen Copy 3
Events
Player - Player 5 (Yellow) types a chat message containing -mainscreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Mainscreen <gen>
Sad Mystery
Events
Player - Player 2 (Blue) types a chat message containing -sadmystery (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play SadMystery <gen>
Sad Mystery Copy 4
Events
Player - Player 1 (Red) types a chat message containing -sadmystery (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play SadMystery <gen>
Sad Mystery Copy
Events
Player - Player 3 (Teal) types a chat message containing -sadmystery (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play SadMystery <gen>
Sad Mystery Copy 2
Events
Player - Player 4 (Purple) types a chat message containing -sadmystery (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play SadMystery <gen>
Sad Mystery Copy 3
Events
Player - Player 5 (Yellow) types a chat message containing -sadmystery (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play SadMystery <gen>
Tension
Events
Player - Player 2 (Blue) types a chat message containing -tension (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Tension <gen>
Tension Copy 4
Events
Player - Player 1 (Red) types a chat message containing -tension (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Tension <gen>
Tension Copy
Events
Player - Player 3 (Teal) types a chat message containing -tension (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Tension <gen>
Tension Copy 2
Events
Player - Player 4 (Purple) types a chat message containing -tension (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Tension <gen>
Tension Copy 3
Events
Player - Player 5 (Yellow) types a chat message containing -tension (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Tension <gen>
Tragic Confrontation
Events
Player - Player 2 (Blue) types a chat message containing -tradgicconfrontation (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play TragicConfrontation <gen>
Tragic Confrontation Copy 4
Events
Player - Player 1 (Red) types a chat message containing -tradgicconfrontation (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play TragicConfrontation <gen>
Tragic Confrontation Copy
Events
Player - Player 3 (Teal) types a chat message containing -tradgicconfrontation (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play TragicConfrontation <gen>
Tragic Confrontation Copy 2
Events
Player - Player 4 (Purple) types a chat message containing -tradgicconfrontation (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play TragicConfrontation <gen>
Tragic Confrontation Copy 3
Events
Player - Player 5 (Yellow) types a chat message containing -tradgicconfrontation (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play TragicConfrontation <gen>
Stop The Music
Events
Player - Player 5 (Yellow) types a chat message containing -stopmusic (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music After fading
Stop The Music Copy 4
Events
Player - Player 1 (Red) types a chat message containing -stopmusic (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music After fading
Stop The Music Copy
Events
Player - Player 2 (Blue) types a chat message containing -stopmusic (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music After fading
Stop The Music Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -stopmusic (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music After fading
Stop The Music Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -stopmusic (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music After fading
BlueStart
Events
Unit - A unit comes within 100.00 of Start Movie 0103 <gen>
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Camera - Lock camera target for Player 1 (Red) to Camera 0117 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Camera 0117 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Camera 0117 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 5 (Yellow) to Camera 0117 <gen> , offset by ( 0 , 0 ) using Default rotation
Game - Display to (All players) the text: Get the popcorn ready! BLUE IS PRESENTING IS MASTERPIECE!
Teal Start
Events
Unit - A unit comes within 100.00 of Start Movie 0104 <gen>
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Camera - Lock camera target for Player 1 (Red) to Camera 0119 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Camera 0119 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Camera 0119 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 5 (Yellow) to Camera 0119 <gen> , offset by ( 0 , 0 ) using Default rotation
Game - Display to (All players) the text: Take your seats! TEAL IS PRESENTING IS MASTERPIECE!
Purple Start
Events
Unit - A unit comes within 100.00 of Start Movie 0105 <gen>
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Camera - Lock camera target for Player 1 (Red) to Camera 0120 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Camera 0120 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Camera 0120 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 5 (Yellow) to Camera 0120 <gen> , offset by ( 0 , 0 ) using Default rotation
Game - Display to (All players) the text: Put on your dancing shoes because… PURPLE IS PRESENTING IS MASTERPIECE!
Yellow Start
Events
Unit - A unit comes within 100.00 of Start Movie 0106 <gen>
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Camera - Lock camera target for Player 1 (Red) to Camera 0121 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Camera 0121 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Camera 0121 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Camera 0121 <gen> , offset by ( 0 , 0 ) using Default rotation
Game - Display to (All players) the text: Get comfortable because… YELLOW IS PRESENTING IS MASTERPIECE!
Red Start
Events
Unit - A unit comes within 100.00 of Start Movie 0175 <gen>
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Camera - Lock camera target for Player 5 (Yellow) to Camera 0186 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Camera 0186 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Camera 0186 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Camera 0186 <gen> , offset by ( 0 , 0 ) using Default rotation
Game - Display to (All players) the text: Please be quite. It is now time for Red to present his movie. thank you.
End Movie
Events
Player - Player 1 (Red) types a chat message containing the end (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0 seconds
Visibility - Enable fog of war
Visibility - Enable black mask
Give Blue
Events
Unit - A unit comes within 100.00 of Give Point 0091 <gen>
Conditions
Actions
Player - Add 1 to Player 2 (Blue) . Current gold
Give Teal
Events
Unit - A unit comes within 100.00 of Give Point 0092 <gen>
Conditions
Actions
Player - Add 1 to Player 3 (Teal) . Current gold
Give Purple
Events
Unit - A unit comes within 100.00 of Give Point 0093 <gen>
Conditions
Actions
Player - Add 1 to Player 4 (Purple) . Current gold
Give Yellow
Events
Unit - A unit comes within 100.00 of Give Point 0097 <gen>
Conditions
Actions
Player - Add 1 to Player 5 (Yellow) . Current gold
Take Blue
Events
Unit - A unit comes within 100.00 of Remove Point 0095 <gen>
Conditions
Actions
Player - Add -1 to Player 2 (Blue) . Current gold
Take Teal
Events
Unit - A unit comes within 100.00 of Remove Point 0096 <gen>
Conditions
Actions
Player - Add -1 to Player 3 (Teal) . Current gold
Take Purple
Events
Unit - A unit comes within 100.00 of Remove Point 0094 <gen>
Conditions
Actions
Player - Add -1 to Player 4 (Purple) . Current gold
Take Yellow
Events
Unit - A unit comes within 100.00 of Remove Point 0098 <gen>
Conditions
Actions
Player - Add -1 to Player 5 (Yellow) . Current gold
Tree Producer
Events
Unit - A unit owned by Player 1 (Red) . Is issued an order targeting a point
Conditions
(Triggering unit) Equal to Tree Producer 0123 <gen>
(Issued order) Equal to (Order(attack))
Actions
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Target point of issued order) facing (Random angle) with scale 1 and variation 0
If ((Last created destructible) Not equal to (Random destructible in Red_Movie_Zone <gen>)) then do (Remove (Last created destructible)) else do (Do nothing)
Tree Producer Blue
Events
Unit - A unit owned by Player 2 (Blue) . Is issued an order targeting a point
Conditions
(Triggering unit) Equal to Tree Producer 0127 <gen>
(Issued order) Equal to (Order(attack))
Actions
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Target point of issued order) facing (Random angle) with scale 1 and variation 0
If ((Last created destructible) Not equal to (Random destructible in Blue_Zone <gen>)) then do (Remove (Last created destructible)) else do (Do nothing)
Tree Producer Teal
Events
Unit - A unit owned by Player 3 (Teal) . Is issued an order targeting a point
Conditions
(Triggering unit) Equal to Tree Producer 0126 <gen>
(Issued order) Equal to (Order(attack))
Actions
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Target point of issued order) facing (Random angle) with scale 1 and variation 0
If ((Last created destructible) Not equal to (Random destructible in Teal_Zone <gen>)) then do (Remove (Last created destructible)) else do (Do nothing)
Tree Producer Purple
Events
Unit - A unit owned by Player 4 (Purple) . Is issued an order targeting a point
Conditions
(Triggering unit) Equal to Tree Producer 0125 <gen>
(Issued order) Equal to (Order(attack))
Actions
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Target point of issued order) facing (Random angle) with scale 1 and variation 0
If ((Last created destructible) Not equal to (Random destructible in Purple_Zone <gen>)) then do (Remove (Last created destructible)) else do (Do nothing)
Tree Producer Yellow
Events
Unit - A unit owned by Player 5 (Yellow) . Is issued an order targeting a point
Conditions
(Triggering unit) Equal to Tree Producer 0124 <gen>
(Issued order) Equal to (Order(attack))
Actions
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Target point of issued order) facing (Random angle) with scale 1 and variation 0
If ((Last created destructible) Not equal to (Random destructible in Yellow_Zone <gen>)) then do (Remove (Last created destructible)) else do (Do nothing)
Blue
Events
Unit - A unit comes within 50.00 of Ban Player 0128 <gen>
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: You were booted!
Teal
Events
Unit - A unit comes within 50.00 of Ban Player 0129 <gen>
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: You were booted!
Purple
Events
Unit - A unit comes within 50.00 of Ban Player 0130 <gen>
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: You were booted!
Yellow
Events
Unit - A unit comes within 50.00 of Ban Player 0131 <gen>
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: You were booted!
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