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Model validation: Mouser
Mouser.MDX
0errors0severe9warnings33unused
2
Model
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
7
Geoset 1
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
4
GeosetAnimation 0
4
Alpha
Track 6 at frame 8000 has exactly the same value as tracks 5 and 7
Track 13 at frame 13533 has exactly the same value as tracks 12 and 14
Track 16 at frame 14000 has exactly the same value as tracks 15 and 17
Track 17 at frame 14667 has exactly the same value as tracks 16 and 18
1
Bone 0 - "Bone_Chest"
1
Rotation
Track 26 at frame 14667 has exactly the same value as tracks 25 and 27
1
Bone 1 - "Bone_Head"
1
Rotation
Track 31 at frame 14667 has exactly the same value as tracks 30 and 32
2
Bone 2 - "Bone_EarR"
2
Rotation
Track 32 at frame 14100 has exactly the same value as tracks 31 and 33
Track 33 at frame 14667 has exactly the same value as tracks 32 and 34
2
Bone 3 - "Bone_EarL"
2
Rotation
Track 32 at frame 14100 has roughly the same value as tracks 31 and 33
Track 33 at frame 14667 has exactly the same value as tracks 32 and 34
2
Bone 5 - "Bone_UArmR"
2
Rotation
Track 38 at frame 13833 has roughly the same value as tracks 37 and 39
Track 39 at frame 14667 has exactly the same value as tracks 38 and 40
2
Bone 6 - "Bone_LArmR"
2
Rotation
Track 25 at frame 13833 has exactly the same value as tracks 24 and 26
Track 26 at frame 14667 has exactly the same value as tracks 25 and 27
2
Bone 7 - "Bone_HandR"
2
Rotation
Track 34 at frame 13833 has roughly the same value as tracks 33 and 35
Track 35 at frame 14667 has exactly the same value as tracks 34 and 36
2
Bone 8 - "Bone_UArmL"
2
Rotation
Track 35 at frame 13833 has exactly the same value as tracks 34 and 36
Track 36 at frame 14667 has exactly the same value as tracks 35 and 37
1
Bone 9 - "Bone_LArmL"
1
Rotation
Track 22 at frame 14667 has exactly the same value as tracks 21 and 23
3
Bone 10 - "Bone_HandL"
3
Rotation
Track 30 at frame 14000 has exactly the same value as tracks 29 and 31
Track 31 at frame 14333 has exactly the same value as tracks 30 and 32
Track 32 at frame 14667 has exactly the same value as tracks 31 and 33
2
Bone 11 - "Bomb"
1
Translation
Track 8 at frame 14667 has exactly the same value as tracks 7 and 9
1
Rotation
Track 12 at frame 14667 has exactly the same value as tracks 11 and 13
1
Bone 13 - "Bone_LegR"
1
Rotation
Track 22 at frame 14667 has exactly the same value as tracks 21 and 23
1
Bone 14 - "Bone_FootR"
1
Rotation
Track 18 at frame 14667 has exactly the same value as tracks 17 and 19
1
Bone 15 - "Bone_LegL"
1
Rotation
Track 18 at frame 14667 has exactly the same value as tracks 17 and 19
1
Bone 16 - "Bone_FootL"
1
Rotation
Track 26 at frame 14667 has exactly the same value as tracks 25 and 27
1
Bone 17 - "Bone_UTail"
1
Rotation
Track 34 at frame 14667 has exactly the same value as tracks 33 and 35
1
Bone 18 - "Bone_LTail"
1
Rotation
Track 31 at frame 14667 has exactly the same value as tracks 30 and 32
3
Helper 0
1
Translation
Track 34 at frame 14333 has exactly the same value as tracks 33 and 35
2
Rotation
Track 3 at frame 14333 has exactly the same value as tracks 2 and 4
Track 4 at frame 14667 has exactly the same value as tracks 3 and 5
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