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Model validation: Mounted Maiev

maievmounted.mdx

0 errors 0 severe 40 warnings 129 unused
  • 14 Model
    • Collision shape "B_KGS_MNTLeg" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTTorso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTHead" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTTail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Shield" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 10
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 11
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 12
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 13
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 14
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 57 - "M_loincloth_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 60 - "L_skirt_feather_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 61 - "L_skirt_feather_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 62 - "R_skirt_feather_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 63 - "R_skirt_feather_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 101 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 109 - "L_hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 110 - "R_hair_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 33 at frame 13934 has roughly the same value as tracks 32 and 34
  • 1 Bone 175 - "mount_bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 176 - "mount_head_armor_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 177 - "mount_head_armor_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Sequence 6 - "Cinematic Headnod One"
    • Sequence "Cinematic Headnod One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 7 - "Cinematic Headshake One"
    • Sequence "Cinematic Headshake One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 8 - "Cinematic Listening One"
    • Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 9 - "Cinematic Standard One"
    • Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 10 - "Cinematic Walk One"
    • Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 19 Material 10
    • 19 Layer 0
      • 19 Alpha
        • Track 1 at frame 2367 is not in any sequence
        • Track 4 at frame 3067 is not in any sequence
        • Track 5 at frame 4067 is not in any sequence
        • Track 8 at frame 5800 is not in any sequence
        • Track 9 at frame 65800 is not in any sequence
        • Track 10 at frame 65833 is not in any sequence
        • Track 13 at frame 125833 is not in any sequence
        • Track 14 at frame 125867 is not in any sequence
        • Track 15 at frame 126867 is not in any sequence
        • Track 16 at frame 126900 is not in any sequence
        • Track 17 at frame 128867 is not in any sequence
        • Track 18 at frame 128900 is not in any sequence
        • Track 19 at frame 130867 is not in any sequence
        • Track 20 at frame 130900 is not in any sequence
        • Track 21 at frame 133267 is not in any sequence
        • Track 22 at frame 133300 is not in any sequence
        • Track 23 at frame 139933 is not in any sequence
        • Track 24 at frame 139967 is not in any sequence
        • Track 25 at frame 140967 is not in any sequence
  • 48 Material 11
    • 48 Layer 0
      • 48 Emissive Gain
        • Track 1 at frame 33 is not in any sequence
        • Track 2 at frame 67 is not in any sequence
        • Track 3 at frame 100 is not in any sequence
        • Track 4 at frame 133 is not in any sequence
        • Track 5 at frame 167 is not in any sequence
        • Track 6 at frame 200 is not in any sequence
        • Track 7 at frame 233 is not in any sequence
        • Track 8 at frame 267 is not in any sequence
        • Track 9 at frame 367 is not in any sequence
        • Track 10 at frame 467 is not in any sequence
        • Track 11 at frame 567 is not in any sequence
        • Track 12 at frame 633 is not in any sequence
        • Track 13 at frame 700 is not in any sequence
        • Track 14 at frame 767 is not in any sequence
        • Track 15 at frame 833 is not in any sequence
        • Track 16 at frame 900 is not in any sequence
        • Track 17 at frame 933 is not in any sequence
        • Track 18 at frame 967 is not in any sequence
        • Track 19 at frame 1000 is not in any sequence
        • Track 20 at frame 1033 is not in any sequence
        • Track 21 at frame 1067 is not in any sequence
        • Track 22 at frame 1100 is not in any sequence
        • Track 23 at frame 1200 is not in any sequence
        • Track 24 at frame 1233 is not in any sequence
        • Track 25 at frame 1267 is not in any sequence
        • Track 26 at frame 1300 is not in any sequence
        • Track 27 at frame 1333 is not in any sequence
        • Track 28 at frame 1367 is not in any sequence
        • Track 29 at frame 1400 is not in any sequence
        • Track 30 at frame 1433 is not in any sequence
        • Track 31 at frame 1467 is not in any sequence
        • Track 32 at frame 1500 is not in any sequence
        • Track 33 at frame 1533 is not in any sequence
        • Track 34 at frame 1567 is not in any sequence
        • Track 35 at frame 1600 is not in any sequence
        • Track 36 at frame 1633 is not in any sequence
        • Track 37 at frame 1667 is not in any sequence
        • Track 38 at frame 1700 is not in any sequence
        • Track 39 at frame 1733 is not in any sequence
        • Track 40 at frame 1800 is not in any sequence
        • Track 41 at frame 1867 is not in any sequence
        • Track 42 at frame 1933 is not in any sequence
        • Track 43 at frame 2100 is not in any sequence
        • Track 44 at frame 2167 is not in any sequence
        • Track 45 at frame 2233 is not in any sequence
        • Track 46 at frame 2267 is not in any sequence
        • Track 47 at frame 2300 is not in any sequence
        • Track 48 at frame 2333 is not in any sequence
  • 1 Bone 0 - "bone_turret"
    • 1 Rotation
      • Track 100 at frame 10333 has roughly the same value as tracks 99 and 101
  • 1 Bone 1 - "spine_02_bind_jnt"
    • 1 Rotation
      • Track 154 at frame 81568 has roughly the same value as tracks 153 and 155
  • 1 Bone 2 - "bone_chest"
    • 1 Rotation
      • Track 180 at frame 81635 has roughly the same value as tracks 179 and 181
  • 1 Bone 4 - "hd_anim_bind_jnt"
    • 1 Rotation
      • Track 274 at frame 81301 has roughly the same value as tracks 273 and 275
  • 3 Bone 8 - "L_lwr_arm_bind_jnt"
    • 3 Rotation
      • Track 165 at frame 75734 has roughly the same value as tracks 164 and 166
      • Track 190 at frame 77667 has roughly the same value as tracks 189 and 191
      • Track 233 at frame 84235 has roughly the same value as tracks 232 and 234
  • 1 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 131 at frame 76667 has roughly the same value as tracks 130 and 132
  • 1 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 131 at frame 76667 has roughly the same value as tracks 130 and 132
  • 1 Bone 11 - "bone_hand_left"
    • 1 Rotation
      • Track 157 at frame 76667 has roughly the same value as tracks 156 and 158
  • 1 Bone 27 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 157 at frame 75167 has roughly the same value as tracks 156 and 158
  • 2 Bone 29 - "R_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 155 at frame 74667 has roughly the same value as tracks 154 and 156
      • Track 194 at frame 77234 has roughly the same value as tracks 193 and 195
  • 7 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 7 Rotation
      • Track 8 at frame 2833 has roughly the same value as tracks 7 and 9
      • Track 51 at frame 5700 has roughly the same value as tracks 50 and 52
      • Track 62 at frame 13700 has roughly the same value as tracks 61 and 63
      • Track 128 at frame 74767 has roughly the same value as tracks 127 and 129
      • Track 169 at frame 83768 has roughly the same value as tracks 168 and 170
      • Track 186 at frame 85801 has roughly the same value as tracks 185 and 187
      • Track 201 at frame 87934 has roughly the same value as tracks 200 and 202
  • 7 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 7 Rotation
      • Track 8 at frame 2833 has roughly the same value as tracks 7 and 9
      • Track 51 at frame 5700 has roughly the same value as tracks 50 and 52
      • Track 62 at frame 13700 has roughly the same value as tracks 61 and 63
      • Track 128 at frame 74767 has roughly the same value as tracks 127 and 129
      • Track 169 at frame 83768 has roughly the same value as tracks 168 and 170
      • Track 186 at frame 85801 has roughly the same value as tracks 185 and 187
      • Track 201 at frame 87934 has roughly the same value as tracks 200 and 202
  • 1 Bone 48 - "pelvis_bind_jnt"
    • 1 Rotation
      • Track 102 at frame 10333 has roughly the same value as tracks 101 and 103
  • 1 Bone 52 - "L_leg_04_bind_jnt"
    • 1 Rotation
      • Track 20 at frame 5000 has exactly the same value as tracks 19 and 21
  • 1 Bone 70 - "L_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 165 at frame 83001 has roughly the same value as tracks 164 and 166
  • 1 Bone 71 - "L_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 165 at frame 83001 has roughly the same value as tracks 164 and 166
  • 1 Bone 72 - "R_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 165 at frame 83001 has roughly the same value as tracks 164 and 166
  • 1 Bone 73 - "R_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 165 at frame 83001 has roughly the same value as tracks 164 and 166
  • 3 Bone 104 - "ponytail_01_bind_jnt"
    • 3 Rotation
      • Track 139 at frame 74267 has roughly the same value as tracks 138 and 140
      • Track 212 at frame 80868 has roughly the same value as tracks 211 and 213
      • Track 225 at frame 81868 has roughly the same value as tracks 224 and 226
  • 3 Bone 105 - "ponytail_02_bind_jnt"
    • 3 Rotation
      • Track 244 at frame 82435 has roughly the same value as tracks 243 and 245
      • Track 251 at frame 83001 has roughly the same value as tracks 250 and 252
      • Track 267 at frame 84001 has roughly the same value as tracks 266 and 268
  • 1 Bone 106 - "ponytail_03_bind_jnt"
    • 1 Rotation
      • Track 283 at frame 84068 has roughly the same value as tracks 282 and 284
  • 1 Bone 112 - "mount_spine_02_bind_jnt"
    • 1 Rotation
      • Track 82 at frame 73300 has roughly the same value as tracks 81 and 83
  • 2 Bone 119 - "mount_L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 166 at frame 80234 has roughly the same value as tracks 165 and 167
      • Track 195 at frame 85835 has roughly the same value as tracks 194 and 196
  • 1 Bone 121 - "mount_bone_hand_left"
    • 1 Rotation
      • Track 48 at frame 5267 has roughly the same value as tracks 47 and 49
  • 1 Bone 125 - "mount_R_hand_bind_jnt"
    • 1 Rotation
      • Track 221 at frame 86835 has roughly the same value as tracks 220 and 222
  • 1 Bone 126 - "mount_bone_hand_right"
    • 1 Rotation
      • Track 86 at frame 73200 has roughly the same value as tracks 85 and 87
  • 1 Bone 148 - "mount_L_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 53 at frame 13134 has roughly the same value as tracks 52 and 54
  • 1 Bone 156 - "mount_L_whisker_bind_jnt"
    • 1 Rotation
      • Track 35 at frame 12634 has roughly the same value as tracks 34 and 36
  • 1 Bone 157 - "mount_R_whisker_bind_jnt"
    • 1 Rotation
      • Track 37 at frame 12634 has roughly the same value as tracks 36 and 38
  • 1 Bone 165 - "mount_tongue_01_bind_jnt"
    • 1 Translation
      • Track 332 at frame 79901 has roughly the same value as tracks 331 and 333
  • 3 Bone 178 - "weapon_bind_jnt"
    • 1 Rotation
      • Track 49 at frame 5167 has roughly the same value as tracks 48 and 50
    • 2 Scaling
      • Track 11 at frame 73300 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 73633 has exactly the same value as tracks 11 and 13
  • 1 Attachment 6 - "SPNxNBHU"
    • 1 Rotation
      • Track 163 at frame 79101 has roughly the same value as tracks 162 and 164
  • 1 CollisionShape 4 - "B_KGS_Torso"
    • 1 Rotation
      • Track 224 at frame 82401 has roughly the same value as tracks 223 and 225
  • 1 CollisionShape 5 - "B_KGS_Head"
    • 1 Rotation
      • Track 241 at frame 83401 has roughly the same value as tracks 240 and 242
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