Model validation: Mounted Knight with Closed Helm&Shield

KnightWithFootmanShieldClosedHelm.mdx

0 errors 6 severe 14 warnings 100 unused
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 135467); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 135467); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 135467); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 135467); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Bone" (frame 135467); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Bone" (frame 135467); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 10 Model
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTLeg" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTHead" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTTail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 165 - "helmet_mane_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 166 - "helmet_mane_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 167 - "left_hand_shield_strap_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 168 - "left_hand_shield_handle_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Sequence 7 - "Cinematic Stand 1"
    • Sequence "Cinematic Stand 1" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 8 - "Cinematic Walk 1"
    • Sequence "Cinematic Walk 1" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 9 - "Cinematic Point One"
    • Sequence "Cinematic Point One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 10 - "Cinematic Standard One"
    • Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Material 13
    • 1 Layer 0
      • 1 Alpha
        • Track 13 at frame 90500 has exactly the same value as tracks 12 and 14
  • 2 Material 14
    • 2 Layer 0
      • 2 Alpha
        • Track 13 at frame 90500 has exactly the same value as tracks 12 and 14
        • Track 14 at frame 97867 has exactly the same value as tracks 13 and 15
  • 1 Bone 0 - "bone_turret"
    • 1 Translation
      • Track 293 at frame 137167 has roughly the same value as tracks 292 and 294
  • 2 Bone 1 - "spine_02_bind_jnt"
    • 2 Rotation
      • Track 158 at frame 140468 has roughly the same value as tracks 157 and 159
      • Track 172 at frame 143435 has roughly the same value as tracks 171 and 173
  • 2 Bone 2 - "bone_chest"
    • 1 Translation
      • Track 27 at frame 94234 has roughly the same value as tracks 26 and 28
    • 1 Rotation
      • Track 194 at frame 143535 has roughly the same value as tracks 193 and 195
  • 2 Bone 6 - "L_shoulder_bind_jnt"
    • 2 Rotation
      • Track 24 at frame 3500 has roughly the same value as tracks 23 and 25
      • Track 282 at frame 150235 has roughly the same value as tracks 281 and 283
  • 1 Bone 7 - "L_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 322 at frame 143602 has roughly the same value as tracks 321 and 323
  • 7 Bone 8 - "L_lwr_arm_bind_jnt"
    • 1 Translation
      • Track 3 at frame 2475 has exactly the same value as tracks 2 and 4
    • 6 Rotation
      • Track 99 at frame 72166 has roughly the same value as tracks 98 and 100
      • Track 105 at frame 73200 has roughly the same value as tracks 104 and 106
      • Track 174 at frame 137667 has roughly the same value as tracks 173 and 175
      • Track 271 at frame 144502 has roughly the same value as tracks 270 and 272
      • Track 296 at frame 146602 has roughly the same value as tracks 295 and 297
      • Track 310 at frame 147835 has roughly the same value as tracks 309 and 311
  • 5 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 5 Rotation
      • Track 4 at frame 533 has roughly the same value as tracks 3 and 5
      • Track 51 at frame 5733 has roughly the same value as tracks 50 and 52
      • Track 138 at frame 136267 has roughly the same value as tracks 137 and 139
      • Track 206 at frame 150268 has roughly the same value as tracks 205 and 207
      • Track 211 at frame 151935 has roughly the same value as tracks 210 and 212
  • 4 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 4 Rotation
      • Track 4 at frame 533 has roughly the same value as tracks 3 and 5
      • Track 51 at frame 5733 has roughly the same value as tracks 50 and 52
      • Track 135 at frame 136267 has roughly the same value as tracks 134 and 136
      • Track 203 at frame 150268 has roughly the same value as tracks 202 and 204
  • 4 Bone 29 - "R_lwr_arm_bind_jnt"
    • 4 Rotation
      • Track 24 at frame 2334 has roughly the same value as tracks 23 and 25
      • Track 163 at frame 74100 has roughly the same value as tracks 162 and 164
      • Track 202 at frame 136234 has roughly the same value as tracks 201 and 203
      • Track 207 at frame 137701 has roughly the same value as tracks 206 and 208
  • 2 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 17 at frame 3134 has roughly the same value as tracks 16 and 18
      • Track 161 at frame 93834 has roughly the same value as tracks 160 and 162
  • 2 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 17 at frame 3134 has roughly the same value as tracks 16 and 18
      • Track 161 at frame 93834 has roughly the same value as tracks 160 and 162
  • 1 Bone 38 - "R_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 44 at frame 6200 has roughly the same value as tracks 43 and 45
  • 1 Bone 48 - "pelvis_bind_jnt"
    • 1 Translation
      • Track 306 at frame 137167 has roughly the same value as tracks 305 and 307
  • 1 Bone 49 - "L_leg_01_bind_jnt"
    • 1 Rotation
      • Track 93 at frame 6800 has roughly the same value as tracks 92 and 94
  • 2 Bone 54 - "R_leg_02_bind_jnt"
    • 2 Rotation
      • Track 79 at frame 7100 has roughly the same value as tracks 78 and 80
      • Track 85 at frame 34600 has roughly the same value as tracks 84 and 86
  • 7 Bone 57 - "L_armpad_bind_jnt"
    • 2 Translation
      • Track 182 at frame 139201 has roughly the same value as tracks 181 and 183
      • Track 284 at frame 150268 has roughly the same value as tracks 283 and 285
    • 5 Rotation
      • Track 109 at frame 72500 has roughly the same value as tracks 108 and 110
      • Track 112 at frame 73233 has roughly the same value as tracks 111 and 113
      • Track 167 at frame 138934 has roughly the same value as tracks 166 and 168
      • Track 229 at frame 144735 has roughly the same value as tracks 228 and 230
      • Track 255 at frame 150268 has roughly the same value as tracks 254 and 256
  • 4 Bone 58 - "R_armpad_bind_jnt"
    • 4 Rotation
      • Track 202 at frame 139201 has roughly the same value as tracks 201 and 203
      • Track 213 at frame 139734 has roughly the same value as tracks 212 and 214
      • Track 253 at frame 147902 has roughly the same value as tracks 252 and 254
      • Track 337 at frame 153227 has roughly the same value as tracks 336 and 338
  • 1 Bone 64 - "L_inr_eyebrow_bind_jnt"
    • 1 Translation
      • Track 28 at frame 137367 has roughly the same value as tracks 27 and 29
  • 1 Bone 66 - "L_otr_eyebrow_bind_jnt"
    • 1 Translation
      • Track 28 at frame 137367 has roughly the same value as tracks 27 and 29
  • 1 Bone 67 - "R_inr_eyebrow_bind_jnt"
    • 1 Translation
      • Track 28 at frame 137367 has roughly the same value as tracks 27 and 29
  • 1 Bone 69 - "R_otr_eyebrow_bind_jnt"
    • 1 Translation
      • Track 28 at frame 137367 has roughly the same value as tracks 27 and 29
  • 1 Bone 77 - "L_nostril_bind_jnt"
    • 1 Scaling
      • Track 35 at frame 137601 has roughly the same value as tracks 34 and 36
  • 1 Bone 78 - "R_nostril_bind_jnt"
    • 1 Scaling
      • Track 35 at frame 137601 has roughly the same value as tracks 34 and 36
  • 1 Bone 89 - "tongue_01_bind_jnt"
    • 1 Translation
      • Track 13 at frame 70533 has roughly the same value as tracks 12 and 14
  • 1 Bone 102 - "mount_spine_02_bind_jnt"
    • 1 Rotation
      • Track 45 at frame 73700 has roughly the same value as tracks 44 and 46
  • 2 Bone 103 - "mount_bone_chest"
    • 2 Translation
      • Track 230 at frame 137967 has roughly the same value as tracks 229 and 231
      • Track 282 at frame 141801 has roughly the same value as tracks 281 and 283
  • 1 Bone 104 - "mount_neck_bind_jnt"
    • 1 Rotation
      • Track 22 at frame 1934 has roughly the same value as tracks 21 and 23
  • 1 Bone 105 - "mount_hd_anim_bind_jnt"
    • 1 Translation
      • Track 398 at frame 94234 has roughly the same value as tracks 397 and 399
  • 1 Bone 110 - "mount_L_arm_01_bind_jnt"
    • 1 Rotation
      • Track 69 at frame 150168 has roughly the same value as tracks 68 and 70
  • 2 Bone 111 - "mount_L_arm_02_bind_jnt"
    • 2 Rotation
      • Track 19 at frame 1667 has roughly the same value as tracks 18 and 20
      • Track 100 at frame 6733 has roughly the same value as tracks 99 and 101
  • 1 Bone 113 - "mount_L_arm_04_bind_jnt"
    • 1 Rotation
      • Track 367 at frame 153680 has roughly the same value as tracks 366 and 368
  • 1 Bone 120 - "mount_bone_hand_right"
    • 1 Rotation
      • Track 16 at frame 3367 has roughly the same value as tracks 15 and 17
  • 1 Bone 122 - "mount_L_leg_01_bind_jnt"
    • 1 Rotation
      • Track 255 at frame 150002 has roughly the same value as tracks 254 and 256
  • 5 Bone 124 - "mount_L_leg_03_bind_jnt"
    • 5 Rotation
      • Track 115 at frame 71800 has roughly the same value as tracks 114 and 116
      • Track 121 at frame 72500 has roughly the same value as tracks 120 and 122
      • Track 181 at frame 136967 has roughly the same value as tracks 180 and 182
      • Track 224 at frame 141101 has roughly the same value as tracks 223 and 225
      • Track 236 at frame 143935 has roughly the same value as tracks 235 and 237
  • 1 Bone 125 - "mount_L_leg_04_bind_jnt"
    • 1 Rotation
      • Track 23 at frame 3767 has roughly the same value as tracks 22 and 24
  • 1 Bone 127 - "mount_R_leg_01_bind_jnt"
    • 1 Rotation
      • Track 102 at frame 7100 has roughly the same value as tracks 101 and 103
  • 5 Bone 128 - "mount_R_leg_02_bind_jnt"
    • 5 Rotation
      • Track 206 at frame 137001 has roughly the same value as tracks 205 and 207
      • Track 251 at frame 141135 has roughly the same value as tracks 250 and 252
      • Track 263 at frame 143968 has roughly the same value as tracks 262 and 264
      • Track 272 at frame 147302 has roughly the same value as tracks 271 and 273
      • Track 283 at frame 150135 has roughly the same value as tracks 282 and 284
  • 1 Bone 129 - "mount_R_leg_03_bind_jnt"
    • 1 Rotation
      • Track 239 at frame 148902 has roughly the same value as tracks 238 and 240
  • 1 Bone 138 - "mount_L_leg_cloth_02_bind_jnt"
    • 1 Rotation
      • Track 117 at frame 6833 has roughly the same value as tracks 116 and 118
  • 2 Bone 142 - "mount_L_rein_02_bind_jnt"
    • 1 Translation
      • Track 532 at frame 146735 has roughly the same value as tracks 531 and 533
    • 1 Rotation
      • Track 22 at frame 1934 has roughly the same value as tracks 21 and 23
  • 2 Bone 144 - "mount_R_rein_02_bind_jnt"
    • 1 Translation
      • Track 529 at frame 146735 has roughly the same value as tracks 528 and 530
    • 1 Rotation
      • Track 22 at frame 1934 has roughly the same value as tracks 21 and 23
  • 2 Bone 161 - "weapon_02_cloth_02_bind_jnt"
    • 2 Rotation
      • Track 281 at frame 143602 has roughly the same value as tracks 280 and 282
      • Track 333 at frame 148868 has roughly the same value as tracks 332 and 334
  • 1 Bone 162 - "weapon_02_cloth_03_bind_jnt"
    • 1 Rotation
      • Track 105 at frame 6000 has roughly the same value as tracks 104 and 106
  • 2 CollisionShape 1 - "B_KGS_MNTLeg"
    • 2 Rotation
      • Track 59 at frame 71933 has roughly the same value as tracks 58 and 60
      • Track 109 at frame 150335 has roughly the same value as tracks 108 and 110
  • 1 CollisionShape 4 - "B_KGS_Torso"
    • 1 Translation
      • Track 293 at frame 137167 has roughly the same value as tracks 292 and 294
  • 1 CollisionShape 6 - "B_KGS_Arm_L"
    • 1 Rotation
      • Track 296 at frame 145268 has roughly the same value as tracks 295 and 297
  • 2 CollisionShape 9 - "B_KGS_Leg_R"
    • 2 Rotation
      • Track 85 at frame 7100 has roughly the same value as tracks 84 and 86
      • Track 166 at frame 137001 has roughly the same value as tracks 165 and 167
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